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audio update
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public/assets/audio/v_combo_1700.wav
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public/assets/audio/v_combo_1700.wav
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public/assets/audio/v_combo_1800.wav
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public/assets/audio/v_combo_1800.wav
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public/assets/audio/v_combo_1900.wav
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public/assets/audio/v_combo_1900.wav
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public/assets/audio/v_combo_2000.wav
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public/assets/audio/v_combo_2000.wav
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public/assets/audio/v_combo_2100.wav
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public/assets/audio/v_combo_2100.wav
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public/assets/audio/v_combo_2200.wav
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public/assets/audio/v_combo_2200.wav
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public/assets/audio/v_combo_2300.wav
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public/assets/audio/v_combo_2300.wav
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public/assets/audio/v_combo_2400.wav
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public/assets/audio/v_combo_2400.wav
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public/assets/audio/v_combo_2500.wav
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public/assets/audio/v_combo_2500.wav
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public/assets/audio/v_combo_2600.wav
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public/assets/audio/v_combo_2600.wav
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public/assets/audio/v_combo_2700.wav
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public/assets/audio/v_combo_2700.wav
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public/assets/audio/v_combo_2800.wav
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public/assets/audio/v_combo_2800.wav
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public/assets/audio/v_combo_2900.wav
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public/assets/audio/v_combo_2900.wav
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public/assets/audio/v_combo_3000.wav
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public/assets/audio/v_combo_3000.wav
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public/assets/audio/v_combo_3100.wav
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public/assets/audio/v_combo_3100.wav
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public/assets/audio/v_combo_3200.wav
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public/assets/audio/v_combo_3300.wav
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public/assets/audio/v_combo_3400.wav
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public/assets/audio/v_combo_3500.wav
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public/assets/audio/v_combo_3500.wav
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public/assets/audio/v_combo_3600.wav
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public/assets/audio/v_combo_3600.wav
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public/assets/audio/v_combo_3700.wav
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public/assets/audio/v_combo_3700.wav
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public/assets/audio/v_combo_3800.wav
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public/assets/audio/v_combo_3800.wav
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public/assets/audio/v_combo_3900.wav
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public/assets/audio/v_combo_3900.wav
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public/assets/audio/v_combo_4000.wav
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public/assets/audio/v_combo_4000.wav
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public/assets/audio/v_combo_4100.wav
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public/assets/audio/v_combo_4100.wav
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public/assets/audio/v_combo_4200.wav
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public/assets/audio/v_combo_4300.wav
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public/assets/audio/v_combo_4300.wav
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public/assets/audio/v_combo_4400.wav
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public/assets/audio/v_combo_4500.wav
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public/assets/audio/v_combo_4600.wav
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public/assets/audio/v_combo_4600.wav
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public/assets/audio/v_combo_4700.wav
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public/assets/audio/v_combo_4700.wav
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public/assets/audio/v_combo_4800.wav
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public/assets/audio/v_combo_4800.wav
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public/assets/audio/v_combo_4900.wav
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public/assets/audio/v_combo_4900.wav
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public/assets/audio/v_combo_5000.wav
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public/assets/audio/v_combo_5000.wav
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@ -90,32 +90,13 @@ var assets = {
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"se_don.wav",
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"se_ka.wav",
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"se_pause.wav",
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"se_calibration.wav",
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"v_combo_50_meka.wav",
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"v_combo_100_meka.wav",
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"v_combo_200_meka.wav",
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"v_combo_300_meka.wav",
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"v_combo_400_meka.wav",
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"v_combo_500_meka.wav",
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"v_combo_600_meka.wav",
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"v_combo_700_meka.wav",
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"v_combo_800_meka.wav",
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"v_combo_900_meka.wav",
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"v_combo_1000_meka.wav",
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"v_combo_1100_meka.wav",
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"v_combo_1200_meka.wav",
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"v_combo_1300_meka.wav",
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"v_combo_1400_meka.wav",
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"v_combo_over1500_meka.wav",
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"v_fullcombo_meka.wav",
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"v_renda_meka.wav",
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"v_results.wav",
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"v_sanka.wav",
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"v_songsel.wav",
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"v_start.wav",
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"v_title.wav",
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"calibration.wav"
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"v_title.wav"
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],
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"audioSfxLR": [
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"neiro_1_don.wav",
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@ -143,7 +124,42 @@ var assets = {
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"v_combo_1200.wav",
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"v_combo_1300.wav",
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"v_combo_1400.wav",
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"v_combo_over1500.wav",
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"v_combo_1500.wav",
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"v_combo_1600.wav",
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"v_combo_1700.wav",
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"v_combo_1800.wav",
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"v_combo_1900.wav",
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"v_combo_2000.wav",
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"v_combo_2100.wav",
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"v_combo_2200.wav",
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"v_combo_2300.wav",
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"v_combo_2400.wav",
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"v_combo_2500.wav",
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"v_combo_2600.wav",
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"v_combo_2700.wav",
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"v_combo_2800.wav",
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"v_combo_2900.wav",
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"v_combo_3000.wav",
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"v_combo_3100.wav",
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"v_combo_3200.wav",
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"v_combo_3300.wav",
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"v_combo_3400.wav",
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"v_combo_3500.wav",
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"v_combo_3600.wav",
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"v_combo_3700.wav",
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"v_combo_3800.wav",
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"v_combo_3900.wav",
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"v_combo_4000.wav",
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"v_combo_4100.wav",
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"v_combo_4200.wav",
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"v_combo_4300.wav",
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"v_combo_4400.wav",
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"v_combo_4500.wav",
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"v_combo_4600.wav",
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"v_combo_4700.wav",
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"v_combo_4800.wav",
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"v_combo_4900.wav",
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"v_combo_5000.wav",
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"v_fullcombo.wav",
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"v_renda.wav",
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@ -157,7 +157,7 @@ class Controller{
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if(Math.round(score.gauge / 2) - 1 >= 25){
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if(score.bad === 0){
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vp = "fullcombo"
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this.playSoundMeka("v_fullcombo", 1.350)
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this.playSound("v_fullcombo", 1.350)
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}else{
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vp = "clear"
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}
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@ -225,13 +225,6 @@ class Controller{
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this.playedSounds[id] = ms
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}
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}
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playSoundMeka(soundID, time){
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var meka = ""
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if(this.autoPlayEnabled && !this.multiplayer){
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meka = "_meka"
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}
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this.playSound(soundID + meka, time)
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}
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togglePause(forcePause, pauseMove, noSound){
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if(this.multiplayer === 1){
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this.syncWith.game.togglePause(forcePause, pauseMove, noSound)
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@ -94,7 +94,7 @@ class Game{
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circle.rendaPlayed = true
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if(this.rules.difficulty === "easy"){
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assets.sounds["v_renda" + this.controller.snd].stop()
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this.controller.playSoundMeka("v_renda")
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this.controller.playSound("v_renda")
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}
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}
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if(!circle.beatMSCopied){
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@ -609,8 +609,8 @@ class Game{
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if(this.combo > this.globalScore.maxCombo){
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this.globalScore.maxCombo = this.combo
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}
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if(this.combo === 50 || this.combo > 0 && this.combo % 100 === 0 && this.combo < 1500 || this.combo > 0 && this.combo % 500 === 0){
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this.controller.playSoundMeka("v_combo_" + (this.combo <= 1400 ? this.combo : "over1500"))
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if(this.combo === 50 || this.combo > 0 && this.combo % 100 === 0 && this.combo <= 5000){
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this.controller.playSound("v_combo_" + this.combo)
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}
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if (this.songData.scoremode == 2 && this.combo > 0 && this.combo % 100 == 0) {
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this.globalScore.points += 10000;
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@ -755,7 +755,7 @@ class Game{
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case "audio":
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case "video":
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if(state === "audio" && !this.mainAsset){
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this.mainAsset = assets.sounds["calibration"]
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this.mainAsset = assets.sounds["se_calibration"]
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this.mainMusicPlaying = false
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}
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if(progress.hit >= progress.requirement){
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