class Titlescreen{ constructor(){ loader.changePage("titlescreen") this.titleScreen = document.getElementById("title-screen") var proceed = document.getElementById("tilte-proceed") proceed.appendChild(document.createTextNode(strings.tilteProceed)) proceed.setAttribute("alt", strings.tilteProceed) pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this)) pageEvents.add(this.titleScreen, ["mousedown", "touchstart"], this.onPressed.bind(this)) assets.sounds["title"].play() this.gamepad = new Gamepad({ "13": ["a", "b", "x", "y", "start", "ls", "rs"] }, pressed => { if(pressed){ this.onPressed() } }) if(p2.session){ pageEvents.add(p2, "message", response => { if(response.type === "songsel"){ this.goNext(true) } }) } } keyDown(event, code){ if(!code){ code = event.keyCode } if(code == 13 || code == 32 || code == 70 || code == 74){ // Enter, Space, F, J this.onPressed() } } onPressed(event){ if(event){ if(event.type === "touchstart"){ event.preventDefault() this.touched = true }else if(event.type === "mousedown" && event.which !== 1){ return } } this.titleScreen.style.cursor = "auto" this.clean() assets.sounds["don"].play() this.goNext() } goNext(fromP2){ if(p2.session && !fromP2){ p2.send("songsel") }else if(fromP2 || this.touched || localStorage.getItem("tutorial") === "true"){ pageEvents.remove(p2, "message") setTimeout(() => { new SongSelect(false, false, this.touched) }, 500) }else{ setTimeout(() => { new Tutorial() }, 500) } } clean(){ this.gamepad.clean() assets.sounds["title"].stop() pageEvents.keyRemove(this, "all") pageEvents.remove(this.titleScreen, ["mousedown", "touchstart"]) delete this.titleScreen } }