class Tutorial{ constructor(fromSongSel){ this.fromSongSel = fromSongSel loader.changePage("tutorial") assets.sounds["bgm_setsume"].playLoop(0.1, false, 0, 1.054, 16.054) this.endButton = document.getElementById("tutorial-end-button") pageEvents.once(this.endButton, "mousedown").then(this.onEnd.bind(this)) pageEvents.once(this.endButton, "touchstart").then(this.onEnd.bind(this)) pageEvents.keyOnce(this, 13, "down").then(this.onEnd.bind(this)) this.gamepad = new Gamepad({ "confirm": ["start", "b", "ls", "rs"] }, this.onEnd.bind(this)) } onEnd(event){ var touched = false if(event && event.type === "touchstart"){ event.preventDefault() touched = true } this.clean() assets.sounds["don"].play() localStorage.setItem("tutorial", "true") setTimeout(() => { new SongSelect(this.fromSongSel, false, touched) }, 500) } clean(){ this.gamepad.clean() assets.sounds["bgm_setsume"].stop() pageEvents.remove(this.endButton, "click") pageEvents.keyRemove(this, 13) delete this.endButton } }