class Keyboard{ constructor(controller){ this.controller = controller this.kbd = { "don_l": 86, // V "don_r": 66, // B "ka_l": 67, // C "ka_r": 78, // N "pause": 81, // Q "back": 8 // Backspace } this.keys = {} this.waitKeyupScore = {} this.waitKeyupSound = {} this.waitKeyupMenu = {} this.keyTime = { "don": -Infinity, "ka": -Infinity } this.gamepad = new Gamepad(this) pageEvents.keyAdd(this, "all", "both", event => { if (event.keyCode === 8){ // Disable back navigation when pressing backspace event.preventDefault() } if(this.buttonEnabled(event.keyCode)){ this.setKey(event.keyCode, event.type === "keydown") } }) } getBindings(){ return this.kbd } buttonEnabled(keyCode){ if(this.controller.autoPlayEnabled){ switch(keyCode){ case this.kbd["don_l"]: case this.kbd["don_r"]: case this.kbd["ka_l"]: case this.kbd["ka_r"]: return false } } return true } checkGameKeys(){ if(!this.controller.autoPlayEnabled){ this.gamepad.play() } this.checkKeySound(this.kbd["don_l"], "don") this.checkKeySound(this.kbd["don_r"], "don") this.checkKeySound(this.kbd["ka_l"], "ka") this.checkKeySound(this.kbd["ka_r"], "ka") } checkMenuKeys(){ if(!this.controller.multiplayer){ this.gamepad.play(true) this.checkKey(this.kbd["pause"], "menu", () => { this.controller.togglePauseMenu() }) } if(this.controller.multiplayer !== 2){ this.checkKey(this.kbd["back"], "menu", () => { if(this.controller.multiplayer === 1){ p2.send("gameend") } this.controller.togglePause() this.controller.songSelection() }) } } checkKey(keyCode, keyup, callback){ if(this.keys[keyCode] && !this.isWaitingForKeyup(keyCode, keyup)){ this.waitForKeyup(keyCode, keyup) callback() } } checkKeySound(keyCode, sound){ this.checkKey(keyCode, "sound", () => { var circles = this.controller.parsedSongData.circles var circle = circles[this.controller.game.getCurrentCircle()] if( (keyCode === this.kbd["don_l"] || keyCode === this.kbd["don_r"]) && circle && !circle.getPlayed() && circle.getStatus() !== -1 && circle.getType() === "balloon" && circle.requiredHits - circle.timesHit <= 1 ){ assets.sounds["balloon"].play() }else{ assets.sounds["note_" + sound].play() } this.keyTime[sound] = this.controller.getElapsedTime().ms }) } getKeys(){ return this.keys } setKey(keyCode, down){ if(down){ this.keys[keyCode] = true }else{ delete this.keys[keyCode] delete this.waitKeyupScore[keyCode] delete this.waitKeyupSound[keyCode] delete this.waitKeyupMenu[keyCode] } } isWaitingForKeyup(key, type){ if(type === "score"){ return this.waitKeyupScore[key] }else if(type === "sound"){ return this.waitKeyupSound[key] }else if(type === "menu"){ return this.waitKeyupMenu[key] } } waitForKeyup(key, type){ if(type === "score"){ this.waitKeyupScore[key] = true }else if(type === "sound"){ this.waitKeyupSound[key] = true }else if(type === "menu"){ this.waitKeyupMenu[key] = true } } getKeyTime(){ return this.keyTime } clean(){ pageEvents.keyRemove(this, "all") } }