View: Add song backgrounds

This commit is contained in:
LoveEevee 2018-11-23 19:53:29 +03:00
parent 8f1f029b8e
commit 87bdf7a407
8 changed files with 108 additions and 22 deletions

View File

@ -3,11 +3,8 @@
height: 100%;
position: absolute;
overflow: hidden;
background-size: cover;
background-position: center;
}
#game.default-bg{
background-size: calc(100vh / 720 * 512);
background-position: center;
}
#canvas{
position: relative;

56
public/src/css/songbg.css Normal file
View File

@ -0,0 +1,56 @@
#songbg{
position: absolute;
right: 0;
bottom: 0;
left: 0;
width: 100%;
max-width: calc(100vh / 9 * 32);
height: 50.1%;
background-color: #000;
background-size: cover;
background-position: center;
}
.portrait #songbg{
height: 63.4%;
}
#songbg>*{
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
background-size: cover;
background-position: center;
}
.game-paused *{
animation-play-state: paused !important;
}
@keyframes songbg-strobe{
0%{opacity: 1}
25%{opacity: 0}
50%{opacity: 0.66}
75%{opacity: 0}
}
@keyframes songbg-pulse{
0%{opacity: 1}
50%{opacity: 0}
}
.songbg-1 #layer2,
.songbg-2 #layer2,
.songbg-3 #layer2{
animation: 0.4s linear songbg-strobe infinite;
mix-blend-mode: difference;
}
.songbg-4 #layer2{
animation: 0.4s linear songbg-pulse infinite;
mix-blend-mode: difference;
}
.songbg-5 #layer2{
animation: 1s linear songbg-pulse infinite;
mix-blend-mode: color-dodge;
}
.touch-visible #layer2{
display: none;
background-image: none;
animation: none;
}

View File

@ -7,8 +7,6 @@ class Controller{
this.touchEnabled = touchEnabled
this.snd = this.multiplayer ? "_p" + this.multiplayer : ""
var backgroundURL = gameConfig.songs_baseurl + this.selectedSong.folder + "/bg.png"
if(selectedSong.type === "tja"){
this.parsedSongData = new ParseTja(songData, selectedSong.difficulty, selectedSong.offset)
}else{
@ -23,7 +21,7 @@ class Controller{
})
this.game = new Game(this, this.selectedSong, this.parsedSongData)
this.view = new View(this, backgroundURL, this.selectedSong.title, this.selectedSong.difficulty)
this.view = new View(this)
this.mekadon = new Mekadon(this, this.game)
this.keyboard = new Keyboard(this)

View File

@ -349,12 +349,14 @@ class Game{
this.mainAsset.stop()
this.mainMusicPlaying = false
this.view.pauseMove(0, true)
this.view.gameDiv.classList.add("game-paused")
}else{
assets.sounds["cancel"].play()
this.paused = false
var currentDate = +new Date
this.startDate += currentDate - this.latestDate
this.sndTime = currentDate - snd.buffer.getTime() * 1000
this.view.gameDiv.classList.remove("game-paused")
}
}
isPaused(){

View File

@ -7,17 +7,37 @@ class loadSong{
loader.changePage("loadsong")
this.run()
}
songBg(){
return new Promise((resolve, reject) => {
var id = Math.floor(Math.random() * (5 - 1) + 1)
this.selectedSong.songBg = id
var filename = "bg_song_" + id
if(filename + "a" in assets.image && filename + "b" in assets.image){
resolve()
}else{
var promises = []
for(var i = 0; i < 2; i++){
let filenameAb = filename + (i === 0 ? "a" : "b")
let img = document.createElement("img")
promises.push(pageEvents.load(img).then(() => {
assets.image[filenameAb] = img
}))
img.src = gameConfig.assets_baseurl + "img/" + filenameAb + ".png"
}
return Promise.all(promises).then(resolve, reject)
}
})
}
run(){
var id = this.selectedSong.folder
var promises = []
assets.sounds["start"].play()
promises.push(new Promise((resolve, reject) => {
promises.push(new Promise(resolve => {
var img = document.createElement("img")
pageEvents.load(img).then(resolve, () => {
this.selectedSong.defaultBg = true
resolve()
})
pageEvents.load(img).then(() => {
this.selectedSong.customBg = true
}, () => this.songBg(id)).then(resolve)
img.id = "music-bg"
img.src = gameConfig.songs_baseurl + id + "/bg.png"
document.getElementById("assets").appendChild(img)

View File

@ -953,19 +953,27 @@
}
setBackground(){
var gameDiv = document.getElementById("game")
var songBg = document.getElementById("songbg")
var selectedSong = this.controller.selectedSong
if(selectedSong.defaultBg){
if(selectedSong.category in this.categories){
var catId = this.categories[selectedSong.category].sort
}else{
var catId = this.categories.default.sort
}
var bg = assets.image["bg_genre_" + catId].src
gameDiv.classList.add("default-bg")
if(selectedSong.category in this.categories){
var catId = this.categories[selectedSong.category].sort
}else{
var bg = gameConfig.songs_baseurl + selectedSong.folder + "/bg.png"
var catId = this.categories.default.sort
}
gameDiv.style.backgroundImage = "url('" + bg + "')"
this.setBgImage(gameDiv, assets.image["bg_genre_" + catId].src)
if(selectedSong.customBg){
var bg = gameConfig.songs_baseurl + selectedSong.folder + "/bg.png"
this.setBgImage(songBg, bg)
}else{
var id = selectedSong.songBg
songBg.classList.add("songbg-" + id)
this.setBgImage(document.getElementById("layer1"), assets.image["bg_song_" + id + "a"].src)
this.setBgImage(document.getElementById("layer2"), assets.image["bg_song_" + id + "b"].src)
}
}
setBgImage(element, url){
element.style.backgroundImage = "url('" + url + "')"
}
drawMeasures(){

View File

@ -1,4 +1,8 @@
<div id="game">
<div id="songbg">
<div id="layer1"></div>
<div id="layer2"></div>
</div>
<div id="touch-drum">
<div id="touch-drum-img"></div>
</div>

View File

@ -22,6 +22,7 @@
<link rel="stylesheet" href="/src/css/loadsong.css?{{version.commit_short}}">
<link rel="stylesheet" href="/src/css/game.css?{{version.commit_short}}">
<link rel="stylesheet" href="/src/css/debug.css?{{version.commit_short}}">
<link rel="stylesheet" href="/src/css/songbg.css?{{version.commit_short}}">
<link rel="stylesheet" href="{{config.assets_baseurl}}fonts/fonts.css?{{version.commit_short}}">
<link rel="stylesheet" href="{{config.assets_baseurl}}img/img.css?{{version.commit_short}}">