class Circle{ constructor(id, ms, type, text, speed, endTime, requiredHits){ this.id = id this.ms = ms this.type = type this.text = text this.speed = speed this.endTime = endTime ? endTime : ms + 150 this.isPlayed = false this.animating = false this.animT = 0 this.score = 0 this.lastFrame = ms + 100 this.animationEnded = false this.status = -1 this.timesHit = 0 this.requiredHits = requiredHits ? requiredHits : 0 } getMS(){ return this.ms } getEndTime(){ return this.endTime } getType(){ return this.type } getLastFrame(){ return this.lastFrame } incFrame(){ this.lastFrame += 20 } animate(){ this.animating = true } isAnimated(){ return this.animating } getAnimT(){ return this.animT } incAnimT(){ this.animT += 0.05 } updateStatus(status){ this.status = status } getStatus(){ return this.status } getPlayed(){ return this.isPlayed } isAnimationFinished(){ return this.animationEnded } endAnimation(){ this.animationEnded = true } played(score){ this.score = score this.isPlayed = true } hit(){ this.timesHit++ } getScore(){ return this.score } getID(){ return this.id } getText(){ return this.text } getSpeed(){ return this.speed } }