only load combo voices as needed

This commit is contained in:
Bui 2019-12-24 19:37:10 +00:00
parent 91e5127613
commit 9f7ce52cb4
2 changed files with 17 additions and 52 deletions

View File

@ -109,58 +109,6 @@ var assets = {
"se_results_countup.wav", "se_results_countup.wav",
"se_results_crown.wav", "se_results_crown.wav",
"v_combo_50.wav",
"v_combo_100.wav",
"v_combo_200.wav",
"v_combo_300.wav",
"v_combo_400.wav",
"v_combo_500.wav",
"v_combo_600.wav",
"v_combo_700.wav",
"v_combo_800.wav",
"v_combo_900.wav",
"v_combo_1000.wav",
"v_combo_1100.wav",
"v_combo_1200.wav",
"v_combo_1300.wav",
"v_combo_1400.wav",
"v_combo_1500.wav",
"v_combo_1600.wav",
"v_combo_1700.wav",
"v_combo_1800.wav",
"v_combo_1900.wav",
"v_combo_2000.wav",
"v_combo_2100.wav",
"v_combo_2200.wav",
"v_combo_2300.wav",
"v_combo_2400.wav",
"v_combo_2500.wav",
"v_combo_2600.wav",
"v_combo_2700.wav",
"v_combo_2800.wav",
"v_combo_2900.wav",
"v_combo_3000.wav",
"v_combo_3100.wav",
"v_combo_3200.wav",
"v_combo_3300.wav",
"v_combo_3400.wav",
"v_combo_3500.wav",
"v_combo_3600.wav",
"v_combo_3700.wav",
"v_combo_3800.wav",
"v_combo_3900.wav",
"v_combo_4000.wav",
"v_combo_4100.wav",
"v_combo_4200.wav",
"v_combo_4300.wav",
"v_combo_4400.wav",
"v_combo_4500.wav",
"v_combo_4600.wav",
"v_combo_4700.wav",
"v_combo_4800.wav",
"v_combo_4900.wav",
"v_combo_5000.wav",
"v_fullcombo.wav", "v_fullcombo.wav",
"v_renda.wav", "v_renda.wav",
"v_results_fullcombo.wav", "v_results_fullcombo.wav",

View File

@ -28,6 +28,23 @@ class Controller{
} }
this.offset = this.parsedSongData.soundOffset this.offset = this.parsedSongData.soundOffset
var maxCombo = this.parsedSongData.circles.filter(circle => ["don", "ka", "daiDon", "daiKa"].indexOf(circle.type) > -1 && (!circle.branch || circle.branch.name == "master")).length
if (maxCombo >= 50) {
var comboVoices = ["v_combo_50"].concat([...Array(Math.floor(maxCombo/100)).keys()].map(i => "v_combo_" + (i + 1)*100))
var promises = []
comboVoices.forEach(name => {
if (!assets.sounds[name + "_p1"]) {
promises.push(loader.loadSound(name + ".wav", snd.sfxGain).then(sound => {
assets.sounds[name + "_p1"] = assets.sounds[name].copy(snd.sfxGainL)
assets.sounds[name + "_p2"] = assets.sounds[name].copy(snd.sfxGainR)
}))
}
})
Promise.all(this.promises)
}
if(this.calibrationMode){ if(this.calibrationMode){
this.volume = 1 this.volume = 1
}else{ }else{