mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 07:21:50 +08:00
Fix drumroll, pressed keys, pause menu, hide cursor
This commit is contained in:
parent
0a62088d62
commit
772dac579f
@ -1,46 +1,48 @@
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#game{
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width:100%;
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height:100%;
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width: 100%;
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height: 100%;
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overflow: hidden;
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background-size:cover;
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background-size: cover;
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}
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#canvas{
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position:relative;
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z-index:1;
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width:100%;
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height:100%;
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position: relative;
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z-index: 1;
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width: 100%;
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height: 100%;
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}
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#pause-menu{
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display:none;
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width:100%;
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height:100%;
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position:absolute;
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top:0;
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left:0;
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background:rgba(0,0,0,0.75);
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z-index: 5;
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display: none;
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width: 100%;
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height: 100%;
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position: absolute;
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top: 0;
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left: 0;
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background: rgba(0, 0, 0, 0.75);
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z-index: 5;
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}
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#pause-menu button{
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width: 90%;
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height: 25%;
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display: block;
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margin: 0 auto;
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cursor: pointer;
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border:.5vmin solid #ae7a26;
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background: rgb(255, 255, 255);
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color: black;
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background: #fff;
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color: #000;
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font-family: TnT;
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font-size: 3.5vmin;
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border-radius: 1.5vmin;
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}
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#pause-menu button:hover{
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border-color:#fa5d3a;
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color:white;
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background:#0c6577;
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color:white;
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background:#0c6577;
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}
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#cursor{
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position: fixed;
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width: 1px;
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height: 1px;
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cursor: none;
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pointer-events: none;
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z-index: 1;
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}
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@ -11,7 +11,7 @@ class CanvasAsset{
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this.animationStart = 0
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}
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draw(){
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var u = (a, b) => typeof a == "undefined" ? b : a
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var u = (a, b) => typeof a === "undefined" ? b : a
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var frame = 0
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if(this.animation){
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var ms = this.controller.getElapsedTime().ms
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@ -24,9 +24,9 @@ class CanvasAsset{
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}
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var index = Math.floor((ms - this.animationStart) / this.speed)
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if(Array.isArray(this.animation)){
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frame = this.animation[this.boundedIndex(this.animation.length, index)]
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frame = this.animation[this.mod(this.animation.length, index)]
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}else{
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frame = this.boundedIndex(this.animation, index)
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frame = this.mod(this.animation, index)
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}
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}
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var pos = this.position(frame)
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@ -38,14 +38,8 @@ class CanvasAsset{
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)
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}
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}
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boundedIndex(length, index){
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if(length == 0){
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return
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}
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while(index < length){
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index += length
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}
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return index % length
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mod(length, index){
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return ((index % length) + length) % length
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}
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addFrames(name, frames, image){
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var framesObj = {
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@ -82,7 +76,7 @@ class CanvasAsset{
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this.animationStart = ms
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}
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setAnimationEnd(ms, callback){
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if(typeof ms == "undefined"){
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if(typeof ms === "undefined"){
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delete this.animationEnd
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}else{
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this.animationEnd = {
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@ -39,8 +39,8 @@ class Controller{
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}
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}
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loadUIEvents(){
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this.continueBtn = document.getElementById("song-selection-butt")
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this.restartBtn = document.getElementById("song-selection-butt")
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this.continueBtn = document.getElementById("continue-butt")
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this.restartBtn = document.getElementById("restart-butt")
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this.songSelBtn = document.getElementById("song-selection-butt")
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pageEvents.add(this.continueBtn, "click", () => {
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this.togglePauseMenu()
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@ -91,7 +91,9 @@ class Keyboard{
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}else{
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assets.sounds["note_" + sound].play()
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}
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this.keyTime[sound] = this.controller.getElapsedTime().ms
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var ms = this.controller.getElapsedTime().ms
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this.keyTime[keyCode] = ms
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this.keyTime[sound] = ms
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})
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}
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getKeys(){
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@ -2,8 +2,10 @@ class PageEvents{
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constructor(){
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this.allEvents = new Map()
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this.keyListeners = new Map()
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this.mouseListeners = new Map()
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this.add(window, "keydown", this.keyEvent.bind(this))
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this.add(window, "keyup", this.keyEvent.bind(this))
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this.add(window, "mousemove", this.mouseEvent.bind(this))
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}
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add(target, type, callback){
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this.remove(target, type)
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@ -112,4 +114,17 @@ class PageEvents{
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})
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})
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}
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mouseEvent(event){
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this.lastMouse = event
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this.mouseListeners.forEach(callback => callback(event))
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}
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mouseAdd(target, callback){
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this.mouseListeners.set(target, callback)
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}
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mouseRemove(target){
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this.mouseListeners.delete(target)
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}
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getMouse(){
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return this.lastMouse
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}
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}
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@ -112,7 +112,7 @@ class ParseSong{
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if(msOrPercent < 0){
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var sliderMultiplier = this.difficulty.lastMultiplier / Math.abs(msOrPercent / 100)
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}else{
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var sliderMultiplier = 500 / msOrPercent
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var sliderMultiplier = 1000 / msOrPercent
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if(i == 0){
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this.difficulty.originalMultiplier = sliderMultiplier
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}
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@ -250,7 +250,7 @@ class ParseSong{
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var extras = values.slice(this.osu.EXTRAS)
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var pixelLength = parseFloat(extras[this.osu.PIXELLENGTH])
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var endTime = start + pixelLength / (this.difficulty.originalMultiplier * 100) * this.beatInfo.beatInterval
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var endTime = start + pixelLength / (speed * 100) * this.beatInfo.beatInterval
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if(hitSound & this.osu.FINISH){
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type = "daiDrumroll"
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txt = "連打(大)ーっ!!"
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@ -261,14 +261,14 @@ class ParseSong{
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circles.push(new Circle(circleID, start, type, txt, speed, endTime))
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}else if(osuType & this.osu.CIRCLE){
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var type
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var txt
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if(hitSound & this.osu.FINISH){
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if(hitSound & this.osu.WHISTLE || hitSound & this.osu.CLAP){
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type = "daiKa"
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txt = "カッ(大)"
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}else if(hitSound & this.osu.NORMAL || hitSound == this.osu.FINISH){
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}else if(hitSound & this.osu.NORMAL || hitSound === this.osu.FINISH){
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type = "daiDon"
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txt = "ドン(大)"
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}else{
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@ -277,7 +277,7 @@ class ParseSong{
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}else if(hitSound & this.osu.WHISTLE || hitSound & this.osu.CLAP){
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type = "ka"
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txt = "カッ"
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}else if(hitSound & this.osu.NORMAL || hitSound == 0){
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}else if(hitSound & this.osu.NORMAL || hitSound === 0){
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type = "don"
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txt = "ドン"
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}else{
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@ -286,7 +286,6 @@ class ParseSong{
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if(!emptyValue){
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circles.push(new Circle(circleID, start, type, txt, speed))
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}
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}else{
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emptyValue = true
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}
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@ -5,6 +5,7 @@ class View{
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this.diff = diff
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this.pauseMenu = document.getElementById("pause-menu")
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this.cursor = document.getElementById("cursor")
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var docW = document.body.offsetWidth
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var docH = document.body.offsetHeight
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@ -81,6 +82,10 @@ class View{
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var gameSong = document.getElementsByClassName("game-song")[0]
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gameSong.appendChild(document.createTextNode(this.songTitle))
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gameSong.setAttribute("alt", this.songTitle)
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this.lastMousemove = this.controller.getElapsedTime().ms
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pageEvents.mouseAdd(this, this.onmousemove.bind(this))
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this.refresh()
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}
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setBackground(){
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@ -99,7 +104,6 @@ class View{
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if(this.controller.multiplayer == 2){
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this.winH = this.winH / 2 * 3
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}
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this.barY = 0.25 * this.winH
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this.barH = 0.23 * this.winH
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this.lyricsBarH = 0.2 * this.barH
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@ -156,6 +160,7 @@ class View{
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this.drawCombo()
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this.drawGlobalScore()
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this.updateDonFaces()
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this.mouseIdle()
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//this.drawTime()
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}
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updateDonFaces(){
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@ -236,7 +241,7 @@ class View{
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var currentTime = this.controller.getElapsedTime().ms
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measures.forEach((measure, index)=>{
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var timeForDistance = 70 / this.circleSize * this.distanceForCircle / measure.speed
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var timeForDistance = this.posToMs(this.distanceForCircle, measure.speed)
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if(
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currentTime >= measure.ms - timeForDistance
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&& currentTime <= measure.ms + 350
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@ -249,7 +254,7 @@ class View{
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drawMeasure(measure){
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var z = this.canvas.scale
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var currentTime = this.controller.getElapsedTime().ms
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var measureX = this.slotX + measure.speed / (70 / this.circleSize) * (measure.ms - currentTime)
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var measureX = this.slotX + this.msToPos(measure.ms - currentTime, measure.speed)
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this.ctx.strokeStyle = "#bab8b8"
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this.ctx.lineWidth = 2
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this.ctx.beginPath()
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@ -345,11 +350,13 @@ class View{
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}
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}
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drawPressedKeys(){
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var keys = this.controller.getKeys()
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var ms = this.controller.getElapsedTime().ms
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var keyTime = this.controller.getKeyTime()
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var kbd = this.controller.getBindings()
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if(keys[kbd["ka_l"]]){
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if(keyTime[kbd["ka_l"]] > ms - 150){
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var elemW = 0.45 * this.taikoW
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this.ctx.globalAlpha = Math.min(1, 4 - (ms - keyTime[kbd["ka_l"]]) / 37.5)
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this.ctx.drawImage(assets.image["taiko-key-blue"],
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0, 0, 68, 124,
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this.taikoX + this.taikoW * 0.05,
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@ -358,9 +365,9 @@ class View{
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124 / 68 * elemW
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)
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}
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if(keys[kbd["don_l"]]){
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if(keyTime[kbd["don_l"]] > ms - 150){
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var elemW = 0.35 * this.taikoW
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this.ctx.globalAlpha = Math.min(1, 4 - (ms - keyTime[kbd["don_l"]]) / 37.5)
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this.ctx.drawImage(assets.image["taiko-key-red"],
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0, 0, 53, 100,
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this.taikoX + this.taikoW * 0.15,
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@ -369,9 +376,9 @@ class View{
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100 / 53 * elemW
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)
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}
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if(keys[kbd["don_r"]]){
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if(keyTime[kbd["don_r"]] > ms - 150){
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var elemW = 0.35 * this.taikoW
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this.ctx.globalAlpha = Math.min(1, 4 - (ms - keyTime[kbd["don_r"]]) / 37.5)
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this.ctx.drawImage(assets.image["taiko-key-red"],
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53, 0, 53, 100,
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this.taikoX + this.taikoW * 0.15 + elemW,
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@ -380,9 +387,9 @@ class View{
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100 / 53 * elemW
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)
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}
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if(keys[kbd["ka_r"]]){
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if(keyTime[kbd["ka_r"]] > ms - 150){
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var elemW = 0.45 * this.taikoW
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this.ctx.globalAlpha = Math.min(1, 4 - (ms - keyTime[kbd["ka_r"]]) / 37.5)
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this.ctx.drawImage(assets.image["taiko-key-blue"],
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68, 0, 68, 124,
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this.taikoX + this.taikoW * 0.05 + elemW,
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@ -391,6 +398,7 @@ class View{
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124 / 68 * elemW
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)
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}
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this.ctx.globalAlpha = 1
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}
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displayScore(score, notPlayed){
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this.currentScore = score
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@ -412,17 +420,16 @@ class View{
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if(this.scoreOpacity - 0.1 >= 0 && this.currentScore != 0){
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this.scoreOpacity -= 0.1
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}
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}
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else if(this.scoreDispCount == 21){
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}else if(this.scoreDispCount === 21){
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this.scoreDispCount = -1
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}
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this.ctx.globalAlpha = 1
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}
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posToMs(pos, speed){
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return 70 / this.circleSize * pos / speed
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return 140 / this.circleSize * pos / speed
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}
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msToPos(ms, speed){
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return speed / (70 / this.circleSize) * ms
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return speed / (140 / this.circleSize) * ms
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}
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drawCircles(circles){
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for(var i = circles.length; i--;){
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@ -434,7 +441,7 @@ class View{
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var startingTime = circle.getMS() - timeForDistance
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var finishTime = circle.getEndTime() + this.posToMs(this.slotX - this.taikoSquareW + this.bigCircleSize / 2, speed)
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if(!circle.getPlayed() || circle.getScore() == 0){
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if(!circle.getPlayed() || circle.getScore() === 0){
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if(ms >= startingTime && ms <= finishTime){
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this.drawCircle(circle)
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}
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@ -482,7 +489,6 @@ class View{
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}
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}
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}
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return data[0]
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}
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drawCircle(circle, circlePos){
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@ -501,7 +507,6 @@ class View{
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y: this.circleY
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}
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}
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if(animated){
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var currentDonFace = 0
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var currentBigDonFace = 1
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@ -509,7 +514,6 @@ class View{
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var currentDonFace = this.currentDonFace
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var currentBigDonFace = this.currentBigDonFace
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}
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switch(type){
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case "don":
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fill = "#f34728"
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@ -606,6 +610,9 @@ class View{
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togglePauseMenu(){
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if(this.controller.game.isPaused()){
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this.pauseMenu.style.display = "block"
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this.lastMousemove = this.controller.getElapsedTime().ms
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this.cursorHidden = false
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this.mouseIdle()
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}else{
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this.pauseMenu.style.display = ""
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}
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@ -615,7 +622,6 @@ class View{
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this.diffX, this.diffY,
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this.diffW, this.diffH
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)
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this.ctx.drawImage(assets.image.taiko,
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this.taikoX, this.taikoY,
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this.taikoW, this.taikoH
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@ -652,10 +658,10 @@ class View{
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this.ctx.closePath()
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this.ctx.fill()
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var currentTime = this.controller.getElapsedTime().ms
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var ms = this.controller.getElapsedTime().ms
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var keyTime = this.controller.getKeyTime()
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var sound = keyTime["don"] > keyTime["ka"] ? "don" : "ka"
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if(keyTime[sound] > currentTime - 200){
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if(keyTime[sound] > ms - 200){
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var gradients = {
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"don": ["#f54c25", "#232323"],
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"ka": ["#75cee9", "#232323"]
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@ -665,7 +671,7 @@ class View{
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grd.addColorStop(1, gradients[sound][1])
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this.ctx.fillStyle = grd
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this.ctx.rect(0, this.barY, this.winW, this.barH)
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this.ctx.globalAlpha = 1 - (currentTime - keyTime[sound]) / 200
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this.ctx.globalAlpha = 1 - (ms - keyTime[sound]) / 200
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this.ctx.fill()
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this.ctx.globalAlpha = 1
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}
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@ -717,14 +723,14 @@ class View{
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return asset
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}
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drawAssets(){
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if(this.controller.multiplayer != 2){
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if(this.controller.multiplayer !== 2){
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this.assets.forEach(asset => {
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asset.draw()
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})
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}
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}
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updateCombo(combo){
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if(combo > 0 && combo % 10 == 0 && this.don.getAnimation() != "10combo"){
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if(combo > 0 && combo % 10 === 0 && this.don.getAnimation() != "10combo"){
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this.don.setAnimation("10combo")
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var ms = this.controller.getElapsedTime().ms
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this.don.setAnimationStart(ms)
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@ -735,10 +741,30 @@ class View{
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})
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}
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}
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onmousemove(event){
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this.lastMousemove = this.controller.getElapsedTime().ms
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this.cursorHidden = false
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}
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mouseIdle(){
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var lastMouse = pageEvents.getMouse()
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if(lastMouse && !this.cursorHidden){
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if(this.controller.getElapsedTime().ms >= this.lastMousemove + 2000){
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this.cursor.style.top = lastMouse.clientY + "px"
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this.cursor.style.left = lastMouse.clientX + "px"
|
||||
this.cursor.style.pointerEvents = "auto"
|
||||
this.cursorHidden = true
|
||||
}else{
|
||||
this.cursor.style.top = ""
|
||||
this.cursor.style.left = ""
|
||||
this.cursor.style.pointerEvents = ""
|
||||
}
|
||||
}
|
||||
}
|
||||
clean(){
|
||||
pageEvents.mouseRemove(this)
|
||||
delete this.pauseMenu
|
||||
delete this.cursor
|
||||
delete this.canvas
|
||||
delete this.ctx
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,14 +1,12 @@
|
||||
<div id='game'>
|
||||
<div id="game">
|
||||
<h3 alt="" class="stroke-sub game-song"></h3>
|
||||
|
||||
<canvas id='canvas'></canvas>
|
||||
|
||||
<div id='pause-menu'>
|
||||
<div class='window'>
|
||||
<button type='button' id='continue-butt'>Continue</button>
|
||||
<button type='button' id='restart-butt'>Restart</button>
|
||||
<button type='button' id='song-selection-butt'>Song selection</button>
|
||||
<canvas id="canvas"></canvas>
|
||||
<div id="pause-menu">
|
||||
<div class="window">
|
||||
<button type="button" id="continue-butt">Continue</button>
|
||||
<button type="button" id="restart-butt">Restart</button>
|
||||
<button type="button" id="song-selection-butt">Song selection</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="cursor"></div>
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user