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Merge pull request #20 from LoveEevee/all-gamepads
Fix gamepads with only one button
This commit is contained in:
commit
f19fbf5371
@ -9,23 +9,23 @@ class Gamepad{
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this.menuBtn = {}
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this.menuBtn = {}
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this.menuBtn[kbd["pause"]] = ["start"]
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this.menuBtn[kbd["pause"]] = ["start"]
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this.b = {
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this.b = {
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"a": "0",
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"a": 0,
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"b": "1",
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"b": 1,
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"x": "2",
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"x": 2,
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"y": "3",
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"y": 3,
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"lb": "4",
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"lb": 4,
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"rb": "5",
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"rb": 5,
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"lt": "6",
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"lt": 6,
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"rt": "7",
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"rt": 7,
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"back": "8",
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"back": 8,
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"start": "9",
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"start": 9,
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"ls": "10",
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"ls": 10,
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"rs": "11",
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"rs": 11,
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"u": "12",
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"u": 12,
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"d": "13",
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"d": 13,
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"l": "14",
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"l": 14,
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"r": "15",
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"r": 15,
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"guide": "16"
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"guide": 16
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}
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}
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this.btn = {}
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this.btn = {}
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this.keyboard = keyboard
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this.keyboard = keyboard
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@ -43,7 +43,7 @@ class Gamepad{
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for(var bind in bindings){
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for(var bind in bindings){
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this.toRelease[bind] = bindings[bind].length
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this.toRelease[bind] = bindings[bind].length
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}
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}
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for(var btnName in gamepads[i].buttons){
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for(var btnName = 0; btnName <= 16; btnName++){
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buttonSearch: {
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buttonSearch: {
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for(var bind in bindings){
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for(var bind in bindings){
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for(var name in bindings[bind]){
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for(var name in bindings[bind]){
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@ -63,12 +63,15 @@ class Gamepad{
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var button = false
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var button = false
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for(var i = 0; i < gamepads.length; i++){
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for(var i = 0; i < gamepads.length; i++){
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if(gamepads[i]){
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if(gamepads[i]){
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var btnPressed = gamepads[i].buttons[btnName].pressed
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var btn = gamepads[i].buttons[btnName]
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if(btn){
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var btnPressed = btn.pressed || btn.value >= 0.5
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if(btnPressed){
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if(btnPressed){
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button = btnPressed
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button = btnPressed
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}
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}
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}
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}
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}
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}
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}
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var pressed = !this.btn[btnName] && button
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var pressed = !this.btn[btnName] && button
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var released = this.btn[btnName] && !button
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var released = this.btn[btnName] && !button
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if(pressed){
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if(pressed){
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