Add renda sound, dai notes scoring, fix music timing

This commit is contained in:
LoveEevee 2018-09-18 20:33:18 +03:00
parent 0ee627db9d
commit a49cc6a3c4
10 changed files with 181 additions and 145 deletions

View File

@ -82,7 +82,8 @@ var assets = {
"note_don.ogg", "note_don.ogg",
"note_ka.ogg", "note_ka.ogg",
"balloon.ogg" "balloon.ogg",
"renda.ogg"
], ],
"audioMusic": [ "audioMusic": [
"bgm_songsel.ogg", "bgm_songsel.ogg",

View File

@ -6,7 +6,7 @@ class Circle{
this.text = text this.text = text
this.speed = speed this.speed = speed
this.endTime = endTime ? endTime : ms + 150 this.endTime = endTime ? endTime : ms + 150
this.isPlayed = false this.isPlayed = 0
this.animating = false this.animating = false
this.animT = 0 this.animT = 0
this.score = 0 this.score = 0
@ -15,6 +15,7 @@ class Circle{
this.status = -1 this.status = -1
this.timesHit = 0 this.timesHit = 0
this.requiredHits = requiredHits ? requiredHits : 0 this.requiredHits = requiredHits ? requiredHits : 0
this.rendaPlayed = false
} }
getMS(){ getMS(){
return this.ms return this.ms
@ -58,9 +59,9 @@ class Circle{
endAnimation(){ endAnimation(){
this.animationEnded = true this.animationEnded = true
} }
played(score){ played(score, big){
this.score = score this.score = score
this.isPlayed = true this.isPlayed = big ? 2 : 1
} }
hit(){ hit(){
this.timesHit++ this.timesHit++

View File

@ -174,8 +174,8 @@ class Controller{
getCurrentCircle(){ getCurrentCircle(){
return this.game.getCurrentCircle() return this.game.getCurrentCircle()
} }
isWaitingForKeyup(key, type){ isWaiting(key, type){
return this.keyboard.isWaitingForKeyup(key, type) return this.keyboard.isWaiting(key, type)
} }
waitForKeyup(key, type){ waitForKeyup(key, type){
this.keyboard.waitForKeyup(key, type) this.keyboard.waitForKeyup(key, type)

View File

@ -41,7 +41,7 @@ class Game{
initTiming(){ initTiming(){
// Date when the chrono is started (before the game begins) // Date when the chrono is started (before the game begins)
this.offsetDate = new Date() this.offsetDate = new Date()
this.offsetTime = this.timeForDistanceCircle |0 this.offsetTime = Math.max(0, this.timeForDistanceCircle - this.songData.circles[0].ms) |0
this.setElapsedTime(-this.offsetTime) this.setElapsedTime(-this.offsetTime)
// The real start for the game will start when chrono will reach 0 // The real start for the game will start when chrono will reach 0
this.startDate = new Date() this.startDate = new Date()
@ -70,20 +70,26 @@ class Game{
var hitTime = circle.getMS() var hitTime = circle.getMS()
var endTime = circle.getEndTime() var endTime = circle.getEndTime()
var type = circle.getType() var type = circle.getType()
var normalNotes = type == "don" || type == "daiDon" || type == "ka" || type == "daiKa" var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
if(currentTime >= startingTime && currentTime <= endTime){ if(currentTime >= startingTime && currentTime <= endTime){
if(currentTime>= hitTime - 50 && currentTime < hitTime - 30){ if(currentTime>= hitTime - 50 && currentTime < hitTime - 30){
circle.updateStatus(0) circle.updateStatus(0)
}else if(currentTime>= hitTime - 30 && currentTime < hitTime){ }else if(currentTime >= hitTime - 30 && currentTime < hitTime){
circle.updateStatus(230) circle.updateStatus(230)
}else if(currentTime >= hitTime && currentTime < endTime){ }else if(currentTime >= hitTime && currentTime < endTime){
circle.updateStatus(450) circle.updateStatus(450)
if(drumrollNotes && !circle.rendaPlayed){
circle.rendaPlayed = true
if(this.controller.selectedSong.difficulty === "easy"){
assets.sounds["renda"].stop()
assets.sounds["renda"].play()
} }
}
}else if(currentTime>endTime){ }
if(type == "balloon" || type == "drumroll" || type == "daiDrumroll"){ }else if(currentTime > endTime){
if(drumrollNotes){
circle.updateStatus(-1) circle.updateStatus(-1)
circle.played(0) circle.played(0)
this.updateCurrentCircle() this.updateCurrentCircle()
@ -100,9 +106,9 @@ class Game{
this.controller.displayScore(currentScore, true) this.controller.displayScore(currentScore, true)
this.updateCurrentCircle() this.updateCurrentCircle()
this.updateCombo(currentScore) this.updateCombo(currentScore)
this.updateGlobalScore(currentScore) this.updateGlobalScore(currentScore, 1)
} }
if(this.controller.multiplayer == 1){ if(this.controller.multiplayer === 1){
p2.send("note", { p2.send("note", {
score: -1 score: -1
}) })
@ -124,42 +130,61 @@ class Game{
} }
var keys = this.controller.getKeys() var keys = this.controller.getKeys()
var kbd = this.controller.getBindings() var kbd = this.controller.getBindings()
if(keys[kbd["don_l"]]){
this.checkKey(kbd["don_l"], circle)
}
if(keys[kbd["don_r"]]){
this.checkKey(kbd["don_r"], circle)
}
if(keys[kbd["ka_l"]]){
this.checkKey(kbd["ka_l"], circle)
}
if(keys[kbd["ka_r"]]){
this.checkKey(kbd["ka_r"], circle)
}
}
checkKey(keyCode, circle){
if(!this.controller.isWaitingForKeyup(keyCode, "score")){
if(circle && !circle.getPlayed() && circle.getStatus() != -1){
this.checkScore(circle)
}
this.controller.waitForKeyup(keyCode, "score")
}
}
checkScore(circle){
var keys = this.controller.getKeys()
var kbd = this.controller.getBindings()
var keysDon = keys[kbd["don_l"]] || keys[kbd["don_r"]]
var keysKa = keys[kbd["ka_l"]] || keys[kbd["ka_r"]]
var don_l = keys[kbd["don_l"]] && !this.controller.isWaiting(kbd["don_l"], "score")
var don_r = keys[kbd["don_r"]] && !this.controller.isWaiting(kbd["don_r"], "score")
var ka_l = keys[kbd["ka_l"]] && !this.controller.isWaiting(kbd["ka_l"], "score")
var ka_r = keys[kbd["ka_r"]] && !this.controller.isWaiting(kbd["ka_r"], "score")
if(don_l && don_r){
this.checkKey([kbd["don_l"], kbd["don_r"]], circle, "daiDon")
}else if(don_l){
this.checkKey([kbd["don_l"]], circle, "don")
}else if(don_r){
this.checkKey([kbd["don_r"]], circle, "don")
}
if(ka_l && ka_r){
this.checkKey([kbd["ka_l"], kbd["ka_r"]], circle, "daiKa")
}else if(ka_l){
this.checkKey([kbd["ka_l"]], circle, "ka")
}else if(ka_r){
this.checkKey([kbd["ka_r"]], circle, "ka")
}
}
checkKey(keyCodes, circle, check){
if(circle && !circle.getPlayed() && circle.getStatus() != -1){
if(!this.checkScore(circle, check)){
return
}
}
keyCodes.forEach(keyCode => {
this.controller.waitForKeyup(keyCode, "score")
})
}
checkScore(circle, check){
var ms = this.getElapsedTime().ms
var type = circle.getType() var type = circle.getType()
var typeDon = type == "don" || type == "daiDon"
var typeKa = type == "ka" || type == "daiKa" var keysDon = check === "don" || check === "daiDon"
var keysKa = check === "ka" || check === "daiKa"
var keyDai = check === "daiDon" || check === "daiKa"
var typeDon = type === "don" || type === "daiDon"
var typeKa = type === "ka" || type === "daiKa"
var typeDai = type === "daiDon" || type === "daiKa"
if(typeDon || typeKa){ if(typeDon || typeKa){
var score = 0 var score = 0
if(keysDon && typeDon || keysKa && typeKa){ if(keysDon && typeDon || keysKa && typeKa){
if(typeDai && !keyDai){
if(!circle.daiFailed){
circle.daiFailed = ms
return false
}else if(ms < circle.daiFailed + 2000 / 60){
return false
}
}
var circleStatus = circle.getStatus() var circleStatus = circle.getStatus()
if(circleStatus == 230 || circleStatus == 450){ if(circleStatus === 230 || circleStatus === 450){
score = circleStatus score = circleStatus
} }
this.controller.displayScore(score) this.controller.displayScore(score)
@ -167,21 +192,29 @@ class Game{
this.controller.displayScore(score, true) this.controller.displayScore(score, true)
} }
this.updateCombo(score) this.updateCombo(score)
this.updateGlobalScore(score) this.updateGlobalScore(score, typeDai && keyDai ? 2 : 1)
this.updateCurrentCircle() this.updateCurrentCircle()
circle.played(score) circle.played(score, keyDai)
if(this.controller.multiplayer == 1){ if(this.controller.multiplayer == 1){
p2.send("note", { p2.send("note", {
score: score, score: score,
ms: circle.getMS() - this.getElapsedTime().ms ms: circle.getMS() - ms,
dai: typeDai ? keyDai ? 2 : 1 : 0
}) })
} }
}else if(keysDon && type == "balloon"){ }else if(keysDon && type == "balloon"){
this.checkBalloon(circle) this.checkBalloon(circle)
}else if((keysDon || keysKa) && (type == "drumroll" || type == "daiDrumroll")){ if(check === "daiDon" && !circle.getPlayed()){
this.checkBalloon(circle)
}
}else if((keysDon || keysKa) && (type === "drumroll" || type === "daiDrumroll")){
this.checkDrumroll(circle)
if(keyDai){
this.checkDrumroll(circle) this.checkDrumroll(circle)
} }
} }
return true
}
checkBalloon(circle){ checkBalloon(circle){
if(circle.timesHit >= circle.requiredHits - 1){ if(circle.timesHit >= circle.requiredHits - 1){
var score = 5000 var score = 5000
@ -201,20 +234,21 @@ class Game{
this.globalScore.points += score this.globalScore.points += score
} }
checkDrumroll(circle){ checkDrumroll(circle){
var dai = circle.getType() === "daiDrumroll"
var score = 100 var score = 100
circle.hit() circle.hit()
var keyTime = this.controller.getKeyTime() var keyTime = this.controller.getKeyTime()
if(circle.getType() == "drumroll"){ if(circle.getType() === "drumroll"){
var sound = keyTime["don"] > keyTime["ka"] ? "don" : "ka" var sound = keyTime["don"] > keyTime["ka"] ? "don" : "ka"
}else{ }else{
var sound = keyTime["don"] > keyTime["ka"] ? "daiDon" : "daiKa" var sound = keyTime["don"] > keyTime["ka"] ? "daiDon" : "daiKa"
} }
var circleAnim = new Circle(0, this.getElapsedTime().ms, sound, "", circle.speed) var circleAnim = new Circle(0, this.getElapsedTime().ms, sound, "", circle.speed)
circleAnim.played(score) circleAnim.played(score, dai)
circleAnim.animate() circleAnim.animate()
this.controller.view.drumroll.push(circleAnim) this.controller.view.drumroll.push(circleAnim)
this.globalScore.drumroll ++ this.globalScore.drumroll++
this.globalScore.points += score this.globalScore.points += score * (dai ? 2 : 1)
} }
whenLastCirclePlayed(){ whenLastCirclePlayed(){
var circles = this.songData.circles var circles = this.songData.circles
@ -229,21 +263,15 @@ class Game{
if(started){ if(started){
var ms = this.getElapsedTime().ms var ms = this.getElapsedTime().ms
if(this.musicFadeOut === 0){ if(this.musicFadeOut === 0){
snd.musicGain.fadeOut(1.6)
if(this.controller.multiplayer === 1){ if(this.controller.multiplayer === 1){
p2.send("gameresults", this.controller.getGlobalScore()) p2.send("gameresults", this.controller.getGlobalScore())
} }
this.musicFadeOut++ this.musicFadeOut++
}else if(this.musicFadeOut === 1 && ms >= started + 1600){ }else if(this.musicFadeOut === 1 && ms >= started + 1600){
this.controller.gameEnded() this.controller.gameEnded()
this.mainAsset.stop()
p2.send("gameend") p2.send("gameend")
this.musicFadeOut++ this.musicFadeOut++
}else if(this.musicFadeOut === 2 && ms >= started + 2600){ }else if(this.musicFadeOut === 2 && (ms >= started + 8600 && ms >= this.controller.mainAsset.duration * 1000 + 250)){
snd.musicGain.fadeIn()
snd.musicGain.unmute()
this.musicFadeOut++
}else if(this.musicFadeOut === 3 && ms >= started + 8600){
this.controller.displayResults() this.controller.displayResults()
this.musicFadeOut++ this.musicFadeOut++
} }
@ -259,7 +287,7 @@ class Game{
playMainMusic(){ playMainMusic(){
var ms = this.getElapsedTime().ms var ms = this.getElapsedTime().ms
if(!this.mainMusicPlaying && (!this.fadeOutStarted || ms<this.fadeOutStarted + 1600)){ if(!this.mainMusicPlaying && (!this.fadeOutStarted || ms<this.fadeOutStarted + 1600)){
if(this.controller.multiplayer != 2){ if(this.controller.multiplayer !== 2){
this.mainAsset.play((ms < 0 ? -ms : 0) / 1000, false, Math.max(0, ms / 1000)) this.mainAsset.play((ms < 0 ? -ms : 0) / 1000, false, Math.max(0, ms / 1000))
} }
this.mainMusicPlaying = true this.mainMusicPlaying = true
@ -318,7 +346,7 @@ class Game{
return this.currentCircle return this.currentCircle
} }
updateCombo(score){ updateCombo(score){
if(score != 0){ if(score !== 0){
this.combo++ this.combo++
}else{ }else{
this.combo = 0 this.combo = 0
@ -326,7 +354,7 @@ class Game{
if(this.combo > this.globalScore.maxCombo){ if(this.combo > this.globalScore.maxCombo){
this.globalScore.maxCombo = this.combo this.globalScore.maxCombo = this.combo
} }
if(this.combo == 50 || this.combo > 0 && this.combo % 100 == 0 && this.combo <= 1400){ if(this.combo === 50 || this.combo > 0 && this.combo % 100 === 0 && this.combo <= 1400){
this.controller.playSoundMeka("combo-" + this.combo) this.controller.playSoundMeka("combo-" + this.combo)
} }
this.controller.view.updateCombo(this.combo) this.controller.view.updateCombo(this.combo)
@ -337,7 +365,7 @@ class Game{
getGlobalScore(){ getGlobalScore(){
return this.globalScore return this.globalScore
} }
updateGlobalScore(score){ updateGlobalScore(score, multiplier){
// Circle score // Circle score
switch(score){ switch(score){
case 450: case 450:
@ -351,7 +379,7 @@ class Game{
break break
} }
// HP Update // HP Update
if(score != 0){ if(score !== 0){
this.globalScore.hp += this.HPGain this.globalScore.hp += this.HPGain
}else if(this.globalScore.hp - this.HPGain > 0){ }else if(this.globalScore.hp - this.HPGain > 0){
this.globalScore.hp -= this.HPGain this.globalScore.hp -= this.HPGain
@ -361,6 +389,6 @@ class Game{
// Points update // Points update
score += Math.max(0, Math.floor((Math.min(this.combo, 100) - 1) / 10) * 100) score += Math.max(0, Math.floor((Math.min(this.combo, 100) - 1) / 10) * 100)
this.globalScore.points+=score this.globalScore.points += score * multiplier
} }
} }

View File

@ -70,7 +70,7 @@ class Keyboard{
} }
} }
checkKey(keyCode, keyup, callback){ checkKey(keyCode, keyup, callback){
if(this.keys[keyCode] && !this.isWaitingForKeyup(keyCode, keyup)){ if(this.keys[keyCode] && !this.isWaiting(keyCode, keyup)){
this.waitForKeyup(keyCode, keyup) this.waitForKeyup(keyCode, keyup)
callback() callback()
} }
@ -109,7 +109,7 @@ class Keyboard{
delete this.waitKeyupMenu[keyCode] delete this.waitKeyupMenu[keyCode]
} }
} }
isWaitingForKeyup(key, type){ isWaiting(key, type){
if(type === "score"){ if(type === "score"){
return this.waitKeyupScore[key] return this.waitKeyupScore[key]
}else if(type === "sound"){ }else if(type === "sound"){

View File

@ -3,8 +3,6 @@ class loadSong{
this.selectedSong = selectedSong this.selectedSong = selectedSong
this.multiplayer = multiplayer this.multiplayer = multiplayer
this.autoPlayEnabled = autoPlayEnabled this.autoPlayEnabled = autoPlayEnabled
this.diff = this.selectedSong.difficulty.slice(0, -4)
this.songFilePath = "/songs/" + this.selectedSong.folder + "/" + this.selectedSong.difficulty
loader.changePage("loadsong") loader.changePage("loadsong")
this.run() this.run()
} }
@ -36,7 +34,7 @@ class loadSong{
}, reject) }, reject)
} }
})) }))
promises.push(loader.ajax(this.songFilePath).then(data => { promises.push(loader.ajax(this.getOsuPath(this.selectedSong)).then(data => {
this.songData = data.replace(/\0/g, "").split("\n") this.songData = data.replace(/\0/g, "").split("\n")
})) }))
Promise.all(promises).then(() => { Promise.all(promises).then(() => {
@ -46,6 +44,9 @@ class loadSong{
alert("An error occurred, please refresh") alert("An error occurred, please refresh")
}) })
} }
getOsuPath(selectedSong){
return "/songs/" + selectedSong.folder + "/" + selectedSong.difficulty + ".osu"
}
setupMultiplayer(){ setupMultiplayer(){
if(this.multiplayer){ if(this.multiplayer){
var loadingText = document.getElementsByClassName("loading-text")[0] var loadingText = document.getElementsByClassName("loading-text")[0]
@ -57,15 +58,15 @@ class loadSong{
this.selectedSong2 = this.selectedSong this.selectedSong2 = this.selectedSong
pageEvents.add(p2, "message", event => { pageEvents.add(p2, "message", event => {
if(event.type === "gameload"){ if(event.type === "gameload"){
if(event.value === this.diff){ if(event.value === this.selectedSong.difficulty){
p2.send("gamestart") p2.send("gamestart")
}else{ }else{
this.selectedSong2 = { this.selectedSong2 = {
title: this.selectedSong.title, title: this.selectedSong.title,
folder: this.selectedSong.folder, folder: this.selectedSong.folder,
difficulty: event.value + ".osu" difficulty: event.value
} }
loader.ajax("/songs/" + this.selectedSong2.folder + "/" + this.selectedSong2.difficulty).then(data => { loader.ajax(this.getOsuPath(this.selectedSong2)).then(data => {
this.song2Data = data.replace(/\0/g, "").split("\n") this.song2Data = data.replace(/\0/g, "").split("\n")
p2.send("gamestart") p2.send("gamestart")
}, () => { }, () => {
@ -82,7 +83,7 @@ class loadSong{
}) })
p2.send("join", { p2.send("join", {
id: this.selectedSong.folder, id: this.selectedSong.folder,
diff: this.diff diff: this.selectedSong.difficulty
}) })
}else{ }else{
this.clean() this.clean()

View File

@ -16,10 +16,10 @@ class Mekadon{
this.playAt(circle, 0, 450) this.playAt(circle, 0, 450)
} }
} }
playAt(circle, ms, score){ playAt(circle, ms, score, dai){
var currentMs = circle.getMS() - this.getMS() var currentMs = circle.getMS() - this.getMS()
if(ms > currentMs - 10){ if(ms > currentMs - 10){
return this.playNow(circle, score) return this.playNow(circle, score, dai)
} }
} }
playDrumrollAt(circle, ms, pace){ playDrumrollAt(circle, ms, pace){
@ -33,27 +33,31 @@ class Mekadon{
this.controller.displayScore(0, true) this.controller.displayScore(0, true)
this.game.updateCurrentCircle() this.game.updateCurrentCircle()
this.game.updateCombo(0) this.game.updateCombo(0)
this.game.updateGlobalScore(0) this.game.updateGlobalScore(0, 1)
return true return true
} }
} }
playNow(circle, score){ playNow(circle, score, dai){
var kbd = this.controller.getBindings() var kbd = this.controller.getBindings()
var type = circle.getType() var type = circle.getType()
if(type == "don" || type == "balloon" || type == "drumroll" || type == "daiDrumroll"){ var keyDai = false
this.setKey(this.lr ? kbd["don_l"] : kbd["don_r"]) var playDai = !dai || dai === 2
this.lr = !this.lr if(type == "daiDon" && playDai){
}else if(type == "daiDon"){
this.setKey(kbd["don_l"]) this.setKey(kbd["don_l"])
this.setKey(kbd["don_r"]) this.setKey(kbd["don_r"])
this.lr = false this.lr = false
}else if(type == "ka"){ keyDai = true
this.setKey(this.lr ? kbd["ka_l"] : kbd["ka_r"]) }else if(type == "don" || type == "daiDon" || type == "balloon" || type == "drumroll" || type == "daiDrumroll"){
this.setKey(this.lr ? kbd["don_l"] : kbd["don_r"])
this.lr = !this.lr this.lr = !this.lr
}else if(type == "daiKa"){ }else if(type == "daiKa" && playDai){
this.setKey(kbd["ka_l"]) this.setKey(kbd["ka_l"])
this.setKey(kbd["ka_r"]) this.setKey(kbd["ka_r"])
this.lr = false this.lr = false
keyDai = true
}else if(type == "ka" || type == "daiKa"){
this.setKey(this.lr ? kbd["ka_l"] : kbd["ka_r"])
this.lr = !this.lr
} }
if(type == "balloon"){ if(type == "balloon"){
if(circle.requiredHits == 1){ if(circle.requiredHits == 1){
@ -68,11 +72,11 @@ class Mekadon{
}else{ }else{
this.controller.displayScore(score) this.controller.displayScore(score)
this.game.updateCombo(score) this.game.updateCombo(score)
this.game.updateGlobalScore(score) this.game.updateGlobalScore(score, keyDai ? 2 : 1)
this.game.updateCurrentCircle() this.game.updateCurrentCircle()
} }
circle.updateStatus(score) circle.updateStatus(score)
circle.played(score) circle.played(score, keyDai)
} }
this.lastHit = this.getMS() this.lastHit = this.getMS()
return true return true

View File

@ -93,6 +93,7 @@ class P2Connection{
this.otherConnected = true this.otherConnected = true
this.notes = [] this.notes = []
this.drumrollPace = 45 this.drumrollPace = 45
this.dai = 2
this.results = false this.results = false
break break
case "gameend": case "gameend":
@ -103,6 +104,9 @@ class P2Connection{
break break
case "note": case "note":
this.notes.push(response.value) this.notes.push(response.value)
if(response.value.dai){
this.dai = response.value.dai
}
break break
case "drumroll": case "drumroll":
this.drumrollPace = response.value.pace this.drumrollPace = response.value.pace
@ -119,7 +123,11 @@ class P2Connection{
}else{ }else{
var note = this.notes[0] var note = this.notes[0]
if(note.score >= 0){ if(note.score >= 0){
if(mekadon.playAt(circle, note.ms, note.score)){ var dai = 1
if(circle.getType() === "daiDon" || circle.getType() === "daiKa"){
dai = this.dai
}
if(mekadon.playAt(circle, note.ms, note.score, dai)){
this.notes.shift() this.notes.shift()
} }
}else{ }else{

View File

@ -77,7 +77,7 @@ class SongSelect{
var song = target.parentNode.parentNode var song = target.parentNode.parentNode
assets.sounds["don"].play() assets.sounds["don"].play()
this.selectedSong.difficulty = target.classList[1] + ".osu" this.selectedSong.difficulty = target.classList[1]
this.selectedSong.title = song.dataset.title this.selectedSong.title = song.dataset.title
this.selectedSong.folder = song.dataset.songId this.selectedSong.folder = song.dataset.songId

View File

@ -1,8 +1,9 @@
class View{ class View{
constructor(controller, bg, title, diff){ constructor(controller, bg, songTitle, songDifficulty){
this.controller = controller this.controller = controller
this.bg = bg this.bg = bg
this.diff = diff this.songTitle = songTitle
this.songDifficulty = songDifficulty
this.pauseMenu = document.getElementById("pause-menu") this.pauseMenu = document.getElementById("pause-menu")
this.cursor = document.getElementById("cursor") this.cursor = document.getElementById("cursor")
@ -42,9 +43,6 @@ class View{
this.currentBigDonFace = 1 this.currentBigDonFace = 1
this.nextBeat = 0 this.nextBeat = 0
this.songTitle = title
this.songDifficulty = this.diff.split(".").slice(0, -1).join(".")
this.drumroll = [] this.drumroll = []
this.beatInterval = this.controller.getSongData().beatInfo.beatInterval this.beatInterval = this.controller.getSongData().beatInfo.beatInterval
@ -79,10 +77,12 @@ class View{
run(){ run(){
this.ctx.font = "normal 14pt TnT" this.ctx.font = "normal 14pt TnT"
this.setBackground() this.setBackground()
if(this.controller.multiplayer !== 2){
var gameSong = document.getElementsByClassName("game-song")[0] var gameSong = document.getElementsByClassName("game-song")[0]
gameSong.appendChild(document.createTextNode(this.songTitle)) gameSong.appendChild(document.createTextNode(this.songTitle))
gameSong.setAttribute("alt", this.songTitle) gameSong.setAttribute("alt", this.songTitle)
}
this.lastMousemove = this.controller.getElapsedTime().ms this.lastMousemove = this.controller.getElapsedTime().ms
pageEvents.mouseAdd(this, this.onmousemove.bind(this)) pageEvents.mouseAdd(this, this.onmousemove.bind(this))
@ -500,6 +500,7 @@ class View{
var endTime = circle.getEndTime() var endTime = circle.getEndTime()
var animated = circle.isAnimated() var animated = circle.isAnimated()
var speed = circle.getSpeed() var speed = circle.getSpeed()
var played = circle.getPlayed()
if(!circlePos){ if(!circlePos){
circlePos = { circlePos = {
@ -514,34 +515,28 @@ class View{
var currentDonFace = this.currentDonFace var currentDonFace = this.currentDonFace
var currentBigDonFace = this.currentBigDonFace var currentBigDonFace = this.currentBigDonFace
} }
switch(type){ if(type === "don" || type === "daiDon" && played === 1){
case "don":
fill = "#f34728" fill = "#f34728"
size = this.circleSize size = this.circleSize
faceID = "don-" + currentDonFace faceID = "don-" + currentDonFace
break }else if(type === "ka" || type === "daiKa" && played === 1){
case "ka":
fill = "#65bdbb" fill = "#65bdbb"
size = this.circleSize size = this.circleSize
faceID = "don-" + currentDonFace faceID = "don-" + currentDonFace
break }else if(type === "daiDon"){
case "daiDon":
fill = "#f34728" fill = "#f34728"
size = this.bigCircleSize size = this.bigCircleSize
faceID = "big-don-" + currentBigDonFace faceID = "big-don-" + currentBigDonFace
break }else if(type === "daiKa"){
case "daiKa":
fill = "#65bdbb" fill = "#65bdbb"
size = this.bigCircleSize size = this.bigCircleSize
faceID = "big-don-" + currentBigDonFace faceID = "big-don-" + currentBigDonFace
break }else if(type === "balloon"){
case "balloon":
if(animated){ if(animated){
fill = "#f34728" fill = "#f34728"
size = this.bigCircleSize * 0.8 size = this.bigCircleSize * 0.8
faceID = "big-don-" + currentBigDonFace faceID = "big-don-" + currentBigDonFace
break }else{
}
fill = "#f87700" fill = "#f87700"
size = this.circleSize size = this.circleSize
faceID = "don-" + currentDonFace faceID = "don-" + currentDonFace
@ -557,9 +552,8 @@ class View{
h / 61 * 115, h / 61 * 115,
h h
) )
break }
case "drumroll": }else if(type === "drumroll" || type === "daiDrumroll"){
case "daiDrumroll":
fill = "#f3b500" fill = "#f3b500"
if(type == "drumroll"){ if(type == "drumroll"){
size = this.circleSize size = this.circleSize
@ -579,7 +573,6 @@ class View{
this.ctx.lineTo(circlePos.x, circlePos.y + size) this.ctx.lineTo(circlePos.x, circlePos.y + size)
this.ctx.fill() this.ctx.fill()
this.ctx.stroke() this.ctx.stroke()
break
} }
// Main circle // Main circle
this.ctx.fillStyle = fill this.ctx.fillStyle = fill