mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 15:31:51 +08:00
adc45cb652
- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection - Added tutorial translations - Fixed song preview not playing - Use text fallback for the logo when there are no vectors - Increased combo cache by 1 pixel - A custom javascript file can be loaded from config.json by defining "custom_js" value - Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2` - Event syntax example: ```js addEventListener("game-start", event => { console.log("game-start", event.detail) }) ```
191 lines
5.1 KiB
JavaScript
191 lines
5.1 KiB
JavaScript
class Logo{
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constructor(){
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this.canvas = document.getElementById("logo")
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this.ctx = this.canvas.getContext("2d")
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this.pathSvg = failedTests.indexOf("Path2D SVG") === -1 && vectors.logo1
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this.symbolFont = "TnT, Meiryo, sans-serif"
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this.symbols = [{
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x: 315, y: 18, xAlt: 15, scale: true, text: "ブ",
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path: new Path2D(vectors.logo5)
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}, {
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x: 267, y: 50, yAlt: -34, scale: true, text: "ェ",
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path: new Path2D(vectors.logo4)
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}, {
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x: 197, y: 7, xAlt: 15, scale: true, text: "ウ",
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path: new Path2D(vectors.logo3)
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}, {
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x: 87, y: 7, xAlt: 15, text: "鼓",
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path: new Path2D(vectors.logo2),
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shadow: new Path2D(vectors.logo2Shadow)
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}, {
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x: 22, y: 16, xAlt: 10, scaleAlt: true, text: "太",
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path: new Path2D(vectors.logo1)
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}]
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pageEvents.add(window, "resize", this.update.bind(this))
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}
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updateSubtitle(){
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this.subtitleGradient = ["#df600d", "#d8446f", "#b2147b", "#428ac2", "#1f9099"]
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this.subtitle = []
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this.subtitleW = 0
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var index = 0
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var latinLowercase = /[a-z]/
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for(var i = 0; i < strings.taikoWeb.length; i++){
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var letter = strings.taikoWeb[i]
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var width = 57
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if(letter === "ェ"){
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width = 40
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}else if(letter === " "){
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width = 20
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}else if(letter === "i"){
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width = 22
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}else if(letter === "T"){
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width = 30
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}else if(latinLowercase.test(letter)){
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width = 38
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}
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this.subtitle.push({
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letter: letter,
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x: this.subtitleW + width / 2,
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index: letter === " " ? index : index++
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})
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this.subtitleW += width
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}
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this.update()
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}
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update(){
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var ctx = this.ctx
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ctx.save()
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this.width = 1170
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this.height = 390
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var pixelRatio = window.devicePixelRatio || 1
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var winW = this.canvas.offsetWidth * pixelRatio
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var winH = this.canvas.offsetHeight * pixelRatio
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this.canvas.width = winW
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this.canvas.height = winH
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ctx.scale(winW / this.width, winH / this.height)
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ctx.lineJoin = "round"
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ctx.miterLimit = 1
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ctx.textBaseline = "top"
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ctx.textAlign = "center"
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if(!this.pathSvg){
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ctx.font = "100px " + this.symbolFont
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}
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for(var i = 0; i < this.symbols.length; i++){
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ctx.strokeStyle = "#3f0406"
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ctx.lineWidth = 13.5
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this.drawSymbol(this.symbols[i], "stroke", 4)
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}
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ctx.font = this.bold(strings.font) + "55px " + strings.font
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this.subtitleIterate((letter, x) => {
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ctx.lineWidth = strings.id === "en" ? 19 : 18.5
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ctx.strokeStyle = "#3f0406"
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ctx.strokeText(letter, x, 315)
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})
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if(this.pathSvg){
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ctx.fillStyle = "#3f0406"
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ctx.fillRect(400, 180, 30, 50)
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}else{
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ctx.font = "100px " + this.symbolFont
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}
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for(var i = 0; i < this.symbols.length; i++){
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var symbol = this.symbols[i]
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ctx.strokeStyle = "#7c361e"
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ctx.lineWidth = 13.5
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this.drawSymbol(symbol, "stroke")
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ctx.strokeStyle = "#fff"
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ctx.lineWidth = 7.5
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this.drawSymbol(symbol, "stroke")
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if(this.pathSvg){
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var grd = ctx.createLinearGradient(0, 55 - symbol.y, 0, 95 - symbol.y)
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grd.addColorStop(0, "#a41f1e")
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grd.addColorStop(1, "#a86a29")
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ctx.fillStyle = grd
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this.drawSymbol(symbol, "fill")
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ctx.save()
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ctx.scale(symbol.scale ? 2.8 : 3.2, 3.2)
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ctx.translate(symbol.x, symbol.y)
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ctx.clip(symbol.path)
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}
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grd = ctx.createLinearGradient(0, 55 - symbol.y, 0, 95 - symbol.y)
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grd.addColorStop(0, "#d80e11")
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grd.addColorStop(1, "#e08f19")
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ctx.fillStyle = grd
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if(this.pathSvg){
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ctx.translate(3, 2)
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ctx.fill(symbol.shadow || symbol.path)
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ctx.restore()
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}else{
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this.drawSymbol(symbol, "fill")
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}
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}
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if(this.pathSvg){
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ctx.fillStyle = "#fff"
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ctx.fillRect(382, 85, 30, 15)
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ctx.fillRect(402, 145, 15, 15)
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}else{
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ctx.font = this.bold(strings.font) + "55px " + strings.font
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}
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this.subtitleIterate((letter, x) => {
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ctx.lineWidth = strings.id === "en" ? 19 : 18.5
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ctx.strokeStyle = "#7c361e"
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ctx.strokeText(letter, x, 305)
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})
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this.subtitleIterate((letter, x, i) => {
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ctx.lineWidth = strings.id === "en" ? 11 : 9.5
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ctx.strokeStyle = this.getSubtitleGradient(i)
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ctx.fillStyle = "#fff"
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ctx.strokeText(letter, x, 305)
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ctx.fillText(letter, x, 305)
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})
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ctx.restore()
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}
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drawSymbol(symbol, action, y){
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var ctx = this.ctx
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ctx.save()
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ctx.scale((symbol.scale || !this.pathSvg && symbol.scaleAlt) ? 2.8 : 3.2, 3.2)
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ctx.translate(symbol.x, symbol.y + (y || 0))
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if(this.pathSvg){
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ctx[action](symbol.path)
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}else{
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ctx[action + "Text"](symbol.text, 30 + (symbol.xAlt || 0), -4 + (symbol.yAlt || 0))
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}
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ctx.restore()
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}
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subtitleIterate(func){
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for(var i = this.subtitle.length; i--;){
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var subtitleObj = this.subtitle[i]
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var x = (this.width - this.subtitleW) / 2 + subtitleObj.x
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func(subtitleObj.letter, x, subtitleObj.index)
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}
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}
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getSubtitleGradient(index){
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var sign = 1
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var position = 0
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var length = this.subtitleGradient.length - 1
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while(index >= 0){
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if(sign === 1){
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position = index % length
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}else{
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position = length - (index % length)
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}
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sign *= -1
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index -= length
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}
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return this.subtitleGradient[position]
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}
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bold(font){
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return font === "Microsoft YaHei, sans-serif" ? "bold " : ""
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}
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clean(){
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pageEvents.remove(window, "resize")
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delete this.symbols
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delete this.ctx
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delete this.canvas
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}
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}
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