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Fix a multiplayer bug that I cannot reproduce
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@ -276,7 +276,7 @@ async def connection(ws, path):
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if "other_user" in user and "ws" in user["other_user"]:
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if type == "songsel" or type == "catjump":
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# Change song select position
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if user["other_user"]["action"] == "songsel":
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if user["other_user"]["action"] == "songsel" and type(value) is dict:
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value["player"] = user["player"]
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sent_msg = msgobj(type, value)
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await asyncio.wait([
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