class Circle{ constructor(config){ // id, ms, type, text, speed, endTime, requiredHits this.id = config.id this.ms = config.start this.originalMS = this.ms this.type = config.type this.text = config.txt this.speed = config.speed this.endTime = config.endTime || this.ms this.originalEndTime = this.endTime this.isPlayed = 0 this.animating = false this.animT = 0 this.score = 0 this.lastFrame = this.ms + 100 this.animationEnded = false this.timesHit = 0 this.timesKa = 0 this.requiredHits = config.requiredHits || 0 this.rendaPlayed = false this.gogoTime = config.gogoTime this.gogoChecked = false this.beatMS = config.beatMS this.fixedPos = config.fixedPos } getMS(){ return this.ms } getEndTime(){ return this.endTime } getType(){ return this.type } getLastFrame(){ return this.lastFrame } animate(ms){ this.animating = true this.animT = ms } isAnimated(){ return this.animating } getAnimT(){ return this.animT } getPlayed(){ return this.isPlayed } isAnimationFinished(){ return this.animationEnded } endAnimation(){ this.animationEnded = true } played(score, big){ this.score = score this.isPlayed = score <= 0 ? score - 1 : (big ? 2 : 1) } hit(keysKa){ this.timesHit++ if(keysKa){ this.timesKa++ } } getScore(){ return this.score } getID(){ return this.id } getText(){ return this.text } getSpeed(){ return this.speed } }