class Keyboard{ constructor(controller){ this.controller = controller this.game = this.controller.game this.kbd = { "don_l": 70, // F "don_r": 74, // J "ka_l": 68, // D "ka_r": 75, // K "pause": 81, // Q "back": 8, // Backspace "previous": 37, // Left "next": 39, // Right "confirm": 13 // Enter } this.kbdAlias = { "pause": [27], // Esc "previous": [38], // Up "next": [40], // Down "confirm": [32] // Space } this.keys = {} this.waitKeyupScore = {} this.waitKeyupSound = {} this.waitKeyupMenu = {} this.keyTime = { "don": -Infinity, "ka": -Infinity } var gameBtn = {} gameBtn[this.kbd["don_l"]] = ["u", "d", "l", "r", "ls"] gameBtn[this.kbd["don_r"]] = ["a", "b", "x", "y", "rs"] gameBtn[this.kbd["ka_l"]] = ["lb", "lt"] gameBtn[this.kbd["ka_r"]] = ["rb", "rt"] this.gamepad = new Gamepad(gameBtn) this.gamepadInterval = setInterval(this.gamepadKeys.bind(this), 1000 / 60 / 2) var menuBtn = { "cancel": ["a"], } menuBtn[this.kbd["confirm"]] = ["b", "ls", "rs"] menuBtn[this.kbd["previous"]] = ["u", "l", "lb", "lt", "lsu", "lsl"], menuBtn[this.kbd["next"]] = ["d", "r", "rb", "rt", "lsd", "lsr"] menuBtn[this.kbd["pause"]] = ["start"] this.gamepadMenu = new Gamepad(menuBtn) this.kbdSearch = {} for(var name in this.kbdAlias){ var list = this.kbdAlias[name] for(var i in list){ this.kbdSearch[list[i]] = this.kbd[name] } } for(var name in this.kbd){ this.kbdSearch[this.kbd[name]] = this.kbd[name] } pageEvents.keyAdd(this, "all", "both", event => { if(event.keyCode === 8){ // Disable back navigation when pressing backspace event.preventDefault() } var key = this.kbdSearch[event.keyCode] if(key && !event.repeat && this.buttonEnabled(key)){ var ms = this.game.getAccurateTime() this.setKey(key, event.type === "keydown", ms) } }) } getBindings(){ return this.kbd } buttonEnabled(keyCode){ if(this.controller.autoPlayEnabled){ switch(keyCode){ case this.kbd["don_l"]: case this.kbd["don_r"]: case this.kbd["ka_l"]: case this.kbd["ka_r"]: return false } } return true } checkGameKeys(){ if(this.controller.autoPlayEnabled){ this.checkKeySound(this.kbd["don_l"], "don") this.checkKeySound(this.kbd["don_r"], "don") this.checkKeySound(this.kbd["ka_l"], "ka") this.checkKeySound(this.kbd["ka_r"], "ka") } } gamepadKeys(){ if(!this.game.isPaused() && !this.controller.autoPlayEnabled){ this.gamepad.play((pressed, keyCode) => { if(pressed){ if(this.keys[keyCode]){ this.setKey(keyCode, false) } this.setKey(keyCode, true, this.game.getAccurateTime()) }else{ this.setKey(keyCode, false) } }) } } checkMenuKeys(){ if(!this.controller.multiplayer && !this.locked){ var moveMenu = 0 var ms = this.game.getAccurateTime() this.gamepadMenu.play((pressed, keyCode) => { if(pressed){ if(this.game.isPaused()){ if(keyCode === "cancel"){ this.locked = true return setTimeout(() => { this.controller.togglePause() this.locked = false }, 200) } } if(this.keys[keyCode]){ this.setKey(keyCode, false) } this.setKey(keyCode, true, ms) }else{ this.setKey(keyCode, false) } }) this.checkKey(this.kbd["pause"], "menu", () => { this.controller.togglePause() for(var key in this.keyTime){ this.keys[key] = null this.keyTime[key] = -Infinity } }) var moveMenuMinus = () => { moveMenu = -1 } var moveMenuPlus = () => { moveMenu = 1 } var moveMenuConfirm = () => { if(this.game.isPaused()){ this.locked = true setTimeout(() => { this.controller.view.pauseConfirm() this.locked = false }, 200) } } this.checkKey(this.kbd["previous"], "menu", moveMenuMinus) this.checkKey(this.kbd["ka_l"], "menu", moveMenuMinus) this.checkKey(this.kbd["next"], "menu", moveMenuPlus) this.checkKey(this.kbd["ka_r"], "menu", moveMenuPlus) this.checkKey(this.kbd["confirm"], "menu", moveMenuConfirm) this.checkKey(this.kbd["don_l"], "menu", moveMenuConfirm) this.checkKey(this.kbd["don_r"], "menu", moveMenuConfirm) if(moveMenu && this.game.isPaused()){ assets.sounds["ka"].play() this.controller.view.pauseMove(moveMenu) } } if(this.controller.multiplayer !== 2){ this.checkKey(this.kbd["back"], "menu", () => { if(this.controller.multiplayer === 1){ p2.send("gameend") } this.controller.togglePause() this.controller.songSelection() }) } } checkKey(keyCode, type, callback){ if(this.keys[keyCode] && !this.isWaiting(keyCode, type)){ this.waitForKeyup(keyCode, type) callback() } } checkKeySound(keyCode, sound){ this.checkKey(keyCode, "sound", () => { var circles = this.controller.getCircles() var circle = circles[this.controller.getCurrentCircle()] if( sound === "don" && circle && !circle.getPlayed() && circle.getType() === "balloon" && circle.requiredHits - circle.timesHit <= 1 ){ this.controller.playSound("balloon") }else{ this.controller.playSound("note_" + sound) } this.keyTime[sound] = this.keyTime[keyCode] }) } getKeys(){ return this.keys } setKey(keyCode, down, ms){ if(down){ this.keys[keyCode] = true if(this.game.isPaused()){ return } this.keyTime[keyCode] = ms if(keyCode == this.kbd.don_l || keyCode == this.kbd.don_r){ this.checkKeySound(keyCode, "don") }else if(keyCode == this.kbd.ka_l || keyCode == this.kbd.ka_r){ this.checkKeySound(keyCode, "ka") } }else{ this.keys[keyCode] = false this.waitKeyupScore[keyCode] = false this.waitKeyupSound[keyCode] = false this.waitKeyupMenu[keyCode] = false } } isWaiting(keyCode, type){ if(type === "score"){ return this.waitKeyupScore[keyCode] }else if(type === "sound"){ return this.waitKeyupSound[keyCode] }else if(type === "menu"){ return this.waitKeyupMenu[keyCode] } } waitForKeyup(keyCode, type){ if(type === "score"){ this.waitKeyupScore[keyCode] = true }else if(type === "sound"){ this.waitKeyupSound[keyCode] = true }else if(type === "menu"){ this.waitKeyupMenu[keyCode] = true } } getKeyTime(){ return this.keyTime } clean(){ pageEvents.keyRemove(this, "all") clearInterval(this.gamepadInterval) } }