class Titlescreen{ constructor(){ loader.changePage("titlescreen", false) this.titleScreen = document.getElementById("title-screen") this.proceed = document.getElementById("title-proceed") this.langDropdown = document.getElementById("lang-dropdown") this.lang = this.getLang() this.setLang(allStrings[this.lang]) this.addLangs() pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this)) pageEvents.add(this.titleScreen, ["mousedown", "touchstart"], this.onPressed.bind(this)) pageEvents.add(this.langDropdown, "change", this.langChange.bind(this)) assets.sounds["title"].play() this.gamepad = new Gamepad({ "13": ["a", "b", "x", "y", "start", "ls", "rs"] }, pressed => { if(pressed){ this.onPressed() } }) if(p2.session){ pageEvents.add(p2, "message", response => { if(response.type === "songsel"){ this.goNext(true) } }) } } keyDown(event, code){ if(event && event.target === this.langDropdown){ return } if(!code){ code = event.keyCode } if(code == 13 || code == 32 || code == 70 || code == 74){ // Enter, Space, F, J this.onPressed() } } onPressed(event){ if(event){ if(event.type === "touchstart"){ event.preventDefault() this.touched = true }else if(event.type === "mousedown" && event.which !== 1){ return } } this.titleScreen.style.cursor = "auto" this.clean() assets.sounds["don"].play() this.goNext() } goNext(fromP2){ if(p2.session && !fromP2){ p2.send("songsel") }else if(fromP2 || this.touched || localStorage.getItem("tutorial") === "true"){ pageEvents.remove(p2, "message") setTimeout(() => { new SongSelect(false, false, this.touched) }, 500) }else{ setTimeout(() => { new Tutorial() }, 500) } } getLang(){ if(localStorage.lang && localStorage.lang in allStrings){ return localStorage.lang } if("languages" in navigator){ var userLang = navigator.languages.slice() userLang.unshift(navigator.language) for(var i in userLang){ for(var j in allStrings){ if(allStrings[j].regex.test(userLang[i])){ return j } } } } return "ja" } setLang(lang){ strings = lang this.proceed.innerText = strings.titleProceed this.proceed.setAttribute("alt", strings.titleProceed) loader.screen.style.fontFamily = strings.font loader.screen.style.fontWeight = strings.font === "Microsoft YaHei, sans-serif" ? "bold" : "" } addLangs(){ for(var i in allStrings){ var option = document.createElement("option") option.value = i if(i === this.lang){ option.selected = true } option.appendChild(document.createTextNode(allStrings[i].name)) this.langDropdown.appendChild(option) } } langChange(){ this.lang = this.langDropdown.value localStorage.lang = this.lang this.setLang(allStrings[this.lang]) } clean(){ this.gamepad.clean() assets.sounds["title"].stop() pageEvents.keyRemove(this, "all") pageEvents.remove(this.titleScreen, ["mousedown", "touchstart"]) pageEvents.remove(this.langDropdown, "change") delete this.titleScreen delete this.proceed delete this.langDropdown } }