mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-16 07:51:51 +08:00
529 lines
15 KiB
JavaScript
529 lines
15 KiB
JavaScript
class Settings{
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constructor(){
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var ios = /iPhone|iPad/.test(navigator.userAgent)
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var phone = /Android|iPhone|iPad/.test(navigator.userAgent)
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this.items = {
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language: {
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type: "language",
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options: ["ja", "en", "cn", "tw", "ko"],
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default: this.getLang()
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},
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resolution: {
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type: "select",
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options: ["high", "medium", "low", "lowest"],
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default: phone ? "medium" : "high"
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},
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touchAnimation: {
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type: "toggle",
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default: !ios,
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touch: true
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},
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keyboardSettings: {
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type: "keyboard",
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default: {
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ka_l: ["d"],
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don_l: ["f"],
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don_r: ["j"],
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ka_r: ["k"]
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},
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touch: false
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},
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gamepadLayout: {
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type: "gamepad",
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options: ["a", "b", "c"],
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default: "a",
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gamepad: true
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}
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}
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this.storage = {}
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try{
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var storage = JSON.parse(localStorage.getItem("settings") || "{}")
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for(var i in this.items){
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var current = this.items[i]
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if(current.type === "language"){
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this.storage[i] = localStorage.getItem("lang")
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if(current.options.indexOf(this.storage[i]) === -1){
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this.storage[i] = null
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}
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}else if(i in storage){
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if((current.type === "select" || current.type === "gamepad") && current.options.indexOf(storage[i]) === -1){
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this.storage[i] = null
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}else if(current.type === "keyboard"){
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var obj = {}
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for(var j in current.default){
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if(storage[i] && storage[i][j] && storage[i][j][0]){
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obj[j] = storage[i][j]
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}else{
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obj = null
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break
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}
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}
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this.storage[i] = obj
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}else{
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this.storage[i] = storage[i]
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}
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}else{
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this.storage[i] = null
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}
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}
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}catch(e){
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for(var i in this.items){
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this.storage[i] = null
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}
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}
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}
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getItem(name){
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var value = this.storage[name]
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return value === null ? this.items[name].default : value
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}
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setItem(name, value){
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this.storage[name] = value
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try{
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if(name === "language"){
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if(value){
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localStorage.setItem("lang", value)
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}else{
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localStorage.removeItem("lang")
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}
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}else{
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var language = this.storage.language
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delete this.storage.language
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localStorage.setItem("settings", JSON.stringify(this.storage))
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this.storage.language = language
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}
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}catch(e){}
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}
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getLang(){
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if("languages" in navigator){
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var userLang = navigator.languages.slice()
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userLang.unshift(navigator.language)
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for(var i in userLang){
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for(var j in allStrings){
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if(allStrings[j].regex.test(userLang[i])){
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return j
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}
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}
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}
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}
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return "ja"
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}
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setLang(lang, noEvent){
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strings = lang
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var boldFonts = strings.font === "Microsoft YaHei, sans-serif"
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loader.screen.style.fontFamily = strings.font
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loader.screen.style.fontWeight = boldFonts ? "bold" : ""
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loader.screen.classList[boldFonts ? "add" : "remove"]("bold-fonts")
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if(!noEvent){
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pageEvents.send("language-change", lang.id)
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}
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}
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}
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class SettingsView{
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constructor(touchEnabled, tutorial, songId){
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this.touchEnabled = touchEnabled
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this.tutorial = tutorial
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this.songId = songId
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loader.changePage("settings", tutorial)
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assets.sounds["bgm_settings"].playLoop(0.1, false, 0, 1.392, 26.992)
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this.defaultButton = document.getElementById("settings-default")
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if(touchEnabled){
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this.getElement("view-outer").classList.add("touch-enabled")
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}
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var gamepadEnabled = false
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if("getGamepads" in navigator){
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var gamepads = navigator.getGamepads()
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for(var i = 0; i < gamepads.length; i++){
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if(gamepads[i]){
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gamepadEnabled = true
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break
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}
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}
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}
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this.mode = "settings"
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this.keyboard = new Keyboard({
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"confirm": ["enter", "space", "don_l", "don_r"],
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"up": ["up"],
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"previous": ["left", "ka_l"],
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"next": ["right", "down", "ka_r"],
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"back": ["esc"],
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"other": ["wildcard"]
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}, this.keyPressed.bind(this))
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this.gamepad = new Gamepad({
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"confirm": ["b", "ls", "rs"],
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"up": ["u", "lsu"],
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"previous": ["l", "lb", "lt", "lsl"],
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"next": ["d", "r", "rb", "rt", "lsd", "lsr"],
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"back": ["start", "a"]
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}, this.keyPressed.bind(this))
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this.viewTitle = this.getElement("view-title")
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this.endButton = this.getElement("view-end-button")
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this.resolution = settings.getItem("resolution")
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var content = this.getElement("view-content")
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this.items = []
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this.selected = 0
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for(let i in settings.items){
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var current = settings.items[i]
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if(
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!touchEnabled && current.touch === true ||
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touchEnabled && current.touch === false ||
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!gamepadEnabled && current.gamepad === true
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){
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continue
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}
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var settingBox = document.createElement("div")
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settingBox.classList.add("setting-box")
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var nameDiv = document.createElement("div")
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nameDiv.classList.add("setting-name", "stroke-sub")
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var name = strings.settings[i].name
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nameDiv.innerText = name
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nameDiv.setAttribute("alt", name)
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settingBox.appendChild(nameDiv)
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var valueDiv = document.createElement("div")
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valueDiv.classList.add("setting-value")
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this.getValue(i, valueDiv)
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settingBox.appendChild(valueDiv)
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content.appendChild(settingBox)
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if(this.items.length === this.selected){
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settingBox.classList.add("selected")
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}
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this.addTouch(settingBox, event => this.setValue(i))
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this.items.push({
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id: i,
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settingBox: settingBox,
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nameDiv: nameDiv,
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valueDiv: valueDiv
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})
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}
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this.items.push({
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id: "default",
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settingBox: this.defaultButton
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})
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this.addTouch(this.defaultButton, this.defaultSettings.bind(this))
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this.items.push({
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id: "back",
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settingBox: this.endButton
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})
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this.addTouch(this.endButton, this.onEnd.bind(this))
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this.gamepadSettings = document.getElementById("settings-gamepad")
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this.addTouch(this.gamepadSettings, event => {
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if(event.target === event.currentTarget){
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this.gamepadBack()
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}
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})
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this.gamepadTitle = this.gamepadSettings.getElementsByClassName("view-title")[0]
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this.gamepadEndButton = this.gamepadSettings.getElementsByClassName("view-end-button")[0]
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this.addTouch(this.gamepadEndButton, event => this.gamepadBack(true))
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this.gamepadBox = this.gamepadSettings.getElementsByClassName("setting-box")[0]
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this.addTouch(this.gamepadBox, event => this.gamepadSet(1))
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this.gamepadButtons = document.getElementById("gamepad-buttons")
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this.gamepadValue = document.getElementById("gamepad-value")
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this.setStrings()
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pageEvents.send("settings")
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}
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getElement(name){
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return loader.screen.getElementsByClassName(name)[0]
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}
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addTouch(element, callback){
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pageEvents.add(element, ["mousedown", "touchstart"], event => {
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if(event.type === "touchstart"){
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event.preventDefault()
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this.touched = true
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}else if(event.which !== 1){
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return
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}else{
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this.touched = false
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}
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callback(event)
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})
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}
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removeTouch(element){
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pageEvents.remove(element, ["mousedown", "touchstart"])
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}
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getValue(name, valueDiv){
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var current = settings.items[name]
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var value = settings.getItem(name)
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if(current.type === "language"){
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value = allStrings[value].name + " (" + value + ")"
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}else if(current.type === "select" || current.type === "gamepad"){
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value = strings.settings[name][value]
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}else if(current.type === "toggle"){
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value = value ? strings.settings.on : strings.settings.off
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}else if(current.type === "keyboard"){
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valueDiv.innerHTML = ""
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for(var i in value){
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var keyDiv = document.createElement("div")
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keyDiv.style.color = i === "ka_l" || i === "ka_r" ? "#009aa5" : "#ef2c10"
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var key = value[i][0]
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for(var j in this.keyboard.substitute){
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if(this.keyboard.substitute[j] === key){
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key = j
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break
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}
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}
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keyDiv.innerText = key.toUpperCase()
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valueDiv.appendChild(keyDiv)
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}
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return
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}
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valueDiv.innerText = value
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}
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setValue(name){
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var current = settings.items[name]
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var value = settings.getItem(name)
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var selectedIndex = this.items.findIndex(item => item.id === name)
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var selected = this.items[selectedIndex]
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if(this.mode !== "settings"){
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if(this.selected === selectedIndex){
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this.keyboardBack(selected)
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}
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return
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}
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if(this.selected !== selectedIndex){
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this.items[this.selected].settingBox.classList.remove("selected")
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this.selected = selectedIndex
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selected.settingBox.classList.add("selected")
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}
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if(current.type === "language" || current.type === "select"){
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value = current.options[this.mod(current.options.length, current.options.indexOf(value) + 1)]
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}else if(current.type === "toggle"){
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value = !value
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}else if(current.type === "keyboard"){
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this.mode = "keyboard"
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selected.settingBox.style.animation = "none"
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selected.valueDiv.classList.add("selected")
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this.keyboardKeys = {}
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this.keyboardSet()
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assets.sounds["se_don"].play()
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return
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}else if(current.type === "gamepad"){
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this.mode = "gamepad"
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this.gamepadSelected = current.options.indexOf(value)
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this.gamepadSet()
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assets.sounds["se_don"].play()
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return
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}
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settings.setItem(name, value)
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this.getValue(name, this.items[this.selected].valueDiv)
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assets.sounds["se_ka"].play()
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if(current.type === "language"){
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this.setLang(allStrings[value])
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}
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}
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keyPressed(pressed, name, event){
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if(!pressed){
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return
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}
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this.touched = false
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var selected = this.items[this.selected]
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if(this.mode === "settings"){
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if(name === "confirm"){
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if(selected.id === "back"){
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this.onEnd()
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}else if(selected.id === "default"){
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this.defaultSettings()
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}else{
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this.setValue(selected.id)
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}
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}else if(name === "up" || name === "previous" || name === "next"){
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selected.settingBox.classList.remove("selected")
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do{
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this.selected = this.mod(this.items.length, this.selected + (name === "next" ? 1 : -1))
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}while(this.items[this.selected].id === "default" && name !== "previous")
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selected = this.items[this.selected]
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selected.settingBox.classList.add("selected")
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selected.settingBox.scrollIntoView()
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assets.sounds["se_ka"].play()
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}else if(name === "back"){
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this.onEnd()
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}
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}else if(this.mode === "gamepad"){
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if(name === "confirm"){
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this.gamepadBack(true)
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}else if(name === "up" || name === "previous" || name === "next"){
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this.gamepadSet(name === "next" ? 1 : -1)
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}else if(name === "back"){
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this.gamepadBack()
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}
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}else if(this.mode === "keyboard"){
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if(name === "back"){
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this.keyboardBack(selected)
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assets.sounds["se_cancel"].play()
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}else{
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event.preventDefault()
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var currentKey = event.key.toLowerCase()
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for(var i in this.keyboardKeys){
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if(this.keyboardKeys[i][0] === currentKey || !currentKey){
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return
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}
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}
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var current = this.keyboardCurrent
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assets.sounds[current === "ka_l" || current === "ka_r" ? "se_ka" : "se_don"].play()
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this.keyboardKeys[current] = [currentKey]
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this.keyboardSet()
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}
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}
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}
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keyboardSet(){
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var selected = this.items[this.selected]
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var current = settings.items[selected.id]
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selected.valueDiv.innerHTML = ""
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for(var i in current.default){
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var keyDiv = document.createElement("div")
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keyDiv.style.color = i === "ka_l" || i === "ka_r" ? "#009aa5" : "#ef2c10"
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if(this.keyboardKeys[i]){
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var key = this.keyboardKeys[i][0]
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for(var j in this.keyboard.substitute){
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if(this.keyboard.substitute[j] === key){
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key = j
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break
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}
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}
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keyDiv.innerText = key.toUpperCase()
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selected.valueDiv.appendChild(keyDiv)
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}else{
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keyDiv.innerText = "[" + strings.settings[selected.id][i] + "]"
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selected.valueDiv.appendChild(keyDiv)
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this.keyboardCurrent = i
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return
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}
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}
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settings.setItem(selected.id, this.keyboardKeys)
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this.keyboardBack(selected)
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this.keyboard.update()
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pageEvents.setKbd()
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}
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keyboardBack(selected){
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this.mode = "settings"
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selected.settingBox.style.animation = ""
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selected.valueDiv.classList.remove("selected")
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this.getValue(selected.id, selected.valueDiv)
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}
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gamepadSet(diff){
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if(this.mode !== "gamepad"){
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return
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}
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var selected = this.items[this.selected]
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var current = settings.items[selected.id]
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if(diff){
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this.gamepadSelected = this.mod(current.options.length, this.gamepadSelected + diff)
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assets.sounds["se_ka"].play()
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}
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var opt = current.options[this.gamepadSelected]
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var value = strings.settings[selected.id][opt]
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this.gamepadValue.innerText = value
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this.gamepadValue.setAttribute("alt", value)
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this.gamepadButtons.style.backgroundPosition = "0 " + (-318 - 132 * this.gamepadSelected) + "px"
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this.gamepadSettings.style.display = "block"
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}
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gamepadBack(confirm){
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if(this.mode !== "gamepad"){
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return
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}
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var selected = this.items[this.selected]
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var current = settings.items[selected.id]
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settings.setItem(selected.id, current.options[this.gamepadSelected])
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this.getValue(selected.id, selected.valueDiv)
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assets.sounds[confirm ? "se_don" : "se_cancel"].play()
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this.gamepadSettings.style.display = ""
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this.mode = "settings"
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}
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defaultSettings(){
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if(this.mode === "keyboard"){
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this.keyboardBack(this.items[this.selected])
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}
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for(var i in settings.items){
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settings.setItem(i, null)
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}
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this.setLang(allStrings[settings.getItem("language")])
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this.keyboard.update()
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pageEvents.setKbd()
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assets.sounds["se_don"].play()
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}
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onEnd(){
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this.clean()
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assets.sounds["se_don"].play()
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setTimeout(() => {
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if(this.tutorial && !this.touched){
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new Tutorial(false, this.songId)
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}else{
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try{
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localStorage.setItem("tutorial", "true")
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}catch(e){}
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new SongSelect(this.tutorial ? false : "settings", false, this.touched, this.songId)
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}
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}, 500)
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}
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setLang(lang){
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settings.setLang(lang)
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if(failedTests.length !== 0){
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showUnsupported(strings)
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}
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for(var i in this.items){
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var item = this.items[i]
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if(item.valueDiv){
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var name = strings.settings[item.id].name
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item.nameDiv.innerText = name
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item.nameDiv.setAttribute("alt", name)
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this.getValue(item.id, item.valueDiv)
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}
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}
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this.setStrings()
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}
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setStrings(){
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this.viewTitle.innerText = strings.gameSettings
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this.viewTitle.setAttribute("alt", strings.gameSettings)
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this.endButton.innerText = strings.settings.ok
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this.endButton.setAttribute("alt", strings.settings.ok)
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this.gamepadTitle.innerText = strings.settings.gamepadLayout.name
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this.gamepadTitle.setAttribute("alt", strings.settings.gamepadLayout.name)
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this.gamepadEndButton.innerText = strings.settings.ok
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this.gamepadEndButton.setAttribute("alt", strings.settings.ok)
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this.defaultButton.innerText = strings.settings.default
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this.defaultButton.setAttribute("alt", strings.settings.default)
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}
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mod(length, index){
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return ((index % length) + length) % length
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}
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clean(){
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this.keyboard.clean()
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this.gamepad.clean()
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assets.sounds["bgm_settings"].stop()
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for(var i in this.items){
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this.removeTouch(this.items[i].settingBox)
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}
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if(this.defaultButton){
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delete this.defaultButton
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}
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this.removeTouch(this.gamepadSettings)
|
|
this.removeTouch(this.gamepadEndButton)
|
|
this.removeTouch(this.gamepadBox)
|
|
delete this.tutorialTitle
|
|
delete this.endButton
|
|
delete this.items
|
|
delete this.gamepadSettings
|
|
delete this.gamepadTitle
|
|
delete this.gamepadEndButton
|
|
delete this.gamepadBox
|
|
delete this.gamepadButtons
|
|
delete this.gamepadValue
|
|
if(this.resolution !== settings.getItem("resolution")){
|
|
for(var i in assets.image){
|
|
if(i === "touch_drum" || i.startsWith("bg_song_") || i.startsWith("bg_stage_") || i.startsWith("bg_don_")){
|
|
URL.revokeObjectURL(assets.image[i].src)
|
|
delete assets.image[i]
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|