mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 23:41:50 +08:00
226 lines
5.4 KiB
JavaScript
226 lines
5.4 KiB
JavaScript
function Controller(selectedSong, songData, autoPlayEnabled){
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var _this = this;
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var _backgroundURL = "/songs/"+selectedSong.folder+"/bg.png";
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var _songParser = new ParseSong(songData); //get file content
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var _songData = _songParser.getData();
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var _game = new Game(this, selectedSong, _songData);
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var _view = new View(this, _backgroundURL, selectedSong.title, selectedSong.difficulty);
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var _mekadon = new Mekadon(this, _game);
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var _keyboard = new Keyboard(this);
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var _mainLoop;
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var _pauseMenu = false;
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var _mainAsset
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assets.songs.forEach(song => {
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if(song.id == selectedSong.folder){
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_mainAsset = song.sound
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}
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})
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this.autoPlayEnabled = autoPlayEnabled
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this.run = function(){
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_this.loadUIEvents();
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_game.run();
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_view.run();
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_this.startMainLoop();
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}
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this.loadUIEvents = function(){
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$("#song-selection-butt").click(function(){
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assets.sounds["don"].play();
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_this.songSelection();
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});
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$("#restart-butt").click(function(){
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assets.sounds["don"].play();
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_this.restartSong();
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});
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$("#continue-butt").click(function(){
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_this.togglePauseMenu();
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});
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}
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this.startMainLoop = function(){
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var started=false;
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_mainLoop = setInterval(function(){
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var ms = _game.getEllapsedTime().ms;
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if(ms<0){ //before starting game, offseting the circles
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_game.updateTime();
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_view.refresh();
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}
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else if(ms>=0 && !started){ //when music shall starts
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_mainAsset.play(_songData.generalInfo.audioWait)
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started=true;
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}
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if(started){ //Game start here
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if(!_game.isPaused()){
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_game.update();
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_view.refresh();
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_keyboard.checkGameKeys();
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}
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_keyboard.checkMenuKeys();
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}
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}, 20);
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}
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this.getDistanceForCircle = function(){
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return _view.getDistanceForCircle();
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}
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this.togglePauseMenu = function(){
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_this.togglePause();
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_view.togglePauseMenu();
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}
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this.displayResults = function(){
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clearInterval(_mainLoop);
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var score = _this.getGlobalScore();
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if (score.fail == 0) {
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vp = 'fullcombo';
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_this.playSoundMeka('fullcombo', 1350);
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} else if (score.hp >= 50) {
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vp = 'clear';
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} else {
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vp = 'fail';
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}
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assets.sounds['game' + vp].play();
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setTimeout(function(){
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new Scoresheet(_this, _this.getGlobalScore());
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}, 7000);
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}
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this.displayScore = function(score, notPlayed){
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_view.displayScore(score, notPlayed);
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}
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this.fadeOutOver = function(){
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_game.fadeOutOver();
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_this.displayResults();
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}
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this.getCurrentTimingPoint = function(){
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return _game.getCurrentTimingPoint();
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}
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this.songSelection = function(){
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$("#main-music").remove();
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$("#music-bg").remove();
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clearInterval(_mainLoop);
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new SongSelect();
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}
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this.restartSong = function(){
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_mainAsset.stop()
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clearInterval(_mainLoop);
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$("#screen").load("/src/views/game.html", function(){
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var taikoGame = new Controller(selectedSong, songData, autoPlayEnabled);
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taikoGame.run();
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});
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}
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this.playSoundMeka = function(soundID, time){
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assets.sounds[soundID + (autoPlayEnabled ? '-meka' : '')].play(time)
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}
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this.initTiming = function(){
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_game.initTiming();
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}
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this.setHitcircleSpeed = function(speed){
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_view.setHitcircleSpeed(speed);
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}
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this.getHitcircleSpeed = function(){
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return _game.getHitcircleSpeed();
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}
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this.toggleMainMusic = function(){
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_game.toggleMainMusic();
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}
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this.togglePause = function(){
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_game.togglePause();
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}
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this.isPaused = function(){
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return _game.isPaused();
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}
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this.getKeys = function(){
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return _keyboard.getKeys();
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}
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this.setKey = function(keyCode, down){
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return _keyboard.setKey(keyCode, down);
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}
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this.getBindings = function(){
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return _keyboard.getBindings();
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}
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this.getSongData = function(){
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return _game.getSongData();
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}
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this.getEllapsedTime = function(){
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return _game.getEllapsedTime();
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}
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this.getCircles = function(){
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return _game.getCircles();
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}
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this.getCurrentCircle = function(){
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return _game.getCurrentCircle();
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}
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this.updateCurrentCircle = function(){
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_game.updateCurrentCircle();
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}
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this.isWaitingForKeyup = function(key, type){
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return _keyboard.isWaitingForKeyup(key, type);
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}
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this.waitForKeyup = function(key, type){
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_keyboard.waitForKeyup(key, type);
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}
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this.getKeyTime = function(){
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return _keyboard.getKeyTime();
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}
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this.updateCombo = function(score){
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_game.updateCombo(score);
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}
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this.getCombo = function(){
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return _game.getCombo();
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}
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this.getGlobalScore = function(){
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return _game.getGlobalScore();
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}
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this.updateGlobalScore = function(score){
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_game.updateGlobalScore(score);
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}
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this.autoPlay = function(circle){
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_mekadon.play(circle)
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}
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} |