japanese-drum-game/public/src/js/settings.js
2019-05-03 04:15:30 +01:00

529 lines
15 KiB
JavaScript

class Settings{
constructor(){
var ios = /iPhone|iPad/.test(navigator.userAgent)
var phone = /Android|iPhone|iPad/.test(navigator.userAgent)
this.items = {
language: {
type: "language",
options: ["ja", "en", "cn", "tw", "ko"],
default: this.getLang()
},
resolution: {
type: "select",
options: ["high", "medium", "low", "lowest"],
default: phone ? "medium" : "high"
},
touchAnimation: {
type: "toggle",
default: !ios,
touch: true
},
keyboardSettings: {
type: "keyboard",
default: {
ka_l: ["d"],
don_l: ["f"],
don_r: ["j"],
ka_r: ["k"]
},
touch: false
},
gamepadLayout: {
type: "gamepad",
options: ["a", "b", "c"],
default: "a",
gamepad: true
}
}
this.storage = {}
try{
var storage = JSON.parse(localStorage.getItem("settings") || "{}")
for(var i in this.items){
var current = this.items[i]
if(current.type === "language"){
this.storage[i] = localStorage.getItem("lang")
if(current.options.indexOf(this.storage[i]) === -1){
this.storage[i] = null
}
}else if(i in storage){
if((current.type === "select" || current.type === "gamepad") && current.options.indexOf(storage[i]) === -1){
this.storage[i] = null
}else if(current.type === "keyboard"){
var obj = {}
for(var j in current.default){
if(storage[i] && storage[i][j] && storage[i][j][0]){
obj[j] = storage[i][j]
}else{
obj = null
break
}
}
this.storage[i] = obj
}else{
this.storage[i] = storage[i]
}
}else{
this.storage[i] = null
}
}
}catch(e){
for(var i in this.items){
this.storage[i] = null
}
}
}
getItem(name){
var value = this.storage[name]
return value === null ? this.items[name].default : value
}
setItem(name, value){
this.storage[name] = value
try{
if(name === "language"){
if(value){
localStorage.setItem("lang", value)
}else{
localStorage.removeItem("lang")
}
}else{
var language = this.storage.language
delete this.storage.language
localStorage.setItem("settings", JSON.stringify(this.storage))
this.storage.language = language
}
}catch(e){}
}
getLang(){
if("languages" in navigator){
var userLang = navigator.languages.slice()
userLang.unshift(navigator.language)
for(var i in userLang){
for(var j in allStrings){
if(allStrings[j].regex.test(userLang[i])){
return j
}
}
}
}
return "ja"
}
setLang(lang, noEvent){
strings = lang
var boldFonts = strings.font === "Microsoft YaHei, sans-serif"
loader.screen.style.fontFamily = strings.font
loader.screen.style.fontWeight = boldFonts ? "bold" : ""
loader.screen.classList[boldFonts ? "add" : "remove"]("bold-fonts")
if(!noEvent){
pageEvents.send("language-change", lang.id)
}
}
}
class SettingsView{
constructor(touchEnabled, tutorial, songId){
this.touchEnabled = touchEnabled
this.tutorial = tutorial
this.songId = songId
loader.changePage("settings", tutorial)
assets.sounds["bgm_settings"].playLoop(0.1, false, 0, 1.392, 26.992)
this.defaultButton = document.getElementById("settings-default")
if(touchEnabled){
this.getElement("view-outer").classList.add("touch-enabled")
}
var gamepadEnabled = false
if("getGamepads" in navigator){
var gamepads = navigator.getGamepads()
for(var i = 0; i < gamepads.length; i++){
if(gamepads[i]){
gamepadEnabled = true
break
}
}
}
this.mode = "settings"
this.keyboard = new Keyboard({
"confirm": ["enter", "space", "don_l", "don_r"],
"up": ["up"],
"previous": ["left", "ka_l"],
"next": ["right", "down", "ka_r"],
"back": ["esc"],
"other": ["wildcard"]
}, this.keyPressed.bind(this))
this.gamepad = new Gamepad({
"confirm": ["b", "ls", "rs"],
"up": ["u", "lsu"],
"previous": ["l", "lb", "lt", "lsl"],
"next": ["d", "r", "rb", "rt", "lsd", "lsr"],
"back": ["start", "a"]
}, this.keyPressed.bind(this))
this.viewTitle = this.getElement("view-title")
this.endButton = this.getElement("view-end-button")
this.resolution = settings.getItem("resolution")
var content = this.getElement("view-content")
this.items = []
this.selected = 0
for(let i in settings.items){
var current = settings.items[i]
if(
!touchEnabled && current.touch === true ||
touchEnabled && current.touch === false ||
!gamepadEnabled && current.gamepad === true
){
continue
}
var settingBox = document.createElement("div")
settingBox.classList.add("setting-box")
var nameDiv = document.createElement("div")
nameDiv.classList.add("setting-name", "stroke-sub")
var name = strings.settings[i].name
nameDiv.innerText = name
nameDiv.setAttribute("alt", name)
settingBox.appendChild(nameDiv)
var valueDiv = document.createElement("div")
valueDiv.classList.add("setting-value")
this.getValue(i, valueDiv)
settingBox.appendChild(valueDiv)
content.appendChild(settingBox)
if(this.items.length === this.selected){
settingBox.classList.add("selected")
}
this.addTouch(settingBox, event => this.setValue(i))
this.items.push({
id: i,
settingBox: settingBox,
nameDiv: nameDiv,
valueDiv: valueDiv
})
}
this.items.push({
id: "default",
settingBox: this.defaultButton
})
this.addTouch(this.defaultButton, this.defaultSettings.bind(this))
this.items.push({
id: "back",
settingBox: this.endButton
})
this.addTouch(this.endButton, this.onEnd.bind(this))
this.gamepadSettings = document.getElementById("settings-gamepad")
this.addTouch(this.gamepadSettings, event => {
if(event.target === event.currentTarget){
this.gamepadBack()
}
})
this.gamepadTitle = this.gamepadSettings.getElementsByClassName("view-title")[0]
this.gamepadEndButton = this.gamepadSettings.getElementsByClassName("view-end-button")[0]
this.addTouch(this.gamepadEndButton, event => this.gamepadBack(true))
this.gamepadBox = this.gamepadSettings.getElementsByClassName("setting-box")[0]
this.addTouch(this.gamepadBox, event => this.gamepadSet(1))
this.gamepadButtons = document.getElementById("gamepad-buttons")
this.gamepadValue = document.getElementById("gamepad-value")
this.setStrings()
pageEvents.send("settings")
}
getElement(name){
return loader.screen.getElementsByClassName(name)[0]
}
addTouch(element, callback){
pageEvents.add(element, ["mousedown", "touchstart"], event => {
if(event.type === "touchstart"){
event.preventDefault()
this.touched = true
}else if(event.which !== 1){
return
}else{
this.touched = false
}
callback(event)
})
}
removeTouch(element){
pageEvents.remove(element, ["mousedown", "touchstart"])
}
getValue(name, valueDiv){
var current = settings.items[name]
var value = settings.getItem(name)
if(current.type === "language"){
value = allStrings[value].name + " (" + value + ")"
}else if(current.type === "select" || current.type === "gamepad"){
value = strings.settings[name][value]
}else if(current.type === "toggle"){
value = value ? strings.settings.on : strings.settings.off
}else if(current.type === "keyboard"){
valueDiv.innerHTML = ""
for(var i in value){
var keyDiv = document.createElement("div")
keyDiv.style.color = i === "ka_l" || i === "ka_r" ? "#009aa5" : "#ef2c10"
var key = value[i][0]
for(var j in this.keyboard.substitute){
if(this.keyboard.substitute[j] === key){
key = j
break
}
}
keyDiv.innerText = key.toUpperCase()
valueDiv.appendChild(keyDiv)
}
return
}
valueDiv.innerText = value
}
setValue(name){
var current = settings.items[name]
var value = settings.getItem(name)
var selectedIndex = this.items.findIndex(item => item.id === name)
var selected = this.items[selectedIndex]
if(this.mode !== "settings"){
if(this.selected === selectedIndex){
this.keyboardBack(selected)
}
return
}
if(this.selected !== selectedIndex){
this.items[this.selected].settingBox.classList.remove("selected")
this.selected = selectedIndex
selected.settingBox.classList.add("selected")
}
if(current.type === "language" || current.type === "select"){
value = current.options[this.mod(current.options.length, current.options.indexOf(value) + 1)]
}else if(current.type === "toggle"){
value = !value
}else if(current.type === "keyboard"){
this.mode = "keyboard"
selected.settingBox.style.animation = "none"
selected.valueDiv.classList.add("selected")
this.keyboardKeys = {}
this.keyboardSet()
assets.sounds["se_don"].play()
return
}else if(current.type === "gamepad"){
this.mode = "gamepad"
this.gamepadSelected = current.options.indexOf(value)
this.gamepadSet()
assets.sounds["se_don"].play()
return
}
settings.setItem(name, value)
this.getValue(name, this.items[this.selected].valueDiv)
assets.sounds["se_ka"].play()
if(current.type === "language"){
this.setLang(allStrings[value])
}
}
keyPressed(pressed, name, event){
if(!pressed){
return
}
this.touched = false
var selected = this.items[this.selected]
if(this.mode === "settings"){
if(name === "confirm"){
if(selected.id === "back"){
this.onEnd()
}else if(selected.id === "default"){
this.defaultSettings()
}else{
this.setValue(selected.id)
}
}else if(name === "up" || name === "previous" || name === "next"){
selected.settingBox.classList.remove("selected")
do{
this.selected = this.mod(this.items.length, this.selected + (name === "next" ? 1 : -1))
}while(this.items[this.selected].id === "default" && name !== "previous")
selected = this.items[this.selected]
selected.settingBox.classList.add("selected")
selected.settingBox.scrollIntoView()
assets.sounds["se_ka"].play()
}else if(name === "back"){
this.onEnd()
}
}else if(this.mode === "gamepad"){
if(name === "confirm"){
this.gamepadBack(true)
}else if(name === "up" || name === "previous" || name === "next"){
this.gamepadSet(name === "next" ? 1 : -1)
}else if(name === "back"){
this.gamepadBack()
}
}else if(this.mode === "keyboard"){
if(name === "back"){
this.keyboardBack(selected)
assets.sounds["se_cancel"].play()
}else{
event.preventDefault()
var currentKey = event.key.toLowerCase()
for(var i in this.keyboardKeys){
if(this.keyboardKeys[i][0] === currentKey || !currentKey){
return
}
}
var current = this.keyboardCurrent
assets.sounds[current === "ka_l" || current === "ka_r" ? "se_ka" : "se_don"].play()
this.keyboardKeys[current] = [currentKey]
this.keyboardSet()
}
}
}
keyboardSet(){
var selected = this.items[this.selected]
var current = settings.items[selected.id]
selected.valueDiv.innerHTML = ""
for(var i in current.default){
var keyDiv = document.createElement("div")
keyDiv.style.color = i === "ka_l" || i === "ka_r" ? "#009aa5" : "#ef2c10"
if(this.keyboardKeys[i]){
var key = this.keyboardKeys[i][0]
for(var j in this.keyboard.substitute){
if(this.keyboard.substitute[j] === key){
key = j
break
}
}
keyDiv.innerText = key.toUpperCase()
selected.valueDiv.appendChild(keyDiv)
}else{
keyDiv.innerText = "[" + strings.settings[selected.id][i] + "]"
selected.valueDiv.appendChild(keyDiv)
this.keyboardCurrent = i
return
}
}
settings.setItem(selected.id, this.keyboardKeys)
this.keyboardBack(selected)
this.keyboard.update()
pageEvents.setKbd()
}
keyboardBack(selected){
this.mode = "settings"
selected.settingBox.style.animation = ""
selected.valueDiv.classList.remove("selected")
this.getValue(selected.id, selected.valueDiv)
}
gamepadSet(diff){
if(this.mode !== "gamepad"){
return
}
var selected = this.items[this.selected]
var current = settings.items[selected.id]
if(diff){
this.gamepadSelected = this.mod(current.options.length, this.gamepadSelected + diff)
assets.sounds["se_ka"].play()
}
var opt = current.options[this.gamepadSelected]
var value = strings.settings[selected.id][opt]
this.gamepadValue.innerText = value
this.gamepadValue.setAttribute("alt", value)
this.gamepadButtons.style.backgroundPosition = "0 " + (-318 - 132 * this.gamepadSelected) + "px"
this.gamepadSettings.style.display = "block"
}
gamepadBack(confirm){
if(this.mode !== "gamepad"){
return
}
var selected = this.items[this.selected]
var current = settings.items[selected.id]
settings.setItem(selected.id, current.options[this.gamepadSelected])
this.getValue(selected.id, selected.valueDiv)
assets.sounds[confirm ? "se_don" : "se_cancel"].play()
this.gamepadSettings.style.display = ""
this.mode = "settings"
}
defaultSettings(){
if(this.mode === "keyboard"){
this.keyboardBack(this.items[this.selected])
}
for(var i in settings.items){
settings.setItem(i, null)
}
this.setLang(allStrings[settings.getItem("language")])
this.keyboard.update()
pageEvents.setKbd()
assets.sounds["se_don"].play()
}
onEnd(){
this.clean()
assets.sounds["se_don"].play()
setTimeout(() => {
if(this.tutorial && !this.touched){
new Tutorial(false, this.songId)
}else{
try{
localStorage.setItem("tutorial", "true")
}catch(e){}
new SongSelect(this.tutorial ? false : "settings", false, this.touched, this.songId)
}
}, 500)
}
setLang(lang){
settings.setLang(lang)
if(failedTests.length !== 0){
showUnsupported(strings)
}
for(var i in this.items){
var item = this.items[i]
if(item.valueDiv){
var name = strings.settings[item.id].name
item.nameDiv.innerText = name
item.nameDiv.setAttribute("alt", name)
this.getValue(item.id, item.valueDiv)
}
}
this.setStrings()
}
setStrings(){
this.viewTitle.innerText = strings.gameSettings
this.viewTitle.setAttribute("alt", strings.gameSettings)
this.endButton.innerText = strings.settings.ok
this.endButton.setAttribute("alt", strings.settings.ok)
this.gamepadTitle.innerText = strings.settings.gamepadLayout.name
this.gamepadTitle.setAttribute("alt", strings.settings.gamepadLayout.name)
this.gamepadEndButton.innerText = strings.settings.ok
this.gamepadEndButton.setAttribute("alt", strings.settings.ok)
this.defaultButton.innerText = strings.settings.default
this.defaultButton.setAttribute("alt", strings.settings.default)
}
mod(length, index){
return ((index % length) + length) % length
}
clean(){
this.keyboard.clean()
this.gamepad.clean()
assets.sounds["bgm_settings"].stop()
for(var i in this.items){
this.removeTouch(this.items[i].settingBox)
}
if(this.defaultButton){
delete this.defaultButton
}
this.removeTouch(this.gamepadSettings)
this.removeTouch(this.gamepadEndButton)
this.removeTouch(this.gamepadBox)
delete this.tutorialTitle
delete this.endButton
delete this.items
delete this.gamepadSettings
delete this.gamepadTitle
delete this.gamepadEndButton
delete this.gamepadBox
delete this.gamepadButtons
delete this.gamepadValue
if(this.resolution !== settings.getItem("resolution")){
for(var i in assets.image){
if(i === "touch_drum" || i.startsWith("bg_song_") || i.startsWith("bg_stage_") || i.startsWith("bg_don_")){
URL.revokeObjectURL(assets.image[i].src)
delete assets.image[i]
}
}
}
}
}