mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 07:21:50 +08:00
Check all connected gamepads
This commit is contained in:
parent
938931d7af
commit
6b34c19a30
@ -1,86 +1,94 @@
|
||||
class Gamepad{
|
||||
constructor(keyboard){
|
||||
var kbd=keyboard.getBindings()
|
||||
this.gameBtn = {}
|
||||
this.gameBtn[kbd["don_l"]] = ["u", "d", "l", "r"]
|
||||
this.gameBtn[kbd["don_r"]] = ["a", "b", "x", "y"]
|
||||
this.gameBtn[kbd["ka_l"]] = ["lb", "lt"]
|
||||
this.gameBtn[kbd["ka_r"]] = ["rb", "rt"]
|
||||
this.menuBtn = {}
|
||||
this.menuBtn[kbd["pause"]] = ["start"]
|
||||
this.b = {
|
||||
"a": "0",
|
||||
"b": "1",
|
||||
"x": "2",
|
||||
"y": "3",
|
||||
"lb": "4",
|
||||
"rb": "5",
|
||||
"lt": "6",
|
||||
"rt": "7",
|
||||
"back": "8",
|
||||
"start": "9",
|
||||
"ls": "10",
|
||||
"rs": "11",
|
||||
"u": "12",
|
||||
"d": "13",
|
||||
"l": "14",
|
||||
"r": "15",
|
||||
"guide": "16"
|
||||
}
|
||||
this.btn = {}
|
||||
this.keyboard = keyboard
|
||||
}
|
||||
play(menuPlay){
|
||||
if("getGamepads" in navigator){
|
||||
var gamepads = navigator.getGamepads()
|
||||
}else{
|
||||
return
|
||||
}
|
||||
var bindings = menuPlay ? this.menuBtn : this.gameBtn
|
||||
for(var i = 0; i < gamepads.length; i++){
|
||||
if(gamepads[i]){
|
||||
var buttons = gamepads[i].buttons
|
||||
this.toRelease = {}
|
||||
for(var i in bindings){
|
||||
this.toRelease[i] = bindings[i].length
|
||||
}
|
||||
for(var btnName in buttons){
|
||||
buttonSearch: {
|
||||
for(var bind in bindings){
|
||||
for(var name in bindings[bind]){
|
||||
if(btnName == this.b[bindings[bind][name]]){
|
||||
this.checkButton(buttons, btnName, bind)
|
||||
break buttonSearch
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
checkButton(buttons, btnName, keyCode){
|
||||
var button = buttons[btnName]
|
||||
var pressed = !this.btn[btnName] && button.pressed
|
||||
var released = this.btn[btnName] && !button.pressed
|
||||
if(pressed){
|
||||
this.btn[btnName] = true
|
||||
}else if(released){
|
||||
delete this.btn[btnName]
|
||||
}
|
||||
if(pressed){
|
||||
if(this.keyboard.getKeys()[keyCode]){
|
||||
this.keyboard.setKey(keyCode, false)
|
||||
}
|
||||
this.keyboard.setKey(keyCode, true)
|
||||
}else if(!button.pressed && this.keyboard.getKeys()[keyCode]){
|
||||
if(released){
|
||||
this.toRelease[keyCode+"released"] = true
|
||||
}
|
||||
this.toRelease[keyCode]--
|
||||
if(this.toRelease[keyCode] == 0 && this.toRelease[keyCode+"released"]){
|
||||
this.keyboard.setKey(keyCode, false)
|
||||
}
|
||||
}
|
||||
}
|
||||
constructor(keyboard){
|
||||
var kbd = keyboard.getBindings()
|
||||
this.gameBtn = {}
|
||||
this.gameBtn[kbd["don_l"]] = ["u", "d", "l", "r"]
|
||||
this.gameBtn[kbd["don_r"]] = ["a", "b", "x", "y"]
|
||||
this.gameBtn[kbd["ka_l"]] = ["lb", "lt"]
|
||||
this.gameBtn[kbd["ka_r"]] = ["rb", "rt"]
|
||||
this.menuBtn = {}
|
||||
this.menuBtn[kbd["pause"]] = ["start"]
|
||||
this.b = {
|
||||
"a": "0",
|
||||
"b": "1",
|
||||
"x": "2",
|
||||
"y": "3",
|
||||
"lb": "4",
|
||||
"rb": "5",
|
||||
"lt": "6",
|
||||
"rt": "7",
|
||||
"back": "8",
|
||||
"start": "9",
|
||||
"ls": "10",
|
||||
"rs": "11",
|
||||
"u": "12",
|
||||
"d": "13",
|
||||
"l": "14",
|
||||
"r": "15",
|
||||
"guide": "16"
|
||||
}
|
||||
this.btn = {}
|
||||
this.keyboard = keyboard
|
||||
}
|
||||
play(menuPlay){
|
||||
if("getGamepads" in navigator){
|
||||
var gamepads = navigator.getGamepads()
|
||||
}else{
|
||||
return
|
||||
}
|
||||
var bindings = menuPlay ? this.menuBtn : this.gameBtn
|
||||
for(var i = 0; i < gamepads.length; i++){
|
||||
if(gamepads[i]){
|
||||
this.toRelease = {}
|
||||
for(var bind in bindings){
|
||||
this.toRelease[bind] = bindings[bind].length
|
||||
}
|
||||
for(var btnName in gamepads[i].buttons){
|
||||
buttonSearch: {
|
||||
for(var bind in bindings){
|
||||
for(var name in bindings[bind]){
|
||||
if(btnName === this.b[bindings[bind][name]]){
|
||||
this.checkButton(gamepads, btnName, bind)
|
||||
break buttonSearch
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
checkButton(gamepads, btnName, keyCode){
|
||||
var button = false
|
||||
for(var i = 0; i < gamepads.length; i++){
|
||||
if(gamepads[i]){
|
||||
var btnPressed = gamepads[i].buttons[btnName].pressed
|
||||
if(btnPressed){
|
||||
button = btnPressed
|
||||
}
|
||||
}
|
||||
}
|
||||
var pressed = !this.btn[btnName] && button
|
||||
var released = this.btn[btnName] && !button
|
||||
if(pressed){
|
||||
this.btn[btnName] = true
|
||||
}else if(released){
|
||||
delete this.btn[btnName]
|
||||
}
|
||||
if(pressed){
|
||||
if(this.keyboard.getKeys()[keyCode]){
|
||||
this.keyboard.setKey(keyCode, false)
|
||||
}
|
||||
this.keyboard.setKey(keyCode, true)
|
||||
}else if(!button && this.keyboard.getKeys()[keyCode]){
|
||||
if(released){
|
||||
this.toRelease[keyCode + "released"] = true
|
||||
}
|
||||
this.toRelease[keyCode]--
|
||||
if(this.toRelease[keyCode] === 0 && this.toRelease[keyCode + "released"]){
|
||||
this.keyboard.setKey(keyCode, false)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user