class Gamepad{ constructor(bindings, callback){ this.bindings = bindings this.b = { "a": 0, "b": 1, "x": 2, "y": 3, "lb": 4, "rb": 5, "lt": 6, "rt": 7, "back": 8, "start": 9, "ls": 10, "rs": 11, "u": 12, "d": 13, "l": 14, "r": 15, "guide": 16, "lsu": "lsu", "lsr": "lsr", "lsd": "lsd", "lsl": "lsl" } this.btn = {} if(callback){ this.interval = setInterval(() => { this.play(callback) }, 100) } } play(callback){ if("getGamepads" in navigator){ var gamepads = navigator.getGamepads() }else{ return } var bindings = this.bindings var force = { lsu: false, lsr: false, lsd: false, lsl: false } for(var i = 0; i < gamepads.length; i++){ if(gamepads[i]){ var axes = gamepads[i].axes if(axes.length >= 2){ force.lsl = force.lsl || axes[0] <= -0.5 force.lsr = force.lsr || axes[0] >= 0.5 force.lsu = force.lsu || axes[1] <= -0.5 force.lsd = force.lsd || axes[1] >= 0.5 } if(axes.length >= 10){ // TaTaCon left D-Pad for(var pov = 0; pov < 8; pov++){ if(Math.abs(axes[9] - (pov / 3.5 - 1)) <= 0.01){ force.lsu = force.lsu || pov === 7 || pov === 0 || pov === 1 force.lsr = force.lsr || pov === 1 || pov === 2 || pov === 3 force.lsd = force.lsd || pov === 3 || pov === 4 || pov === 5 force.lsl = force.lsl || pov === 5 || pov === 6 || pov === 7 break } } } } } for(var i = 0; i < gamepads.length; i++){ if(gamepads[i]){ this.toRelease = {} for(var bind in bindings){ this.toRelease[bind] = bindings[bind].length } for(var bind in bindings){ for(var name in bindings[bind]){ var bindName = bindings[bind][name] this.checkButton(gamepads, this.b[bindName], bind, callback, force[bindName]) } } break } } } checkButton(gamepads, btnName, keyCode, callback, force){ var button = false if(typeof force === "undefined"){ for(var i = 0; i < gamepads.length; i++){ if(gamepads[i]){ var btn = gamepads[i].buttons[btnName] if(btn){ var btnPressed = btn.pressed || btn.value >= 0.5 if(btnPressed){ button = btnPressed } } } } var pressed = !this.btn[btnName] && button var released = this.btn[btnName] && !button }else{ var pressed = !this.btn[btnName] && force var released = this.btn[btnName] && !force } if(pressed){ this.btn[btnName] = true }else if(released){ this.btn[btnName] = false } if(pressed){ callback(true, keyCode) }else if(!button){ if(released){ this.toRelease[keyCode + "released"] = true } this.toRelease[keyCode]-- if(this.toRelease[keyCode] === 0 && this.toRelease[keyCode + "released"]){ callback(false, keyCode) } } } clean(){ clearInterval(this.interval) } }