japanese-drum-game/public/src/js/logo.js
LoveEevee adc45cb652 Custom scripting, #song=, translations
- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
	console.log("game-start", event.detail)
})
```
2019-02-14 12:32:45 +03:00

191 lines
5.1 KiB
JavaScript

class Logo{
constructor(){
this.canvas = document.getElementById("logo")
this.ctx = this.canvas.getContext("2d")
this.pathSvg = failedTests.indexOf("Path2D SVG") === -1 && vectors.logo1
this.symbolFont = "TnT, Meiryo, sans-serif"
this.symbols = [{
x: 315, y: 18, xAlt: 15, scale: true, text: "ブ",
path: new Path2D(vectors.logo5)
}, {
x: 267, y: 50, yAlt: -34, scale: true, text: "ェ",
path: new Path2D(vectors.logo4)
}, {
x: 197, y: 7, xAlt: 15, scale: true, text: "ウ",
path: new Path2D(vectors.logo3)
}, {
x: 87, y: 7, xAlt: 15, text: "鼓",
path: new Path2D(vectors.logo2),
shadow: new Path2D(vectors.logo2Shadow)
}, {
x: 22, y: 16, xAlt: 10, scaleAlt: true, text: "太",
path: new Path2D(vectors.logo1)
}]
pageEvents.add(window, "resize", this.update.bind(this))
}
updateSubtitle(){
this.subtitleGradient = ["#df600d", "#d8446f", "#b2147b", "#428ac2", "#1f9099"]
this.subtitle = []
this.subtitleW = 0
var index = 0
var latinLowercase = /[a-z]/
for(var i = 0; i < strings.taikoWeb.length; i++){
var letter = strings.taikoWeb[i]
var width = 57
if(letter === "ェ"){
width = 40
}else if(letter === " "){
width = 20
}else if(letter === "i"){
width = 22
}else if(letter === "T"){
width = 30
}else if(latinLowercase.test(letter)){
width = 38
}
this.subtitle.push({
letter: letter,
x: this.subtitleW + width / 2,
index: letter === " " ? index : index++
})
this.subtitleW += width
}
this.update()
}
update(){
var ctx = this.ctx
ctx.save()
this.width = 1170
this.height = 390
var pixelRatio = window.devicePixelRatio || 1
var winW = this.canvas.offsetWidth * pixelRatio
var winH = this.canvas.offsetHeight * pixelRatio
this.canvas.width = winW
this.canvas.height = winH
ctx.scale(winW / this.width, winH / this.height)
ctx.lineJoin = "round"
ctx.miterLimit = 1
ctx.textBaseline = "top"
ctx.textAlign = "center"
if(!this.pathSvg){
ctx.font = "100px " + this.symbolFont
}
for(var i = 0; i < this.symbols.length; i++){
ctx.strokeStyle = "#3f0406"
ctx.lineWidth = 13.5
this.drawSymbol(this.symbols[i], "stroke", 4)
}
ctx.font = this.bold(strings.font) + "55px " + strings.font
this.subtitleIterate((letter, x) => {
ctx.lineWidth = strings.id === "en" ? 19 : 18.5
ctx.strokeStyle = "#3f0406"
ctx.strokeText(letter, x, 315)
})
if(this.pathSvg){
ctx.fillStyle = "#3f0406"
ctx.fillRect(400, 180, 30, 50)
}else{
ctx.font = "100px " + this.symbolFont
}
for(var i = 0; i < this.symbols.length; i++){
var symbol = this.symbols[i]
ctx.strokeStyle = "#7c361e"
ctx.lineWidth = 13.5
this.drawSymbol(symbol, "stroke")
ctx.strokeStyle = "#fff"
ctx.lineWidth = 7.5
this.drawSymbol(symbol, "stroke")
if(this.pathSvg){
var grd = ctx.createLinearGradient(0, 55 - symbol.y, 0, 95 - symbol.y)
grd.addColorStop(0, "#a41f1e")
grd.addColorStop(1, "#a86a29")
ctx.fillStyle = grd
this.drawSymbol(symbol, "fill")
ctx.save()
ctx.scale(symbol.scale ? 2.8 : 3.2, 3.2)
ctx.translate(symbol.x, symbol.y)
ctx.clip(symbol.path)
}
grd = ctx.createLinearGradient(0, 55 - symbol.y, 0, 95 - symbol.y)
grd.addColorStop(0, "#d80e11")
grd.addColorStop(1, "#e08f19")
ctx.fillStyle = grd
if(this.pathSvg){
ctx.translate(3, 2)
ctx.fill(symbol.shadow || symbol.path)
ctx.restore()
}else{
this.drawSymbol(symbol, "fill")
}
}
if(this.pathSvg){
ctx.fillStyle = "#fff"
ctx.fillRect(382, 85, 30, 15)
ctx.fillRect(402, 145, 15, 15)
}else{
ctx.font = this.bold(strings.font) + "55px " + strings.font
}
this.subtitleIterate((letter, x) => {
ctx.lineWidth = strings.id === "en" ? 19 : 18.5
ctx.strokeStyle = "#7c361e"
ctx.strokeText(letter, x, 305)
})
this.subtitleIterate((letter, x, i) => {
ctx.lineWidth = strings.id === "en" ? 11 : 9.5
ctx.strokeStyle = this.getSubtitleGradient(i)
ctx.fillStyle = "#fff"
ctx.strokeText(letter, x, 305)
ctx.fillText(letter, x, 305)
})
ctx.restore()
}
drawSymbol(symbol, action, y){
var ctx = this.ctx
ctx.save()
ctx.scale((symbol.scale || !this.pathSvg && symbol.scaleAlt) ? 2.8 : 3.2, 3.2)
ctx.translate(symbol.x, symbol.y + (y || 0))
if(this.pathSvg){
ctx[action](symbol.path)
}else{
ctx[action + "Text"](symbol.text, 30 + (symbol.xAlt || 0), -4 + (symbol.yAlt || 0))
}
ctx.restore()
}
subtitleIterate(func){
for(var i = this.subtitle.length; i--;){
var subtitleObj = this.subtitle[i]
var x = (this.width - this.subtitleW) / 2 + subtitleObj.x
func(subtitleObj.letter, x, subtitleObj.index)
}
}
getSubtitleGradient(index){
var sign = 1
var position = 0
var length = this.subtitleGradient.length - 1
while(index >= 0){
if(sign === 1){
position = index % length
}else{
position = length - (index % length)
}
sign *= -1
index -= length
}
return this.subtitleGradient[position]
}
bold(font){
return font === "Microsoft YaHei, sans-serif" ? "bold " : ""
}
clean(){
pageEvents.remove(window, "resize")
delete this.symbols
delete this.ctx
delete this.canvas
}
}