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https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 07:21:50 +08:00
Merge pull request #48 from LoveEevee/loader-add-canvastest
Loader: Add blur and image testing
This commit is contained in:
commit
a5f2f2b8de
@ -49,6 +49,7 @@
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<script src="/src/js/gamerules.js"></script>
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<script src="/src/js/canvasdraw.js"></script>
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<script src="/src/js/loader.js"></script>
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<script src="/src/js/canvastest.js"></script>
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</head>
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<body>
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@ -24,7 +24,7 @@
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height: auto;
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}
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.click-to-continue{
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position:absolute;
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position: absolute;
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bottom: 10%;
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color: #fff;
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font-size: 8vmin;
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@ -34,6 +34,8 @@
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}
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.click-to-continue::before{
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-webkit-text-stroke: 0.25em #f00;
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filter: blur(0.3vmin);
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left: auto;
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}
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#screen:not(.disable-blur) .click-to-continue::before{
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filter: blur(0.3vmin);
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}
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@ -95,10 +95,13 @@
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ctx.save()
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ctx.shadowColor = "rgba(0, 0, 0, 0.5)"
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ctx.shadowBlur = 10
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ctx.shadowOffsetX = 5
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ctx.shadowOffsetY = 5
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this.shadow({
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ctx: ctx,
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fill: "rgba(0, 0, 0, 0.5)",
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blur: 10,
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x: 5,
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y: 5
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})
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ctx.fillStyle = "#000"
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ctx.fillRect(x, y, w, h)
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@ -455,10 +458,13 @@
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}
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if(layer.shadow){
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ctx.save()
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ctx.shadowOffsetX = layer.shadow[0]
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ctx.shadowOffsetY = layer.shadow[1]
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ctx.shadowBlur = layer.shadow[2]
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ctx.shadowColor = "rgba(0, 0, 0, " + (1 / (layer.shadow[3] || 2)) + ")"
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this.shadow({
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ctx: ctx,
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fill: "rgba(0, 0, 0, " + (1 / (layer.shadow[3] || 2)) + ")",
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blur: layer.shadow[2],
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x: layer.shadow[0],
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y: layer.shadow[1]
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})
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}
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var offsetX = 0
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for(let symbol of drawn){
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@ -625,8 +631,11 @@
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ctx.save()
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ctx.fillStyle = config.songSel ? "#fff" : "#f72568"
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if(config.songSel){
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ctx.shadowColor = "#fff"
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ctx.shadowBlur = 10
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this.shadow({
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ctx: ctx,
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fill: "#fff",
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blur: 10
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})
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ctx.translate(config.x - 9, config.y - 9)
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}else{
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ctx.translate(config.x - 10.5, config.y - 9.5)
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@ -702,7 +711,9 @@
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ctx.save()
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ctx.strokeStyle = "#fff"
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ctx.lineWidth = 35
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ctx.filter = "blur(1.5px)"
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if(!disableBlur){
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ctx.filter = "blur(1.5px)"
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}
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ctx.stroke(this.crownPath)
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ctx.restore()
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@ -758,6 +769,24 @@
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}
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}
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shadow(config){
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if(!disableBlur){
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var ctx = config.ctx
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if(config.fill){
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ctx.shadowColor = config.fill
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}
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if(config.blur){
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ctx.shadowBlur = config.blur
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}
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if(config.x){
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ctx.shadowOffsetX = config.x
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}
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if(config.y){
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ctx.shadowOffsetY = config.y
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}
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}
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}
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getMS(){
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return +new Date
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}
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144
public/src/js/canvastest.js
Normal file
144
public/src/js/canvastest.js
Normal file
@ -0,0 +1,144 @@
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class CanvasTest{
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constructor(){
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this.canvas = document.createElement("canvas")
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var pixelRatio = window.devicePixelRatio || 1
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var width = innerWidth * pixelRatio
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var height = innerHeight * pixelRatio
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this.canvas.width = width
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this.canvas.height = height
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this.ctx = this.canvas.getContext("2d")
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this.ctx.scale(pixelRatio, pixelRatio)
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this.draw = new CanvasDraw()
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this.font = "serif"
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this.songAsset = {
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marginLeft: 18,
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marginTop: 90,
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width: 82,
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height: 452,
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border: 6,
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innerBorder: 8
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}
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}
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blurPerformance(){
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return new Promise(resolve => {
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requestAnimationFrame(() => {
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var ctx = this.ctx
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ctx.save()
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var lastIteration = this.blurIteration()
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var frameTime = []
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for(var i = 0; i < 10; i++){
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lastIteration = lastIteration.then(ms => {
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frameTime.push(ms)
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return this.blurIteration()
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})
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}
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lastIteration.then(() => {
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ctx.restore()
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resolve(frameTime.reduce((a, b) => a + b) / frameTime.length)
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})
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})
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})
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}
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blurIteration(){
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return new Promise(resolve => {
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requestAnimationFrame(() => {
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var startTime = +new Date
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var ctx = this.ctx
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ctx.clearRect(0, 0, this.canvas.width, this.canvas.height)
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for(var x = 0; x < this.canvas.width; x += this.songAsset.width + this.songAsset.marginLeft){
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this.draw.songFrame({
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ctx: ctx,
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x: x,
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y: this.songAsset.marginTop,
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width: this.songAsset.width,
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height: this.songAsset.height,
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border: this.songAsset.border,
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innerBorder: this.songAsset.innerBorder,
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background: "#efb058",
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borderStyle: ["#ffe7bd", "#c68229"],
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innerContent: () => {}
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})
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}
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for(var i = 0; i < 2; i++){
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this.draw.layeredText({
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ctx: ctx,
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text: "I am a text",
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fontSize: 48,
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fontFamily: this.font,
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x: 23 + 300 * i,
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y: 15
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}, [
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{x: -2, y: -2, outline: "#000", letterBorder: 22},
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{},
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{x: 2, y: 2, shadow: [2, 2, 7]},
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{x: 2, y: 2, outline: "#ad1516", letterBorder: 10},
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{x: -2, y: -2, outline: "#ff797b"},
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{outline: "#f70808"},
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{fill: "#fff", shadow: [-1, 1, 3, 1.5]}
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])
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}
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resolve((+new Date) - startTime)
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})
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})
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}
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drawAllImages(){
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return new Promise(resolve => {
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requestAnimationFrame(() => {
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var ctx = this.ctx
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ctx.save()
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ctx.clearRect(0, 0, this.canvas.width, this.canvas.height)
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for(var name in assets.image){
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ctx.drawImage(assets.image[name], 0, 0)
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}
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var comboCount = 765
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var comboX = 100
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var comboY = 100
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var fontSize = 120
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this.ctx.font = "normal " + fontSize + "px TnT"
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this.ctx.textAlign = "center"
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this.ctx.strokeStyle = "#000"
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this.ctx.lineWidth = fontSize / 10
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var glyph = this.ctx.measureText("0").width
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var comboText = comboCount.toString().split("")
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for(var i in comboText){
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var textX = comboX + glyph * (i - (comboText.length - 1) / 2)
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if(comboCount >= 100){
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var grd = this.ctx.createLinearGradient(
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textX - glyph * 0.2,
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comboY - fontSize * 0.8,
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textX + glyph * 0.2,
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comboY - fontSize * 0.2
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)
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grd.addColorStop(0, "#f00")
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grd.addColorStop(1, "#fe0")
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this.ctx.fillStyle = grd
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}else{
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this.ctx.fillStyle = "#fff"
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}
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this.strokeFillText(comboText[i],
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textX,
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comboY
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)
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}
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ctx.restore()
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resolve()
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})
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})
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}
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strokeFillText(text, x, y){
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this.ctx.strokeText(text, x, y)
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this.ctx.fillText(text, x, y)
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}
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clean(){
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delete this.ctx
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delete this.canvas
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}
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}
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@ -34,8 +34,8 @@ class Keyboard{
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"cancel": ["a"],
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}
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menuBtn[this.kbd["confirm"]] = ["b", "ls", "rs"]
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menuBtn[this.kbd["previous"]] = ["u", "l", "lb", "lt"],
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menuBtn[this.kbd["next"]] = ["d", "r", "rb", "rt"]
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menuBtn[this.kbd["previous"]] = ["u", "l", "lb", "lt", "lsu", "lsl"],
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menuBtn[this.kbd["next"]] = ["d", "r", "rb", "rt", "lsd", "lsr"]
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menuBtn[this.kbd["pause"]] = ["start"]
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this.gamepadMenu = new Gamepad(menuBtn)
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@ -3,6 +3,8 @@ class Loader{
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this.callback = callback
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this.loadedAssets = 0
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this.assetsDiv = document.getElementById("assets")
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this.canvasTest = new CanvasTest()
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p2 = new P2Connection()
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this.ajax("src/views/loader.html").then(this.run.bind(this))
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}
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run(page){
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@ -71,8 +73,6 @@ class Loader{
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this.promises.push(this.loadSound(name, snd.sfxLoudGain))
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})
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p2 = new P2Connection()
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this.promises.push(this.ajax("/api/songs").then(songs => {
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assets.songs = JSON.parse(songs)
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}))
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@ -84,13 +84,24 @@ class Loader{
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}))
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})
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this.promises.push(this.canvasTest.blurPerformance().then(result => {
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if(result > 1000 / 50){
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// Less than 50 fps with blur enabled
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disableBlur = true
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this.screen.classList.add("disable-blur")
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}
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}))
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this.promises.forEach(promise => {
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promise.then(this.assetLoaded.bind(this))
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})
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Promise.all(this.promises).then(() => {
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this.clean()
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this.callback()
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this.canvasTest.drawAllImages().then(() => {
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this.canvasTest.clean()
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this.clean()
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this.callback()
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})
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}, this.errorMsg.bind(this))
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})
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@ -122,7 +133,7 @@ class Loader{
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}
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}
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changePage(name){
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document.getElementById("screen").innerHTML = assets.pages[name]
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this.screen.innerHTML = assets.pages[name]
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}
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ajax(url, customRequest){
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return new Promise((resolve, reject) => {
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@ -24,6 +24,7 @@ function toggleFullscreen(){
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var pageEvents = new PageEvents()
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var snd = {}
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var p2
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var disableBlur = false
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var loader = new Loader(() => {
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new Titlescreen()
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})
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@ -2,22 +2,35 @@ class Titlescreen{
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constructor(){
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loader.changePage("titlescreen")
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this.titleScreen = document.getElementById("title-screen")
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pageEvents.keyOnce(this, 13, "down").then(this.onPressed.bind(this))
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pageEvents.once(this.titleScreen, "mousedown").then(this.onPressed.bind(this))
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pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
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pageEvents.add(this.titleScreen, "mousedown", this.onPressed.bind(this))
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pageEvents.once(this.titleScreen, "touchstart").then(this.onPressed.bind(this))
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assets.sounds["title"].play()
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this.gamepad = new Gamepad({
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"start": ["a", "b", "x", "y", "start", "ls", "rs"]
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"13": ["a", "b", "x", "y", "start", "ls", "rs"]
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}, pressed => {
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if(pressed){
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this.onPressed()
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}
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})
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}
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keyDown(event, code){
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if(!code){
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code = event.keyCode
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}
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if(code == 13 || code == 32 || code == 86 || code == 66){
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// Enter, Space, V, B
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this.onPressed()
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}
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}
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onPressed(event){
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if(event && event.type === "touchstart"){
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event.preventDefault()
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this.touched = true
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if(event){
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if(event.type === "touchstart"){
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event.preventDefault()
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this.touched = true
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}else if(event.type === "mousedown" && event.which !== 1){
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return
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}
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}
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this.titleScreen.style.cursor = "auto"
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this.clean()
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@ -34,7 +47,7 @@ class Titlescreen{
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clean(){
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this.gamepad.clean()
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assets.sounds["title"].stop()
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pageEvents.keyRemove(this, 13)
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pageEvents.keyRemove(this, "all")
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pageEvents.remove(this.titleScreen, "mousedown")
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pageEvents.remove(this.titleScreen, "touchstart")
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delete this.titleScreen
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@ -325,7 +325,7 @@ class View{
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this.ctx.strokeStyle = "#000"
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this.ctx.lineWidth = fontSize / 10
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var glyph = this.ctx.measureText("0").width
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var comboText = this.controller.getCombo().toString().split("")
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var comboText = comboCount.toString().split("")
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for(var i in comboText){
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var textX = comboX + glyph * (i - (comboText.length - 1) / 2)
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if(comboCount >= 100){
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@ -673,7 +673,7 @@ class View{
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this.diffX, this.diffY,
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this.diffW, this.diffH
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)
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if(this.controller.autoPlayEnabled){
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if(this.controller.autoPlayEnabled && !this.controller.multiplayer){
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this.ctx.drawImage(assets.image["badge_auto"],
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this.diffX + this.diffW * 0.71, this.diffY + this.diffH * 0.01,
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this.diffH * 0.3, this.diffH * 0.3
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