class Session{ constructor(touchEnabled){ this.touchEnabled = touchEnabled loader.changePage("session") this.endButton = document.getElementById("tutorial-end-button") if(touchEnabled){ document.getElementById("tutorial-outer").classList.add("touch-enabled") } this.sessionInvite = document.getElementById("session-invite") pageEvents.add(window, ["mousedown", "touchstart"], this.mouseDown.bind(this)) pageEvents.keyOnce(this, 27, "down").then(this.onEnd.bind(this)) this.gamepad = new Gamepad({ "confirm": ["start", "b", "ls", "rs"] }, this.onEnd.bind(this)) p2.hashLock = true pageEvents.add(p2, "message", response => { if(response.type === "invite"){ this.sessionInvite.innerText = location.origin + location.pathname + "#" + response.value p2.hash(response.value) }else if(response.type === "songsel"){ p2.clearMessage("users") this.onEnd(false, true) } }) p2.send("invite") } mouseDown(event){ if(event.target === this.sessionInvite){ this.sessionInvite.focus() }else{ getSelection().removeAllRanges() this.sessionInvite.blur() } if(event.target === this.endButton){ this.onEnd() } } onEnd(event, fromP2){ if(!p2.session){ p2.send("leave") p2.hash("") p2.hashLock = false }else if(!fromP2){ return p2.send("songsel") } if(event && event.type === "keydown"){ event.preventDefault() } this.clean() assets.sounds["don"].play() setTimeout(() => { new SongSelect(false, false, this.touchEnabled) }, 500) } clean(){ this.gamepad.clean() pageEvents.remove(window, ["mousedown", "touchstart"]) pageEvents.keyRemove(this, 27) delete this.endButton delete this.sessionInvite } }