class Settings{ constructor(){ var ios = /iPhone|iPad/.test(navigator.userAgent) var phone = /Android|iPhone|iPad/.test(navigator.userAgent) this.allLanguages = [] for(var i in allStrings){ this.allLanguages.push(i) } this.items = { language: { type: "language", options: this.allLanguages, default: this.getLang() }, resolution: { type: "select", options: ["high", "medium", "low", "lowest"], default: phone ? "medium" : "high" }, touchAnimation: { type: "toggle", default: !ios, touch: true }, keyboardSettings: { type: "keyboard", default: { ka_l: ["d"], don_l: ["f"], don_r: ["j"], ka_r: ["k"] }, touch: false }, gamepadLayout: { type: "gamepad", options: ["a", "b", "c"], default: "a", gamepad: true }, latency: { type: "latency", default: { "audio": 0, "video": 0, "drumSounds": true } }, easierBigNotes: { type: "toggle", default: false } } this.storage = {} try{ var storage = JSON.parse(localStorage.getItem("settings") || "{}") for(var i in this.items){ var current = this.items[i] if(current.type === "language"){ this.storage[i] = localStorage.getItem("lang") if(current.options.indexOf(this.storage[i]) === -1){ this.storage[i] = null } }else if(i in storage){ if((current.type === "select" || current.type === "gamepad") && current.options.indexOf(storage[i]) === -1){ this.storage[i] = null }else if(current.type === "keyboard"){ var obj = {} for(var j in current.default){ if(storage[i] && storage[i][j] && storage[i][j][0]){ obj[j] = storage[i][j] }else{ obj = null break } } this.storage[i] = obj }else if(current.type === "latency"){ var obj = {} for(var j in current.default){ if(storage[i] && j in storage[i]){ if(j === "drumSounds"){ obj[j] = !!storage[i][j] continue }else if(!isNaN(storage[i][j])){ obj[j] = Math.round(parseFloat(storage[i][j]) || 0) continue } } obj = null break } this.storage[i] = obj }else{ this.storage[i] = storage[i] } }else{ this.storage[i] = null } } }catch(e){ for(var i in this.items){ this.storage[i] = null } } } getItem(name){ var value = this.storage[name] return value === null ? this.items[name].default : value } setItem(name, value){ this.storage[name] = value try{ if(name === "language"){ if(value){ localStorage.setItem("lang", value) }else{ localStorage.removeItem("lang") } }else{ var language = this.storage.language delete this.storage.language localStorage.setItem("settings", JSON.stringify(this.storage)) this.storage.language = language } }catch(e){} } getLang(){ if("languages" in navigator){ var userLang = navigator.languages.slice() userLang.unshift(navigator.language) for(var i in userLang){ for(var j in allStrings){ if(allStrings[j].regex.test(userLang[i])){ return j } } } } return this.allLanguages[0] } setLang(lang, noEvent){ strings = lang var boldFonts = strings.font === "Microsoft YaHei, sans-serif" loader.screen.style.fontFamily = strings.font loader.screen.style.fontWeight = boldFonts ? "bold" : "" loader.screen.classList[boldFonts ? "add" : "remove"]("bold-fonts") if(!noEvent){ pageEvents.send("language-change", lang.id) } } } class SettingsView{ constructor(touchEnabled, tutorial, songId, toSetting){ this.touchEnabled = touchEnabled this.tutorial = tutorial this.songId = songId loader.changePage("settings", tutorial) assets.sounds["bgm_settings"].playLoop(0.1, false, 0, 1.392, 26.992) this.defaultButton = document.getElementById("settings-default") this.viewOuter = this.getElement("view-outer") if(touchEnabled){ this.viewOuter.classList.add("touch-enabled") } this.touchEnd = [] this.windowSymbol = Symbol() this.touchMove = { active: false, x: 0, y: 0 } pageEvents.add(window, ["mouseup", "touchstart", "touchmove", "touchend", "blur"], event => { var move = this.touchMove if(event.type === "touchstart"){ var cursor = event.changedTouches[0] move.active = false move.x = cursor.pageX move.y = cursor.pageY }else if(event.type === "touchmove"){ var cursor = event.changedTouches[0] if (Math.abs(move.x - cursor.pageX) > 10 || Math.abs(move.y - cursor.pageY) > 10){ move.active = true } }else{ this.touchEnd.forEach(func => func(event)) move.active = false } }, this.windowSymbol) var gamepadEnabled = false if("getGamepads" in navigator){ var gamepads = navigator.getGamepads() for(var i = 0; i < gamepads.length; i++){ if(gamepads[i]){ gamepadEnabled = true break } } } this.mode = "settings" this.pressedKeys = {} this.keyboard = new Keyboard({ "confirm": ["enter", "space", "don_l", "don_r"], "up": ["up"], "right": ["right", "ka_r"], "down": ["down"], "left": ["left", "ka_l"], "back": ["esc"], "other": ["wildcard"] }, this.keyPressed.bind(this)) this.gamepad = new Gamepad({ "confirm": ["b", "ls", "rs"], "up": ["u", "lsu"], "right": ["r", "rb", "rt", "lsr"], "down": ["d", "lsd"], "left": ["l", "lb", "lt", "lsl"], "back": ["start", "a"] }, this.keyPressed.bind(this)) this.viewTitle = this.getElement("view-title") this.endButton = this.getElement("view-end-button") this.resolution = settings.getItem("resolution") var content = this.getElement("view-content") this.items = [] this.selected = 0 for(let i in settings.items){ var current = settings.items[i] if( !touchEnabled && current.touch === true || touchEnabled && current.touch === false || !gamepadEnabled && current.gamepad === true ){ continue } var settingBox = document.createElement("div") settingBox.classList.add("setting-box") var nameDiv = document.createElement("div") nameDiv.classList.add("setting-name", "stroke-sub") var name = strings.settings[i].name this.setAltText(nameDiv, name) settingBox.appendChild(nameDiv) var valueDiv = document.createElement("div") valueDiv.classList.add("setting-value") this.getValue(i, valueDiv) settingBox.appendChild(valueDiv) content.appendChild(settingBox) if(!toSetting && this.items.length === this.selected || toSetting === i){ this.selected = this.items.length settingBox.classList.add("selected") } this.addTouchEnd(settingBox, event => this.setValue(i)) this.items.push({ id: i, settingBox: settingBox, nameDiv: nameDiv, valueDiv: valueDiv }) } this.items.push({ id: "default", settingBox: this.defaultButton }) this.addTouch(this.defaultButton, this.defaultSettings.bind(this)) this.items.push({ id: "back", settingBox: this.endButton }) this.addTouch(this.endButton, this.onEnd.bind(this)) this.gamepadSettings = document.getElementById("settings-gamepad") this.addTouch(this.gamepadSettings, event => { if(event.target === event.currentTarget){ this.gamepadBack() } }) this.gamepadTitle = this.gamepadSettings.getElementsByClassName("view-title")[0] this.gamepadEndButton = this.gamepadSettings.getElementsByClassName("view-end-button")[0] this.addTouch(this.gamepadEndButton, event => this.gamepadBack(true)) this.gamepadBox = this.gamepadSettings.getElementsByClassName("setting-box")[0] this.addTouch(this.gamepadBox, event => this.gamepadSet(1)) this.gamepadButtons = document.getElementById("gamepad-buttons") this.gamepadValue = document.getElementById("gamepad-value") this.latencySettings = document.getElementById("settings-latency") this.addTouch(this.latencySettings, event => { if(event.target === event.currentTarget){ this.latencyBack() } }) this.latencyTitle = this.latencySettings.getElementsByClassName("view-title")[0] this.latencyItems = [] this.latencySelected = 0 var latencyContent = this.latencySettings.getElementsByClassName("view-content")[0] var latencyWindow = ["calibration", "audio", "video", "drumSounds"] for(let i in latencyWindow){ let current = latencyWindow[i] var settingBox = document.createElement("div") settingBox.classList.add("setting-box") var nameDiv = document.createElement("div") nameDiv.classList.add("setting-name", "stroke-sub") var name = strings.settings.latency[current] this.setAltText(nameDiv, name) settingBox.appendChild(nameDiv) let outputObject = { id: current, settingBox: settingBox, nameDiv: nameDiv } if(current === "calibration"){ nameDiv.style.width = "100%" }else{ var valueDiv = document.createElement("div") valueDiv.classList.add("setting-value") settingBox.appendChild(valueDiv) var valueText = document.createTextNode("") valueDiv.appendChild(valueText) this.latencyGetValue(current, valueText) if(current !== "drumSounds"){ var buttons = document.createElement("div") buttons.classList.add("latency-buttons") var buttonMinus = document.createElement("span") buttonMinus.innerText = "-" buttons.appendChild(buttonMinus) this.addTouchRepeat(buttonMinus, event => { this.latencySetAdjust(outputObject, -1) }) var buttonPlus = document.createElement("span") buttonPlus.innerText = "+" buttons.appendChild(buttonPlus) this.addTouchRepeat(buttonPlus, event => { this.latencySetAdjust(outputObject, 1) }) valueDiv.appendChild(buttons) } } latencyContent.appendChild(settingBox) if(this.latencyItems.length === this.latencySelected){ settingBox.classList.add("selected") } this.addTouch(settingBox, event => { if(event.target.tagName !== "SPAN"){ this.latencySetValue(current, event.type === "touchstart") } }) if(current !== "calibration"){ outputObject.valueDiv = valueDiv outputObject.valueText = valueText outputObject.buttonMinus = buttonMinus outputObject.buttonPlus = buttonPlus } this.latencyItems.push(outputObject) } this.latencyDefaultButton = document.getElementById("latency-default") this.latencyItems.push({ id: "default", settingBox: this.latencyDefaultButton }) this.addTouch(this.latencyDefaultButton, event => this.latencyDefault()) this.latencyEndButton = this.latencySettings.getElementsByClassName("view-end-button")[0] this.latencyItems.push({ id: "back", settingBox: this.latencyEndButton }) this.addTouch(this.latencyEndButton, event => this.latencyBack(true)) this.setStrings() this.drumSounds = settings.getItem("latency").drumSounds this.playedSounds = {} this.redrawRunning = true this.redrawBind = this.redraw.bind(this) this.redraw() if(toSetting === "latency"){ this.mode = "latency" this.latencySet() } pageEvents.send("settings") } getElement(name){ return loader.screen.getElementsByClassName(name)[0] } addTouch(element, callback, end){ var touchEvent = end ? "touchend" : "touchstart" pageEvents.add(element, ["mousedown", touchEvent], event => { if(event.type === touchEvent){ event.preventDefault() this.touched = true }else if(event.which !== 1){ return }else{ this.touched = false } if(event.type !== "touchend" || !this.touchMove.active){ callback(event) } }) } addTouchEnd(element, callback){ this.addTouch(element, callback, true) } addTouchRepeat(element, callback){ this.addTouch(element, event => { var active = true var func = () => { active = false this.touchEnd.splice(this.touchEnd.indexOf(func), 1) } this.touchEnd.push(func) var repeat = delay => { if(active){ callback() setTimeout(() => repeat(50), delay) } } repeat(400) }) } removeTouch(element){ pageEvents.remove(element, ["mousedown", "touchstart"]) } removeTouchEnd(element){ pageEvents.remove(element, ["mousedown", "touchend"]) } getValue(name, valueDiv){ var current = settings.items[name] var value = settings.getItem(name) if(current.type === "language"){ value = allStrings[value].name + " (" + value + ")" }else if(current.type === "select" || current.type === "gamepad"){ value = strings.settings[name][value] }else if(current.type === "toggle"){ value = value ? strings.settings.on : strings.settings.off }else if(current.type === "keyboard"){ valueDiv.innerHTML = "" for(var i in value){ var keyDiv = document.createElement("div") keyDiv.style.color = i === "ka_l" || i === "ka_r" ? "#009aa5" : "#ef2c10" var key = value[i][0] for(var j in this.keyboard.substitute){ if(this.keyboard.substitute[j] === key){ key = j break } } keyDiv.innerText = key.toUpperCase() valueDiv.appendChild(keyDiv) } return }else if(current.type === "latency"){ var audioVideo = [Math.round(value.audio), Math.round(value.video)] var latencyValue = strings.settings[name].value.split("%s") var latencyIndex = 0 value = "" latencyValue.forEach((string, i) => { if(i !== 0){ value += this.addMs(audioVideo[latencyIndex++]) } value += string }) } valueDiv.innerText = value } setValue(name){ var current = settings.items[name] var value = settings.getItem(name) var selectedIndex = this.items.findIndex(item => item.id === name) var selected = this.items[selectedIndex] if(this.mode !== "settings"){ if(this.selected === selectedIndex){ this.keyboardBack(selected) this.playSound("se_don") } return } if(this.selected !== selectedIndex){ this.items[this.selected].settingBox.classList.remove("selected") this.selected = selectedIndex selected.settingBox.classList.add("selected") } if(current.type === "language" || current.type === "select"){ value = current.options[this.mod(current.options.length, current.options.indexOf(value) + 1)] }else if(current.type === "toggle"){ value = !value }else if(current.type === "keyboard"){ this.mode = "keyboard" selected.settingBox.style.animation = "none" selected.valueDiv.classList.add("selected") this.keyboardKeys = {} this.keyboardSet() this.playSound("se_don") return }else if(current.type === "gamepad"){ this.mode = "gamepad" this.gamepadSelected = current.options.indexOf(value) this.gamepadSet() this.playSound("se_don") return }else if(current.type === "latency"){ this.mode = "latency" this.latencySet() this.playSound("se_don") return } settings.setItem(name, value) this.getValue(name, this.items[this.selected].valueDiv) this.playSound("se_ka") if(current.type === "language"){ this.setLang(allStrings[value]) } } keyPressed(pressed, name, event, repeat){ if(pressed){ if(!this.pressedKeys[name]){ this.pressedKeys[name] = this.getMS() + 300 } }else{ this.pressedKeys[name] = 0 return } if(repeat && name !== "up" && name !== "right" && name !== "down" && name !== "left"){ return } this.touched = false var selected = this.items[this.selected] if(this.mode === "settings"){ if(name === "confirm"){ if(selected.id === "back"){ this.onEnd() }else if(selected.id === "default"){ this.defaultSettings() }else{ this.setValue(selected.id) } }else if(name === "up" || name === "right" || name === "down" || name === "left"){ selected.settingBox.classList.remove("selected") do{ this.selected = this.mod(this.items.length, this.selected + ((name === "right" || name === "down") ? 1 : -1)) }while(this.items[this.selected].id === "default" && name !== "left") selected = this.items[this.selected] selected.settingBox.classList.add("selected") this.scrollTo(selected.settingBox) this.playSound("se_ka") }else if(name === "back"){ this.onEnd() } }else if(this.mode === "gamepad"){ if(name === "confirm"){ this.gamepadBack(true) }else if(name === "up" || name === "right" || name === "down" || name === "left"){ this.gamepadSet((name === "right" || name === "down") ? 1 : -1) }else if(name === "back"){ this.gamepadBack() } }else if(this.mode === "keyboard"){ if(name === "back"){ this.keyboardBack(selected) this.playSound("se_cancel") }else if(event){ event.preventDefault() var currentKey = event.key.toLowerCase() for(var i in this.keyboardKeys){ if(this.keyboardKeys[i][0] === currentKey || !currentKey){ return } } var current = this.keyboardCurrent this.playSound(current === "ka_l" || current === "ka_r" ? "se_ka" : "se_don") this.keyboardKeys[current] = [currentKey] this.keyboardSet() } }else if(this.mode === "latency"){ var latencySelected = this.latencyItems[this.latencySelected] if(name === "confirm"){ if(latencySelected.id === "back"){ this.latencyBack(true) }else if(latencySelected.id === "default"){ this.latencyDefault() }else{ this.latencySetValue(latencySelected.id) } }else if(name === "up" || name === "right" || name === "down" || name === "left"){ latencySelected.settingBox.classList.remove("selected") do{ this.latencySelected = this.mod(this.latencyItems.length, this.latencySelected + ((name === "right" || name === "down") ? 1 : -1)) }while(this.latencyItems[this.latencySelected].id === "default" && name !== "left") latencySelected = this.latencyItems[this.latencySelected] latencySelected.settingBox.classList.add("selected") latencySelected.settingBox.scrollIntoView() this.playSound("se_ka") }else if(name === "back"){ this.latencyBack() } }else if(this.mode === "latencySet"){ var latencySelected = this.latencyItems[this.latencySelected] if(name === "confirm" || name === "back"){ this.latencySetBack(latencySelected) this.playSound(name === "confirm" ? "se_don" : "se_cancel") }else if(name === "up" || name === "right" || name === "down" || name === "left"){ this.latencySetAdjust(latencySelected, (name === "up" || name === "right") ? 1 : -1) } } } scrollTo(element){ var parentNode = element.parentNode var selected = element.getBoundingClientRect() var parent = parentNode.getBoundingClientRect() var scrollY = parentNode.scrollTop var selectedPosTop = selected.top - selected.height / 2 if(Math.floor(selectedPosTop) < Math.floor(parent.top)){ parentNode.scrollTop += selectedPosTop - parent.top }else{ var selectedPosBottom = selected.top + selected.height * 1.5 - parent.top if(Math.floor(selectedPosBottom) > Math.floor(parent.height)){ parentNode.scrollTop += selectedPosBottom - parent.height } } } keyboardSet(){ var selected = this.items[this.selected] var current = settings.items[selected.id] selected.valueDiv.innerHTML = "" for(var i in current.default){ var keyDiv = document.createElement("div") keyDiv.style.color = i === "ka_l" || i === "ka_r" ? "#009aa5" : "#ef2c10" if(this.keyboardKeys[i]){ var key = this.keyboardKeys[i][0] for(var j in this.keyboard.substitute){ if(this.keyboard.substitute[j] === key){ key = j break } } keyDiv.innerText = key.toUpperCase() selected.valueDiv.appendChild(keyDiv) }else{ keyDiv.innerText = "[" + strings.settings[selected.id][i] + "]" selected.valueDiv.appendChild(keyDiv) this.keyboardCurrent = i return } } settings.setItem(selected.id, this.keyboardKeys) this.keyboardBack(selected) this.keyboard.update() pageEvents.setKbd() } keyboardBack(selected){ this.mode = "settings" selected.settingBox.style.animation = "" selected.valueDiv.classList.remove("selected") this.getValue(selected.id, selected.valueDiv) } gamepadSet(diff){ if(this.mode !== "gamepad"){ return } var selected = this.items[this.selected] var current = settings.items[selected.id] if(diff){ this.gamepadSelected = this.mod(current.options.length, this.gamepadSelected + diff) this.playSound("se_ka") } var opt = current.options[this.gamepadSelected] var value = strings.settings[selected.id][opt] this.setAltText(this.gamepadValue, value) this.gamepadButtons.style.backgroundPosition = "0 " + (-11.87 - 4.93 * this.gamepadSelected) + "em" this.gamepadSettings.style.display = "flex" } gamepadBack(confirm){ if(this.mode !== "gamepad"){ return } var selected = this.items[this.selected] var current = settings.items[selected.id] settings.setItem(selected.id, current.options[this.gamepadSelected]) this.getValue(selected.id, selected.valueDiv) this.playSound(confirm ? "se_don" : "se_cancel") this.gamepadSettings.style.display = "" this.mode = "settings" } latencySet(){ if(this.mode !== "latency"){ return } var selected = this.items[this.selected] var current = settings.items[selected.id] this.latencySettings.style.display = "flex" } latencyGetValue(name, valueText){ var currentLatency = settings.getItem("latency") if(name === "drumSounds"){ valueText.data = currentLatency[name] ? strings.settings.on : strings.settings.off }else{ valueText.data = this.addMs(currentLatency[name] || 0) } } latencySetValue(name, touched){ var selectedIndex = this.latencyItems.findIndex(item => item.id === name) var selected = this.latencyItems[selectedIndex] if(this.mode === "latencySet"){ this.latencySetBack(this.latencyItems[this.latencySelected]) if(this.latencySelected === selectedIndex){ this.playSound("se_don") return } }else if(this.mode !== "latency"){ return } if(name === "calibration"){ this.playSound("se_don") this.clean() new LoadSong({ "title": strings.calibration.title, "folder": "calibration", "type": "tja", "songSkin": {} }, false, false, touched) }else if(name === "drumSounds"){ this.drumSounds = !settings.getItem("latency")[name] this.latencySave(name, this.drumSounds) this.latencyGetValue(name, selected.valueText) this.playSound("se_don") }else{ var value = Math.round(settings.getItem("latency")[name] || 0) if(this.latencySelected !== selectedIndex){ this.latencyItems[this.latencySelected].settingBox.classList.remove("selected") this.latencySelected = selectedIndex selected.settingBox.classList.add("selected") } this.mode = "latencySet" selected.settingBox.style.animation = "none" selected.valueDiv.classList.add("selected") selected.value = value this.playSound("se_don") } } latencySetAdjust(selected, add){ selected.value += add if(selected.value > 500){ selected.value = 500 }else if(selected.value < -200){ selected.value = -200 }else{ this.playSound("se_ka") } selected.valueText.data = this.addMs(selected.value) } latencySetBack(selected){ this.mode = "latency" selected.settingBox.style.animation = "" selected.valueDiv.classList.remove("selected") this.latencySave(selected.id, selected.value) this.latencyGetValue(selected.id, selected.valueText) } latencySave(id, value){ var input = settings.getItem("latency") var output = {} for(var i in input){ if(i === id){ output[i] = value }else{ output[i] = input[i] } } settings.setItem("latency", output) } latencyDefault(){ if(this.mode === "latencySet"){ this.latencySetBack(this.latencyItems[this.latencySelected]) }else if(this.mode !== "latency"){ return } settings.setItem("latency", null) this.latencyItems.forEach(item => { if(item.id === "audio" || item.id === "video" || item.id === "drumSounds"){ this.latencyGetValue(item.id, item.valueText) } }) this.drumSounds = settings.getItem("latency").drumSounds this.playSound("se_don") } latencyBack(confirm){ if(this.mode === "latencySet"){ this.latencySetBack(this.latencyItems[this.latencySelected]) if(!confirm){ this.playSound("se_don") return } } if(this.mode !== "latency"){ return } var selected = this.items[this.selected] var current = settings.items[selected.id] this.getValue(selected.id, selected.valueDiv) this.playSound(confirm ? "se_don" : "se_cancel") this.latencySettings.style.display = "" this.mode = "settings" } addMs(input){ var split = strings.calibration.ms.split("%s") var index = 0 var output = "" var inputStrings = [(input > 0 ? "+" : "") + input.toString()] split.forEach((string, i) => { if(i !== 0){ output += inputStrings[index++] } output += string }) return output } defaultSettings(){ if(this.mode === "keyboard"){ this.keyboardBack(this.items[this.selected]) } for(var i in settings.items){ settings.setItem(i, null) } this.setLang(allStrings[settings.getItem("language")]) this.keyboard.update() pageEvents.setKbd() this.latencyItems.forEach(item => { if(item.id === "audio" || item.id === "video" || item.id === "drumSounds"){ this.latencyGetValue(item.id, item.valueText) } }) this.drumSounds = settings.getItem("latency").drumSounds this.playSound("se_don") } onEnd(){ this.clean() this.playSound("se_don") setTimeout(() => { if(this.tutorial && !this.touched){ new Tutorial(false, this.songId) }else{ try{ localStorage.setItem("tutorial", "true") }catch(e){} new SongSelect(this.tutorial ? false : "settings", false, this.touched, this.songId) } }, 500) } setLang(lang){ settings.setLang(lang) if(failedTests.length !== 0){ showUnsupported(strings) } for(var i in this.items){ var item = this.items[i] if(item.valueDiv){ var name = strings.settings[item.id].name this.setAltText(item.nameDiv, name) this.getValue(item.id, item.valueDiv) } } for(var i in this.latencyItems){ var current = this.latencyItems[i] if(current.nameDiv){ this.setAltText(current.nameDiv, strings.settings.latency[current.id]) } if(current.valueText){ this.latencyGetValue(current.id, current.valueText) } } this.setStrings() } setStrings(){ this.setAltText(this.viewTitle, strings.gameSettings) this.setAltText(this.endButton, strings.settings.ok) this.setAltText(this.gamepadTitle, strings.settings.gamepadLayout.name) this.setAltText(this.gamepadEndButton, strings.settings.ok) this.setAltText(this.latencyTitle, strings.settings.latency.name) this.setAltText(this.latencyDefaultButton, strings.settings.default) this.setAltText(this.latencyEndButton, strings.settings.ok) this.setAltText(this.defaultButton, strings.settings.default) } setAltText(element, text){ element.innerText = text element.setAttribute("alt", text) } mod(length, index){ return ((index % length) + length) % length } playSound(id, time){ if(!this.drumSounds && (id === "se_don" || id === "se_ka" || id === "se_cancel")){ return } var ms = Date.now() + (time || 0) * 1000 if(!(id in this.playedSounds) || ms > this.playedSounds[id] + 30){ assets.sounds[id].play(time) this.playedSounds[id] = ms } } redraw(){ if(!this.redrawRunning){ return } requestAnimationFrame(this.redrawBind) var ms = this.getMS() for(var key in this.pressedKeys){ if(this.pressedKeys[key]){ if(ms >= this.pressedKeys[key] + 50){ this.keyPressed(true, key, null, true) this.pressedKeys[key] = ms } } } } getMS(){ return Date.now() } clean(){ this.redrawRunning = false this.keyboard.clean() this.gamepad.clean() assets.sounds["bgm_settings"].stop() pageEvents.remove(window, ["mouseup", "touchstart", "touchmove", "touchend", "blur"], this.windowSymbol) for(var i in this.items){ this.removeTouchEnd(this.items[i].settingBox) } for(var i in this.latencyItems){ this.removeTouch(this.latencyItems[i].settingBox) if(this.latencyItems[i].buttonMinus){ this.removeTouch(this.latencyItems[i].buttonMinus) this.removeTouch(this.latencyItems[i].buttonPlus) } } if(this.defaultButton){ delete this.defaultButton } this.removeTouch(this.gamepadSettings) this.removeTouch(this.gamepadEndButton) this.removeTouch(this.gamepadBox) this.removeTouch(this.latencySettings) this.removeTouch(this.latencyDefaultButton) this.removeTouch(this.latencyEndButton) delete this.windowSymbol delete this.touchMove delete this.viewOuter delete this.touchEnd delete this.tutorialTitle delete this.endButton delete this.items delete this.gamepadSettings delete this.gamepadTitle delete this.gamepadEndButton delete this.gamepadBox delete this.gamepadButtons delete this.gamepadValue delete this.latencyItems delete this.latencySettings delete this.latencyTitle delete this.latencyDefaultButton delete this.latencyEndButton if(this.resolution !== settings.getItem("resolution")){ for(var i in assets.image){ if(i === "touch_drum" || i.startsWith("bg_song_") || i.startsWith("bg_stage_") || i.startsWith("bg_don_")){ URL.revokeObjectURL(assets.image[i].src) delete assets.image[i] } } } } }