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https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 15:31:51 +08:00
Fix multiplayer server
This commit is contained in:
parent
de284d204d
commit
967d882a36
48
server.py
48
server.py
@ -13,11 +13,11 @@ server_status = {
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}
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consonants = "bcdfghjklmnpqrstvwxyz"
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def msgobj(type, value=None):
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def msgobj(msg_type, value=None):
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if value == None:
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return json.dumps({"type": type})
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return json.dumps({"type": msg_type})
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else:
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return json.dumps({"type": type, "value": value})
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return json.dumps({"type": msg_type, "value": value})
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def status_event():
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value = []
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@ -70,11 +70,11 @@ async def connection(ws, path):
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except json.decoder.JSONDecodeError:
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data = {}
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action = user["action"]
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type = data["type"] if "type" in data else None
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msg_type = data["type"] if "type" in data else None
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value = data["value"] if "value" in data else None
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if action == "ready":
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# Not playing or waiting
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if type == "join":
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if msg_type == "join":
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if value == None:
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continue
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waiting = server_status["waiting"]
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@ -122,7 +122,7 @@ async def connection(ws, path):
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await ws.send(msgobj("waiting"))
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# Update others on waiting players
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await notify_status()
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elif type == "invite":
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elif msg_type == "invite":
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if value and "id" in value and value["id"] == None:
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# Session invite link requested
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invite = get_invite()
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@ -157,7 +157,7 @@ async def connection(ws, path):
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await ws.send(msgobj("gameend"))
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elif action == "waiting" or action == "loading" or action == "loaded":
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# Waiting for another user
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if type == "leave":
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if msg_type == "leave":
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# Stop waiting
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if user["session"]:
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if "other_user" in user and "ws" in user["other_user"]:
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@ -182,7 +182,7 @@ async def connection(ws, path):
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notify_status()
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])
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if action == "loading":
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if type == "gamestart":
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if msg_type == "gamestart":
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user["action"] = "loaded"
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if user["other_user"]["action"] == "loaded":
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user["action"] = "playing"
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@ -195,12 +195,12 @@ async def connection(ws, path):
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elif action == "playing":
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# Playing with another user
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if "other_user" in user and "ws" in user["other_user"]:
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if type == "note"\
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or type == "drumroll"\
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or type == "branch"\
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or type == "gameresults":
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await user["other_user"]["ws"].send(msgobj(type, value))
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elif type == "songsel" and user["session"]:
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if msg_type == "note"\
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or msg_type == "drumroll"\
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or msg_type == "branch"\
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or msg_type == "gameresults":
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await user["other_user"]["ws"].send(msgobj(msg_type, value))
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elif msg_type == "songsel" and user["session"]:
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user["action"] = "songsel"
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user["other_user"]["action"] = "songsel"
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sent_msg1 = msgobj("songsel")
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@ -211,7 +211,7 @@ async def connection(ws, path):
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user["other_user"]["ws"].send(sent_msg1),
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user["other_user"]["ws"].send(sent_msg2)
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])
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elif type == "gameend":
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elif msg_type == "gameend":
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# User wants to disconnect
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user["action"] = "ready"
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user["other_user"]["action"] = "ready"
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@ -234,7 +234,7 @@ async def connection(ws, path):
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ws.send(status_event())
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])
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elif action == "invite":
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if type == "leave":
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if msg_type == "leave":
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# Cancel session invite
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if user["session"] in server_status["invites"]:
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del server_status["invites"][user["session"]]
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@ -255,11 +255,11 @@ async def connection(ws, path):
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ws.send(msgobj("left")),
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ws.send(status_event())
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])
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elif type == "songsel" and "other_user" in user:
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elif msg_type == "songsel" and "other_user" in user:
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if "ws" in user["other_user"]:
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user["action"] = "songsel"
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user["other_user"]["action"] = "songsel"
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sent_msg = msgobj(type)
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sent_msg = msgobj(msg_type)
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await asyncio.wait([
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ws.send(sent_msg),
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user["other_user"]["ws"].send(sent_msg)
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@ -274,22 +274,22 @@ async def connection(ws, path):
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elif action == "songsel":
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# Session song selection
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if "other_user" in user and "ws" in user["other_user"]:
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if type == "songsel" or type == "catjump":
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if msg_type == "songsel" or msg_type == "catjump":
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# Change song select position
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if user["other_user"]["action"] == "songsel" and type(value) is dict:
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value["player"] = user["player"]
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sent_msg = msgobj(type, value)
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sent_msg = msgobj(msg_type, value)
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await asyncio.wait([
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ws.send(sent_msg),
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user["other_user"]["ws"].send(sent_msg)
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])
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elif type == "crowns" or type == "getcrowns":
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elif msg_type == "crowns" or msg_type == "getcrowns":
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if user["other_user"]["action"] == "songsel":
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sent_msg = msgobj(type, value)
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sent_msg = msgobj(msg_type, value)
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await asyncio.wait([
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user["other_user"]["ws"].send(sent_msg)
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])
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elif type == "join":
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elif msg_type == "join":
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# Start game
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if value == None:
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continue
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@ -311,7 +311,7 @@ async def connection(ws, path):
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"id": id,
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"diff": diff
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}]))
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elif type == "gameend":
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elif msg_type == "gameend":
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# User wants to disconnect
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user["action"] = "ready"
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user["session"] = False
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