diff --git a/public/src/js/gamepad.js b/public/src/js/gamepad.js index 8436cdf..35b634b 100644 --- a/public/src/js/gamepad.js +++ b/public/src/js/gamepad.js @@ -9,23 +9,23 @@ class Gamepad{ this.menuBtn = {} this.menuBtn[kbd["pause"]] = ["start"] this.b = { - "a": "0", - "b": "1", - "x": "2", - "y": "3", - "lb": "4", - "rb": "5", - "lt": "6", - "rt": "7", - "back": "8", - "start": "9", - "ls": "10", - "rs": "11", - "u": "12", - "d": "13", - "l": "14", - "r": "15", - "guide": "16" + "a": 0, + "b": 1, + "x": 2, + "y": 3, + "lb": 4, + "rb": 5, + "lt": 6, + "rt": 7, + "back": 8, + "start": 9, + "ls": 10, + "rs": 11, + "u": 12, + "d": 13, + "l": 14, + "r": 15, + "guide": 16 } this.btn = {} this.keyboard = keyboard @@ -43,7 +43,7 @@ class Gamepad{ for(var bind in bindings){ this.toRelease[bind] = bindings[bind].length } - for(var btnName in gamepads[i].buttons){ + for(var btnName = 0; btnName <= 16; btnName++){ buttonSearch: { for(var bind in bindings){ for(var name in bindings[bind]){ @@ -63,9 +63,12 @@ class Gamepad{ var button = false for(var i = 0; i < gamepads.length; i++){ if(gamepads[i]){ - var btnPressed = gamepads[i].buttons[btnName].pressed - if(btnPressed){ - button = btnPressed + var btn = gamepads[i].buttons[btnName] + if(btn){ + var btnPressed = btn.pressed || btn.value >= 0.5 + if(btnPressed){ + button = btnPressed + } } } }