mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 23:41:50 +08:00
3fea149353
- Adds a new page for importing custom songs, where it is possible to pick a local folder (desktop only) or a Google Drive folder (desktop and Android) - This feature is disabled on iOS due to the lack of OGG audio support in the browser - In order to not get rate limited, a TJA file is parsed for metadata only when the song is clicked in the song selection, rather than all at once at import time - The instance maintainer will need to provide the API credentials in the config.py file to enable this feature - This requires a new project to be created at console.cloud.google.com - Drive API will have to be enabled - API and OAuth keys should be created - API key can be restricted to only have Google Drive and Google Picker APIs - OAuth Client ID should have Web Application type and JavaScript origins set - Editing the OAuth consent screen to have a name and icon is recommended - It is semi-required to submit the consent screen for verification as the permission to download all of the Drive files will be asked. - Note that the email of the maintainer is publicly visible on the consent screen - The project number can be found in the IAM & Admin settings page
161 lines
2.8 KiB
JavaScript
161 lines
2.8 KiB
JavaScript
var assets = {
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"js": [
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"lib/md5.min.js",
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"loadsong.js",
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"parseosu.js",
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"titlescreen.js",
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"scoresheet.js",
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"songselect.js",
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"keyboard.js",
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"gameinput.js",
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"game.js",
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"controller.js",
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"circle.js",
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"view.js",
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"mekadon.js",
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"gamepad.js",
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"tutorial.js",
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"soundbuffer.js",
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"p2.js",
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"canvasasset.js",
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"viewassets.js",
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"gamerules.js",
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"canvasdraw.js",
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"canvastest.js",
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"canvascache.js",
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"parsetja.js",
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"autoscore.js",
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"about.js",
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"debug.js",
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"session.js",
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"importsongs.js",
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"logo.js",
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"settings.js",
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"scorestorage.js",
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"account.js",
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"lyrics.js",
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"customsongs.js",
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"abstractfile.js"
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],
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"css": [
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"main.css",
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"titlescreen.css",
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"loadsong.css",
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"game.css",
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"debug.css",
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"songbg.css",
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"view.css"
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],
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"assetsCss": [
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"img/img.css"
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],
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"img": [
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"title-screen.png",
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"notes.png",
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"notes_drumroll.png",
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"notes_hit.png",
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"notes_explosion.png",
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"balloon.png",
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"taiko.png",
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"dancing-don.gif",
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"bg-pattern-1.png",
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"difficulty.png",
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"don_anim_normal_a.png",
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"don_anim_normal_b1.png",
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"don_anim_normal_b2.png",
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"don_anim_10combo_a.png",
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"don_anim_10combo_b1.png",
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"don_anim_10combo_b2.png",
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"don_anim_gogo_a.png",
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"don_anim_gogo_b1.png",
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"don_anim_gogo_b2.png",
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"don_anim_gogostart_a.png",
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"don_anim_gogostart_b1.png",
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"don_anim_gogostart_b2.png",
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"don_anim_clear_a.png",
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"don_anim_clear_b1.png",
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"don_anim_clear_b2.png",
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"fire_anim.png",
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"fireworks_anim.png",
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"bg_genre_def.png",
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"bg_score_p1.png",
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"bg_score_p2.png",
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"bg_settings.png",
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"bg_pause.png",
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"badge_auto.png",
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"touch_pause.png",
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"touch_fullscreen.png",
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"mimizu.png",
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"results_flowers.png",
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"results_mikoshi.png",
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"results_tetsuohana.png",
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"results_tetsuohana2.png",
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"settings_gamepad.png"
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],
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"audioSfx": [
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"se_pause.wav",
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"se_calibration.wav",
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"v_results.wav",
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"v_sanka.wav",
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"v_songsel.wav",
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"v_start.wav",
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"v_title.wav"
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],
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"audioSfxLR": [
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"neiro_1_don.wav",
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"neiro_1_ka.wav",
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"se_cancel.wav",
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"se_don.wav",
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"se_ka.wav",
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"se_jump.wav",
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"se_balloon.wav",
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"se_gameclear.wav",
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"se_gamefail.wav",
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"se_gamefullcombo.wav",
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"se_results_countup.wav",
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"se_results_crown.wav",
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"v_fullcombo.wav",
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"v_renda.wav",
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"v_results_fullcombo.wav",
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"v_results_fullcombo2.wav"
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],
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"audioSfxLoud": [
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"v_diffsel.wav"
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],
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"audioMusic": [
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"bgm_songsel.mp3",
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"bgm_result.mp3",
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"bgm_setsume.mp3",
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"bgm_settings.mp3"
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],
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"fonts": {
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"Kozuka": "Kozuka.otf",
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"TnT": "TnT.ttf"
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},
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"views": [
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"game.html",
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"loadsong.html",
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"songselect.html",
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"titlescreen.html",
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"tutorial.html",
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"about.html",
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"debug.html",
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"session.html",
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"settings.html",
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"account.html",
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"login.html",
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"customsongs.html"
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],
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"songs": [],
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"sounds": {},
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"image": {},
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"pages": {},
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"categories": []
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}
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var gameConfig = {}
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