class Tutorial{ constructor(fromSongSel){ this.fromSongSel = fromSongSel loader.changePage("tutorial", true) assets.sounds["bgm_setsume"].playLoop(0.1, false, 0, 1.054, 16.054) this.endButton = document.getElementById("tutorial-end-button") var tutorialTitle = document.getElementById("tutorial-title") tutorialTitle.innerText = strings.howToPlay tutorialTitle.setAttribute("alt", strings.howToPlay) var tutorialContent = document.getElementById("tutorial-content") var keys = ["F", "J", "D", "K", "Q", "SHIFT", "CTRL"] var keyIndex = 0 strings.tutorial.basics.forEach(string => { var par = document.createElement("p") var stringKeys = string.split("%s") stringKeys.forEach((stringKey, i) => { if(i !== 0){ this.insertKey(keys[keyIndex++], par) } this.insertText(stringKey, par) }) tutorialContent.appendChild(par) }) var par = document.createElement("p") var span = document.createElement("span") span.style.fontWeight = "bold" span.innerText = strings.tutorial.otherControls par.appendChild(span) strings.tutorial.otherTutorial.forEach(string => { par.appendChild(document.createElement("br")) var stringKeys = string.split("%s") stringKeys.forEach((stringKey, i) => { if(i !== 0){ this.insertKey(keys[keyIndex++], par) } this.insertText(stringKey, par) }) }) tutorialContent.appendChild(par) this.endButton.innerText = strings.tutorial.ok this.endButton.setAttribute("alt", strings.tutorial.ok) pageEvents.once(this.endButton, ["mousedown", "touchstart"]).then(this.onEnd.bind(this)) pageEvents.keyOnce(this, 13, "down").then(this.onEnd.bind(this)) this.gamepad = new Gamepad({ "confirm": ["start", "b", "ls", "rs"] }, this.onEnd.bind(this)) } insertText(text, parent){ parent.appendChild(document.createTextNode(text)) } insertKey(key, parent){ var kbd = document.createElement("kbd") kbd.innerText = key parent.appendChild(kbd) } onEnd(event){ var touched = false if(event && event.type === "touchstart"){ event.preventDefault() touched = true } this.clean() assets.sounds["se_don"].play() localStorage.setItem("tutorial", "true") setTimeout(() => { new SongSelect(this.fromSongSel ? "tutorial" : false, false, touched) }, 500) } clean(){ this.gamepad.clean() assets.sounds["bgm_setsume"].stop() pageEvents.remove(this.endButton, ["mousedown", "touchstart"]) pageEvents.keyRemove(this, 13) delete this.endButton } }