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https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-16 07:51:51 +08:00
439 lines
12 KiB
JavaScript
439 lines
12 KiB
JavaScript
function Game(controller, selectedSong, songData){
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var _this = this;
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var _selectedSong = selectedSong;
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var _ellapsedTime; //current time in ms from the beginning of the song
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var _offsetDate; //date when the chrono is started (before the game begins)
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var _startDate; //real start date (when the chrono will be 0)
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var _currentDate; // refreshed date
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var _soundSystem = new soundSystem(controller);
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var _songData=songData;
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var _currentCircle=0;
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var _currentScore=0;
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var _combo=0;
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var _globalScore={points:0, great:0, good:0, fail:0, maxCombo:0, hp:0, song:selectedSong.title};
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var _HPGain= 100/_songData.circles.length;
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var _paused=false;
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var _started=false;
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var _mainMusicPlaying=true;
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var _latestDate;
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var _ellapsedTimeSincePause=0;
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var _musicFadeOut=0;
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var _fadeOutStarted=false;
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var _currentTimingPoint=0;
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var _offsetTime=0;
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var _hitcircleSpeed=_songData.difficulty.sliderMultiplier*8;
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var _timeForDistanceCircle;
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this.run = function(){
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_timeForDistanceCircle=((20*controller.getDistanceForCircle())/_hitcircleSpeed);
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_this.initTiming();
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}
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this.initTiming = function(){
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_offsetDate = new Date();
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_ellapsedTime = {
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ms:-parseInt(_timeForDistanceCircle),
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sec:0,
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min:0,
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hour:0
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}
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_offsetTime = parseInt(_timeForDistanceCircle);
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_startDate = new Date();
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_startDate.setMilliseconds(_startDate.getMilliseconds()+_offsetTime); //The real start for the game will start when chrono will reach 0
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}
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this.update = function(){
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/* Main operations */
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_this.updateTime();
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_this.checkTiming();
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_this.updateCirclesStatus();
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_this.checkPlays();
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/* Event operations */
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_this.whenFadeoutMusic();
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_this.whenLastCirclePlayed();
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}
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this.getCircles = function(){
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return _songData.circles;
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}
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this.updateCirclesStatus = function(){
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var circles = _songData.circles;
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circles.forEach(function(circle){
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if(!circle.getPlayed()){
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var currentTime = _ellapsedTime.ms;
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var startingTime = circle.getMS()-_timeForDistanceCircle;
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var finishTime = circle.getMS(); //at circle.getMS(), the cirlce fits the slot
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if( currentTime >= startingTime && currentTime <= finishTime+200){
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if(currentTime>= finishTime-50 && currentTime < finishTime-30){
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circle.updateStatus(0);
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}
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else if(currentTime>= finishTime-30 && currentTime < finishTime){
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circle.updateStatus(230);
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}
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else if(currentTime >= finishTime && currentTime < finishTime+200){
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circle.updateStatus(450);
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}
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}
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else if(currentTime>finishTime+200 && currentTime<=finishTime+300){
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circle.updateStatus(-1);
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_currentScore=0;
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circle.played(_currentScore);
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controller.displayScore(_currentScore, true);
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_this.updateCurrentCircle();
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_this.updateCombo(_currentScore);
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_this.updateGlobalScore(_currentScore);
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}
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}
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});
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}
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this.setHPGain = function(gain){
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_HPGain=gain;
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}
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this.checkPlays = function(){
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var circles = _songData.circles;
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var circle = circles[_currentCircle];
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if(circle){
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if(controller.autoPlay(circle)){
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return
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}
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if(controller.getKeys()[86]){
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if(!circle.getPlayed() && !controller.isWaitingForKeyup(86, "score") && circle.getStatus()!=-1){
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var score = _this.checkScore(circle);
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circle.played(score);
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_this.updateCurrentCircle();
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controller.waitForKeyup(86, "score");
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}
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}
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if(controller.getKeys()[66]){
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if(!circle.getPlayed() && !controller.isWaitingForKeyup(66, "score") && circle.getStatus()!=-1){
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var score = _this.checkScore(circle);
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circle.played(score);
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_this.updateCurrentCircle();
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controller.waitForKeyup(66, "score");
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}
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}
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if(controller.getKeys()[67]){
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if(!circle.getPlayed() && !controller.isWaitingForKeyup(67, "score") && circle.getStatus()!=-1){
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var score = _this.checkScore(circle);
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circle.played(score);
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_this.updateCurrentCircle();
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controller.waitForKeyup(67, "score");
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}
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}
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if(controller.getKeys()[78]){
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if(!circle.getPlayed() && !controller.isWaitingForKeyup(78, "score") && circle.getStatus()!=-1){
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var score = _this.checkScore(circle);
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circle.played(score);
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_this.updateCurrentCircle();
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controller.waitForKeyup(78, "score");
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}
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}
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}
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}
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this.checkScore = function(circle){
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if(
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((controller.getKeys()[86] || controller.getKeys()[66]) && (circle.getType()=="don" || circle.getType()=="daiDon")) ||
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((controller.getKeys()[67] || controller.getKeys()[78]) && (circle.getType()=="ka" || circle.getType()=="daiKa"))
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){
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switch(circle.getStatus()){
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case 230:
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_currentScore=230;
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break;
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case 450:
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_currentScore=450;
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break;
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}
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controller.displayScore(_currentScore);
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}
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else{
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_currentScore=0;
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controller.displayScore(_currentScore, true);
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}
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_this.updateCombo(_currentScore);
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_this.updateGlobalScore(_currentScore);
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return _currentScore;
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}
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this.whenLastCirclePlayed = function(){
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var circles = _songData.circles;
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var lastCircle = circles[_songData.circles.length-1];
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if(_ellapsedTime.ms>=lastCircle.getMS()+2000){
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_fadeOutStarted=true;
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}
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}
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this.whenFadeoutMusic = function(){
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if(_fadeOutStarted){
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if(_musicFadeOut%8==0){
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_soundSystem.fadeOutMusic();
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_musicFadeOut++;
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}
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else{
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_musicFadeOut++;
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}
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}
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}
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this.checkTiming = function(){
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if(_songData.timingPoints[_currentTimingPoint+1]){
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if(_this.getEllapsedTime().ms>=_songData.timingPoints[_currentTimingPoint+1].start){
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_currentTimingPoint++;
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}
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}
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}
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this.getCurrentTimingPoint = function(){
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return _songData.timingPoints[_currentTimingPoint];
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}
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this.toggleMainMusic = function(){
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if(_mainMusicPlaying){
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assets.sounds["main-music"].pause();
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_mainMusicPlaying=false;
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}
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else{
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assets.sounds["main-music"].play();
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_mainMusicPlaying=true;
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}
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}
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this.fadeOutOver = function(){
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_fadeOutStarted=false;
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}
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this.playSound = function(soundID){
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_soundSystem.playSound(soundID);
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}
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this.pauseSound = function(soundID, stop){
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_soundSystem.pauseSound(soundID, stop);
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}
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this.getHitcircleSpeed = function(){
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return _hitcircleSpeed;
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}
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this.togglePause = function(){
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if(!_paused){
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assets.sounds["pause"].play();
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_paused=true;
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_latestDate = new Date();
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_this.toggleMainMusic();
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}
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else{
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assets.sounds["cancel"].play();
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_paused=false;
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var currentDate = new Date();
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_ellapsedTimeSincePause = _ellapsedTimeSincePause + Math.abs(currentDate.getTime() - _latestDate.getTime());
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_this.toggleMainMusic();
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}
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}
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this.isPaused = function(){
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return _paused;
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}
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this.getEllapsedTime = function(){
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return _ellapsedTime;
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}
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this.updateTime = function(){
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_currentDate = new Date();
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if(_ellapsedTime.ms<0){
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_ellapsedTime.ms = _currentDate.getTime() - _startDate.getTime();
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}
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else if(_ellapsedTime.ms>=0 && !_started){
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_startDate = new Date();
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_ellapsedTime.ms = Math.abs(_startDate.getTime() - _currentDate.getTime());
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_started=true;
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}
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else if(_ellapsedTime.ms>=0 && _started){
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_ellapsedTime.ms = Math.abs(_startDate.getTime() - _currentDate.getTime()) - _ellapsedTimeSincePause;
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}
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_ellapsedTime.sec = parseInt(_ellapsedTime.ms / 1000) % 60;
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_ellapsedTime.min = parseInt(_ellapsedTime.ms / (1000 * 60)) % 60;
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_ellapsedTime.hour = parseInt(_ellapsedTime.ms / (1000 * 60 * 60)) % 60;
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}
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this.getCircles = function(){
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return _songData.circles;
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}
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this.getSongData = function(){
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return _songData;
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}
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this.updateCurrentCircle = function(){
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_currentCircle++;
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}
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this.getCurrentCircle = function(){
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return _currentCircle;
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}
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this.updateCombo = function(score){
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(score!=0) ? _combo++ : _combo=0;
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if(_combo>_globalScore.maxCombo) _globalScore.maxCombo = _combo;
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switch(_combo){
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case 50:
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controller.playSound("combo-50");
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break;
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case 100:
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controller.playSound("combo-100");
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break;
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case 200:
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controller.playSound("combo-200");
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break;
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case 300:
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controller.playSound("combo-300");
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break;
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case 400:
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controller.playSound("combo-400");
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break;
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case 500:
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controller.playSound("combo-500");
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break;
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case 600:
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controller.playSound("combo-600");
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break;
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case 700:
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controller.playSound("combo-700");
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break;
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case 800:
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controller.playSound("combo-800");
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break;
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case 900:
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controller.playSound("combo-900");
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break;
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case 1000:
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controller.playSound("combo-1000");
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break;
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case 1100:
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controller.playSound("combo-1100");
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break;
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case 1200:
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controller.playSound("combo-1200");
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break;
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case 1300:
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controller.playSound("combo-1300");
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break;
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case 1400:
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controller.playSound("combo-1400");
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break;
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}
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}
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this.getCombo = function(){
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return _combo;
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}
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this.getGlobalScore = function(){
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return _globalScore;
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}
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this.updateGlobalScore = function(score){
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/* Circle score */
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switch(score){
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case 450:
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_globalScore.great++;
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break;
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case 230:
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_globalScore.good++;
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break;
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case 0:
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_globalScore.fail++;
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break;
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}
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/* HP Update */
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if(score!=0){
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_globalScore.hp+=_HPGain;
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}
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else{
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if(_globalScore.hp-_HPGain>0)
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_globalScore.hp-=_HPGain;
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else
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_globalScore.hp=0;
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}
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/* Points update */
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if(_combo>=11 && _combo<=20){
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score+=100;
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}
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else if(_combo>=21 && _combo<=30){
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score+=200;
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}
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else if(_combo>=31 && _combo<=40){
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score+=300;
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}
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else if(_combo>=41 && _combo<=50){
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score+=400;
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}
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else if(_combo>=51 && _combo<=60){
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score+=500;
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}
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else if(_combo>=61 && _combo<=70){
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score+=500;
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}
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else if(_combo>=71 && _combo<=80){
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score+=600;
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}
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else if(_combo>=81 && _combo<=90){
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score+=700;
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}
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else if(_combo>=91 && _combo<=100){
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score+=800;
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}
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_globalScore.points+=score;
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}
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} |