function Keyboard(controller){ var _kbd = { "don_l": 86, // V "don_r": 66, // B "ka_l": 67, // C "ka_r": 78, // N "pause": 81, // Q "back": 8 // Backspace } var _this = this; var _keys = {}; var _waitKeyupScore = {}; var _waitKeyupSound = {}; var _waitKeyupMenu = {}; var _keyTime = { "don": -Infinity, "ka": -Infinity } this.getBindings = function(){ return _kbd } var _gamepad = new Gamepad(this) $(document).keydown(function(e){ if (e.which === 8 && !$(e.target).is("input, textarea")) // Disable back navigation when pressing backspace e.preventDefault(); if(_this.buttonEnabled(e.which)){ _this.setKey(e.which, true); } }); $(document).keyup(function(e){ if(_this.buttonEnabled(e.which)){ _this.setKey(e.which, false); } }); this.buttonEnabled = function(keyCode){ if(controller.autoPlayEnabled){ switch(keyCode){ case _kbd["don_l"]: case _kbd["don_r"]: case _kbd["ka_l"]: case _kbd["ka_r"]: return false } } return true } this.checkGameKeys = function(){ if(!controller.autoPlayEnabled){ _gamepad.play() } _this.checkKeySound(_kbd["don_l"], "don") _this.checkKeySound(_kbd["don_r"], "don") _this.checkKeySound(_kbd["ka_l"], "ka") _this.checkKeySound(_kbd["ka_r"], "ka") } this.checkMenuKeys = function(){ if(!controller.multiplayer){ _gamepad.play(1) _this.checkKey(_kbd["pause"], "menu", function(){ controller.togglePauseMenu(); }) } if(controller.multiplayer != 2){ _this.checkKey(_kbd["back"], "menu", function(){ if(controller.multiplayer == 1){ p2.send("gameend") } controller.togglePause(); controller.songSelection(); }) } } this.checkKey = function(keyCode, keyup, callback){ if(_keys[keyCode] && !_this.isWaitingForKeyup(keyCode, keyup)){ _this.waitForKeyup(keyCode, keyup); callback() } } this.checkKeySound = function(keyCode, sound){ _this.checkKey(keyCode, "sound", function(){ assets.sounds["note_"+sound].play() _keyTime[sound] = controller.getElapsedTime().ms }) } this.getKeys = function(){ return _keys; } this.setKey=function(keyCode, down){ if(down){ _keys[keyCode]=true; }else{ delete _keys[keyCode]; delete _waitKeyupScore[keyCode]; delete _waitKeyupSound[keyCode]; delete _waitKeyupMenu[keyCode]; } } this.isWaitingForKeyup = function(key, type){ var isWaiting; if(type == "score") isWaiting = _waitKeyupScore[key]; else if(type == "sound") isWaiting = _waitKeyupSound[key]; else if(type == "menu") isWaiting = _waitKeyupMenu[key]; return isWaiting; } this.waitForKeyup = function(key, type){ if(type == "score") _waitKeyupScore[key] = true; else if(type == "sound") _waitKeyupSound[key] = true; else if(type == "menu") _waitKeyupMenu[key] = true; } this.getKeyTime = function(){ return _keyTime; } }