mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 07:21:50 +08:00
Fix Go-Go Time animation speed
This commit is contained in:
parent
e3af27f23c
commit
f8b81a9795
@ -714,6 +714,7 @@ class View{
|
|||||||
toggleGogoTime(circle){
|
toggleGogoTime(circle){
|
||||||
this.gogoTime = circle.gogoTime
|
this.gogoTime = circle.gogoTime
|
||||||
this.gogoTimeStarted = circle.ms
|
this.gogoTimeStarted = circle.ms
|
||||||
|
|
||||||
if(this.gogoTime){
|
if(this.gogoTime){
|
||||||
this.assets.fireworks.forEach(fireworksAsset => {
|
this.assets.fireworks.forEach(fireworksAsset => {
|
||||||
fireworksAsset.setAnimation("normal")
|
fireworksAsset.setAnimation("normal")
|
||||||
@ -726,24 +727,18 @@ class View{
|
|||||||
this.assets.fire.setAnimation("normal")
|
this.assets.fire.setAnimation("normal")
|
||||||
var don = this.assets.don
|
var don = this.assets.don
|
||||||
don.setAnimation("gogostart")
|
don.setAnimation("gogostart")
|
||||||
don.setAnimationStart(circle.ms)
|
var length = don.getAnimationLength("gogo")
|
||||||
|
don.setUpdateSpeed(this.beatInterval / (length / 4))
|
||||||
|
var start = circle.ms - (circle.ms % this.beatInterval)
|
||||||
|
don.setAnimationStart(start)
|
||||||
var length = don.getAnimationLength("gogostart")
|
var length = don.getAnimationLength("gogostart")
|
||||||
don.setAnimationEnd(circle.ms + length * don.speed, () => {
|
don.setAnimationEnd(start + length * don.speed, don.normalAnimation)
|
||||||
don.setAnimationStart(0)
|
|
||||||
if(this.gogoTime){
|
|
||||||
don.setAnimation("gogo")
|
|
||||||
}else{
|
|
||||||
don.setAnimation("normal")
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
drawGogoTime(){
|
drawGogoTime(){
|
||||||
var ms = this.controller.getElapsedTime().ms
|
var ms = this.controller.getElapsedTime().ms
|
||||||
if(this.gogoTime){
|
|
||||||
if(this.gogoTimeStarted){
|
|
||||||
|
|
||||||
}
|
if(this.gogoTime){
|
||||||
var circles = this.controller.parsedSongData.circles
|
var circles = this.controller.parsedSongData.circles
|
||||||
var lastCircle = circles[circles.length - 1]
|
var lastCircle = circles[circles.length - 1]
|
||||||
var endTime = lastCircle.getEndTime() + 3000
|
var endTime = lastCircle.getEndTime() + 3000
|
||||||
@ -755,7 +750,7 @@ class View{
|
|||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
if(this.assets.don.getAnimation() === "gogo"){
|
if(this.assets.don.getAnimation() === "gogo"){
|
||||||
this.assets.don.setAnimation("normal")
|
this.assets.don.normalAnimation()
|
||||||
}
|
}
|
||||||
if(ms >= this.gogoTimeStarted + 100){
|
if(ms >= this.gogoTimeStarted + 100){
|
||||||
this.assets.fire.setAnimation(false)
|
this.assets.fire.setAnimation(false)
|
||||||
@ -776,14 +771,7 @@ class View{
|
|||||||
var ms = this.controller.getElapsedTime().ms
|
var ms = this.controller.getElapsedTime().ms
|
||||||
don.setAnimationStart(ms)
|
don.setAnimationStart(ms)
|
||||||
var length = don.getAnimationLength("10combo")
|
var length = don.getAnimationLength("10combo")
|
||||||
don.setAnimationEnd(ms + length * don.speed, () => {
|
don.setAnimationEnd(ms + length * don.speed, don.normalAnimation)
|
||||||
don.setAnimationStart(0)
|
|
||||||
if(this.gogoTime){
|
|
||||||
don.setAnimation("gogo")
|
|
||||||
}else{
|
|
||||||
don.setAnimation("normal")
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
onmousemove(event){
|
onmousemove(event){
|
||||||
|
@ -30,10 +30,25 @@ class ViewAssets{
|
|||||||
11,11,11,11,10,9 ,8 ,7 ,13,12,12,13,14,15,16,17
|
11,11,11,11,10,9 ,8 ,7 ,13,12,12,13,14,15,16,17
|
||||||
], "don_anim_normal")
|
], "don_anim_normal")
|
||||||
this.don.addFrames("10combo", 22, "don_anim_10combo")
|
this.don.addFrames("10combo", 22, "don_anim_10combo")
|
||||||
this.don.addFrames("gogo", 56, "don_anim_gogo")
|
this.don.addFrames("gogo", [
|
||||||
|
42,43,43,44,45,46,47,48,49,50,51,52,53,54,
|
||||||
|
55,0 ,1 ,2 ,3 ,4 ,5 ,6 ,7 ,8 ,9 ,11,12,13,
|
||||||
|
14,14,15,16,17,18,19,20,21,22,23,24,25,26,
|
||||||
|
27,28,29,30,31,32,33,34,35,36,37,38,39,40,41
|
||||||
|
], "don_anim_gogo")
|
||||||
this.don.addFrames("gogostart", 27, "don_anim_gogostart")
|
this.don.addFrames("gogostart", 27, "don_anim_gogostart")
|
||||||
this.don.setAnimation("normal")
|
this.don.normalAnimation = () => {
|
||||||
this.don.setUpdateSpeed(this.beatInterval / 16)
|
if(this.view.gogoTime){
|
||||||
|
var length = this.don.getAnimationLength("gogo")
|
||||||
|
this.don.setUpdateSpeed(this.beatInterval / (length / 4))
|
||||||
|
this.don.setAnimation("gogo")
|
||||||
|
}else{
|
||||||
|
this.don.setAnimationStart(0)
|
||||||
|
this.don.setUpdateSpeed(this.beatInterval / 16)
|
||||||
|
this.don.setAnimation("normal")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this.don.normalAnimation()
|
||||||
this.fire = this.createAsset("bar", frame => {
|
this.fire = this.createAsset("bar", frame => {
|
||||||
var imgw = 360
|
var imgw = 360
|
||||||
var imgh = 370
|
var imgh = 370
|
||||||
@ -92,7 +107,7 @@ class ViewAssets{
|
|||||||
return asset
|
return asset
|
||||||
}
|
}
|
||||||
drawAssets(layer){
|
drawAssets(layer){
|
||||||
if(this.controller.multiplayer !== 2){
|
if(this.controller.multiplayer !== 2 || layer === "bar"){
|
||||||
this.allAssets.forEach(asset => {
|
this.allAssets.forEach(asset => {
|
||||||
if(layer === asset.layer){
|
if(layer === asset.layer){
|
||||||
asset.draw()
|
asset.draw()
|
||||||
|
Loading…
Reference in New Issue
Block a user