class Controller{ constructor(selectedSong, songData, autoPlayEnabled, multiplayer){ this.selectedSong = selectedSong this.songData = songData this.autoPlayEnabled = autoPlayEnabled this.multiplayer = multiplayer var backgroundURL = "/songs/" + this.selectedSong.folder + "/bg.png" var songParser = new ParseSong(songData) this.parsedSongData = songParser.getData() assets.songs.forEach(song => { if(song.id == this.selectedSong.folder){ this.mainAsset = song.sound } }) this.game = new Game(this, this.selectedSong, this.parsedSongData) this.view = new View(this, backgroundURL, this.selectedSong.title, this.selectedSong.difficulty) this.mekadon = new Mekadon(this, this.game) this.keyboard = new Keyboard(this) } run(syncWith){ this.loadUIEvents() this.game.run() this.view.run() this.startMainLoop() if(syncWith){ syncWith.game.getElapsedTime = () => { return this.game.elapsedTime } this.game.setElapsedTime = syncWith.game.setElapsedTime = time => { this.game.elapsedTime.ms = time syncWith.game.elapsedTime.ms = time } syncWith.run() this.syncWith = syncWith } } loadUIEvents(){ this.continueBtn = document.getElementById("continue-butt") this.restartBtn = document.getElementById("restart-butt") this.songSelBtn = document.getElementById("song-selection-butt") pageEvents.add(this.continueBtn, "click", () => { this.togglePauseMenu() }) pageEvents.add(this.restartBtn, "click", () => { assets.sounds["don"].play() this.restartSong() }) pageEvents.add(this.songSelBtn, "click", () => { assets.sounds["don"].play() this.songSelection() }) } startMainLoop(){ this.mainLoopStarted = false this.mainLoopRunning = true this.mainLoop() } stopMainLoop(){ this.mainLoopRunning = false this.mainAsset.stop() if(this.syncWith){ this.syncWith.stopMainLoop() } } mainLoop(){ if(this.mainLoopRunning){ if(this.multiplayer !== 2){ requestAnimationFrame(() => { if(this.syncWith){ this.syncWith.game.elapsedTime.ms = this.game.elapsedTime.ms } this.mainLoop() if(this.syncWith){ this.syncWith.mainLoop() } }) } var ms = this.game.getElapsedTime().ms if(!this.game.isPaused()){ this.keyboard.checkGameKeys() if(ms >= 0 && !this.mainLoopStarted){ this.mainLoopStarted = true } if(ms < 0){ this.game.updateTime() } if(this.mainLoopStarted){ this.game.update() if(!this.mainLoopRunning){ return } this.game.playMainMusic() } this.view.refresh() } this.keyboard.checkMenuKeys() if(this.scoresheet){ this.scoresheet.redraw() } } } togglePauseMenu(){ this.togglePause() this.view.togglePauseMenu() } gameEnded(){ var score = this.getGlobalScore() var vp if(score.bad === 0){ vp = "fullcombo" this.playSoundMeka("fullcombo", 1.350) }else if(score.gauge >= 50){ vp = "clear" }else{ vp = "fail" } assets.sounds["game" + vp].play() } displayResults(){ if(this.multiplayer !== 2){ this.scoresheet = new Scoresheet(this, this.getGlobalScore(), this.multiplayer) } } displayScore(score, notPlayed){ this.view.displayScore(score, notPlayed) } songSelection(fadeIn){ this.clean() new SongSelect(false, fadeIn) } restartSong(){ this.clean() if(this.multiplayer){ new loadSong(this.selectedSong, false, true) }else{ loader.changePage("game") var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled) taikoGame.run() } } playSoundMeka(soundID, time){ var meka = "" if(this.autoPlayEnabled && !this.multiplayer){ meka = "-meka" } assets.sounds[soundID + meka].play(time) } togglePause(){ if(this.syncWith){ this.syncWith.game.togglePause() } this.game.togglePause() } getKeys(){ return this.keyboard.getKeys() } setKey(keyCode, down, ms){ return this.keyboard.setKey(keyCode, down, ms) } getBindings(){ return this.keyboard.getBindings() } getSongData(){ return this.game.getSongData() } getElapsedTime(){ return this.game.getElapsedTime() } getCircles(){ return this.game.getCircles() } getCurrentCircle(){ return this.game.getCurrentCircle() } isWaiting(key, type){ return this.keyboard.isWaiting(key, type) } waitForKeyup(key, type){ this.keyboard.waitForKeyup(key, type) } getKeyTime(){ return this.keyboard.getKeyTime() } getCombo(){ return this.game.getCombo() } getGlobalScore(){ return this.game.getGlobalScore() } autoPlay(circle){ if(this.multiplayer){ p2.play(circle, this.mekadon) }else{ this.mekadon.play(circle) } } clean(){ this.stopMainLoop() this.keyboard.clean() this.view.clean() pageEvents.remove(this.continueBtn, "click") delete this.continueBtn pageEvents.remove(this.restartBtn, "click") delete this.restartBtn pageEvents.remove(this.songSelBtn, "click") delete this.songSelBtn } }