class GameRules{ constructor(game){ this.difficulty = game.controller.selectedSong.difficulty var frame = 1000 / 60 switch(this.difficulty){ case "easy": case "normal": this.good = 5 / 2 * frame this.ok = 13 / 2 * frame this.bad = 15 / 2 * frame break case "hard": case "oni": this.good = 3 / 2 * frame this.ok = 9 / 2 * frame this.bad = 13 / 2 * frame break } this.daiLeniency = 2 * frame } }