class loadSong{ constructor(selectedSong, autoPlayEnabled, multiplayer){ this.selectedSong = selectedSong this.multiplayer = multiplayer this.autoPlayEnabled = autoPlayEnabled this.diff = this.selectedSong.difficulty.slice(0, -4) this.songFilePath = "/songs/" + this.selectedSong.folder + "/" + this.selectedSong.difficulty loader.changePage("loadsong") this.run() } run(){ var id = this.selectedSong.folder var promises = [] assets.sounds["start"].play() var img = document.createElement("img") promises.push(pageEvents.load(img)) img.id = "music-bg" img.src = "/songs/" + id + "/bg.png" document.getElementById("assets").appendChild(img) promises.push(new Promise((resolve, reject) => { var songObj assets.songs.forEach(song => { if(song.id == id){ songObj = song } }) if(songObj.sound){ songObj.sound.gain = snd.musicGain resolve() }else{ snd.musicGain.load("/songs/" + id + "/main.mp3").then(sound => { songObj.sound = sound resolve() }, reject) } })) promises.push(loader.ajax(this.songFilePath).then(data => { this.songData = data.replace(/\0/g, "").split("\n") })) Promise.all(promises).then(() => { this.setupMultiplayer() }, error => { console.error(error) alert("An error occurred, please refresh") }) } setupMultiplayer(){ if(this.multiplayer){ var loadingText = document.getElementsByClassName("loading-text")[0] var waitingText = "Waiting for Another Player..." loadingText.firstChild.data = waitingText loadingText.setAttribute("alt", waitingText) this.song2Data = this.songData this.selectedSong2 = this.selectedSong pageEvents.add(p2, "message", event => { if(event.type === "gameload"){ if(event.value === this.diff){ p2.send("gamestart") }else{ this.selectedSong2 = { title: this.selectedSong.title, folder: this.selectedSong.folder, difficulty: event.value + ".osu" } loader.ajax("/songs/" + this.selectedSong2.folder + "/" + this.selectedSong2.difficulty).then(data => { this.song2Data = data.replace(/\0/g, "").split("\n") p2.send("gamestart") }, () => { p2.send("gamestart") }) } }else if(event.type === "gamestart"){ this.clean() loader.changePage("game") var taikoGame1 = new Controller(this.selectedSong, this.songData, false, 1) var taikoGame2 = new Controller(this.selectedSong2, this.song2Data, true, 2) taikoGame1.run(taikoGame2) } }) p2.send("join", { id: this.selectedSong.folder, diff: this.diff }) }else{ this.clean() loader.changePage("game") var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled) taikoGame.run() } } clean(){ pageEvents.remove(p2, "message") } }