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https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 15:31:51 +08:00
SongSelect: Session sound effects play in appropriate sound channels
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33b9b206a7
commit
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@ -87,11 +87,7 @@ var assets = {
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"settings_gamepad.png"
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],
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"audioSfx": [
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"se_cancel.wav",
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"se_don.wav",
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"se_ka.wav",
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"se_pause.wav",
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"se_jump.wav",
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"se_calibration.wav",
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"v_results.wav",
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@ -103,6 +99,10 @@ var assets = {
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"audioSfxLR": [
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"neiro_1_don.wav",
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"neiro_1_ka.wav",
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"se_cancel.wav",
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"se_don.wav",
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"se_ka.wav",
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"se_jump.wav",
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"se_balloon.wav",
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"se_gameclear.wav",
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@ -6,7 +6,11 @@ class Controller{
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this.saveScore = !autoPlayEnabled
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this.multiplayer = multiplayer
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this.touchEnabled = touchEnabled
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this.snd = this.multiplayer ? "_p" + this.multiplayer : ""
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if(multiplayer === 2){
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this.snd = p2.player === 2 ? "_p1" : "_p2"
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}else{
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this.snd = multiplayer ? "_p" + p2.player : ""
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}
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this.calibrationMode = selectedSong.folder === "calibration"
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this.audioLatency = 0
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@ -497,7 +497,7 @@ class SongSelect{
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window.open(this.songs[this.selectedSong].maker.url)
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}else if(moveBy === this.diffOptions.length + 4){
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this.state.ura = !this.state.ura
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this.playSound("se_ka")
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this.playSound("se_ka", 0, p2.session ? p2.player : false)
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if(this.selectedDiff === this.diffOptions.length + 4 && !this.state.ura){
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this.state.move = -1
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}
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@ -639,9 +639,10 @@ class SongSelect{
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var scroll = resize2 - resize - scrollDelay * 2
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var soundsDelay = Math.abs((scroll + resize) / moveBy)
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this.lastMoveBy = fromP2 ? fromP2.player : false
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for(var i = 0; i < Math.abs(moveBy) - 1; i++){
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this.playSound("se_ka", (resize + i * soundsDelay) / 1000)
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this.playSound("se_ka", (resize + i * soundsDelay) / 1000, fromP2 ? fromP2.player : false)
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}
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this.pointer(false)
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}
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@ -663,7 +664,7 @@ class SongSelect{
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this.state.locked = 1
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this.endPreview()
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this.playSound("se_jump")
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this.playSound("se_jump", 0, fromP2 ? fromP2.player : false)
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}
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}
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@ -672,7 +673,7 @@ class SongSelect{
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this.state.move = moveBy
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this.state.moveMS = this.getMS() - 500
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this.state.locked = 1
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this.playSound("se_ka")
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this.playSound("se_ka", 0, p2.session ? p2.player : false)
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}
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}
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@ -703,7 +704,7 @@ class SongSelect{
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this.selectedDiff = this.diffOptions.length + 3
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}
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this.playSound("se_don")
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this.playSound("se_don", 0, fromP2 ? fromP2.player : false)
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assets.sounds["v_songsel"].stop()
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this.playSound("v_diffsel", 0.3)
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pageEvents.send("song-select-difficulty", currentSong)
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@ -711,14 +712,14 @@ class SongSelect{
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this.clean()
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this.toTitleScreen()
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}else if(currentSong.action === "random"){
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this.playSound("se_don")
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this.playSound("se_don", 0, fromP2 ? fromP2.player : false)
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this.state.locked = true
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do{
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var i = Math.floor(Math.random() * this.songs.length)
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}while(!this.songs[i].courses)
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var moveBy = i - this.selectedSong
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setTimeout(() => {
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this.moveToSong(moveBy)
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this.moveToSong(moveBy, fromP2)
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}, 200)
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pageEvents.send("song-select-random")
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}else if(currentSong.action === "tutorial"){
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@ -748,7 +749,7 @@ class SongSelect{
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this.state.moveHover = null
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assets.sounds["v_diffsel"].stop()
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this.playSound("se_cancel")
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this.playSound("se_cancel", 0, fromP2 ? fromP2.player : false)
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}
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this.clearHash()
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pageEvents.send("song-select-back")
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@ -757,7 +758,7 @@ class SongSelect{
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this.clean()
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var selectedSong = this.songs[this.selectedSong]
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assets.sounds["v_diffsel"].stop()
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this.playSound("se_don")
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this.playSound("se_don", 0, p2.session ? p2.player : false)
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try{
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if(assets.customSongs){
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@ -799,7 +800,7 @@ class SongSelect{
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}
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toOptions(moveBy){
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if(!p2.session){
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this.playSound("se_ka")
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this.playSound("se_ka", 0, p2.session ? p2.player : false)
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this.selectedDiff = 1
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do{
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this.state.options = this.mod(this.optionsList.length, this.state.options + moveBy)
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@ -848,6 +849,7 @@ class SongSelect{
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return
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}
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if(p2.session){
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this.playSound("se_don")
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p2.send("gameend")
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this.state.moveHover = null
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}else{
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@ -1045,7 +1047,7 @@ class SongSelect{
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var previousSelectedSong = this.selectedSong
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if(!isJump){
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this.playSound("se_ka")
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this.playSound("se_ka", 0, this.lastMoveBy)
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this.selectedSong = this.mod(this.songs.length, this.selectedSong + this.state.move)
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}else{
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var currentCat = this.songs[this.selectedSong].category
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@ -2442,7 +2444,7 @@ class SongSelect{
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this.selectedSong = index
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this.state.move = 0
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if(this.state.screen !== "difficulty"){
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this.toSelectDifficulty(true)
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this.toSelectDifficulty({player: response.value.player})
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}
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}
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}
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@ -2463,7 +2465,7 @@ class SongSelect{
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var moveBy = response.value.move
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if(moveBy === -1 || moveBy === 1){
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this.selectedSong = song
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this.categoryJump(moveBy, true)
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this.categoryJump(moveBy, {player: response.value.player})
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}
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}else if(!selected){
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this.state.locked = true
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@ -2480,13 +2482,13 @@ class SongSelect{
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if(Math.abs(altMoveBy) < Math.abs(moveBy)){
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moveBy = altMoveBy
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}
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this.moveToSong(moveBy, true)
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this.moveToSong(moveBy, {player: response.value.player})
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}
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}else if(this.songs[song].courses){
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this.selectedSong = song
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this.state.move = 0
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if(this.state.screen !== "difficulty"){
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this.toSelectDifficulty(true)
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this.toSelectDifficulty({player: response.value.player})
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}
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}
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}
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@ -2543,13 +2545,13 @@ class SongSelect{
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}
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}
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playSound(id, time){
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playSound(id, time, snd){
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if(!this.drumSounds && (id === "se_don" || id === "se_ka" || id === "se_cancel")){
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return
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}
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var ms = Date.now() + (time || 0) * 1000
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if(!(id in this.playedSounds) || ms > this.playedSounds[id] + 30){
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assets.sounds[id].play(time)
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assets.sounds[id + (snd ? "_p" + snd : "")].play(time)
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this.playedSounds[id] = ms
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}
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}
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@ -102,6 +102,8 @@ async def connection(ws, path):
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user["action"] = "loading"
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user["other_user"]["action"] = "loading"
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user["other_user"]["other_user"] = user
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user["other_user"]["player"] = 1
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user["player"] = 2
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await asyncio.wait([
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ws.send(msgobj("gameload", {"diff": waiting_diff, "player": 2})),
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user["other_user"]["ws"].send(msgobj("gameload", {"diff": diff, "player": 1})),
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@ -138,6 +140,8 @@ async def connection(ws, path):
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user["other_user"]["other_user"] = user
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user["action"] = "invite"
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user["session"] = value["id"]
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user["other_user"]["player"] = 1
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user["player"] = 2
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await asyncio.wait([
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ws.send(msgobj("session", {"player": 2})),
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user["other_user"]["ws"].send(msgobj("session", {"player": 1})),
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@ -273,6 +277,7 @@ async def connection(ws, path):
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if type == "songsel" or type == "catjump":
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# Change song select position
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if user["other_user"]["action"] == "songsel":
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value["player"] = user["player"]
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sent_msg = msgobj(type, value)
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await asyncio.wait([
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ws.send(sent_msg),
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