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https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 15:31:51 +08:00
[PATCH] Fix big notes being hit for a short time
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parent
3097dd3736
commit
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@ -31,7 +31,6 @@ class Game{
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this.branchNames = ["normal", "advanced", "master"]
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this.resetSection()
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this.gameLagSync = !this.controller.touchEnabled && !(/Firefox/.test(navigator.userAgent))
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this.lastPressedKeys = [false, false, false, false]
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assets.songs.forEach(song => {
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if(song.id == selectedSong.folder){
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@ -105,7 +104,9 @@ class Game{
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circle.beatMSCopied = true
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}
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}
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if(ms > endTime){
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if(circle.daiFailed && (ms >= circle.daiFailed.ms + this.rules.daiLeniency || ms > endTime)){
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this.checkScore(circle, circle.daiFailed.check)
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}else if(ms > endTime){
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if(!this.controller.autoPlayEnabled){
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if(drumrollNotes){
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if(circle.section && circle.timesHit === 0){
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@ -265,11 +266,6 @@ class Game{
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var don_r = keys["don_r"] && !this.controller.isWaiting("don_r", "score")
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var ka_l = keys["ka_l"] && !this.controller.isWaiting("ka_l", "score")
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var ka_r = keys["ka_r"] && !this.controller.isWaiting("ka_r", "score")
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if(don_l || don_r || ka_l || ka_r){
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this.lastPressedKeys = [don_l, don_r, ka_l, ka_r]
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}else{
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[don_l, don_r, ka_l, ka_r] = this.lastPressedKeys
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}
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var checkDon = () => {
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if(don_l && don_r){
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@ -320,7 +316,7 @@ class Game{
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var typeDai = type === "daiDon" || type === "daiKa"
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var keyTime = this.controller.getKeyTime()
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var currentTime = keysDon ? keyTime["don"] : keyTime["ka"]
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var currentTime = circle.daiFailed ? circle.daiFailed.ms : keysDon ? keyTime["don"] : keyTime["ka"]
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var relative = currentTime - circle.ms - this.controller.audioLatency
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if(relative >= this.rules.ok){
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@ -336,17 +332,6 @@ class Game{
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}
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var score = 0
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if(keysDon && typeDon || keysKa && typeKa){
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if(typeDai && !keyDai){
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if(this.controller.easierBigNotes){
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// Taiko Force Lv5 can't hit both Dons at the same time, so dai offered
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keyDai = true
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}else if(!circle.daiFailed){
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circle.daiFailed = ms
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return false
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}else if(ms < circle.daiFailed + this.rules.daiLeniency){
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return false
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}
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}
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var circleStatus = -1
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relative = Math.abs(relative)
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if(relative < this.rules.good){
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@ -356,6 +341,23 @@ class Game{
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}else if(relative < this.rules.bad){
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circleStatus = 0
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}
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if(typeDai && !keyDai){
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if(this.controller.easierBigNotes){
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// Taiko Force Lv5 can't hit both Dons at the same time, so dai offered
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keyDai = true
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}else if(!circle.daiFailed){
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circle.daiFailed = {
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ms: ms,
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status: circleStatus,
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check: check
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}
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return false
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}else if(ms < circle.daiFailed.ms + this.rules.daiLeniency){
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return false
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}else{
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circleStatus = circle.daiFailed.status
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}
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}
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if(circleStatus === 230 || circleStatus === 450){
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score = circleStatus
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}
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@ -152,7 +152,7 @@
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drumSounds: "Drum Sounds"
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},
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easierBigNotes: {
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name: "大きな音符を簡単にする"
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name: "簡単な大きな音符"
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},
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on: "オン",
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off: "オフ",
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@ -542,7 +542,7 @@ function StringsCn(){
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drumSounds: "Drum Sounds"
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},
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easierBigNotes: {
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name: "使大音符变得容易"
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name: "简单的大音符"
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},
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on: "开",
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off: "关",
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@ -737,7 +737,7 @@ function StringsTw(){
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drumSounds: "Drum Sounds"
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},
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easierBigNotes: {
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name: "使大音符變得容易"
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name: "簡單的大音符"
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},
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on: "開",
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off: "關",
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