Do not play song sel when scrolling, fix pause menu

This commit is contained in:
LoveEevee 2018-09-27 01:20:41 +03:00
parent b053dffec1
commit 8ffcdc16ac
2 changed files with 49 additions and 34 deletions

View File

@ -91,7 +91,7 @@ class Keyboard{
var ms = this.game.getAccurateTime()
this.gamepadMenu.play((pressed, keyCode) => {
if(pressed){
if(paused){
if(this.game.isPaused()){
if(keyCode === "cancel"){
return setTimeout(() => {
this.controller.togglePauseMenu()
@ -108,8 +108,11 @@ class Keyboard{
})
this.checkKey(this.kbd["pause"], "menu", () => {
this.controller.togglePauseMenu()
for(var key in this.keyTime){
this.keys[key] = null
this.keyTime[key] = null
}
})
if(this.game.isPaused()){
var moveMenuMinus = () => {
moveMenu = -1
}
@ -117,6 +120,7 @@ class Keyboard{
moveMenu = 1
}
var moveMenuConfirm = () => {
if(this.game.isPaused()){
setTimeout(() => {
var selected = document.getElementsByClassName("selected")[0]
if(selected){
@ -127,6 +131,7 @@ class Keyboard{
this.keyTime[key] = null
}
}
}
this.checkKey(this.kbd["previous"], "menu", moveMenuMinus)
this.checkKey(this.kbd["ka_l"], "menu", moveMenuMinus)
this.checkKey(this.kbd["next"], "menu", moveMenuPlus)
@ -134,8 +139,7 @@ class Keyboard{
this.checkKey(this.kbd["confirm"], "menu", moveMenuConfirm)
this.checkKey(this.kbd["don_l"], "menu", moveMenuConfirm)
this.checkKey(this.kbd["don_r"], "menu", moveMenuConfirm)
}
if(moveMenu){
if(moveMenu && this.game.isPaused()){
assets.sounds["ka"].play()
var selected = document.getElementsByClassName("selected")[0]
selected.classList.remove("selected")

View File

@ -74,7 +74,7 @@ class SongSelect{
outline: "#656565"
}
}
this.font = "DFPKanTeiRyu-XB"
this.font = "TnT"
this.songs = []
for(let song of assets.songs){
@ -181,11 +181,14 @@ class SongSelect{
if(fromTutorial || !"selectedSong" in localStorage){
this.selectedSong = this.songs.findIndex(song => song.action === "tutorial")
this.playBgm(true)
}else{
if("selectedSong" in localStorage){
this.selectedSong = Math.min(Math.max(0, localStorage["selectedSong"] |0), this.songs.length)
}
assets.sounds["song-select"].play()
snd.musicGain.fadeOut()
this.playBgm(false)
}
if("selectedDiff" in localStorage){
this.selectedDiff = Math.min(Math.max(0, localStorage["selectedDiff"] |0), 4)
@ -610,6 +613,7 @@ class SongSelect{
if(elapsed < resize){
selectedWidth = this.songAsset.width + (((resize - elapsed) / resize) * (selectedWidth - this.songAsset.width))
}else if(elapsed > resize2){
this.playBgm(!this.songs[this.selectedSong].stars)
this.state.locked = 1
selectedWidth = this.songAsset.width + ((elapsed - resize2) / resize * (selectedWidth - this.songAsset.width))
}else{
@ -1510,23 +1514,28 @@ class SongSelect{
}
}
previewLoaded(startLoad, prvtime){
snd.musicGain.fadeOut(0.4)
var endLoad = this.getMS()
var difference = endLoad - startLoad
var minDelay = 300
var delay = minDelay - Math.min(minDelay, difference)
this.preview.playLoop(delay / 1000, false, prvtime / 1000)
}
endPreview(noFadeIn){
if(!noFadeIn){
snd.musicGain.fadeIn(0.4)
}
endPreview(){
this.previewId++
this.previewing = null
if(this.preview){
this.preview.stop()
}
}
playBgm(enabled){
if(enabled && !this.bgmEnabled){
this.bgmEnabled = true
snd.musicGain.fadeIn(0.4)
}else if(!enabled && this.bgmEnabled){
this.bgmEnabled = false
snd.musicGain.fadeOut(0.4)
}
}
onusers(response){
this.songs.forEach(song => {
@ -1566,10 +1575,12 @@ class SongSelect{
clean(){
assets.sounds["bgm_songsel"].stop()
if(!this.bgmEnabled){
snd.musicGain.fadeIn()
setTimeout(() => {
snd.musicGain.fadeIn()
}, 500)
}
this.redrawRunning = false
this.endPreview()
pageEvents.keyRemove(this, "all")