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synced 2024-11-15 23:41:50 +08:00
44 lines
1.2 KiB
JavaScript
44 lines
1.2 KiB
JavaScript
class Mekadon{
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constructor(controller, game){
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this.controller = controller
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this.game = game
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this.lr = false
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this.keys = {}
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}
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play(circle){
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if(circle.getType() == "don"){
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this.setKey(this.lr ? 86 : 66)
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this.lr = !this.lr
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}else if(circle.getType() == "daiDon"){
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this.setKey(86)
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this.setKey(66)
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this.lr = false
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}else if(circle.getType() == "ka"){
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this.setKey(this.lr ? 67 : 78)
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this.lr = !this.lr
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}else if(circle.getType() == "daiKa"){
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this.setKey(67)
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this.setKey(78)
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this.lr = false
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}
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var score = this.game.checkScore(circle);
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circle.played(score);
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this.game.updateCurrentCircle();
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}
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setKey(keyCode){
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var self = this
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if(this.keys[keyCode]){
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clearTimeout(this.keys[keyCode])
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self.clearKey(keyCode)
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}
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this.controller.setKey(keyCode, true)
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this.keys[keyCode] = setTimeout(function(){
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self.clearKey(keyCode)
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},100)
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}
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clearKey(keyCode){
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this.controller.setKey(keyCode, false)
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delete this.keys[keyCode]
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}
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}
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