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improve
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f3f57ea1a5
commit
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@ -63,22 +63,37 @@ class AutoScore {
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this.Score = 0;
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this.ScoreDiff = 0;
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this.ScoreInit = 0;
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const max_possible_init = Math.ceil(target / this.GetMaxCombo() / 10) * 10;
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//console.log(target);
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for (var init = 100; init <= max_possible_init; init += 10) {
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for (var diff = 10; diff < init; diff++) {
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const score = this.TryScore(init, diff);
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if (score > target && Math.abs(score - target) < Math.abs(this.Score - target)) {
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this.Score = score;
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this.ScoreInit = init;
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this.ScoreDiff = diff;
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//console.log(init, diff, score);
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}
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if (score > target) {
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break;
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}
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var max_init = this.GetMaxPossibleInit(target);
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var min_init = 100;
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while (true) {
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this.ScoreInit = (max_init + min_init) / 2;
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this.ScoreDiff = Math.round(this.ScoreInit / 4);
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this.Score = this.TryScore(this.ScoreInit, this.ScoreDiff);
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//console.log(min_init, max_init, this.ScoreInit, this.ScoreDiff, this.Score);
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if (this.ScoreInit === target) {
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this.ScoreInit = Math.floor(this.ScoreInit / 10) * 10;
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this.ScoreDiff = Math.round(this.ScoreInit / 4);
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this.Score = this.TryScore(this.ScoreInit, this.ScoreDiff);
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break;
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} else if (this.Score >= target) {
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max_init = this.ScoreInit;
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} else {
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min_init = this.ScoreInit;
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}
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if (max_init - min_init <= 10) {
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this.ScoreInit = Math.floor(this.ScoreInit / 10) * 10;
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this.ScoreDiff = Math.round(this.ScoreInit / 4);
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this.Score = this.TryScore(this.ScoreInit, this.ScoreDiff);
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break;
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}
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}
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while (this.Score < target) {
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this.ScoreInit += 10;
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this.ScoreDiff = Math.round(this.ScoreInit / 4);
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this.Score = this.TryScore(this.ScoreInit, this.ScoreDiff);
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//console.log(this.ScoreInit, this.ScoreDiff, this.Score);
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}
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//console.log(this.ScoreInit, this.ScoreDiff, this.Score);
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}
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IsCommonCircle(circle) {
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const ty = circle.type;
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@ -152,4 +167,39 @@ class AutoScore {
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}
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return combo;
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}
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GetMaxPossibleInit(target) {
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var basic_score = 0;
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if (this.scoremode !== 1) {
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const max_combo = this.GetMaxCombo();
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basic_score += Math.floor(max_combo / 100);
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}
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var combo = 0;
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for (var circle of this.circles) {
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if (circle.branch && circle.branch.name !== "master") {
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continue;
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}
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var multiplier = circle.gogoTime ? 1.2 : 1;
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switch (circle.type) {
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case "don":
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case "ka": {
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combo += (1 * multiplier);
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break;
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}
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case "daiDon":
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case "daiKa": {
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combo += (2 * multiplier);
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break;
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}
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case "balloon": {
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basic_score += (5000 + 300 * circle.requiredHits) * multiplier;
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break;
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}
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default: {
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break;
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}
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}
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}
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combo = Math.floor(combo);
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return Math.ceil((target - basic_score) / combo / 10) * 10;
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}
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}
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@ -356,7 +356,7 @@ class ParseOsu{
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}
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}
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this.scoremode = 2;
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var autoscore = new AutoScore(this._difficulty, 0, 2, circles);
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var autoscore = new AutoScore(this._difficulty, parseInt(this.difficulty.overallDifficulty) * 2, 2, circles);
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this.scoreinit = autoscore.ScoreInit;
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this.scorediff = autoscore.ScoreDiff;
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return circles
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