Scoresheet: Add counting up animation

This commit is contained in:
LoveEevee 2018-10-03 12:48:18 +03:00
parent 57f1419e49
commit d6350a900c
13 changed files with 277 additions and 134 deletions

View File

@ -41,26 +41,9 @@ var assets = {
"bg_score_p2.png"
],
"audioSfx": [
"start.wav",
"don.wav",
"ka.wav",
"combo-50.wav",
"combo-100.wav",
"combo-200.wav",
"combo-300.wav",
"combo-400.wav",
"combo-500.wav",
"combo-600.wav",
"combo-700.wav",
"combo-800.wav",
"combo-900.wav",
"combo-1000.wav",
"combo-1100.wav",
"combo-1200.wav",
"combo-1300.wav",
"combo-1400.wav",
"fullcombo.wav",
"start.wav",
"combo-50-meka.wav",
"combo-100-meka.wav",
@ -84,16 +67,39 @@ var assets = {
"pause.wav",
"cancel.wav",
"results.ogg",
"diffsel.wav",
"diffsel.wav"
],
"audioSfxLR": [
"note_don.ogg",
"note_ka.ogg",
"balloon.ogg",
"renda.ogg",
"combo-50.wav",
"combo-100.wav",
"combo-200.wav",
"combo-300.wav",
"combo-400.wav",
"combo-500.wav",
"combo-600.wav",
"combo-700.wav",
"combo-800.wav",
"combo-900.wav",
"combo-1000.wav",
"combo-1100.wav",
"combo-1200.wav",
"combo-1300.wav",
"combo-1400.wav",
"fullcombo.wav",
"gamefullcombo.wav",
"gameclear.wav",
"gamefail.wav",
"note_don.ogg",
"note_ka.ogg",
"balloon.ogg",
"renda.ogg"
"results_fullcombo.ogg",
"results_fullcombo2.ogg",
"results_crown.ogg",
"results_countup.wav"
],
"audioMusic": [
"bgm_songsel.ogg",

View File

@ -12,7 +12,7 @@ class CanvasAsset{
if(this.animation){
var u = (a, b) => typeof a === "undefined" ? b : a
var frame = 0
var ms = this.controller.getElapsedTime().ms
var ms = this.controller.getElapsedTime()
if(this.animationEnd){
if(ms > this.animationEnd.ms){
this.animationEnd.callback()

View File

@ -390,6 +390,8 @@
drawn.push({text: symbol, x: -2, y: 0, w: 20, scale: [0.6, 0.5]})
}else if(symbol === " "){
drawn.push({text: symbol, x: 0, y: 0, w: 10})
}else if(symbol === "'"){
drawn.push({text: ",", x: 0, y: -15, w: 7, scale: [1, 0.7]})
}else if(r.en.test(symbol)){
// n-width
drawn.push({text: symbol, x: 0, y: 0, w: 28, scale: [1, 0.95]})

View File

@ -4,6 +4,7 @@ class Controller{
this.songData = songData
this.autoPlayEnabled = autoPlayEnabled
this.multiplayer = multiplayer
this.snd = this.multiplayer ? "_p" + this.multiplayer : ""
var backgroundURL = "/songs/" + this.selectedSong.folder + "/bg.png"
var songParser = new ParseSong(songData)
@ -26,15 +27,9 @@ class Controller{
this.view.run()
this.startMainLoop()
if(syncWith){
syncWith.game.getElapsedTime = () => {
return this.game.elapsedTime
}
this.game.setElapsedTime =
syncWith.game.setElapsedTime = time => {
this.game.elapsedTime.ms = time
syncWith.game.elapsedTime.ms = time
}
syncWith.run()
syncWith.elapsedTime = this.game.elapsedTime
syncWith.startDate = this.game.startDate
this.syncWith = syncWith
}
}
@ -71,7 +66,7 @@ class Controller{
if(this.multiplayer !== 2){
requestAnimationFrame(() => {
if(this.syncWith){
this.syncWith.game.elapsedTime.ms = this.game.elapsedTime.ms
this.syncWith.game.elapsedTime = this.game.elapsedTime
}
this.mainLoop()
if(this.syncWith){
@ -79,7 +74,7 @@ class Controller{
}
})
}
var ms = this.game.getElapsedTime().ms
var ms = this.game.elapsedTime
if(!this.game.isPaused()){
this.keyboard.checkGameKeys()
@ -121,7 +116,7 @@ class Controller{
}else{
vp = "fail"
}
assets.sounds["game" + vp].play()
this.playSound("game" + vp)
}
displayResults(){
if(this.multiplayer !== 2){
@ -147,12 +142,15 @@ class Controller{
taikoGame.run()
}
}
playSound(id, time){
assets.sounds[id + this.snd].play(time)
}
playSoundMeka(soundID, time){
var meka = ""
if(this.autoPlayEnabled && !this.multiplayer){
meka = "-meka"
}
assets.sounds[soundID + meka].play(time)
this.playSound(soundID + meka, time)
}
togglePause(){
if(this.syncWith){
@ -173,7 +171,7 @@ class Controller{
return this.game.getSongData()
}
getElapsedTime(){
return this.game.getElapsedTime()
return this.game.elapsedTime
}
getCircles(){
return this.game.getCircles()

View File

@ -29,7 +29,6 @@ class Game{
this.musicFadeOut = 0
this.fadeOutStarted = false
this.currentTimingPoint = 0
this.offsetTime = 0
assets.songs.forEach(song => {
if(song.id == selectedSong.folder){
@ -43,12 +42,10 @@ class Game{
}
initTiming(){
// Date when the chrono is started (before the game begins)
this.offsetDate = new Date()
this.offsetTime = Math.max(0, this.timeForDistanceCircle - this.songData.circles[0].ms) |0
this.setElapsedTime(-this.offsetTime)
var offsetTime = Math.max(0, this.timeForDistanceCircle - this.songData.circles[0].ms) |0
this.elapsedTime = -offsetTime
// The real start for the game will start when chrono will reach 0
this.startDate = new Date()
this.startDate.setMilliseconds(this.startDate.getMilliseconds() + this.offsetTime)
this.startDate = snd.buffer.getTime() * 1000 + offsetTime
}
update(){
// Main operations
@ -67,7 +64,7 @@ class Game{
var circles = this.songData.circles
circles.forEach(circle => {
if(!circle.getPlayed()){
var ms = this.getElapsedTime().ms
var ms = this.elapsedTime
var type = circle.getType()
var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
var endTime = circle.getEndTime() + (drumrollNotes ? 0 : this.rules.bad)
@ -76,8 +73,8 @@ class Game{
if(drumrollNotes && !circle.rendaPlayed){
circle.rendaPlayed = true
if(this.rules.difficulty === "easy"){
assets.sounds["renda"].stop()
assets.sounds["renda"].play()
assets.sounds["renda" + this.controller.snd].stop()
this.controller.playSound("renda")
}
}
}
@ -153,7 +150,7 @@ class Game{
})
}
checkScore(circle, check){
var ms = this.getElapsedTime().ms
var ms = this.elapsedTime
var type = circle.getType()
var keysDon = check === "don" || check === "daiDon"
@ -234,7 +231,7 @@ class Game{
circle.played(score)
if(this.controller.multiplayer == 1){
p2.send("drumroll", {
pace: (this.getElapsedTime().ms - circle.getMS()) / circle.timesHit
pace: (this.elapsedTime - circle.getMS()) / circle.timesHit
})
}
}else{
@ -256,7 +253,7 @@ class Game{
}
var circleAnim = new Circle({
id: 0,
start: this.getElapsedTime().ms,
start: this.elapsedTime,
type: sound,
txt: "",
speed: circle.speed,
@ -271,7 +268,7 @@ class Game{
whenLastCirclePlayed(){
var circles = this.songData.circles
var lastCircle = circles[circles.length - 1]
var ms = this.getElapsedTime().ms
var ms = this.elapsedTime
if(!this.fadeOutStarted && ms >= lastCircle.getEndTime() + 2000){
this.fadeOutStarted = ms
}
@ -279,7 +276,7 @@ class Game{
whenFadeoutMusic(){
var started = this.fadeOutStarted
if(started){
var ms = this.getElapsedTime().ms
var ms = this.elapsedTime
if(this.musicFadeOut === 0){
if(this.controller.multiplayer === 1){
p2.send("gameresults", this.getGlobalScore())
@ -302,13 +299,13 @@ class Game{
}
checkTiming(){
if(this.songData.timingPoints[this.currentTimingPoint + 1]){
if(this.getElapsedTime().ms >= this.songData.timingPoints[this.currentTimingPoint + 1].start){
if(this.elapsedTime >= this.songData.timingPoints[this.currentTimingPoint + 1].start){
this.currentTimingPoint++
}
}
}
playMainMusic(){
var ms = this.getElapsedTime().ms
var ms = this.elapsedTime
if(!this.mainMusicPlaying && (!this.fadeOutStarted || ms<this.fadeOutStarted + 1600)){
if(this.controller.multiplayer !== 2){
this.mainAsset.play((ms < 0 ? -ms : 0) / 1000, false, Math.max(0, ms / 1000))
@ -320,48 +317,37 @@ class Game{
if(!this.paused){
assets.sounds["pause"].play()
this.paused = true
this.latestDate = new Date()
this.latestDate = snd.buffer.getTime() * 1000
this.mainAsset.stop()
this.mainMusicPlaying = false
}else{
assets.sounds["cancel"].play()
this.paused = false
var currentDate = new Date()
this.elapsedTimeSincePause = this.elapsedTimeSincePause + currentDate.getTime() - this.latestDate.getTime()
var currentDate = snd.buffer.getTime() * 1000
this.elapsedTimeSincePause = this.elapsedTimeSincePause + currentDate - this.latestDate
}
}
isPaused(){
return this.paused
}
getElapsedTime(){
// Current time in ms from the beginning of the song
return this.elapsedTime
}
setElapsedTime(time){
this.elapsedTime.ms = time
this.elapsedTime.sec = (this.elapsedTime.ms / 1000 |0) % 60
this.elapsedTime.min = (this.elapsedTime.ms / 1000 / 60 |0) % 60
this.elapsedTime.hour = (this.elapsedTime.ms / 1000 / 60 / 60 |0) % 60
}
updateTime(){
// Refreshed date
var currentDate = new Date()
var ms = this.getElapsedTime().ms
var ms = this.elapsedTime
if(ms >= 0 && !this.started){
this.startDate = new Date()
this.startDate = snd.buffer.getTime() * 1000
this.elapsedTimeSincePause = 0
this.setElapsedTime(this.getAccurateTime())
this.elapsedTime = this.getAccurateTime()
this.started = true
}else if(ms < 0 || ms >= 0 && this.started){
this.setElapsedTime(this.getAccurateTime())
this.elapsedTime = this.getAccurateTime()
}
}
getAccurateTime(){
if(this.isPaused()){
return this.getElapsedTime().ms
return this.elapsedTime
}else{
var currentDate = new Date()
return currentDate.getTime() - this.startDate.getTime() - this.elapsedTimeSincePause
var currentDate = snd.buffer.getTime() * 1000
return currentDate - this.startDate - this.elapsedTimeSincePause
}
}
getCircles(){

View File

@ -177,9 +177,9 @@ class Keyboard{
&& circle.getType() === "balloon"
&& circle.requiredHits - circle.timesHit <= 1
){
assets.sounds["balloon"].play()
this.controller.playSound("balloon")
}else{
assets.sounds["note_" + sound].play()
this.controller.playSound("note_" + sound)
}
this.keyTime[sound] = this.keyTime[keyCode]
})

View File

@ -36,9 +36,14 @@ class Loader{
snd.buffer = new SoundBuffer()
snd.musicGain = snd.buffer.createGain()
snd.sfxGain = snd.buffer.createGain()
snd.buffer.setCrossfade(snd.musicGain, snd.sfxGain, 0.5)
snd.previewGain = snd.buffer.createGain()
snd.previewGain.setVolume(0.5)
snd.sfxGainL = snd.buffer.createGain("left")
snd.sfxGainR = snd.buffer.createGain("right")
snd.buffer.setCrossfade(
[snd.musicGain, snd.previewGain],
[snd.sfxGain, snd.sfxGainL, snd.sfxGainR],
0.5
)
assets.audioSfx.forEach(name => {
this.promises.push(this.loadSound(name, snd.sfxGain))
@ -46,6 +51,13 @@ class Loader{
assets.audioMusic.forEach(name => {
this.promises.push(this.loadSound(name, snd.musicGain))
})
assets.audioSfxLR.forEach(name => {
this.promises.push(this.loadSound(name, snd.sfxGain).then(sound => {
var id = this.getFilename(name)
assets.sounds[id + "_p1"] = assets.sounds[id].copy(snd.sfxGainL)
assets.sounds[id + "_p2"] = assets.sounds[id].copy(snd.sfxGainR)
}))
})
p2 = new P2Connection()

View File

@ -89,7 +89,7 @@ class Mekadon{
return true
}
getMS(){
return this.controller.getElapsedTime().ms
return this.controller.getElapsedTime()
}
setKey(keyCode, ms){
this.controller.setKey(keyCode, false)

View File

@ -100,7 +100,10 @@ class P2Connection{
this.otherConnected = false
break
case "gameresults":
this.results = response.value
this.results = {}
for(var i in response.value){
this.results[i] = response.value[i].toString()
}
break
case "note":
this.notes.push(response.value)

View File

@ -1,7 +1,10 @@
class Scoresheet{
constructor(controller, results, multiplayer){
this.controller = controller
this.results = results
this.results = {}
for(var i in results){
this.results[i] = results[i].toString()
}
this.multiplayer = multiplayer
this.canvas = document.getElementById("canvas")
@ -14,6 +17,9 @@ class Scoresheet{
startDelay: 3300,
hasPointer: 0
}
this.frame = 1000 / 60
this.numbers = "001122334455667788900112233445".split("")
this.draw = new CanvasDraw()
this.gamepad = new Gamepad({
@ -57,17 +63,16 @@ class Scoresheet{
}
toNext(){
var ms = this.getMS()
var elapsed = ms - this.state.screenMS - this.state.startDelay
if(this.state.screen === "fadeIn"){
if(elapsed >= 3400){
snd.musicGain.fadeOut(0.5)
this.state.screen = "fadeOut"
this.state.screenMS = ms
assets.sounds["don"].play()
}else if(elapsed >= 0 && elapsed <= 2400){
this.state.screenMS = ms - 2400 - this.state.startDelay
assets.sounds["don"].play()
}
var elapsed = ms - this.state.screenMS
if(this.state.screen === "fadeIn" && elapsed >= this.state.startDelay){
this.state.screen = "scoresShown"
this.state.screenMS = ms
assets.sounds["note_don"].play()
}else if(this.state.screen === "scoresShown" && elapsed >= 1000){
snd.musicGain.fadeOut(0.5)
this.state.screen = "fadeOut"
this.state.screenMS = ms
assets.sounds["note_don"].play()
}
}
@ -116,7 +121,7 @@ class Scoresheet{
ctx.scale(ratio, ratio)
this.canvas.style.width = (winW / this.pixelRatio) + "px"
this.canvas.style.height = (winH / this.pixelRatio) + "px"
}else if(!document.hasFocus() && ms - this.state.screenMS - this.state.startDelay > 2400){
}else if(!document.hasFocus() && this.state.screen === "scoresShown"){
return
}else{
ctx.clearRect(0, 0, winW / ratio, winH / ratio)
@ -158,8 +163,12 @@ class Scoresheet{
})
ctx.fillStyle = "rgba(127, 28, 12, 0.5)"
ctx.fillRect(0, winH / 2 - 12, winW, 12)
ctx.fillStyle = "#000"
ctx.fillRect(0, winH / 2 - 2, winW, 3)
ctx.fillStyle = "rgba(0, 0, 0, 0.25)"
ctx.fillRect(0, winH / 2, winW, 20)
if(bgOffset !== 0){
ctx.fillStyle = "#000"
ctx.fillRect(0, winH / 2 - 2, winW, 2)
}
ctx.fillStyle = "#fa4529"
ctx.fillRect(0, 0, winW, frameTop + 64)
ctx.fillStyle = "#bf2900"
@ -184,7 +193,11 @@ class Scoresheet{
ctx.fillStyle = this.multiplayer ? "rgba(138, 245, 247, 0.5)" : "rgba(249, 163, 149, 0.5)"
ctx.fillRect(0, winH / 2, winW, 12)
ctx.fillStyle = "#000"
ctx.fillRect(0, winH / 2 - 1, winW, 3)
if(bgOffset === 0){
ctx.fillRect(0, winH / 2 - 2, winW, 4)
}else{
ctx.fillRect(0, winH / 2, winW, 2)
}
ctx.fillStyle = this.multiplayer ? "#6bbec0" : "#fa4529"
ctx.fillRect(0, winH - frameTop - 64, winW, frameTop + 64)
ctx.fillStyle = this.multiplayer ? "rgba(160, 228, 229, 0.8)" : "rgba(255, 144, 116, 0.8)"
@ -196,8 +209,8 @@ class Scoresheet{
ctx.restore()
}
if(this.state.screen === "fadeOut"){
var elapsed = 2400
if(this.state.screen === "scoresShown" || this.state.screen === "fadeOut"){
var elapsed = Infinity
}else{
var elapsed = ms - this.state.screenMS - this.state.startDelay
}
@ -331,12 +344,12 @@ class Scoresheet{
this.draw.layeredText({
ctx: ctx,
text: "最大コンボ数",
x: 1150,
x: 1149,
y: 193,
fontSize: 29,
fontFamily: this.font,
align: "right",
width: 216,
width: 215,
letterSpacing: 1
}, [
{outline: "#000", letterBorder: 8},
@ -397,7 +410,7 @@ class Scoresheet{
results = p2.results
}
var crownType = null
if(results.bad === 0){
if(results.bad === "0"){
crownType = "gold"
}else if(results.gauge >= 50){
crownType = "silver"
@ -424,6 +437,16 @@ class Scoresheet{
shine = 2 - shine
}
}
if(this.state.screen === "fadeIn" && elapsed >= 1200 && !this.state["fullcomboPlayed" + p]){
this.state["fullcomboPlayed" + p] = true
if(crownType === "gold" && !this.controller.autoPlayEnabled){
this.playSound("results_fullcombo" + (p === 1 ? "2" : ""), p)
}
}
if(this.state.screen === "fadeIn" && elapsed >= 1650 && !this.state["crownPlayed" + p]){
this.state["crownPlayed" + p] = true
this.playSound("results_crown", p)
}
this.draw.crown({
ctx: ctx,
type: crownType,
@ -444,6 +467,35 @@ class Scoresheet{
ctx.save()
ctx.translate(frameLeft, frameTop)
var printNumbers = ["good", "ok", "bad", "maxCombo", "drumroll"]
if(!this.state["countupTime0"]){
var times = {}
var lastTime = 0
for(var p = 0; p < players; p++){
var results = p === 0 ? this.results : p2.results
var currentTime = 3100 + results.points.length * 30 * this.frame + 1000
if(currentTime > lastTime){
lastTime = currentTime
}
}
for(var i in printNumbers){
var largestTime = 0
for(var p = 0; p < players; p++){
var results = p === 0 ? this.results : p2.results
times[printNumbers[i]] = lastTime + 500
var currentTime = lastTime + 500 + results[printNumbers[i]].length * 30 * this.frame
if(currentTime > largestTime){
largestTime = currentTime
}
}
lastTime = largestTime
}
this.state.fadeInEnd = lastTime
for(var p = 0; p < players; p++){
this.state["countupTime" + p] = times
}
}
for(var p = 0; p < players; p++){
var results = this.results
if(p === 1){
@ -451,9 +503,12 @@ class Scoresheet{
ctx.translate(0, p2Offset)
}
ctx.save()
var points = results.points.toString()
this.state.countupShown = false
var points = this.getNumber(results.points, 3100, elapsed)
var scale = 1.3
ctx.font = "36px " + this.font
ctx.font = "35px " + this.font
ctx.translate(760, 286)
ctx.scale(1 / scale, 1 * 1.1)
ctx.textAlign = "center"
@ -461,28 +516,56 @@ class Scoresheet{
ctx.strokeStyle = "#fff"
ctx.lineWidth = 0.5
for(var i = 0; i < points.length; i++){
ctx.translate(-23 * scale, 0)
ctx.translate(-23.3 * scale, 0)
ctx.fillText(points[points.length - i - 1], 0, 0)
ctx.strokeText(points[points.length - i - 1], 0, 0)
}
ctx.restore()
var printNumbers = ["good", "ok", "bad", "maxCombo", "drumroll"]
if(!this.state["countupTime" + p]){
var times = {}
var lastTime = 3100 + results.points.length * 30 * this.frame + 1000
for(var i in printNumbers){
times[printNumbers[i]] = lastTime + 500
lastTime = lastTime + 500 + results[printNumbers[i]].length * 30 * this.frame
}
this.state["countupTime" + p] = times
}
for(var i in printNumbers){
var start = this.state["countupTime" + p][printNumbers[i]]
this.draw.layeredText({
ctx: ctx,
text: results[printNumbers[i]].toString(),
text: this.getNumber(results[printNumbers[i]], start, elapsed),
x: 971 + 270 * Math.floor(i / 3),
y: 194 + (40 * (i % 3)),
fontSize: 27,
y: 196 + (40 * (i % 3)),
fontSize: 26,
fontFamily: this.font,
letterSpacing: 4,
letterSpacing: 1,
align: "right"
}, [
{outline: "#000", letterBorder: 9},
{fill: "#fff"}
])
}
if(this.state.countupShown){
if(!this.state["countup" + p]){
this.state["countup" + p] = true
this.loopSound("results_countup", p, [0.1, false, 0, 0, 0.07])
}
}else if(this.state["countup" + p]){
this.state["countup" + p] = false
this.stopSound("results_countup", p)
if(this.state.screen === "fadeIn"){
this.playSound("note_don", p)
}
}
if(this.state.screen === "fadeIn" && elapsed >= this.state.fadeInEnd){
this.state.screen = "scoresShown"
this.state.screenMS = this.getMS()
}
}
ctx.restore()
}
@ -510,6 +593,36 @@ class Scoresheet{
ctx.restore()
}
getNumber(score, start, elapsed){
var numberPos = Math.floor((elapsed - start) / this.frame)
if(numberPos < 0){
return ""
}
var output = ""
for(var i = 0; i < score.length; i++){
if(numberPos < 30 * (i + 1)){
this.state.countupShown = true
return this.numbers[numberPos % 30] + output
}else{
output = score[score.length - i - 1] + output
}
}
return output
}
getSound(id, p){
return assets.sounds[id + (this.multiplayer ? "_p" + (p + 1) : "")]
}
playSound(id, p){
this.getSound(id, p).play()
}
loopSound(id, p, args){
this.getSound(id, p).playLoop(...args)
}
stopSound(id, p){
this.getSound(id, p).stop()
}
mod(length, index){
return ((index % length) + length) % length
}

View File

@ -16,12 +16,18 @@
return new Sound(gain || {soundBuffer: this}, buffer)
})
}
createGain(){
return new SoundGain(this)
createGain(channel){
return new SoundGain(this, channel)
}
setCrossfade(gain1, gain2, median){
gain1.setCrossfade(1 - median)
gain2.setCrossfade(median)
if(!Array.isArray(gain1)){
gain1 = [gain1]
}
if(!Array.isArray(gain2)){
gain2 = [gain2]
}
gain1.forEach(gain => gain.setCrossfade(1 - median))
gain2.forEach(gain => gain.setCrossfade(median))
}
getTime(){
return this.context.currentTime
@ -41,10 +47,17 @@
}
}
class SoundGain{
constructor(soundBuffer){
constructor(soundBuffer, channel){
this.soundBuffer = soundBuffer
this.gainNode = soundBuffer.context.createGain()
this.gainNode.connect(soundBuffer.context.destination)
if(channel){
var index = channel === "left" ? 0 : 1
this.merger = soundBuffer.context.createChannelMerger(2)
this.merger.connect(soundBuffer.context.destination)
this.gainNode.connect(this.merger, 0, index)
}else{
this.gainNode.connect(soundBuffer.context.destination)
}
this.setVolume(1)
}
load(url){
@ -87,6 +100,9 @@ class Sound{
this.timeouts = new Set()
this.sources = new Set()
}
copy(gain){
return new Sound(gain, this.buffer)
}
getTime(){
return this.soundBuffer.getTime()
}
@ -132,7 +148,7 @@ class Sound{
}, 100)
}
addLoop(){
if(this.getTime() > this.loop.started - 1){
while(this.getTime() > this.loop.started - 1){
this.play(this.loop.started, true, this.loop.seek, this.loop.until)
this.loop.started += this.loop.until - this.loop.seek
}

View File

@ -59,7 +59,7 @@ class View{
gameSong.appendChild(document.createTextNode(this.songTitle))
gameSong.setAttribute("alt", this.songTitle)
}
this.lastMousemove = this.controller.getElapsedTime().ms
this.lastMousemove = this.controller.getElapsedTime()
pageEvents.mouseAdd(this, this.onmousemove.bind(this))
this.refresh()
@ -162,7 +162,7 @@ class View{
//this.drawTime()
}
updateDonFaces(){
if(this.controller.getElapsedTime().ms >= this.nextBeat){
if(this.controller.getElapsedTime() >= this.nextBeat){
this.nextBeat += this.beatInterval
if(this.controller.getCombo() >= 50){
this.currentBigDonFace = (this.currentBigDonFace + 1) % 2
@ -236,7 +236,7 @@ class View{
}
drawMeasures(){
var measures = this.controller.getSongData().measures
var currentTime = this.controller.getElapsedTime().ms
var currentTime = this.controller.getElapsedTime()
measures.forEach((measure, index)=>{
var timeForDistance = this.posToMs(this.distanceForCircle, measure.speed)
@ -251,7 +251,7 @@ class View{
}
drawMeasure(measure){
var z = this.canvas.scale
var currentTime = this.controller.getElapsedTime().ms
var currentTime = this.controller.getElapsedTime()
var measureX = this.slotX + this.msToPos(measure.ms - currentTime, measure.speed)
this.ctx.strokeStyle = "#bab8b8"
this.ctx.lineWidth = 2
@ -348,7 +348,7 @@ class View{
}
}
drawPressedKeys(){
var ms = this.controller.getElapsedTime().ms
var ms = this.controller.getElapsedTime()
var keyTime = this.controller.getKeyTime()
var kbd = this.controller.getBindings()
@ -432,7 +432,7 @@ class View{
drawCircles(circles){
for(var i = circles.length; i--;){
var circle = circles[i]
var ms = this.controller.getElapsedTime().ms
var ms = this.controller.getElapsedTime()
var speed = circle.getSpeed()
var timeForDistance = this.posToMs(this.distanceForCircle + this.bigCircleSize / 2, speed)
@ -499,7 +499,7 @@ class View{
var z = this.canvas.scale
var fill, size, faceID
var type = circle.getType()
var ms = this.controller.getElapsedTime().ms
var ms = this.controller.getElapsedTime()
var circleMs = circle.getMS()
var endTime = circle.getEndTime()
var animated = circle.isAnimated()
@ -607,7 +607,7 @@ class View{
togglePauseMenu(){
if(this.controller.game.isPaused()){
this.pauseMenu.style.display = "block"
this.lastMousemove = this.controller.getElapsedTime().ms
this.lastMousemove = this.controller.getElapsedTime()
this.cursorHidden = false
this.mouseIdle()
}else{
@ -626,7 +626,14 @@ class View{
}
drawTime(){
var z = this.canvas.scale
var time = this.controller.getElapsedTime()
var ms = this.controller.getElapsedTime()
var sign = Math.sign(ms) < 0 ? "-" : ""
ms = Math.abs(ms) + (sign === "-" ? 1000 : 0)
var time = {
sec: Math.floor(ms / 1000) % 60,
min: Math.floor(ms / 1000 / 60) % 60,
hour: Math.floor(ms / 1000 / 60 / 60) % 60
}
this.ctx.globalAlpha = 0.7
this.ctx.fillStyle = "#000"
@ -641,10 +648,10 @@ class View{
this.ctx.font = "normal " + (this.barH / 12) + "px Kozuka"
this.ctx.textAlign = "right"
this.ctx.fillText(formatedH + ":" + formatedM + ":" + formatedS,
this.ctx.fillText(sign + formatedH + ":" + formatedM + ":" + formatedS,
this.winW - 10 * z, this.winH - 30 * z
)
this.ctx.fillText(time.ms, this.winW - 10 * z, this.winH - 10 * z)
this.ctx.fillText(sign + Math.floor(ms), this.winW - 10 * z, this.winH - 10 * z)
}
drawBar(){
this.ctx.strokeStyle = "#000"
@ -655,7 +662,7 @@ class View{
this.ctx.closePath()
this.ctx.fill()
var ms = this.controller.getElapsedTime().ms
var ms = this.controller.getElapsedTime()
var keyTime = this.controller.getKeyTime()
var sound = keyTime["don"] > keyTime["ka"] ? "don" : "ka"
if(this.gogoTime || ms <= this.gogoTimeStarted + 100){
@ -666,7 +673,7 @@ class View{
grd.addColorStop(1, "#2c2a2c")
this.ctx.fillStyle = grd
this.ctx.rect(0, this.barY, this.winW, this.barH)
var alpha = Math.min(100, this.controller.getElapsedTime().ms - this.gogoTimeStarted) / 100
var alpha = Math.min(100, this.controller.getElapsedTime() - this.gogoTimeStarted) / 100
if(!this.gogoTime){
alpha = 1 - alpha
}
@ -755,7 +762,7 @@ class View{
}
}
drawGogoTime(){
var ms = this.controller.getElapsedTime().ms
var ms = this.controller.getElapsedTime()
if(this.gogoTime){
var circles = this.controller.parsedSongData.circles
@ -788,7 +795,7 @@ class View{
&& animation !== "gogo"
){
don.setAnimation("10combo")
var ms = this.controller.getElapsedTime().ms
var ms = this.controller.getElapsedTime()
don.setAnimationStart(ms)
var length = don.getAnimationLength("normal")
don.setUpdateSpeed(this.beatInterval / (length / 4))
@ -797,13 +804,13 @@ class View{
}
}
onmousemove(event){
this.lastMousemove = this.controller.getElapsedTime().ms
this.lastMousemove = this.controller.getElapsedTime()
this.cursorHidden = false
}
mouseIdle(){
var lastMouse = pageEvents.getMouse()
if(lastMouse && !this.cursorHidden){
if(this.controller.getElapsedTime().ms >= this.lastMousemove + 2000){
if(this.controller.getElapsedTime() >= this.lastMousemove + 2000){
this.cursor.style.top = lastMouse.clientY + "px"
this.cursor.style.left = lastMouse.clientX + "px"
this.cursor.style.pointerEvents = "auto"

View File

@ -60,7 +60,7 @@ class ViewAssets{
var imgw = 360
var imgh = 370
var scale = 175
var ms = this.controller.getElapsedTime().ms
var ms = this.controller.getElapsedTime()
var elapsed = ms - this.view.gogoTimeStarted
if(this.view.gogoTime){
var grow = 3 - Math.min(200, elapsed) / 100