mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 23:41:50 +08:00
414 lines
12 KiB
JavaScript
414 lines
12 KiB
JavaScript
function Game(controller, selectedSong, songData){
|
|
|
|
var _this = this;
|
|
var _selectedSong = selectedSong;
|
|
var _ellapsedTime; //current time in ms from the beginning of the song
|
|
var _offsetDate; //date when the chrono is started (before the game begins)
|
|
var _startDate; //real start date (when the chrono will be 0)
|
|
var _currentDate; // refreshed date
|
|
var _soundSystem = new soundSystem(controller);
|
|
var _songData=songData;
|
|
var _currentCircle=0;
|
|
var _currentScore=0;
|
|
var _combo=0;
|
|
var _globalScore={points:0, great:0, good:0, fail:0, maxCombo:0, hp:0};
|
|
var _HPGain= 100/_songData.circles.length;
|
|
var _paused=false;
|
|
var _started=false;
|
|
var _mainMusicPlaying=true;
|
|
var _latestDate;
|
|
var _ellapsedTimeSincePause=0;
|
|
var _musicFadeOut=0;
|
|
var _fadeOutStarted=false;
|
|
var _currentTimingPoint=0;
|
|
var _offsetTime=0;
|
|
var _hitcircleSpeed=_songData.difficulty.sliderMultiplier*8;
|
|
var _timeForDistanceCircle;
|
|
|
|
this.run = function(){
|
|
_timeForDistanceCircle=((20*controller.getDistanceForCircle())/_hitcircleSpeed);
|
|
_this.initTiming();
|
|
}
|
|
|
|
this.initTiming = function(){
|
|
|
|
_offsetDate = new Date();
|
|
|
|
_ellapsedTime = {
|
|
ms:-parseInt(_timeForDistanceCircle),
|
|
sec:0,
|
|
min:0,
|
|
hour:0
|
|
}
|
|
_offsetTime = parseInt(_timeForDistanceCircle);
|
|
_startDate = new Date();
|
|
_startDate.setMilliseconds(_startDate.getMilliseconds()+_offsetTime); //The real start for the game will start when chrono will reach 0
|
|
|
|
}
|
|
|
|
this.update = function(){
|
|
|
|
/* Main operations */
|
|
_this.updateTime();
|
|
_this.checkTiming();
|
|
_this.updateCirclesStatus();
|
|
_this.checkPlays();
|
|
|
|
/* Event operations */
|
|
_this.whenFadeoutMusic();
|
|
_this.whenLastCirclePlayed();
|
|
|
|
}
|
|
|
|
this.getCircles = function(){
|
|
return _songData.circles;
|
|
}
|
|
|
|
this.updateCirclesStatus = function(){
|
|
|
|
var circles = _songData.circles;
|
|
|
|
circles.forEach(function(circle){
|
|
|
|
if(!circle.getPlayed()){
|
|
|
|
var currentTime = _ellapsedTime.ms;
|
|
var startingTime = circle.getMS()-_timeForDistanceCircle;
|
|
var finishTime = circle.getMS(); //at circle.getMS(), the cirlce fits the slot
|
|
|
|
if( currentTime >= startingTime && currentTime <= finishTime+200){
|
|
|
|
if(currentTime>= finishTime-50 && currentTime < finishTime-30){
|
|
circle.updateStatus(0);
|
|
}
|
|
else if(currentTime>= finishTime-30 && currentTime < finishTime){
|
|
circle.updateStatus(230);
|
|
}
|
|
else if(currentTime >= finishTime && currentTime < finishTime+200){
|
|
circle.updateStatus(450);
|
|
}
|
|
|
|
}
|
|
else if(currentTime>finishTime+200 && currentTime<=finishTime+300){
|
|
|
|
circle.updateStatus(-1);
|
|
_currentScore=0;
|
|
circle.played(_currentScore);
|
|
controller.displayScore(_currentScore, true);
|
|
_this.updateCurrentCircle();
|
|
_this.updateCombo(_currentScore);
|
|
_this.updateGlobalScore(_currentScore);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
this.setHPGain = function(gain){
|
|
_HPGain=gain;
|
|
}
|
|
|
|
this.checkPlays = function(){
|
|
|
|
var circles = _songData.circles;
|
|
var circle = circles[_currentCircle];
|
|
|
|
if(circle){
|
|
|
|
if(controller.getKeys()[86]){
|
|
if(!circle.getPlayed() && !controller.isWaitingForKeyup(86, "score") && circle.getStatus()!=-1){
|
|
var score = _this.checkScore(circle);
|
|
circle.played(score);
|
|
_this.updateCurrentCircle();
|
|
controller.waitForKeyup(86, "score");
|
|
}
|
|
}
|
|
if(controller.getKeys()[66]){
|
|
if(!circle.getPlayed() && !controller.isWaitingForKeyup(66, "score") && circle.getStatus()!=-1){
|
|
var score = _this.checkScore(circle);
|
|
circle.played(score);
|
|
_this.updateCurrentCircle();
|
|
controller.waitForKeyup(66, "score");
|
|
}
|
|
}
|
|
if(controller.getKeys()[67]){
|
|
if(!circle.getPlayed() && !controller.isWaitingForKeyup(67, "score") && circle.getStatus()!=-1){
|
|
var score = _this.checkScore(circle);
|
|
circle.played(score);
|
|
_this.updateCurrentCircle();
|
|
controller.waitForKeyup(67, "score");
|
|
}
|
|
}
|
|
if(controller.getKeys()[78]){
|
|
if(!circle.getPlayed() && !controller.isWaitingForKeyup(78, "score") && circle.getStatus()!=-1){
|
|
var score = _this.checkScore(circle);
|
|
circle.played(score);
|
|
_this.updateCurrentCircle();
|
|
controller.waitForKeyup(78, "score");
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.checkScore = function(circle){
|
|
|
|
if(
|
|
((controller.getKeys()[86] || controller.getKeys()[66]) && (circle.getType()=="don" || circle.getType()=="daiDon")) ||
|
|
((controller.getKeys()[67] || controller.getKeys()[78]) && (circle.getType()=="ka" || circle.getType()=="daiKa"))
|
|
){
|
|
|
|
switch(circle.getStatus()){
|
|
|
|
case 230:
|
|
_currentScore=230;
|
|
break;
|
|
|
|
case 450:
|
|
_currentScore=450;
|
|
break;
|
|
|
|
}
|
|
controller.displayScore(_currentScore);
|
|
|
|
}
|
|
else{
|
|
_currentScore=0;
|
|
controller.displayScore(_currentScore, true);
|
|
}
|
|
|
|
|
|
_this.updateCombo(_currentScore);
|
|
_this.updateGlobalScore(_currentScore);
|
|
return _currentScore;
|
|
}
|
|
|
|
this.whenLastCirclePlayed = function(){
|
|
var circles = _songData.circles;
|
|
var lastCircle = circles[_songData.circles.length-1];
|
|
if(_ellapsedTime.ms>=lastCircle.getMS()+2000){
|
|
_fadeOutStarted=true;
|
|
}
|
|
}
|
|
|
|
this.whenFadeoutMusic = function(){
|
|
if(_fadeOutStarted){
|
|
if(_musicFadeOut%8==0){
|
|
_soundSystem.fadeOutMusic();
|
|
_musicFadeOut++;
|
|
}
|
|
else{
|
|
_musicFadeOut++;
|
|
}
|
|
}
|
|
}
|
|
|
|
this.checkTiming = function(){
|
|
|
|
if(_songData.timingPoints[_currentTimingPoint+1]){
|
|
if(_this.getEllapsedTime().ms>=_songData.timingPoints[_currentTimingPoint+1].start){
|
|
_currentTimingPoint++;
|
|
}
|
|
}
|
|
}
|
|
|
|
this.getCurrentTimingPoint = function(){
|
|
return _songData.timingPoints[_currentTimingPoint];
|
|
}
|
|
|
|
this.toggleMainMusic = function(){
|
|
if(_mainMusicPlaying){
|
|
assets.sounds["main-music"].pause();
|
|
_mainMusicPlaying=false;
|
|
}
|
|
else{
|
|
assets.sounds["main-music"].play();
|
|
_mainMusicPlaying=true;
|
|
}
|
|
}
|
|
|
|
this.fadeOutOver = function(){
|
|
_fadeOutStarted=false;
|
|
}
|
|
|
|
this.playSound = function(soundID){
|
|
_soundSystem.playSound(soundID);
|
|
}
|
|
|
|
this.pauseSound = function(soundID, stop){
|
|
_soundSystem.pauseSound(soundID, stop);
|
|
}
|
|
|
|
this.getHitcircleSpeed = function(){
|
|
return _hitcircleSpeed;
|
|
}
|
|
|
|
this.togglePause = function(){
|
|
if(!_paused){
|
|
assets.sounds["pause"].play();
|
|
_paused=true;
|
|
_latestDate = new Date();
|
|
_this.toggleMainMusic();
|
|
|
|
}
|
|
else{
|
|
assets.sounds["cancel"].play();
|
|
_paused=false;
|
|
var currentDate = new Date();
|
|
_ellapsedTimeSincePause = _ellapsedTimeSincePause + Math.abs(currentDate.getTime() - _latestDate.getTime());
|
|
_this.toggleMainMusic();
|
|
}
|
|
}
|
|
|
|
this.isPaused = function(){
|
|
return _paused;
|
|
}
|
|
|
|
this.getEllapsedTime = function(){
|
|
return _ellapsedTime;
|
|
}
|
|
|
|
this.updateTime = function(){
|
|
|
|
_currentDate = new Date();
|
|
|
|
if(_ellapsedTime.ms<0){
|
|
_ellapsedTime.ms = _currentDate.getTime() - _startDate.getTime();
|
|
}
|
|
else if(_ellapsedTime.ms>=0 && !_started){
|
|
_startDate = new Date();
|
|
_ellapsedTime.ms = Math.abs(_startDate.getTime() - _currentDate.getTime());
|
|
_started=true;
|
|
}
|
|
else if(_ellapsedTime.ms>=0 && _started){
|
|
_ellapsedTime.ms = Math.abs(_startDate.getTime() - _currentDate.getTime()) - _ellapsedTimeSincePause;
|
|
}
|
|
|
|
_ellapsedTime.sec = parseInt(_ellapsedTime.ms / 1000) % 60;
|
|
_ellapsedTime.min = parseInt(_ellapsedTime.ms / (1000 * 60)) % 60;
|
|
_ellapsedTime.hour = parseInt(_ellapsedTime.ms / (1000 * 60 * 60)) % 60;
|
|
|
|
}
|
|
|
|
this.getCircles = function(){
|
|
return _songData.circles;
|
|
}
|
|
|
|
this.getSongData = function(){
|
|
return _songData;
|
|
}
|
|
|
|
this.updateCurrentCircle = function(){
|
|
_currentCircle++;
|
|
}
|
|
|
|
this.getCurrentCircle = function(){
|
|
return _currentCircle;
|
|
}
|
|
|
|
this.updateCombo = function(score){
|
|
|
|
(score!=0) ? _combo++ : _combo=0;
|
|
|
|
if(_combo>_globalScore.maxCombo) _globalScore.maxCombo = _combo;
|
|
|
|
switch(_combo){
|
|
case 50:
|
|
controller.playSound("combo-50");
|
|
break;
|
|
case 100:
|
|
controller.playSound("combo-100");
|
|
break;
|
|
case 200:
|
|
controller.playSound("combo-200");
|
|
break;
|
|
case 300:
|
|
controller.playSound("combo-300");
|
|
break;
|
|
case 400:
|
|
controller.playSound("combo-400");
|
|
break;
|
|
case 500:
|
|
controller.playSound("combo-500");
|
|
break;
|
|
case 600:
|
|
controller.playSound("combo-600");
|
|
break;
|
|
case 700:
|
|
controller.playSound("combo-700");
|
|
break;
|
|
}
|
|
}
|
|
|
|
this.getCombo = function(){
|
|
return _combo;
|
|
}
|
|
|
|
this.getGlobalScore = function(){
|
|
return _globalScore;
|
|
}
|
|
|
|
this.updateGlobalScore = function(score){
|
|
|
|
/* Circle score */
|
|
switch(score){
|
|
case 450:
|
|
_globalScore.great++;
|
|
break;
|
|
case 230:
|
|
_globalScore.good++;
|
|
break;
|
|
case 0:
|
|
_globalScore.fail++;
|
|
break;
|
|
}
|
|
|
|
/* HP Update */
|
|
if(score!=0){
|
|
_globalScore.hp+=_HPGain;
|
|
}
|
|
else{
|
|
if(_globalScore.hp-_HPGain>0)
|
|
_globalScore.hp-=_HPGain;
|
|
else
|
|
_globalScore.hp=0;
|
|
}
|
|
|
|
/* Points update */
|
|
if(_combo>=11 && _combo<=20){
|
|
score+=100;
|
|
}
|
|
else if(_combo>=21 && _combo<=30){
|
|
score+=200;
|
|
}
|
|
else if(_combo>=31 && _combo<=40){
|
|
score+=300;
|
|
}
|
|
else if(_combo>=41 && _combo<=50){
|
|
score+=400;
|
|
}
|
|
else if(_combo>=51 && _combo<=60){
|
|
score+=500;
|
|
}
|
|
else if(_combo>=61 && _combo<=70){
|
|
score+=500;
|
|
}
|
|
else if(_combo>=71 && _combo<=80){
|
|
score+=600;
|
|
}
|
|
else if(_combo>=81 && _combo<=90){
|
|
score+=700;
|
|
}
|
|
else if(_combo>=91 && _combo<=100){
|
|
score+=800;
|
|
}
|
|
|
|
_globalScore.points+=score;
|
|
|
|
}
|
|
|
|
} |