Merge pull request #57 from LoveEevee/add-debug-ui

Add debugging user interface
This commit is contained in:
Bui 2018-10-15 00:24:37 +01:00 committed by GitHub
commit d6a42c0f38
11 changed files with 502 additions and 4 deletions

116
public/src/css/debug.css Normal file
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@ -0,0 +1,116 @@
#debug{
position: absolute;
top: 0;
left: 0;
width: 260px;
background: #fff;
border: 1px solid #333;
color: #000;
z-index: 50;
font-size: 14px;
font-family: TnT, Meiryo, sans-serif;
}
#debug .title{
position: relative;
height: 25px;
padding: 5px 0 0 5px;
box-sizing: border-box;
background: #bbb;
color: #fff;
cursor: default;
z-index: 1
}
#debug .title::before{
left: auto;
-webkit-text-stroke: 0.25em #555;
}
#debug .minimise{
position: absolute;
top: 3px;
right: 3px;
width: 19px;
height: 19px;
background: #d77;
z-index: 1;
}
#debug .content{
height: calc(100% - 25px);
overflow-y: auto;
padding: 8px;
box-sizing: border-box;
}
#debug .input-slider{
display: flex;
width: 100%;
height: 30px;
margin: 5px 0 15px 0;
}
#debug .input-slider>input{
width: 70%;
height: 100%;
box-sizing: border-box;
font-size: 18px;
font-family: monospace;
padding: 2px 4px;
text-align: center;
}
#debug .input-slider>span{
display: block;
width: 10%;
height: 100%;
opacity: 0.8;
background: #666;
color: #fff;
text-align: center;
line-height: 2em;
cursor: pointer;
}
#debug .input-slider>span:hover{
opacity: 1;
background: #333;
}
#debug label{
display: block;
margin: 15px 0;
}
#debug input[type="checkbox"]{
margin-right: 1em;
}
#debug .bottom-btns{
display: flex;
width: 100%;
justify-content: flex-end;
}
#debug .bottom-btns div{
width: calc(50% - 3px);
height: 30px;
opacity: 0.8;
background: #666;
color: #fff;
text-align: center;
line-height: 2em;
cursor: pointer;
}
#debug .bottom-btns div:hover{
opacity: 1;
background: #333;
}
#debug .restart-btn{
display: none;
margin-right: 3px;
}
#debug .exit-btn{
margin-left: 3px;
}
#debug .autoplay-label{
display: none;
}

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@ -124,7 +124,8 @@ var assets = {
"songselect.html", "songselect.html",
"titlescreen.html", "titlescreen.html",
"tutorial.html", "tutorial.html",
"about.html" "about.html",
"debug.html"
], ],
"songs": [], "songs": [],

View File

@ -3,10 +3,12 @@ class Circle{
// id, ms, type, text, speed, endTime, requiredHits // id, ms, type, text, speed, endTime, requiredHits
this.id = config.id this.id = config.id
this.ms = config.start this.ms = config.start
this.originalMS = this.ms
this.type = config.type this.type = config.type
this.text = config.txt this.text = config.txt
this.speed = config.speed this.speed = config.speed
this.endTime = config.endTime || this.ms this.endTime = config.endTime || this.ms
this.originalEndTime = this.endTime
this.isPlayed = 0 this.isPlayed = 0
this.animating = false this.animating = false
this.animT = 0 this.animT = 0

View File

@ -38,6 +38,12 @@ class Controller{
syncWith.startDate = this.game.startDate syncWith.startDate = this.game.startDate
this.syncWith = syncWith this.syncWith = syncWith
} }
if(!this.multiplayer){
debugObj.controller = this
if(debugObj.debug){
debugObj.debug.updateStatus()
}
}
} }
loadUIEvents(){ loadUIEvents(){
this.pauseMenu = document.getElementById("pause-menu") this.pauseMenu = document.getElementById("pause-menu")
@ -217,5 +223,12 @@ class Controller{
delete this.restartBtn delete this.restartBtn
pageEvents.remove(this.songSelBtn, ["click", "touchend"]) pageEvents.remove(this.songSelBtn, ["click", "touchend"])
delete this.songSelBtn delete this.songSelBtn
if(!this.multiplayer){
debugObj.controller = null
if(debugObj.debug){
debugObj.debug.updateStatus()
}
}
} }
} }

305
public/src/js/debug.js Normal file
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@ -0,0 +1,305 @@
class Debug{
constructor(){
if(!assets.pages["debug"]){
return
}
this.debugDiv = document.createElement("div")
this.debugDiv.id = "debug"
this.debugDiv.innerHTML = assets.pages["debug"]
document.body.appendChild(this.debugDiv)
this.titleDiv = this.debugDiv.getElementsByClassName("title")[0]
this.minimiseDiv = this.debugDiv.getElementsByClassName("minimise")[0]
this.offsetDiv = this.debugDiv.getElementsByClassName("offset")[0]
this.measureNumDiv = this.debugDiv.getElementsByClassName("measure-num")[0]
this.restartCheckbox = this.debugDiv.getElementsByClassName("change-restart")[0]
this.autoplayLabel = this.debugDiv.getElementsByClassName("autoplay-label")[0]
this.autoplayCheckbox = this.debugDiv.getElementsByClassName("autoplay")[0]
this.restartBtn = this.debugDiv.getElementsByClassName("restart-btn")[0]
this.exitBtn = this.debugDiv.getElementsByClassName("exit-btn")[0]
this.moving = false
pageEvents.add(window, ["mousedown", "mouseup", "blur"], this.stopMove.bind(this))
pageEvents.add(window, "mousemove", this.onMove.bind(this))
pageEvents.add(this.titleDiv, "mousedown", this.startMove.bind(this))
pageEvents.add(this.minimiseDiv, "click", this.minimise.bind(this))
pageEvents.add(this.restartBtn, "click", this.restartSong.bind(this))
pageEvents.add(this.exitBtn, "click", this.clean.bind(this))
pageEvents.add(this.autoplayCheckbox, "change", this.toggleAutoplay.bind(this))
this.offsetSlider = new InputSlider(this.offsetDiv, -60, 60, 3)
this.offsetSlider.onchange(this.offsetChange.bind(this))
this.measureNumSlider = new InputSlider(this.measureNumDiv, 0, 1000, 0)
this.measureNumSlider.onchange(this.measureNumChange.bind(this))
this.measureNumSlider.set(0)
this.moveTo(100, 100)
this.restore()
this.updateStatus()
}
startMove(event){
if(event.which === 1){
event.stopPropagation()
this.moving = {
x: event.offsetX,
y: event.offsetY
}
}
}
onMove(event){
if(this.moving){
var x = event.clientX - this.moving.x
var y = event.clientY - this.moving.y
this.moveTo(x, y)
}
}
stopMove(event){
var x = event.clientX - this.moving.x
var y = event.clientY - this.moving.y
var w = this.debugDiv.offsetWidth
var h = this.debugDiv.offsetHeight
if(x + w > innerWidth){
x = innerWidth - w
}
if(y + h > lastHeight){
y = lastHeight - h
}
if(x < 0){
x = 0
}
if(y < 0){
y = 0
}
this.moveTo(x, y)
this.moving = false
}
moveTo(x, y){
this.debugDiv.style.transform = "translate(" + x + "px, " + y + "px)"
}
restore(){
debugObj.state = "open"
this.debugDiv.style.display = ""
}
minimise(){
debugObj.state = "minimised"
this.debugDiv.style.display = "none"
}
updateStatus(){
if(debugObj.controller && !this.controller){
this.restartBtn.style.display = "block"
this.autoplayLabel.style.display = "block"
this.controller = debugObj.controller
var selectedSong = this.controller.selectedSong
this.defaultOffset = selectedSong.offset || 0
if(this.songFolder === selectedSong.folder){
this.offsetChange(this.offsetSlider.get(), true)
}else{
this.songFolder = selectedSong.folder
this.offsetSlider.set(this.defaultOffset)
}
var measures = this.controller.parsedSongData.measures
this.measureNumSlider.setMinMax(0, measures.length - 1)
if(this.measureNum && measures.length > this.measureNum){
var measureMS = measures[this.measureNum].ms
var game = this.controller.game
game.started = true
var timestamp = +new Date
var currentDate = timestamp - measureMS
game.startDate = currentDate
game.sndTime = timestamp - snd.buffer.getTime() * 1000
var circles = game.songData.circles
for(var i in circles){
game.currentCircle = i
if(circles[i].endTime >= measureMS){
break
}
}
}
this.autoplayCheckbox.checked = this.controller.autoPlayEnabled
}
if(this.controller && !debugObj.controller){
this.restartBtn.style.display = ""
this.autoplayLabel.style.display = ""
this.controller = null
}
}
offsetChange(value, noRestart){
if(this.controller){
var offset = (this.defaultOffset - value) * 1000
var songData = this.controller.parsedSongData
songData.circles.forEach(circle => {
circle.ms = circle.originalMS + offset
circle.endTime = circle.originalEndTime + offset
})
songData.measures.forEach(measure => {
measure.ms = measure.originalMS + offset
})
if(this.restartCheckbox.checked && !noRestart){
this.restartSong()
}
}
}
measureNumChange(value){
this.measureNum = value
if(this.restartCheckbox.checked){
this.restartSong()
}
}
restartSong(){
if(this.controller){
this.controller.restartSong()
}
}
toggleAutoplay(){
if(this.controller){
this.controller.autoPlayEnabled = this.autoplayCheckbox.checked
if(!this.controller.autoPlayEnabled){
var keyboard = debugObj.controller.keyboard
var kbd = keyboard.getBindings()
keyboard.setKey(kbd.don_l, false)
keyboard.setKey(kbd.don_r, false)
keyboard.setKey(kbd.ka_l, false)
keyboard.setKey(kbd.ka_r, false)
}
}
}
clean(){
this.offsetSlider.clean()
pageEvents.remove(window, ["mousedown", "mouseup", "mousemove", "blur"])
pageEvents.remove(this.title, "mousedown")
pageEvents.remove(this.minimiseDiv, "click")
pageEvents.remove(this.restartBtn, "click")
pageEvents.remove(this.exitBtn, "click")
pageEvents.remove(this.autoplayCheckbox, "change")
delete this.titleDiv
delete this.minimiseDiv
delete this.offsetDiv
delete this.measureNumDiv
delete this.restartCheckbox
delete this.autoplayLabel
delete this.autoplayCheckbox
delete this.restartBtn
delete this.exitBtn
delete this.controller
debugObj.state = "closed"
debugObj.debug = null
document.body.removeChild(this.debugDiv)
delete this.debugDiv
}
}
class InputSlider{
constructor(sliderDiv, min, max, fixedPoint){
this.fixedPoint = fixedPoint
this.mul = Math.pow(10, fixedPoint)
this.min = min * this.mul
this.max = max * this.mul
this.input = sliderDiv.getElementsByTagName("input")[0]
this.reset = sliderDiv.getElementsByClassName("reset")[0]
this.plus = sliderDiv.getElementsByClassName("plus")[0]
this.minus = sliderDiv.getElementsByClassName("minus")[0]
this.value = null
this.defaultValue = null
this.callbacks = []
pageEvents.add(this.plus, "click", this.add.bind(this))
pageEvents.add(this.minus, "click", this.subtract.bind(this))
pageEvents.add(this.reset, "click", this.resetValue.bind(this))
pageEvents.add(this.input, "change", this.manualSet.bind(this))
pageEvents.add(this.input, "keydown", this.captureKeys.bind(this))
}
update(noCallback, force){
var oldValue = this.input.value
if(this.value === null){
this.input.value = ""
this.input.readOnly = true
}else{
if(this.value > this.max){
this.value = this.max
}
if(this.value < this.min){
this.value = this.min
}
this.input.value = this.get().toFixed(this.fixedPoint)
this.input.readOnly = false
}
if(force || !noCallback && oldValue !== this.input.value){
this.callbacks.forEach(callback => {
callback(this.get())
})
}
}
set(number){
this.value = Math.floor(number * this.mul)
this.defaultValue = this.value
this.update(true)
}
setMinMax(min, max){
this.min = min
this.max = max
this.update()
}
get(){
if(this.value === null){
return null
}else{
return Math.floor(this.value) / this.mul
}
}
add(event){
if(this.value !== null){
var newValue = this.value + this.eventNumber(event)
if(newValue <= this.max){
this.value = newValue
this.update()
}
}
}
subtract(event){
if(this.value !== null){
var newValue = this.value - this.eventNumber(event)
if(newValue >= this.min){
this.value = newValue
this.update()
}
}
}
eventNumber(event){
return (event.ctrlKey ? 10 : 1) * (event.shiftKey ? 10 : 1) * (event.altKey ? 10 : 1) * 1
}
resetValue(){
this.value = this.defaultValue
this.update()
}
onchange(callback){
this.callbacks.push(callback)
}
manualSet(){
var number = parseFloat(this.input.value) * this.mul
if(Number.isFinite(number) && this.min <= number && number <= this.max){
this.value = number
}
this.update(false, true)
}
captureKeys(event){
event.stopPropagation()
}
clean(){
pageEvents.remove(this.plus, "click")
pageEvents.remove(this.minus, "click")
pageEvents.remove(this.reset, "click")
pageEvents.remove(this.input, ["change", "keydown"])
delete this.input
delete this.reset
delete this.plus
delete this.minus
}
}

View File

@ -60,8 +60,10 @@ class Game{
return this.songData.circles return this.songData.circles
} }
updateCirclesStatus(){ updateCirclesStatus(){
var nextSet = false
var circles = this.songData.circles var circles = this.songData.circles
circles.forEach(circle => { for(var i in circles){
var circle = circles[i]
if(!circle.getPlayed()){ if(!circle.getPlayed()){
var ms = this.elapsedTime var ms = this.elapsedTime
var type = circle.getType() var type = circle.getType()
@ -69,7 +71,7 @@ class Game{
var endTime = circle.getEndTime() + (drumrollNotes ? 0 : this.rules.bad) var endTime = circle.getEndTime() + (drumrollNotes ? 0 : this.rules.bad)
if(ms >= circle.getMS()){ if(ms >= circle.getMS()){
if(drumrollNotes && !circle.rendaPlayed){ if(drumrollNotes && !circle.rendaPlayed && ms < endTime){
circle.rendaPlayed = true circle.rendaPlayed = true
if(this.rules.difficulty === "easy"){ if(this.rules.difficulty === "easy"){
assets.sounds["renda" + this.controller.snd].stop() assets.sounds["renda" + this.controller.snd].stop()
@ -107,9 +109,12 @@ class Game{
} }
} }
} }
}else if(!this.controller.autoPlayEnabled && !nextSet){
nextSet = true
this.currentCircle = i
} }
} }
}) }
} }
setHPGain(gain){ setHPGain(gain){
this.HPGain = gain this.HPGain = gain

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@ -40,6 +40,19 @@ function resizeRoot(){
} }
} }
function debug(){
if(debugObj.state === "open"){
debugObj.debug.clean()
return "Debug closed"
}else if(debugObj.state === "minimised"){
debugObj.debug.restore()
return "Debug restored"
}else{
debugObj.debug = new Debug()
return "Debug opened"
}
}
var root = document.documentElement var root = document.documentElement
var fullScreenSupported = "requestFullscreen" in root || "webkitRequestFullscreen" in root || "mozRequestFullScreen" in root var fullScreenSupported = "requestFullscreen" in root || "webkitRequestFullscreen" in root || "mozRequestFullScreen" in root
@ -49,6 +62,10 @@ var p2
var disableBlur = false var disableBlur = false
var cancelTouch = true var cancelTouch = true
var lastHeight var lastHeight
var debugObj = {
state: "closed",
debug: null
}
var perf = { var perf = {
blur: 0, blur: 0,
allImg: 0, allImg: 0,
@ -67,6 +84,20 @@ pageEvents.add(versionDiv, ["click", "touchend"], () => {
}) })
resizeRoot() resizeRoot()
setInterval(resizeRoot, 100) setInterval(resizeRoot, 100)
pageEvents.keyAdd(debugObj, "all", "down", event => {
if(event.keyCode === 186 && event.ctrlKey && event.shiftKey && !event.altKey){
if(debugObj.state === "open"){
debugObj.debug.minimise()
}else if(debugObj.state === "minimised"){
debugObj.debug.restore()
}else{
debugObj.debug = new Debug()
}
}
if(event.keyCode === 82 && debugObj.debug && debugObj.controller){
debugObj.controller.restartSong()
}
})
var loader = new Loader(() => { var loader = new Loader(() => {
new Titlescreen() new Titlescreen()

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@ -150,6 +150,7 @@ class ParseOsu{
if(measureNumber === 0){ if(measureNumber === 0){
measures.push({ measures.push({
ms: start + this.offset, ms: start + this.offset,
originalMS: start + this.offset,
speed: this.timingPoints[i].sliderMultiplier speed: this.timingPoints[i].sliderMultiplier
}) })
} }

View File

@ -140,6 +140,7 @@
} }
this.measures.push({ this.measures.push({
ms: ms, ms: ms,
originalMS: ms,
speed: speed speed: speed
}) })
if(firstMeasure){ if(firstMeasure){
@ -148,6 +149,7 @@
for(var measureMs = ms - msPerMeasure; measureMs > 0; measureMs -= msPerMeasure){ for(var measureMs = ms - msPerMeasure; measureMs > 0; measureMs -= msPerMeasure){
this.measures.push({ this.measures.push({
ms: measureMs, ms: measureMs,
originalMS: ms,
speed: speed speed: speed
}) })
} }
@ -166,6 +168,7 @@
note.start = ms note.start = ms
if(note.endDrumroll){ if(note.endDrumroll){
note.endDrumroll.endTime = ms note.endDrumroll.endTime = ms
note.endDrumroll.originalEndTime = ms
} }
var msPerMeasure = 60000 * measure / note.bpm var msPerMeasure = 60000 * measure / note.bpm
ms += msPerMeasure / currentMeasure.length ms += msPerMeasure / currentMeasure.length
@ -344,6 +347,7 @@
pushMeasure() pushMeasure()
if(lastDrumroll){ if(lastDrumroll){
lastDrumroll.endTime = ms lastDrumroll.endTime = ms
lastDrumroll.originalEndTime = ms
} }
return circles return circles

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@ -0,0 +1,18 @@
<div class="title stroke-sub" alt="Debug">Debug</div>
<div class="minimise"></div>
<div class="content">
<div>Song offset:</div>
<div class="offset input-slider">
<span class="reset">x</span><input type="text" value="" readonly><span class="minus">-</span><span class="plus">+</span>
</div>
<div>Starting measure:</div>
<div class="measure-num input-slider">
<span class="reset">x</span><input type="text" value="" readonly><span class="minus">-</span><span class="plus">+</span>
</div>
<label><input class="change-restart" type="checkbox">Restart on change</label>
<label class="autoplay-label"><input class="autoplay" type="checkbox">Auto play</label>
<div class="bottom-btns">
<div class="restart-btn">Restart song</div>
<div class="exit-btn">Exit debug</div>
</div>
</div>

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@ -21,6 +21,7 @@
<link rel="stylesheet" href="/src/css/titlescreen.css?{{version.commit_short}}"> <link rel="stylesheet" href="/src/css/titlescreen.css?{{version.commit_short}}">
<link rel="stylesheet" href="/src/css/loadsong.css?{{version.commit_short}}"> <link rel="stylesheet" href="/src/css/loadsong.css?{{version.commit_short}}">
<link rel="stylesheet" href="/src/css/game.css?{{version.commit_short}}"> <link rel="stylesheet" href="/src/css/game.css?{{version.commit_short}}">
<link rel="stylesheet" href="/src/css/debug.css?{{version.commit_short}}">
<script src="/src/js/lib/fontdetect.min.js?{{version.commit_short}}"></script> <script src="/src/js/lib/fontdetect.min.js?{{version.commit_short}}"></script>
@ -52,6 +53,7 @@
<script src="/src/js/canvascache.js?{{version.commit_short}}"></script> <script src="/src/js/canvascache.js?{{version.commit_short}}"></script>
<script src="/src/js/parsetja.js?{{version.commit_short}}"></script> <script src="/src/js/parsetja.js?{{version.commit_short}}"></script>
<script src="/src/js/about.js?{{version.commit_short}}"></script> <script src="/src/js/about.js?{{version.commit_short}}"></script>
<script src="/src/js/debug.js?{{version.commit_short}}"></script>
</head> </head>
<body> <body>