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https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
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104 lines
2.4 KiB
JavaScript
104 lines
2.4 KiB
JavaScript
class CanvasAsset{
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constructor(view, layer, position){
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this.ctx = view.ctx
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this.view = view
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this.position = position
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this.animationFrames = {}
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this.speed = 1000 / 60
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this.animationStart = 0
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this.layer = layer
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this.beatInterval = 468.75
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}
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draw(){
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if(this.animation){
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var u = (a, b) => typeof a === "undefined" ? b : a
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var frame = 0
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var ms = this.view.getMS()
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var beatInterval = this.frameSpeed ? 1000 / 60 : this.beatInterval
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if(this.animationEnd){
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if(ms > this.animationStart + this.animationEnd.frameCount * this.speed * beatInterval){
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this.animationEnd.callback()
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this.animationEnd = false
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return this.draw()
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}
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}
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var index = Math.floor((ms - this.animationStart) / (this.speed * beatInterval))
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if(Array.isArray(this.animation)){
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frame = this.animation[this.mod(this.animation.length, index)]
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}else{
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frame = this.mod(this.animation, index)
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}
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this.ctx.save()
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var pos = this.position(frame)
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if(this.image){
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this.ctx.drawImage(this.image,
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u(pos.sx, pos.x), u(pos.sy, pos.y),
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u(pos.sw, pos.w), u(pos.sh, pos.h),
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pos.x, pos.y, pos.w, pos.h
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)
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}
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this.ctx.restore()
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}
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}
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mod(length, index){
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return ((index % length) + length) % length
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}
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addFrames(name, frames, image){
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var framesObj = {
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frames: frames
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}
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if(image){
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framesObj.image = assets.image[image]
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}
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this.animationFrames[name] = framesObj
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}
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setAnimation(name){
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var framesObj = this.animationFrames[name]
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this.animationName = name
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if(framesObj){
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this.animation = framesObj.frames
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if(framesObj.image){
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this.image = framesObj.image
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}
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}else{
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this.animation = false
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}
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}
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getAnimation(){
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return this.animationName
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}
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getAnimationLength(name){
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var frames = this.animationFrames[name].frames
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if(Array.isArray(frames)){
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return frames.length
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}else{
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return frames
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}
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}
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setUpdateSpeed(speed, frameSpeed){
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this.speed = speed
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this.frameSpeed = frameSpeed
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}
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setAnimationStart(ms){
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this.animationStart = ms
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}
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setAnimationEnd(frameCount, callback){
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if(typeof frameCount === "undefined"){
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this.animationEnd = false
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}else{
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this.animationEnd = {
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frameCount: frameCount,
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callback: callback
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}
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}
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}
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changeBeatInterval(beatMS, initial){
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if(!initial && !this.frameSpeed){
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var ms = this.view.getMS()
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this.animationStart = ms - (ms - this.animationStart) / this.beatInterval * beatMS
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}
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this.beatInterval = beatMS
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}
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}
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