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Wait for backgrounds to render before starting
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@ -36,6 +36,7 @@ class Controller{
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syncWith.game.startDate = this.game.startDate
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this.syncWith = syncWith
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}
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requestAnimationFrame(() => {
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this.startMainLoop()
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if(!this.multiplayer){
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debugObj.controller = this
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@ -43,6 +44,7 @@ class Controller{
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debugObj.debug.updateStatus()
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}
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}
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})
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}
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startMainLoop(){
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this.mainLoopStarted = false
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