Merge pull request #146 from bui/songselect-add-settings

SongSelect: Add Settings
This commit is contained in:
Bui 2019-05-03 03:46:31 +01:00 committed by GitHub
commit 5d7d38dced
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GPG Key ID: 4AEE18F83AFDEB23
39 changed files with 1826 additions and 802 deletions

3
app.py
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@ -111,7 +111,6 @@ def route_api_songs():
raw_categories = query_db('select * from categories')
categories = {}
def_category = {'title': None, 'title_en': None}
for cat in raw_categories:
categories[cat[0]] = cat[1]
@ -126,7 +125,7 @@ def route_api_songs():
song_type = song[12]
preview = song[15]
category_out = categories[song[11]] if song[11] in categories else def_category
category_out = categories[song[11]] if song[11] in categories else ""
song_skin_out = song_skins[song[14]] if song[14] in song_skins else None
songs_out.append({

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@ -10,24 +10,16 @@
#loading-don{
background-image: url("dancing-don.gif");
}
#touch-drum-img{
background-image: url("touch_drum.png");
}
#touch-full-btn{
background-image: url("touch_fullscreen.png");
}
#touch-pause-btn{
background-image: url("touch_pause.png");
}
.song-stage-1{
background-image: url("bg_stage_1.png");
background-size: calc(100vh / 720 * 66);
.settings-outer{
background-image: url("bg_settings.png");
}
.song-stage-2{
background-image: url("bg_stage_2.png");
background-size: calc(100vh / 720 * 254);
}
.song-stage-3{
background-image: url("bg_stage_3.png");
background-size: calc(100vh / 720 * 458);
#gamepad-bg,
#gamepad-buttons{
background-image: url("settings_gamepad.png");
}

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After

Width:  |  Height:  |  Size: 490 B

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@ -66,8 +66,5 @@
"",
"logo5":
"",
"globe":
""
}

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@ -23,115 +23,6 @@
left: 0;
z-index: -1;
}
#tutorial-outer{
display: flex;
justify-content: center;
align-items: center;
overflow: hidden;
position: absolute;
width: 100%;
height: 100%;
}
#tutorial{
background: rgb(246, 234, 212);
color: black;
border: 0.25em black solid;
border-radius: 0.5em;
width: 800px;
padding: 1em;
margin: 1em;
font-size: 21px;
position: relative;
}
.touch-enabled #tutorial{
font-size: 3vmin;
}
#tutorial-title{
z-index: 1;
position: absolute;
color: white;
top: -0.7em;
font-size: 1.65em;
}
#tutorial-content{
margin: 0.7em 0;
overflow-y: auto;
max-height: calc(100vh - 14em);
}
kbd{
font-family: inherit;
padding: 0.1em 0.6em;
border: 1px solid #ccc;
font-size: 0.6em;
background-color: #f7f7f7;
color: #333;
box-shadow: 0 1px 0px rgba(0, 0, 0, 0.2), 0 0 0 2px #ffffff inset;
border-radius: 3px;
display: inline-block;
text-shadow: 0 1px 0 #fff;
line-height: 1.4;
white-space: nowrap;
}
.taibtn{
display: inline-block;
background: #f6ead4;
padding: 0.4em 0.4em;
border-radius: 0.5em;
border: 0.1em rgba(218, 205, 178, 1) solid;
cursor: pointer;
font-size: 1.4em;
box-sizing: border-box;
color: #555;
text-align: center;
}
#tutorial-end-button{
float: right;
padding: 0.4em 1.5em;
font-weight: bold;
border-color: #000;
color: #000;
}
.taibtn:hover,
#tutorial-end-button:hover{
position: relative;
z-index: 1;
color: #fff;
background: #ffb547;
border-color: #fff;
}
.taibtn::before{
padding-left: inherit;
}
#about-link-btns{
float: left;
display: flex;
}
#about-link-btns .taibtn{
margin-right: 0.4em;
}
#diag-txt textarea,
#diag-txt iframe{
width: 100%;
height: 5em;
font-size: inherit;
resize: none;
word-break: break-all;
margin-bottom: 1em;
background: #fff;
border: 1px solid #a9a9a9;
user-select: all;
}
.text-warn{
color: #d00;
}
.link-btn a{
color: inherit;
text-decoration: none;
pointer-events: none;
}
.nowrap{
white-space: nowrap;
}
#session-invite{
width: 100%;
height: 1.9em;
@ -149,10 +40,10 @@ kbd{
}
@keyframes bgscroll{
from{
background-position: 0 top;
background-position: 50% top;
}
to{
background-position: calc(-100vh / 720 * 512) top;
background-position: calc(50% - 100vh / 720 * 512) top;
}
}
#song-select{

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@ -26,6 +26,7 @@
height: calc(44 / 720 * 100vh);
background-position: center bottom;
background-repeat-y: no-repeat;
background-size: auto 100%;
bottom: 0;
}
.portrait #songbg{

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@ -38,53 +38,6 @@
-webkit-text-stroke: 0.25em #f00;
filter: blur(0.3vmin);
}
#lang{
font-size: 3vmin;
position: absolute;
bottom: 0;
left: 0;
width: 7em;
height: 4em;
color: #000;
z-index: 5;
}
#lang:focus-within{
outline: #4d90fe auto 5px;
}
#lang-dropdown{
font-size: 1.7em;
font-family: Microsoft YaHei, sans-serif;
opacity: 0;
width: 100%;
height: 100%;
color: #000;
cursor: pointer;
}
#lang-id{
position: absolute;
top: 0;
bottom: 0;
left: 2.6em;
font-family: TnT, Meiryo, sans-serif;
font-size: 1.5em;
font-weight: normal;
color: #fff;
line-height: 2.75em;
z-index: 0;
}
#lang-icon{
position: absolute;
width: 2.8em;
height: 2.8em;
padding: 0.6em;
fill: currentColor;
}
#lang:hover #lang-icon{
color: #f00;
}
#lang:hover #lang-id::before {
-webkit-text-stroke: 0.25em #f00;
}
#title-disclaimer {
text-align: center;
position: absolute;

261
public/src/css/view.css Normal file
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@ -0,0 +1,261 @@
.view-outer{
display: flex;
justify-content: center;
align-items: center;
overflow: hidden;
position: absolute;
width: 100%;
height: 100%;
background-position: center;
}
.view{
background: rgb(246, 234, 212);
color: black;
border: 0.25em black solid;
border-radius: 0.5em;
width: 800px;
max-width: 40em;
padding: 1em;
margin: 1em;
font-size: 21px;
position: relative;
}
@media (max-width: 950px){
.view-outer:not(.touch-enabled) .view{
font-size: 3vmin;
}
}
@media (max-height: 650px){
.view-outer:not(.touch-enabled) .view{
font-size: 3vmin;
}
}
.touch-enabled .view{
font-size: 3vmin;
}
.view-title{
z-index: 1;
position: absolute;
color: white;
top: -0.7em;
font-size: 1.65em;
}
.view-content{
margin: 0.7em 0;
overflow-y: auto;
max-height: calc(100vh - 14em);
}
kbd{
font-family: inherit;
padding: 0.1em 0.6em;
border: 1px solid #ccc;
font-size: 0.6em;
background-color: #f7f7f7;
color: #333;
box-shadow: 0 1px 0px rgba(0, 0, 0, 0.2), 0 0 0 2px #ffffff inset;
border-radius: 3px;
display: inline-block;
text-shadow: 0 1px 0 #fff;
line-height: 1.4;
white-space: nowrap;
}
.taibtn{
display: inline-block;
background: #f6ead4;
padding: 0.4em 0.4em;
border-radius: 0.5em;
border: 0.1em rgba(218, 205, 178, 1) solid;
cursor: pointer;
font-size: 1.4em;
box-sizing: border-box;
color: #555;
text-align: center;
}
.view-end-button{
float: right;
padding: 0.4em 1.5em;
font-weight: bold;
border-color: #000;
color: #000;
z-index: 1;
}
.taibtn:hover,
.taibtn.selected,
.view-end-button:hover,
.view-end-button.selected{
position: relative;
color: #fff;
background: #ffb547;
border-color: #fff;
}
.taibtn::before,
.view-end-button::before{
display: none;
}
.taibtn:hover::before,
.taibtn.selected::before,
.view-end-button:hover::before,
.view-end-button.selected::before{
display: block
}
.taibtn::before{
padding-left: inherit;
}
.left-buttons{
float: left;
display: flex;
}
.left-buttons .taibtn{
margin-right: 0.4em;
}
#diag-txt textarea,
#diag-txt iframe{
width: 100%;
height: 5em;
font-size: inherit;
resize: none;
word-break: break-all;
margin-bottom: 1em;
background: #fff;
border: 1px solid #a9a9a9;
user-select: all;
}
.text-warn{
color: #d00;
}
.link-btn a{
color: inherit;
text-decoration: none;
pointer-events: none;
}
.nowrap{
white-space: nowrap;
}
@keyframes border-pulse{
0%{border-color: #ff0}
50%{border-color: rgba(255, 255, 0, 0)}
100%{border-color: #ff0}
}
@keyframes border-pulse2{
0%{border-color: #e29e06}
50%{border-color: rgba(226, 158, 6, 0)}
100%{border-color: #e29e06}
}
.settings-outer{
background-size: 50vh;
}
.setting-box{
display: flex;
height: 2em;
margin-top: 1.2em;
border: 0.25em solid #000;
border-radius: 0.5em;
padding: 0.3em;
outline: none;
color: #000;
cursor: pointer;
}
.setting-box:first-child{
margin-top: 0;
}
.settings-outer .view-content:not(:hover) .setting-box.selected,
.view-outer:not(.settings-outer) .setting-box.selected,
.setting-box:hover{
background: #ffb547;
animation: 2s linear border-pulse infinite;
}
.bold-fonts .setting-box{
line-height: 1em;
}
.setting-name{
position: relative;
width: 50%;
padding: 0.3em;
font-size: 1.3em;
box-sizing: border-box;
white-space: nowrap;
overflow: hidden;
}
.view-content:not(:hover) .setting-box.selected .setting-name,
.view-outer:not(.settings-outer) .setting-box.selected .setting-name,
.setting-box:hover .setting-name,
.setting-box:hover #gamepad-value{
color: #fff;
z-index: 0;
}
.setting-name::before{
padding-left: 0.3em;
}
.setting-value{
display: flex;
background: #fff;
width: 50%;
border-radius: 0.2em;
padding: 0.5em;
box-sizing: border-box;
}
.setting-value.selected{
width: calc(50% + 0.2em);
margin: -0.1em;
border: 0.2em solid #e29e06;
padding: 0.4em;
animation: 2s linear border-pulse2 infinite;
}
.setting-value>div{
padding: 0 0.4em;
overflow: hidden;
text-overflow: ellipsis;
}
.shadow-outer{
position: fixed;
top: 0;
right: 0;
bottom: 0;
left: 0;
background: rgba(0, 0, 0, 0.5);
z-index: 1;
}
#settings-gamepad{
display: none;
}
#settings-gamepad .view{
position: absolute;
margin: auto;
top: 0;
right: 0;
bottom: 0;
left: 0;
width: 574px;
height: 428px;
max-height: calc(100vh - 14em + 88px);
}
#settings-gamepad .setting-box{
height: auto;
}
#gamepad-bg{
position: relative;
width: 550px;
height: 317px;
max-height: none;
background-repeat: no-repeat;
text-align: center;
font-size: 1.4em;
cursor: pointer;
}
#gamepad-buttons{
position: absolute;
left: 141px;
top: 120px;
width: 282px;
height: 131px;
background-position: 0 -318px;
background-repeat: no-repeat;
pointer-events: none;
}
#gamepad-value{
position: relative;
margin-top: 1em;
}
#gamepad-value::before{
left: auto;
}

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@ -4,20 +4,20 @@
loader.changePage("about", true)
cancelTouch = false
this.endButton = document.getElementById("tutorial-end-button")
this.endButton = this.getElement("view-end-button")
this.diagTxt = document.getElementById("diag-txt")
this.version = document.getElementById("version-link").href
this.tutorialOuter = document.getElementById("tutorial-outer")
this.tutorialOuter = this.getElement("view-outer")
if(touchEnabled){
this.tutorialOuter.classList.add("touch-enabled")
}
this.linkIssues = document.getElementById("link-issues")
this.linkEmail = document.getElementById("link-email")
var tutorialTitle = document.getElementById("tutorial-title")
var tutorialTitle = this.getElement("view-title")
tutorialTitle.innerText = strings.aboutSimulator
tutorialTitle.setAttribute("alt", strings.aboutSimulator)
var tutorialContent = document.getElementById("tutorial-content")
var tutorialContent = this.getElement("view-content")
strings.about.bugReporting.forEach(string => {
tutorialContent.appendChild(document.createTextNode(string))
tutorialContent.appendChild(document.createElement("br"))
@ -34,20 +34,62 @@
pageEvents.add(this.linkIssues, ["click", "touchend"], this.linkButton.bind(this))
pageEvents.add(this.linkEmail, ["click", "touchend"], this.linkButton.bind(this))
pageEvents.once(this.endButton, ["mousedown", "touchstart"]).then(this.onEnd.bind(this))
pageEvents.keyOnce(this, 13, "down").then(this.onEnd.bind(this))
pageEvents.add(this.endButton, ["mousedown", "touchstart"], this.onEnd.bind(this))
this.items = [this.linkIssues, this.linkEmail, this.endButton]
this.selected = 2
this.keyboard = new Keyboard({
confirm: ["enter", "space", "don_l", "don_r"],
previous: ["left", "up", "ka_l"],
next: ["right", "down", "ka_r"],
back: ["escape"]
}, this.keyPressed.bind(this))
this.gamepad = new Gamepad({
"confirm": ["start", "b", "ls", "rs"]
}, this.onEnd.bind(this))
"confirm": ["b", "ls", "rs"],
"previous": ["u", "l", "lb", "lt", "lsu", "lsl"],
"next": ["d", "r", "rb", "rt", "lsd", "lsr"],
"back": ["start", "a"]
}, this.keyPressed.bind(this))
pageEvents.send("about", this.addDiag())
}
getElement(name){
return loader.screen.getElementsByClassName(name)[0]
}
keyPressed(pressed, name){
if(!pressed){
return
}
var selected = this.items[this.selected]
if(name === "confirm"){
if(selected === this.endButton){
this.onEnd()
}else{
this.getLink(selected).click()
pageEvents.send("about-link", selected)
assets.sounds["se_don"].play()
}
}else if(name === "previous" || name === "next"){
selected.classList.remove("selected")
this.selected = this.mod(this.items.length, this.selected + (name === "next" ? 1 : -1))
this.items[this.selected].classList.add("selected")
assets.sounds["se_ka"].play()
}else if(name === "back"){
this.onEnd()
}
}
mod(length, index){
return ((index % length) + length) % length
}
onEnd(event){
var touched = false
if(event && event.type === "touchstart"){
event.preventDefault()
touched = true
if(event){
if(event.type === "touchstart"){
event.preventDefault()
touched = true
}else if(event.which !== 1){
return
}
}
this.clean()
assets.sounds["se_don"].play()
@ -154,11 +196,13 @@
linkButton(event){
if(event.target === event.currentTarget){
this.getLink(event.currentTarget).click()
pageEvents.send("about-link", event)
pageEvents.send("about-link", event.currentTarget)
assets.sounds["se_don"].play()
}
}
clean(){
cancelTouch = true
this.keyboard.clean()
this.gamepad.clean()
pageEvents.remove(this.linkIssues, ["click", "touchend"])
pageEvents.remove(this.linkEmail, ["click", "touchend"])
@ -166,7 +210,7 @@
if(this.textarea){
pageEvents.remove(this.textarea, ["focus", "blur"])
}
pageEvents.keyRemove(this, 13)
pageEvents.keyRemove(this, "all")
delete this.endButton
delete this.diagTxt
delete this.version

View File

@ -7,6 +7,7 @@ var assets = {
"scoresheet.js",
"songselect.js",
"keyboard.js",
"gameinput.js",
"game.js",
"controller.js",
"circle.js",
@ -27,7 +28,8 @@ var assets = {
"debug.js",
"session.js",
"importsongs.js",
"logo.js"
"logo.js",
"settings.js"
],
"css": [
"main.css",
@ -35,7 +37,8 @@ var assets = {
"loadsong.css",
"game.css",
"debug.css",
"songbg.css"
"songbg.css",
"view.css"
],
"assetsCss": [
"fonts/fonts.css",
@ -71,18 +74,15 @@ var assets = {
"bg_score_p2.png",
"bg_settings.png",
"bg_pause.png",
"bg_stage_1.png",
"bg_stage_2.png",
"bg_stage_3.png",
"badge_auto.png",
"touch_drum.png",
"touch_pause.png",
"touch_fullscreen.png",
"mimizu.png",
"results_flowers.png",
"results_mikoshi.png",
"results_tetsuohana.png",
"results_tetsuohana2.png"
"results_tetsuohana2.png",
"settings_gamepad.png"
],
"audioSfx": [
"se_cancel.wav",
@ -154,7 +154,8 @@ var assets = {
"audioMusic": [
"bgm_songsel.mp3",
"bgm_result.mp3",
"bgm_setsume.mp3"
"bgm_setsume.mp3",
"bgm_settings.mp3"
],
"fonts": [
"Kozuka",
@ -168,7 +169,8 @@ var assets = {
"tutorial.html",
"about.html",
"debug.html",
"session.html"
"session.html",
"settings.html"
],
"songs": [],

View File

@ -106,6 +106,9 @@ class CanvasCache{
this.ctx.clearRect(0, 0, this.w, this.h)
}
clean(){
if(!this.canvas){
return
}
this.resize(1, 1, 1)
delete this.map
delete this.ctx

View File

@ -277,7 +277,7 @@
verticalText(config){
var ctx = config.ctx
var inputText = config.text
var inputText = config.text.toString()
var mul = config.fontSize / 40
var ura = false
var r = this.regex
@ -601,7 +601,7 @@
layeredText(config, layers){
var ctx = config.ctx
var inputText = config.text
var inputText = config.text.toString()
var mul = config.fontSize / 40
var ura = false
var r = this.regex

View File

@ -28,7 +28,7 @@ class Controller{
this.game = new Game(this, this.selectedSong, this.parsedSongData)
this.view = new View(this)
this.mekadon = new Mekadon(this, this.game)
this.keyboard = new Keyboard(this)
this.keyboard = new GameInput(this)
this.playedSounds = {}
}
@ -210,11 +210,8 @@ class Controller{
getKeys(){
return this.keyboard.getKeys()
}
setKey(keyCode, down, ms){
return this.keyboard.setKey(keyCode, down, ms)
}
getBindings(){
return this.keyboard.getBindings()
setKey(pressed, name, ms){
return this.keyboard.setKey(pressed, name, ms)
}
getElapsedTime(){
return this.game.elapsedTime

View File

@ -141,6 +141,7 @@ class Debug{
if(circles[i].endTime >= measureMS){
break
}
game.skipNote(circles[i])
}
if(game.mainMusicPlaying){
game.mainMusicPlaying = false
@ -201,11 +202,10 @@ class Debug{
this.controller.autoPlayEnabled = this.autoplayCheckbox.checked
if(!this.controller.autoPlayEnabled){
var keyboard = debugObj.controller.keyboard
var kbd = keyboard.getBindings()
keyboard.setKey(kbd.don_l, false)
keyboard.setKey(kbd.don_r, false)
keyboard.setKey(kbd.ka_l, false)
keyboard.setKey(kbd.ka_r, false)
keyboard.setKey(false, "don_l")
keyboard.setKey(false, "don_r")
keyboard.setKey(false, "ka_l")
keyboard.setKey(false, "ka_r")
}
}
}
@ -215,6 +215,9 @@ class Debug{
var name = this.branchSelect.value
game.branch = name === "auto" ? false : name
game.branchSet = name === "auto"
if(noRestart){
game.branchStatic = true
}
var selectedOption = this.branchSelect.selectedOptions[0]
this.branchSelect.style.background = selectedOption.style.background
if(this.restartCheckbox.checked && !noRestart){

View File

@ -150,10 +150,13 @@ class Game{
}
}
if(view.branch !== currentMeasure){
view.branchAnimate = {
ms: ms,
fromBranch: view.branch
if(!this.branchStatic){
view.branchAnimate = {
ms: ms,
fromBranch: view.branch
}
}
this.branchStatic = false
view.branch = currentMeasure
}
}
@ -251,29 +254,28 @@ class Game{
return
}
var keys = this.controller.getKeys()
var kbd = this.controller.getBindings()
var don_l = keys[kbd["don_l"]] && !this.controller.isWaiting(kbd["don_l"], "score")
var don_r = keys[kbd["don_r"]] && !this.controller.isWaiting(kbd["don_r"], "score")
var ka_l = keys[kbd["ka_l"]] && !this.controller.isWaiting(kbd["ka_l"], "score")
var ka_r = keys[kbd["ka_r"]] && !this.controller.isWaiting(kbd["ka_r"], "score")
var don_l = keys["don_l"] && !this.controller.isWaiting("don_l", "score")
var don_r = keys["don_r"] && !this.controller.isWaiting("don_r", "score")
var ka_l = keys["ka_l"] && !this.controller.isWaiting("ka_l", "score")
var ka_r = keys["ka_r"] && !this.controller.isWaiting("ka_r", "score")
var checkDon = () => {
if(don_l && don_r){
this.checkKey([kbd["don_l"], kbd["don_r"]], circle, "daiDon")
this.checkKey(["don_l", "don_r"], circle, "daiDon")
}else if(don_l){
this.checkKey([kbd["don_l"]], circle, "don")
this.checkKey(["don_l"], circle, "don")
}else if(don_r){
this.checkKey([kbd["don_r"]], circle, "don")
this.checkKey(["don_r"], circle, "don")
}
}
var checkKa = () => {
if(ka_l && ka_r){
this.checkKey([kbd["ka_l"], kbd["ka_r"]], circle, "daiKa")
this.checkKey(["ka_l", "ka_r"], circle, "daiKa")
}else if(ka_l){
this.checkKey([kbd["ka_l"]], circle, "ka")
this.checkKey(["ka_l"], circle, "ka")
}else if(ka_r){
this.checkKey([kbd["ka_r"]], circle, "ka")
this.checkKey(["ka_r"], circle, "ka")
}
}
var keyTime = this.controller.getKeyTime()

247
public/src/js/gameinput.js Normal file
View File

@ -0,0 +1,247 @@
class GameInput{
constructor(controller){
this.controller = controller
this.game = this.controller.game
this.keyboard = new Keyboard({
ka_l: ["ka_l"],
don_l: ["don_l"],
don_r: ["don_r"],
ka_r: ["ka_r"],
pause: ["q", "esc"],
back: ["backspace"],
previous: ["left", "up"],
next: ["right", "down"],
confirm: ["enter", "space"]
}, this.keyPress.bind(this))
this.keys = {}
this.waitKeyupScore = {}
this.waitKeyupSound = {}
this.waitKeyupMenu = {}
this.keyTime = {
"don": -Infinity,
"ka": -Infinity
}
this.keyboardEvents = 0
var layout = settings.getItem("gamepadLayout")
if(layout === "b"){
var gameBtn = {
don_l: ["d", "r", "ls"],
don_r: ["a", "x", "rs"],
ka_l: ["u", "l", "lb", "lt"],
ka_r: ["b", "y", "rb", "rt"]
}
}else if(layout === "c"){
var gameBtn = {
don_l: ["d", "l", "ls"],
don_r: ["a", "b", "rs"],
ka_l: ["u", "r", "lb", "lt"],
ka_r: ["x", "y", "rb", "rt"]
}
}else{
var gameBtn = {
don_l: ["u", "d", "l", "r", "ls"],
don_r: ["a", "b", "x", "y", "rs"],
ka_l: ["lb", "lt"],
ka_r: ["rb", "rt"]
}
}
this.gamepad = new Gamepad(gameBtn)
this.gamepadInterval = setInterval(this.gamepadKeys.bind(this), 1000 / 60 / 2)
this.gamepadMenu = new Gamepad({
cancel: ["a"],
confirm: ["b", "ls", "rs"],
previous: ["u", "l", "lb", "lt", "lsu", "lsl"],
next: ["d", "r", "rb", "rt", "lsd", "lsr"],
pause: ["start"]
})
if(controller.multiplayer === 1){
pageEvents.add(window, "beforeunload", event => {
if(p2.otherConnected){
pageEvents.send("p2-abandoned", event)
}
})
}
}
keyPress(pressed, name){
if(!this.controller.autoPlayEnabled || this.game.isPaused() || name !== "don_l" && name !== "don_r" && name !== "ka_l" && name !== "ka_r"){
this.setKey(pressed, name, this.game.getAccurateTime())
}
}
checkGameKeys(){
if(this.controller.autoPlayEnabled){
this.checkKeySound("don_l", "don")
this.checkKeySound("don_r", "don")
this.checkKeySound("ka_l", "ka")
this.checkKeySound("ka_r", "ka")
}
}
gamepadKeys(){
if(!this.game.isPaused() && !this.controller.autoPlayEnabled){
this.gamepad.play((pressed, name) => {
if(pressed){
if(this.keys[name]){
this.setKey(false, name)
}
this.setKey(true, name, this.game.getAccurateTime())
}else{
this.setKey(false, name)
}
})
}
}
checkMenuKeys(){
if(!this.controller.multiplayer && !this.locked){
var moveMenu = 0
var ms = this.game.getAccurateTime()
this.gamepadMenu.play((pressed, name) => {
if(pressed){
if(this.game.isPaused()){
if(name === "cancel"){
this.locked = true
return setTimeout(() => {
this.controller.togglePause()
this.locked = false
}, 200)
}
}
if(this.keys[name]){
this.setKey(false, name)
}
this.setKey(true, name, ms)
}else{
this.setKey(false, name)
}
})
this.checkKey("pause", "menu", () => {
this.controller.togglePause()
for(var key in this.keyTime){
this.keys[key] = null
this.keyTime[key] = -Infinity
}
})
var moveMenuMinus = () => {
moveMenu = -1
}
var moveMenuPlus = () => {
moveMenu = 1
}
var moveMenuConfirm = () => {
if(this.game.isPaused()){
this.locked = true
setTimeout(() => {
this.controller.view.pauseConfirm()
this.locked = false
}, 200)
}
}
this.checkKey("previous", "menu", moveMenuMinus)
this.checkKey("ka_l", "menu", moveMenuMinus)
this.checkKey("next", "menu", moveMenuPlus)
this.checkKey("ka_r", "menu", moveMenuPlus)
this.checkKey("confirm", "menu", moveMenuConfirm)
this.checkKey("don_l", "menu", moveMenuConfirm)
this.checkKey("don_r", "menu", moveMenuConfirm)
if(moveMenu && this.game.isPaused()){
assets.sounds["se_ka"].play()
this.controller.view.pauseMove(moveMenu)
}
}
if(this.controller.multiplayer !== 2){
this.checkKey("back", "menu", () => {
if(this.controller.multiplayer === 1 && p2.otherConnected){
p2.send("gameend")
pageEvents.send("p2-abandoned")
}
this.controller.togglePause()
this.controller.songSelection()
})
}
}
checkKey(name, type, callback){
if(this.keys[name] && !this.isWaiting(name, type)){
this.waitForKeyup(name, type)
callback()
}
}
checkKeySound(name, sound){
this.checkKey(name, "sound", () => {
var circles = this.controller.getCircles()
var circle = circles[this.controller.getCurrentCircle()]
var currentTime = this.keyTime[name]
this.keyTime[sound] = currentTime
if(circle && !circle.isPlayed){
if(circle.type === "balloon"){
if(sound === "don" && circle.requiredHits - circle.timesHit <= 1){
this.controller.playSound("se_balloon")
return
}
}
}
this.controller.playSound("neiro_1_" + sound)
})
}
getKeys(){
return this.keys
}
setKey(pressed, name, ms){
if(pressed){
this.keys[name] = true
this.waitKeyupScore[name] = false
this.waitKeyupSound[name] = false
this.waitKeyupMenu[name] = false
if(this.game.isPaused()){
return
}
this.keyTime[name] = ms
if(name == "don_l" || name == "don_r"){
this.checkKeySound(name, "don")
this.keyboardEvents++
}else if(name == "ka_l" || name == "ka_r"){
this.checkKeySound(name, "ka")
this.keyboardEvents++
}
}else{
this.keys[name] = false
this.waitKeyupScore[name] = false
this.waitKeyupSound[name] = false
this.waitKeyupMenu[name] = false
}
}
isWaiting(name, type){
if(type === "score"){
return this.waitKeyupScore[name]
}else if(type === "sound"){
return this.waitKeyupSound[name]
}else if(type === "menu"){
return this.waitKeyupMenu[name]
}
}
waitForKeyup(name, type){
if(!this.keys[name]){
return
}
if(type === "score"){
this.waitKeyupScore[name] = true
}else if(type === "sound"){
this.waitKeyupSound[name] = true
}else if(type === "menu"){
this.waitKeyupMenu[name] = true
}
}
getKeyTime(){
return this.keyTime
}
clean(){
this.keyboard.clean()
this.gamepad.clean()
this.gamepadMenu.clean()
clearInterval(this.gamepadInterval)
if(this.controller.multiplayer === 1){
pageEvents.remove(window, "beforeunload")
}
}
}

View File

@ -1,6 +1,7 @@
class Gamepad{
constructor(bindings, callback){
this.bindings = bindings
this.callback = !!callback
this.b = {
"a": 0,
"b": 1,
@ -87,6 +88,9 @@ class Gamepad{
for(var name in bindings[bind]){
var bindName = bindings[bind][name]
this.checkButton(gamepads, this.b[bindName], bind, callback, force[bindName])
if(!this.b){
return
}
}
}
break
@ -136,6 +140,11 @@ class Gamepad{
}
}
clean(){
clearInterval(this.interval)
if(this.callback){
clearInterval(this.interval)
}
delete this.bindings
delete this.b
delete this.btn
}
}

View File

@ -29,6 +29,8 @@
this.otherFiles = {}
this.songs = []
this.stylesheet = []
this.songTitle = {}
this.uraRegex = /\s*[\(]裏[\)]$/
this.courseTypes = {
"easy": 0,
"normal": 1,
@ -82,7 +84,7 @@
file: file,
index: i
})
}else if(name === "genre.ini" || name === "box.def"){
}else if(name === "genre.ini" || name === "box.def" || name === "songtitle.txt"){
var level = (file.webkitRelativePath.match(/\//g) || []).length
metaFiles.push({
file: file,
@ -154,6 +156,20 @@
break
}
}
}else if(name === "songtitle.txt"){
var lastTitle
for(var i = 0; i < data.length; i++){
var line = data[i].trim()
if(line){
var lang = line.slice(0, 2)
if(line.charAt(2) !== " " || !(lang in allStrings)){
this.songTitle[line] = {}
lastTitle = line
}else if(lastTitle){
this.songTitle[lastTitle][lang] = line.slice(3).trim()
}
}
}
}
if(category){
var metaPath = file.webkitRelativePath.toLowerCase().slice(0, file.name.length * -1)
@ -168,7 +184,11 @@
this.osuFiles.forEach(filesLoop)
}
}).catch(() => {})
reader.readAsText(file, "sjis")
if(name === "songtitle.txt"){
reader.readAsText(file)
}else{
reader.readAsText(file, "sjis")
}
return promise
}
@ -212,8 +232,19 @@
songObj.song_skin = this.getSkin(dir, meta.taikowebskin)
}
for(var id in allStrings){
var songTitle = songObj.title
var ura = ""
if(songTitle){
var uraPos = songTitle.search(this.uraRegex)
if(uraPos !== -1){
ura = songTitle.slice(uraPos)
songTitle = songTitle.slice(0, uraPos)
}
}
if(meta["title" + id]){
titleLang[id] = meta["title" + id]
}else if(songTitle in this.songTitle && this.songTitle[songTitle][id]){
titleLang[id] = this.songTitle[songTitle][id] + ura
}
if(meta["subtitle" + id]){
subtitleLang[id] = meta["subtitle" + id]

View File

@ -1,265 +1,105 @@
class Keyboard{
constructor(controller){
this.controller = controller
this.game = this.controller.game
this.kbd = {
"don_l": 70, // F
"don_r": 74, // J
"ka_l": 68, // D
"ka_r": 75, // K
"pause": 81, // Q
"back": 8, // Backspace
"previous": 37, // Left
"next": 39, // Right
"confirm": 13 // Enter
constructor(bindings, callback){
this.bindings = bindings
this.callback = callback
this.wildcard = false
this.substitute = {
"up": "arrowup",
"right": "arrowright",
"down": "arrowdown",
"left": "arrowleft",
"space": " ",
"esc": "escape",
"ctrl": "control",
"altgr": "altgraph"
}
this.kbdAlias = {
"pause": [27], // Esc
"previous": [38], // Up
"next": [40], // Down
"confirm": [32] // Space
}
this.keys = {}
this.waitKeyupScore = {}
this.waitKeyupSound = {}
this.waitKeyupMenu = {}
this.keyTime = {
"don": -Infinity,
"ka": -Infinity
}
this.keyboardEvents = 0
var gameBtn = {}
gameBtn[this.kbd["don_l"]] = ["u", "d", "l", "r", "ls"]
gameBtn[this.kbd["don_r"]] = ["a", "b", "x", "y", "rs"]
gameBtn[this.kbd["ka_l"]] = ["lb", "lt"]
gameBtn[this.kbd["ka_r"]] = ["rb", "rt"]
this.gamepad = new Gamepad(gameBtn)
this.gamepadInterval = setInterval(this.gamepadKeys.bind(this), 1000 / 60 / 2)
var menuBtn = {
"cancel": ["a"],
}
menuBtn[this.kbd["confirm"]] = ["b", "ls", "rs"]
menuBtn[this.kbd["previous"]] = ["u", "l", "lb", "lt", "lsu", "lsl"],
menuBtn[this.kbd["next"]] = ["d", "r", "rb", "rt", "lsd", "lsr"]
menuBtn[this.kbd["pause"]] = ["start"]
this.gamepadMenu = new Gamepad(menuBtn)
this.kbdSearch = {}
for(var name in this.kbdAlias){
var list = this.kbdAlias[name]
for(var i in list){
this.kbdSearch[list[i]] = this.kbd[name]
this.btn = {}
this.update()
pageEvents.keyAdd(this, "all", "both", this.keyEvent.bind(this))
pageEvents.blurAdd(this, this.blurEvent.bind(this))
}
update(){
var kbdSettings = settings.getItem("keyboardSettings")
var drumKeys = {}
for(var name in kbdSettings){
var keys = kbdSettings[name]
for(var i in keys){
drumKeys[keys[i]] = name
}
}
for(var name in this.kbd){
this.kbdSearch[this.kbd[name]] = this.kbd[name]
}
pageEvents.keyAdd(this, "all", "both", event => {
if(event.keyCode === 8){
// Disable back navigation when pressing backspace
event.preventDefault()
}
var key = this.kbdSearch[event.keyCode]
if(key && !event.repeat && this.buttonEnabled(key)){
var ms = this.game.getAccurateTime()
this.setKey(key, event.type === "keydown", ms)
if(event.type === "keydown"){
this.keyboardEvents++
this.kbd = {}
for(var name in this.bindings){
var keys = this.bindings[name]
for(var i in keys){
var key = keys[i]
if(key in drumKeys){
continue
}
}
})
if(controller.multiplayer === 1){
pageEvents.add(window, "beforeunload", event => {
if(p2.otherConnected){
pageEvents.send("p2-abandoned", event)
}
})
}
}
getBindings(){
return this.kbd
}
buttonEnabled(keyCode){
if(this.controller.autoPlayEnabled){
switch(keyCode){
case this.kbd["don_l"]:
case this.kbd["don_r"]:
case this.kbd["ka_l"]:
case this.kbd["ka_r"]:
return false
}
}
return true
}
checkGameKeys(){
if(this.controller.autoPlayEnabled){
this.checkKeySound(this.kbd["don_l"], "don")
this.checkKeySound(this.kbd["don_r"], "don")
this.checkKeySound(this.kbd["ka_l"], "ka")
this.checkKeySound(this.kbd["ka_r"], "ka")
}
}
gamepadKeys(){
if(!this.game.isPaused() && !this.controller.autoPlayEnabled){
this.gamepad.play((pressed, keyCode) => {
if(pressed){
if(this.keys[keyCode]){
this.setKey(keyCode, false)
}
this.setKey(keyCode, true, this.game.getAccurateTime())
}else{
this.setKey(keyCode, false)
}
})
}
}
checkMenuKeys(){
if(!this.controller.multiplayer && !this.locked){
var moveMenu = 0
var ms = this.game.getAccurateTime()
this.gamepadMenu.play((pressed, keyCode) => {
if(pressed){
if(this.game.isPaused()){
if(keyCode === "cancel"){
this.locked = true
return setTimeout(() => {
this.controller.togglePause()
this.locked = false
}, 200)
if(key in kbdSettings){
var keyArray = kbdSettings[key]
for(var j in keyArray){
key = keyArray[j]
if(!(key in this.kbd)){
this.kbd[key] = name
}
}
if(this.keys[keyCode]){
this.setKey(keyCode, false)
}
this.setKey(keyCode, true, ms)
}else{
this.setKey(keyCode, false)
}
})
this.checkKey(this.kbd["pause"], "menu", () => {
this.controller.togglePause()
for(var key in this.keyTime){
this.keys[key] = null
this.keyTime[key] = -Infinity
}
})
var moveMenuMinus = () => {
moveMenu = -1
}
var moveMenuPlus = () => {
moveMenu = 1
}
var moveMenuConfirm = () => {
if(this.game.isPaused()){
this.locked = true
setTimeout(() => {
this.controller.view.pauseConfirm()
this.locked = false
}, 200)
}
}
this.checkKey(this.kbd["previous"], "menu", moveMenuMinus)
this.checkKey(this.kbd["ka_l"], "menu", moveMenuMinus)
this.checkKey(this.kbd["next"], "menu", moveMenuPlus)
this.checkKey(this.kbd["ka_r"], "menu", moveMenuPlus)
this.checkKey(this.kbd["confirm"], "menu", moveMenuConfirm)
this.checkKey(this.kbd["don_l"], "menu", moveMenuConfirm)
this.checkKey(this.kbd["don_r"], "menu", moveMenuConfirm)
if(moveMenu && this.game.isPaused()){
assets.sounds["se_ka"].play()
this.controller.view.pauseMove(moveMenu)
}
}
if(this.controller.multiplayer !== 2){
this.checkKey(this.kbd["back"], "menu", () => {
if(this.controller.multiplayer === 1 && p2.otherConnected){
p2.send("gameend")
pageEvents.send("p2-abandoned")
}
this.controller.togglePause()
this.controller.songSelection()
})
}
}
checkKey(keyCode, type, callback){
if(this.keys[keyCode] && !this.isWaiting(keyCode, type)){
this.waitForKeyup(keyCode, type)
callback()
}
}
checkKeySound(keyCode, sound){
this.checkKey(keyCode, "sound", () => {
var circles = this.controller.getCircles()
var circle = circles[this.controller.getCurrentCircle()]
var currentTime = this.keyTime[keyCode]
this.keyTime[sound] = currentTime
if(circle && !circle.isPlayed){
if(circle.type === "balloon"){
if(sound === "don" && circle.requiredHits - circle.timesHit <= 1){
this.controller.playSound("se_balloon")
return
if(key in this.substitute){
key = this.substitute[key]
}
if(!(key in this.kbd)){
if(key === "wildcard"){
this.wildcard = true
}
this.kbd[key] = name
}
}
}
this.controller.playSound("neiro_1_" + sound)
})
}
}
getKeys(){
return this.keys
}
setKey(keyCode, down, ms){
if(down){
this.keys[keyCode] = true
if(this.game.isPaused()){
return
keyEvent(event){
var key = event.key.toLowerCase()
if(key === "escape" || key === "backspace" || key === "tab"){
event.preventDefault()
}
if(!event.repeat){
var pressed = event.type === "keydown"
if(pressed){
this.btn[key] = true
}else{
delete this.btn[key]
if(key in this.kbd){
for(var i in this.btn){
if(this.kbd[i] === this.kbd[key]){
return
}
}
}
}
this.keyTime[keyCode] = ms
if(keyCode == this.kbd.don_l || keyCode == this.kbd.don_r){
this.checkKeySound(keyCode, "don")
}else if(keyCode == this.kbd.ka_l || keyCode == this.kbd.ka_r){
this.checkKeySound(keyCode, "ka")
if(key in this.kbd){
this.callback(pressed, this.kbd[key], event)
}else if(this.wildcard){
this.callback(pressed, this.kbd["wildcard"], event)
}
}else{
this.keys[keyCode] = false
this.waitKeyupScore[keyCode] = false
this.waitKeyupSound[keyCode] = false
this.waitKeyupMenu[keyCode] = false
}
}
isWaiting(keyCode, type){
if(type === "score"){
return this.waitKeyupScore[keyCode]
}else if(type === "sound"){
return this.waitKeyupSound[keyCode]
}else if(type === "menu"){
return this.waitKeyupMenu[keyCode]
blurEvent(){
for(var key in this.btn){
if(this.btn[key]){
delete this.btn[key]
var name = this.kbd[key] || (this.wildcard ? "wildcard" : false)
if(name){
this.callback(false, name)
}
}
}
}
waitForKeyup(keyCode, type){
if(!this.keys[keyCode]){
return
}
if(type === "score"){
this.waitKeyupScore[keyCode] = true
}else if(type === "sound"){
this.waitKeyupSound[keyCode] = true
}else if(type === "menu"){
this.waitKeyupMenu[keyCode] = true
}
}
getKeyTime(){
return this.keyTime
}
clean(){
pageEvents.keyRemove(this, "all")
clearInterval(this.gamepadInterval)
if(this.controller.multiplayer === 1){
pageEvents.remove(window, "beforeunload")
}
pageEvents.blurRemove(this)
delete this.bindings
delete this.callback
delete this.kbd
delete this.btn
}
}

View File

@ -38,7 +38,15 @@ class Loader{
document.head.appendChild(script)
})
this.addPromise(new Promise(resolve => {
this.addPromise(new Promise((resolve, reject) => {
if(
versionLink.href !== gameConfig._version.url &&
gameConfig._version.commit &&
versionLink.href.indexOf(gameConfig._version.commit) === -1
){
// Version in the config does not match version on the page
reject()
}
var cssCount = document.styleSheets.length + assets.css.length
assets.css.forEach(name => {
var stylesheet = document.createElement("link")
@ -195,6 +203,9 @@ class Loader{
p2.hash("")
}
settings = new Settings()
pageEvents.setKbd()
Promise.all(this.promises).then(() => {
this.canvasTest.drawAllImages().then(result => {
perf.allImg = result
@ -212,7 +223,7 @@ class Loader{
}
addPromise(promise){
this.promises.push(promise)
promise.then(this.assetLoaded.bind(this))
promise.then(this.assetLoaded.bind(this), this.errorMsg.bind(this))
}
loadSound(name, gain){
var id = this.getFilename(name)
@ -258,7 +269,9 @@ class Loader{
}
clean(){
var fontDetectDiv = document.getElementById("fontdetectHelper")
fontDetectDiv.parentNode.removeChild(fontDetectDiv)
if(fontDetectDiv){
fontDetectDiv.parentNode.removeChild(fontDetectDiv)
}
delete this.loaderPercentage
delete this.loaderProgress
delete this.promises

View File

@ -4,6 +4,15 @@ class LoadSong{
this.autoPlayEnabled = autoPlayEnabled
this.multiplayer = multiplayer
this.touchEnabled = touchEnabled
var resolution = settings.getItem("resolution")
this.imgScale = 1
if(resolution === "medium"){
this.imgScale = 0.75
}else if(resolution === "low"){
this.imgScale = 0.5
}else if(resolution === "lowest"){
this.imgScale = 0.25
}
loader.changePage("loadsong", true)
var loadingText = document.getElementById("loading-text")
@ -57,9 +66,10 @@ class LoadSong{
}
if(type === "don"){
song.donBg = null
}
if(type === "song"){
}else if(type === "song"){
song.songBg = null
}else if(type === "stage"){
song.songStage = null
}
}
}
@ -71,19 +81,14 @@ class LoadSong{
continue
}
let img = document.createElement("img")
if(!songObj.music && this.touchEnabled && imgLoad[i].type === "song"){
let force = imgLoad[i].type === "song" && this.touchEnabled
if(!songObj.music && (this.imgScale !== 1 || force)){
img.crossOrigin = "Anonymous"
}
let promise = pageEvents.load(img)
if(imgLoad[i].type === "song"){
promises.push(promise.then(() => {
return this.scaleImg(img, filename, prefix)
}))
}else{
promises.push(promise.then(() => {
assets.image[prefix + filename] = img
}))
}
promises.push(promise.then(() => {
return this.scaleImg(img, filename, prefix, force)
}))
if(songObj.music){
img.src = URL.createObjectURL(song.songSkin[filename + ".png"])
}else{
@ -126,6 +131,16 @@ class LoadSong{
this.songData = data.replace(/\0/g, "").split("\n")
}))
}
if(this.touchEnabled && !assets.image["touch_drum"]){
let img = document.createElement("img")
if(this.imgScale !== 1){
img.crossOrigin = "Anonymous"
}
promises.push(pageEvents.load(img).then(() => {
return this.scaleImg(img, "touch_drum", "")
}))
img.src = gameConfig.assets_baseurl + "img/touch_drum.png"
}
Promise.all(promises).then(() => {
this.setupMultiplayer()
}, error => {
@ -151,23 +166,23 @@ class LoadSong{
filenames.push("bg_don2_" + this.selectedSong.donBg)
}
}
if(this.selectedSong.songStage !== null){
filenames.push("bg_stage_" + this.selectedSong.songStage)
}
for(var i = 0; i < filenames.length; i++){
for(var letter = 0; letter < 2; letter++){
let filenameAb = filenames[i] + (letter === 0 ? "a" : "b")
var filename = filenames[i]
var stage = filename.startsWith("bg_stage_")
for(var letter = 0; letter < (stage ? 1 : 2); letter++){
let filenameAb = filenames[i] + (stage ? "" : (letter === 0 ? "a" : "b"))
if(!(filenameAb in assets.image)){
let img = document.createElement("img")
if(filenameAb.startsWith("bg_song_")){
if(this.touchEnabled){
img.crossOrigin = "Anonymous"
}
promises.push(pageEvents.load(img).then(() => {
return this.scaleImg(img, filenameAb, "")
}))
}else{
promises.push(pageEvents.load(img).then(() => {
assets.image[filenameAb] = img
}))
let force = filenameAb.startsWith("bg_song_") && this.touchEnabled
if(this.imgScale !== 1 || force){
img.crossOrigin = "Anonymous"
}
promises.push(pageEvents.load(img).then(() => {
return this.scaleImg(img, filenameAb, "", force)
}))
img.src = gameConfig.assets_baseurl + "img/" + filenameAb + ".png"
}
}
@ -175,12 +190,16 @@ class LoadSong{
Promise.all(promises).then(resolve, reject)
})
}
scaleImg(img, filename, prefix){
scaleImg(img, filename, prefix, force){
return new Promise((resolve, reject) => {
if(this.touchEnabled){
var scale = this.imgScale
if(force && scale > 0.5){
scale = 0.5
}
if(scale !== 1){
var canvas = document.createElement("canvas")
var w = Math.floor(img.width / 2)
var h = Math.floor(img.height / 2)
var w = Math.floor(img.width * scale)
var h = Math.floor(img.height * scale)
canvas.width = w
canvas.height = h
var ctx = canvas.getContext("2d")

View File

@ -82,6 +82,7 @@ var perf = {
}
var strings
var vectors
var settings
pageEvents.add(root, ["touchstart", "touchmove", "touchend"], event => {
if(event.cancelable && cancelTouch && event.target.tagName !== "SELECT"){
@ -90,6 +91,7 @@ pageEvents.add(root, ["touchstart", "touchmove", "touchend"], event => {
})
var versionDiv = document.getElementById("version")
var versionLink = document.getElementById("version-link")
versionLink.tabIndex = -1
pageEvents.add(versionDiv, ["click", "touchend"], event => {
if(event.target === versionDiv){
versionLink.click()

View File

@ -50,7 +50,6 @@ class Mekadon{
}
}
playNow(circle, score, dai, reverse){
var kbd = this.controller.getBindings()
var type = circle.type
var keyDai = false
var playDai = !dai || dai === 2
@ -70,20 +69,20 @@ class Mekadon{
}
}
if(type === "daiDon" && playDai){
this.setKey(kbd["don_l"], ms)
this.setKey(kbd["don_r"], ms)
this.setKey("don_l", ms)
this.setKey("don_r", ms)
this.lr = false
keyDai = true
}else if(type === "don" || type === "daiDon" || drumrollNotes && score !== 2){
this.setKey(this.lr ? kbd["don_l"] : kbd["don_r"], ms)
this.setKey(this.lr ? "don_l" : "don_r", ms)
this.lr = !this.lr
}else if(type === "daiKa" && playDai){
this.setKey(kbd["ka_l"], ms)
this.setKey(kbd["ka_r"], ms)
this.setKey("ka_l", ms)
this.setKey("ka_r", ms)
this.lr = false
keyDai = true
}else if(type === "ka" || type === "daiKa" || drumrollNotes){
this.setKey(this.lr ? kbd["ka_l"] : kbd["ka_r"], ms)
this.setKey(this.lr ? "ka_l" : "ka_r", ms)
this.lr = !this.lr
}
if(type === "balloon"){
@ -110,8 +109,7 @@ class Mekadon{
getMS(){
return this.controller.getElapsedTime()
}
setKey(keyCode, ms){
this.controller.setKey(keyCode, false)
this.controller.setKey(keyCode, true, ms)
setKey(name, ms){
this.controller.setKey(true, name, ms)
}
}

View File

@ -3,10 +3,13 @@ class PageEvents{
this.allEvents = new Map()
this.keyListeners = new Map()
this.mouseListeners = new Map()
this.blurListeners = new Map()
this.lastKeyEvent = -Infinity
this.add(window, "keydown", this.keyEvent.bind(this))
this.add(window, "keyup", this.keyEvent.bind(this))
this.add(window, "mousemove", this.mouseEvent.bind(this))
this.add(window, "blur", this.blurEvent.bind(this))
this.kbd = []
}
add(target, type, callback){
if(Array.isArray(type)){
@ -81,8 +84,9 @@ class PageEvents{
})
}
keyEvent(event){
if ([68, 70, 74, 75].indexOf(event.keyCode) > -1) { // D, F, J, K
if(this.kbd.indexOf(event.key.toLowerCase()) !== -1){
this.lastKeyEvent = Date.now()
event.preventDefault()
}
this.keyListeners.forEach(addedKeyCode => {
this.checkListener(addedKeyCode.get("all"), event)
@ -140,10 +144,29 @@ class PageEvents{
mouseRemove(target){
this.mouseListeners.delete(target)
}
blurEvent(event){
this.blurListeners.forEach(callback => callback(event))
}
blurAdd(target, callback){
this.blurListeners.set(target, callback)
}
blurRemove(target){
this.blurListeners.delete(target)
}
getMouse(){
return this.lastMouse
}
send(name, detail){
dispatchEvent(new CustomEvent(name, {detail: detail}))
}
setKbd(){
this.kbd = []
var kbdSettings = settings.getItem("keyboardSettings")
for(var name in kbdSettings){
var keys = kbdSettings[name]
for(var i in keys){
this.kbd.push(keys[i])
}
}
}
}

View File

@ -31,9 +31,12 @@ class Scoresheet{
this.draw = new CanvasDraw()
this.canvasCache = new CanvasCache()
this.keyboard = new Keyboard({
confirm: ["enter", "space", "esc", "don_l", "don_r"]
}, this.keyDown.bind(this))
this.gamepad = new Gamepad({
"13": ["a", "b", "start", "ls", "rs"]
})
confirm: ["a", "b", "start", "ls", "rs"]
}, this.keyDown.bind(this))
this.difficulty = {
"easy": 0,
@ -72,23 +75,8 @@ class Scoresheet{
touchEvents: controller.view.touchEvents
})
}
keyDown(event, code){
if(!code){
if(event.repeat){
return
}
code = event.keyCode
}
var key = {
confirm: code == 13 || code == 32 || code == 70 || code == 74,
// Enter, Space, F, J
cancel: code == 27 || code == 8
// Esc, Backspace
}
if(key.cancel && event){
event.preventDefault()
}
if(key.confirm || key.cancel){
keyDown(pressed){
if(pressed && this.redrawing){
this.toNext()
}
}
@ -137,7 +125,6 @@ class Scoresheet{
this.winW = null
this.winH = null
pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
pageEvents.add(this.canvas, ["mousedown", "touchstart"], this.mouseDown.bind(this))
if(!this.multiplayer){
@ -177,12 +164,6 @@ class Scoresheet{
}
var ms = this.getMS()
this.gamepad.play((pressed, keyCode) => {
if(pressed){
this.keyDown(false, keyCode)
}
})
if(!this.redrawRunning){
return
}
@ -193,6 +174,14 @@ class Scoresheet{
var winW = innerWidth
var winH = lastHeight
this.pixelRatio = window.devicePixelRatio || 1
var resolution = settings.getItem("resolution")
if(resolution === "medium"){
this.pixelRatio *= 0.75
}else if(resolution === "low"){
this.pixelRatio *= 0.5
}else if(resolution === "lowest"){
this.pixelRatio *= 0.25
}
winW *= this.pixelRatio
winH *= this.pixelRatio
var ratioX = winW / 1280
@ -853,12 +842,13 @@ class Scoresheet{
}
clean(){
this.keyboard.clean()
this.gamepad.clean()
this.draw.clean()
this.canvasCache.clean()
assets.sounds["bgm_result"].stop()
snd.buffer.loadSettings()
this.redrawRunning = false
pageEvents.keyRemove(this, "all")
pageEvents.remove(this.canvas, ["mousedown", "touchstart"])
if(this.multiplayer !== 2 && this.touchEnabled){
pageEvents.remove(document.getElementById("touch-full-btn"), "touchend")

View File

@ -2,13 +2,13 @@ class Session{
constructor(touchEnabled){
this.touchEnabled = touchEnabled
loader.changePage("session", true)
this.endButton = document.getElementById("tutorial-end-button")
this.endButton = this.getElement("view-end-button")
if(touchEnabled){
document.getElementById("tutorial-outer").classList.add("touch-enabled")
this.getElement("view-outer").classList.add("touch-enabled")
}
this.sessionInvite = document.getElementById("session-invite")
var tutorialTitle = document.getElementById("tutorial-title")
var tutorialTitle = this.getElement("view-title")
tutorialTitle.innerText = strings.session.multiplayerSession
tutorialTitle.setAttribute("alt", strings.session.multiplayerSession)
this.sessionInvite.parentNode.insertBefore(document.createTextNode(strings.session.linkTutorial), this.sessionInvite)
@ -16,11 +16,12 @@ class Session{
this.endButton.setAttribute("alt", strings.session.cancel)
pageEvents.add(window, ["mousedown", "touchstart"], this.mouseDown.bind(this))
pageEvents.keyOnce(this, 27, "down").then(this.onEnd.bind(this))
this.keyboard = new Keyboard({
confirm: ["esc"]
}, this.keyPress.bind(this))
this.gamepad = new Gamepad({
"confirm": ["start", "b", "ls", "rs"]
}, this.onEnd.bind(this))
confirm: ["start", "b", "ls", "rs"]
}, this.keyPress.bind(this))
p2.hashLock = true
pageEvents.add(p2, "message", response => {
@ -29,14 +30,20 @@ class Session{
p2.hash(response.value)
}else if(response.type === "songsel"){
p2.clearMessage("users")
this.onEnd(false, true)
this.onEnd(true)
pageEvents.send("session-start", "host")
}
})
p2.send("invite")
pageEvents.send("session")
}
getElement(name){
return loader.screen.getElementsByClassName(name)[0]
}
mouseDown(event){
if(event.type === "mousedown" && event.which !== 1){
return
}
if(event.target === this.sessionInvite){
this.sessionInvite.focus()
}else{
@ -47,7 +54,12 @@ class Session{
this.onEnd()
}
}
onEnd(event, fromP2){
keyPress(pressed){
if(pressed){
this.onEnd()
}
}
onEnd(fromP2){
if(!p2.session){
p2.send("leave")
p2.hash("")
@ -56,9 +68,6 @@ class Session{
}else if(!fromP2){
return p2.send("songsel")
}
if(event && event.type === "keydown"){
event.preventDefault()
}
this.clean()
assets.sounds["se_don"].play()
setTimeout(() => {
@ -66,9 +75,9 @@ class Session{
}, 500)
}
clean(){
this.keyboard.clean()
this.gamepad.clean()
pageEvents.remove(window, ["mousedown", "touchstart"])
pageEvents.keyRemove(this, 27)
pageEvents.remove(p2, "message")
delete this.endButton
delete this.sessionInvite

536
public/src/js/settings.js Normal file
View File

@ -0,0 +1,536 @@
class Settings{
constructor(){
var ios = /iPhone|iPad/.test(navigator.userAgent)
var phone = /Android|iPhone|iPad/.test(navigator.userAgent)
this.items = {
language: {
type: "language",
options: ["ja", "en", "cn", "tw", "ko"],
default: this.getLang()
},
resolution: {
type: "select",
options: ["high", "medium", "low", "lowest"],
default: phone ? "medium" : "high"
},
touchAnimation: {
type: "toggle",
default: !ios,
touch: true
},
keyboardSettings: {
type: "keyboard",
default: {
ka_l: ["d"],
don_l: ["f"],
don_r: ["j"],
ka_r: ["k"]
},
touch: false
},
gamepadLayout: {
type: "gamepad",
options: ["a", "b", "c"],
default: "a",
gamepad: true
}
}
this.storage = {}
try{
var storage = JSON.parse(localStorage.getItem("settings") || "{}")
for(var i in this.items){
var current = this.items[i]
if(current.type === "language"){
this.storage[i] = localStorage.getItem("lang")
if(current.options.indexOf(this.storage[i]) === -1){
this.storage[i] = null
}
}else if(i in storage){
if((current.type === "select" || current.type === "gamepad") && current.options.indexOf(storage[i]) === -1){
this.storage[i] = null
}else if(current.type === "keyboard"){
var obj = {}
for(var j in current.default){
if(storage[i] && storage[i][j] && storage[i][j][0]){
obj[j] = storage[i][j]
}else{
obj = null
break
}
}
this.storage[i] = obj
}else{
this.storage[i] = storage[i]
}
}else{
this.storage[i] = null
}
}
}catch(e){
for(var i in this.items){
this.storage[i] = null
}
}
}
getItem(name){
var value = this.storage[name]
return value === null ? this.items[name].default : value
}
setItem(name, value){
this.storage[name] = value
try{
if(name === "language"){
if(value){
localStorage.setItem("lang", value)
}else{
localStorage.removeItem("lang")
}
}else{
var language = this.storage.language
delete this.storage.language
localStorage.setItem("settings", JSON.stringify(this.storage))
this.storage.language = language
}
}catch(e){}
}
getLang(){
if("languages" in navigator){
var userLang = navigator.languages.slice()
userLang.unshift(navigator.language)
for(var i in userLang){
for(var j in allStrings){
if(allStrings[j].regex.test(userLang[i])){
return j
}
}
}
}
return "ja"
}
setLang(lang, noEvent){
strings = lang
var boldFonts = strings.font === "Microsoft YaHei, sans-serif"
loader.screen.style.fontFamily = strings.font
loader.screen.style.fontWeight = boldFonts ? "bold" : ""
loader.screen.classList[boldFonts ? "add" : "remove"]("bold-fonts")
if(!noEvent){
pageEvents.send("language-change", lang.id)
}
}
}
class SettingsView{
constructor(touchEnabled, tutorial, songId){
this.touchEnabled = touchEnabled
this.tutorial = tutorial
this.songId = songId
loader.changePage("settings", tutorial)
assets.sounds["bgm_settings"].playLoop(0.1, false, 0, 1.392, 26.992)
this.defaultButton = document.getElementById("settings-default")
if(touchEnabled){
this.getElement("view-outer").classList.add("touch-enabled")
}
var gamepadEnabled = false
if("getGamepads" in navigator){
var gamepads = navigator.getGamepads()
for(var i = 0; i < gamepads.length; i++){
if(gamepads[i]){
gamepadEnabled = true
break
}
}
}
this.mode = "settings"
this.keyboard = new Keyboard({
"confirm": ["enter", "space", "don_l", "don_r"],
"up": ["up"],
"previous": ["left", "ka_l"],
"next": ["right", "down", "ka_r"],
"back": ["esc"],
"other": ["wildcard"]
}, this.keyPressed.bind(this))
this.gamepad = new Gamepad({
"confirm": ["b", "ls", "rs"],
"up": ["u", "lsu"],
"previous": ["l", "lb", "lt", "lsl"],
"next": ["d", "r", "rb", "rt", "lsd", "lsr"],
"back": ["start", "a"]
}, this.keyPressed.bind(this))
this.viewTitle = this.getElement("view-title")
this.endButton = this.getElement("view-end-button")
this.resolution = settings.getItem("resolution")
var content = this.getElement("view-content")
this.items = []
this.selected = tutorial ? 1 : 0
for(let i in settings.items){
var current = settings.items[i]
if(
!touchEnabled && current.touch === true ||
touchEnabled && current.touch === false ||
!gamepadEnabled && current.gamepad === true ||
tutorial && current.type !== "language"
){
continue
}
var settingBox = document.createElement("div")
settingBox.classList.add("setting-box")
var nameDiv = document.createElement("div")
nameDiv.classList.add("setting-name", "stroke-sub")
var name = strings.settings[i].name
nameDiv.innerText = name
nameDiv.setAttribute("alt", name)
settingBox.appendChild(nameDiv)
var valueDiv = document.createElement("div")
valueDiv.classList.add("setting-value")
this.getValue(i, valueDiv)
settingBox.appendChild(valueDiv)
content.appendChild(settingBox)
if(this.items.length === this.selected){
settingBox.classList.add("selected")
}
this.addTouch(settingBox, event => this.setValue(i))
this.items.push({
id: i,
settingBox: settingBox,
nameDiv: nameDiv,
valueDiv: valueDiv
})
}
if(tutorial){
this.defaultButton.style.display = "none"
this.endButton.classList.add("selected")
}else{
this.items.push({
id: "default",
settingBox: this.defaultButton
})
this.addTouch(this.defaultButton, this.defaultSettings.bind(this))
}
this.items.push({
id: "back",
settingBox: this.endButton
})
this.addTouch(this.endButton, this.onEnd.bind(this))
this.gamepadSettings = document.getElementById("settings-gamepad")
this.addTouch(this.gamepadSettings, event => {
if(event.target === event.currentTarget){
this.gamepadBack()
}
})
this.gamepadTitle = this.gamepadSettings.getElementsByClassName("view-title")[0]
this.gamepadEndButton = this.gamepadSettings.getElementsByClassName("view-end-button")[0]
this.addTouch(this.gamepadEndButton, event => this.gamepadBack(true))
this.gamepadBox = this.gamepadSettings.getElementsByClassName("setting-box")[0]
this.addTouch(this.gamepadBox, event => this.gamepadSet(1))
this.gamepadButtons = document.getElementById("gamepad-buttons")
this.gamepadValue = document.getElementById("gamepad-value")
this.setStrings()
pageEvents.send("settings")
}
getElement(name){
return loader.screen.getElementsByClassName(name)[0]
}
addTouch(element, callback){
pageEvents.add(element, ["mousedown", "touchstart"], event => {
if(event.type === "touchstart"){
event.preventDefault()
this.touched = true
}else if(event.which !== 1){
return
}else{
this.touched = false
}
callback(event)
})
}
removeTouch(element){
pageEvents.remove(element, ["mousedown", "touchstart"])
}
getValue(name, valueDiv){
var current = settings.items[name]
var value = settings.getItem(name)
if(current.type === "language"){
value = allStrings[value].name + " (" + value + ")"
}else if(current.type === "select" || current.type === "gamepad"){
value = strings.settings[name][value]
}else if(current.type === "toggle"){
value = value ? strings.settings.on : strings.settings.off
}else if(current.type === "keyboard"){
valueDiv.innerHTML = ""
for(var i in value){
var keyDiv = document.createElement("div")
keyDiv.style.color = i === "ka_l" || i === "ka_r" ? "#009aa5" : "#ef2c10"
var key = value[i][0]
for(var j in this.keyboard.substitute){
if(this.keyboard.substitute[j] === key){
key = j
break
}
}
keyDiv.innerText = key.toUpperCase()
valueDiv.appendChild(keyDiv)
}
return
}
valueDiv.innerText = value
}
setValue(name){
var current = settings.items[name]
var value = settings.getItem(name)
var selectedIndex = this.items.findIndex(item => item.id === name)
var selected = this.items[selectedIndex]
if(this.mode !== "settings"){
if(this.selected === selectedIndex){
this.keyboardBack(selected)
}
return
}
if(this.selected !== selectedIndex){
this.items[this.selected].settingBox.classList.remove("selected")
this.selected = selectedIndex
selected.settingBox.classList.add("selected")
}
if(current.type === "language" || current.type === "select"){
value = current.options[this.mod(current.options.length, current.options.indexOf(value) + 1)]
}else if(current.type === "toggle"){
value = !value
}else if(current.type === "keyboard"){
this.mode = "keyboard"
selected.settingBox.style.animation = "none"
selected.valueDiv.classList.add("selected")
this.keyboardKeys = {}
this.keyboardSet()
assets.sounds["se_don"].play()
return
}else if(current.type === "gamepad"){
this.mode = "gamepad"
this.gamepadSelected = current.options.indexOf(value)
this.gamepadSet()
assets.sounds["se_don"].play()
return
}
settings.setItem(name, value)
this.getValue(name, this.items[this.selected].valueDiv)
assets.sounds["se_ka"].play()
if(current.type === "language"){
this.setLang(allStrings[value])
}
}
keyPressed(pressed, name, event){
if(!pressed){
return
}
this.touched = false
var selected = this.items[this.selected]
if(this.mode === "settings"){
if(name === "confirm"){
if(selected.id === "back"){
this.onEnd()
}else if(selected.id === "default"){
this.defaultSettings()
}else{
this.setValue(selected.id)
}
}else if(name === "up" || name === "previous" || name === "next"){
selected.settingBox.classList.remove("selected")
do{
this.selected = this.mod(this.items.length, this.selected + (name === "next" ? 1 : -1))
}while(this.items[this.selected].id === "default" && name !== "previous")
selected = this.items[this.selected]
selected.settingBox.classList.add("selected")
selected.settingBox.scrollIntoView()
assets.sounds["se_ka"].play()
}else if(name === "back"){
this.onEnd()
}
}else if(this.mode === "gamepad"){
if(name === "confirm"){
this.gamepadBack(true)
}else if(name === "up" || name === "previous" || name === "next"){
this.gamepadSet(name === "next" ? 1 : -1)
}else if(name === "back"){
this.gamepadBack()
}
}else if(this.mode === "keyboard"){
if(name === "back"){
this.keyboardBack(selected)
assets.sounds["se_cancel"].play()
}else{
event.preventDefault()
var currentKey = event.key.toLowerCase()
for(var i in this.keyboardKeys){
if(this.keyboardKeys[i][0] === currentKey || !currentKey){
return
}
}
var current = this.keyboardCurrent
assets.sounds[current === "ka_l" || current === "ka_r" ? "se_ka" : "se_don"].play()
this.keyboardKeys[current] = [currentKey]
this.keyboardSet()
}
}
}
keyboardSet(){
var selected = this.items[this.selected]
var current = settings.items[selected.id]
selected.valueDiv.innerHTML = ""
for(var i in current.default){
var keyDiv = document.createElement("div")
keyDiv.style.color = i === "ka_l" || i === "ka_r" ? "#009aa5" : "#ef2c10"
if(this.keyboardKeys[i]){
var key = this.keyboardKeys[i][0]
for(var j in this.keyboard.substitute){
if(this.keyboard.substitute[j] === key){
key = j
break
}
}
keyDiv.innerText = key.toUpperCase()
selected.valueDiv.appendChild(keyDiv)
}else{
keyDiv.innerText = "[" + strings.settings[selected.id][i] + "]"
selected.valueDiv.appendChild(keyDiv)
this.keyboardCurrent = i
return
}
}
settings.setItem(selected.id, this.keyboardKeys)
this.keyboardBack(selected)
this.keyboard.update()
pageEvents.setKbd()
}
keyboardBack(selected){
this.mode = "settings"
selected.settingBox.style.animation = ""
selected.valueDiv.classList.remove("selected")
this.getValue(selected.id, selected.valueDiv)
}
gamepadSet(diff){
if(this.mode !== "gamepad"){
return
}
var selected = this.items[this.selected]
var current = settings.items[selected.id]
if(diff){
this.gamepadSelected = this.mod(current.options.length, this.gamepadSelected + diff)
assets.sounds["se_ka"].play()
}
var opt = current.options[this.gamepadSelected]
var value = strings.settings[selected.id][opt]
this.gamepadValue.innerText = value
this.gamepadValue.setAttribute("alt", value)
this.gamepadButtons.style.backgroundPosition = "0 " + (-318 - 132 * this.gamepadSelected) + "px"
this.gamepadSettings.style.display = "block"
}
gamepadBack(confirm){
if(this.mode !== "gamepad"){
return
}
var selected = this.items[this.selected]
var current = settings.items[selected.id]
settings.setItem(selected.id, current.options[this.gamepadSelected])
this.getValue(selected.id, selected.valueDiv)
assets.sounds[confirm ? "se_don" : "se_cancel"].play()
this.gamepadSettings.style.display = ""
this.mode = "settings"
}
defaultSettings(){
if(this.mode === "keyboard"){
this.keyboardBack(this.items[this.selected])
}
for(var i in settings.items){
settings.setItem(i, null)
}
this.setLang(allStrings[settings.getItem("language")])
this.keyboard.update()
pageEvents.setKbd()
assets.sounds["se_don"].play()
}
onEnd(){
this.clean()
assets.sounds["se_don"].play()
setTimeout(() => {
if(this.tutorial && !this.touched){
new Tutorial(false, this.songId)
}else{
try{
localStorage.setItem("tutorial", "true")
}catch(e){}
new SongSelect(this.tutorial ? false : "settings", false, this.touched, this.songId)
}
}, 500)
}
setLang(lang){
settings.setLang(lang)
if(failedTests.length !== 0){
showUnsupported(strings)
}
for(var i in this.items){
var item = this.items[i]
if(item.valueDiv){
var name = strings.settings[item.id].name
item.nameDiv.innerText = name
item.nameDiv.setAttribute("alt", name)
this.getValue(item.id, item.valueDiv)
}
}
this.setStrings()
}
setStrings(){
this.viewTitle.innerText = strings.gameSettings
this.viewTitle.setAttribute("alt", strings.gameSettings)
this.endButton.innerText = strings.settings.ok
this.endButton.setAttribute("alt", strings.settings.ok)
this.gamepadTitle.innerText = strings.settings.gamepadLayout.name
this.gamepadTitle.setAttribute("alt", strings.settings.gamepadLayout.name)
this.gamepadEndButton.innerText = strings.settings.ok
this.gamepadEndButton.setAttribute("alt", strings.settings.ok)
if(!this.tutorial){
this.defaultButton.innerText = strings.settings.default
this.defaultButton.setAttribute("alt", strings.settings.default)
}
}
mod(length, index){
return ((index % length) + length) % length
}
clean(){
this.keyboard.clean()
this.gamepad.clean()
assets.sounds["bgm_settings"].stop()
for(var i in this.items){
this.removeTouch(this.items[i].settingBox)
}
if(this.defaultButton){
delete this.defaultButton
}
this.removeTouch(this.gamepadSettings)
this.removeTouch(this.gamepadEndButton)
this.removeTouch(this.gamepadBox)
delete this.tutorialTitle
delete this.endButton
delete this.items
delete this.gamepadSettings
delete this.gamepadTitle
delete this.gamepadEndButton
delete this.gamepadBox
delete this.gamepadButtons
delete this.gamepadValue
if(this.resolution !== settings.getItem("resolution")){
for(var i in assets.image){
if(i === "touch_drum" || i.startsWith("bg_song_") || i.startsWith("bg_stage_") || i.startsWith("bg_don_")){
URL.revokeObjectURL(assets.image[i].src)
delete assets.image[i]
}
}
}
}
}

View File

@ -25,21 +25,27 @@ class SongSelect{
},
"tutorial": {
sort: 7,
background: "#9afbe1",
border: ["#d6ffff", "#6bae9c"],
outline: "#31ae94"
background: "#29e8aa",
border: ["#86ffbd", "#009a8c"],
outline: "#08a28c"
},
"about": {
sort: 7,
background: "#91cfff",
border: ["#dff0ff", "#6890b2"],
outline: "#217abb"
background: "#a2d0e7",
border: ["#c6dfff", "#4485d9"],
outline: "#2390d9"
},
"settings": {
sort: 7,
background: "#ce93fa",
border: ["#dec4fd", "#a543ef"],
outline: "#a741ef"
},
"browse": {
sort: 7,
background: "#9791ff",
border: ["#e2dfff", "#6d68b2"],
outline: "#5350ba"
background: "#fab5d3",
border: ["#ffe7ef", "#d36aa2"],
outline: "#d36aa2"
},
"J-POP": {
sort: 0,
@ -149,6 +155,12 @@ class SongSelect{
action: "about",
category: strings.random
})
this.songs.push({
title: strings.gameSettings,
skin: this.songSkin.settings,
action: "settings",
category: strings.random
})
if("webkitdirectory" in HTMLInputElement.prototype && !(/Android|iPhone|iPad/.test(navigator.userAgent))){
this.browse = document.getElementById("browse")
pageEvents.add(this.browse, "change", this.browseChange.bind(this))
@ -277,23 +289,33 @@ class SongSelect{
this.startPreview(true)
this.pressedKeys = {}
this.keyboard = new Keyboard({
confirm: ["enter", "space", "don_l", "don_r"],
back: ["escape"],
left: ["left", "ka_l"],
right: ["right", "ka_r"],
up: ["up"],
down: ["down"],
session: ["backspace"],
ctrl: ["ctrl"],
shift: ["shift"]
}, this.keyPress.bind(this))
this.gamepad = new Gamepad({
"13": ["b", "start", "ls", "rs"],
"27": ["a"],
"37": ["l", "lb", "lt", "lsl"],
"39": ["r", "rb", "rt", "lsr"],
"38": ["u", "lsu"],
"40": ["d", "lsd"],
"8": ["back"],
"ctrl": ["y"],
"shift": ["x"]
})
confirm: ["b", "start", "ls", "rs"],
back: ["a"],
left: ["l", "lb", "lt", "lsl"],
right: ["r", "rb", "rt", "lsr"],
up: ["u", "lsu"],
down: ["d", "lsd"],
session: ["back"],
ctrl: ["y"],
shift: ["x"]
}, this.keyPress.bind(this))
if(!assets.customSongs){
this.startP2()
}
pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
pageEvents.add(loader.screen, "mousemove", this.mouseMove.bind(this))
pageEvents.add(loader.screen, "mouseleave", () => {
this.state.moveHover = null
@ -319,71 +341,47 @@ class SongSelect{
}
}
keyDown(event, code){
if(code){
var modifiers = {
shift: this.pressedKeys["shift"],
ctrl: this.pressedKeys["ctrl"]
keyPress(pressed, name, event){
if(pressed){
if(!this.pressedKeys[name]){
this.pressedKeys[name] = this.getMS() + 300
}
}else{
code = event.keyCode
var modifiers = {
shift: event.shiftKey,
ctrl: event.ctrlKey
}
}
if(code === "ctrl" || code === "shift" || !this.redrawRunning){
this.pressedKeys[name] = 0
return
}
var key = {
confirm: code == 13 || code == 32 || code == 70 || code == 74,
// Enter, Space, F, J
cancel: code == 27,
// Esc
session: code == 8,
// Backspace
left: code == 37 || code == 68,
// Left, D
right: code == 39 || code == 75,
// Right, K
up: code == 38,
// Up
down: code == 40
// Down
}
if(event && (code == 27 || code == 8)){
event.preventDefault()
if(name === "ctrl" || name === "shift" || !this.redrawRunning){
return
}
if(this.state.screen === "song"){
if(key.confirm){
if(name === "confirm"){
this.toSelectDifficulty()
}else if(key.cancel){
}else if(name === "back"){
this.toTitleScreen()
}else if(key.session){
}else if(name === "session"){
this.toSession()
}else if(key.left){
}else if(name === "left"){
this.moveToSong(-1)
}else if(key.right){
}else if(name === "right"){
this.moveToSong(1)
}
}else if(this.state.screen === "difficulty"){
if(key.confirm){
if(name === "confirm"){
if(this.selectedDiff === 0){
this.toSongSelect()
}else if(this.selectedDiff === 1){
this.toOptions(1)
}else{
this.toLoadSong(this.selectedDiff - this.diffOptions.length, modifiers.shift, modifiers.ctrl)
this.toLoadSong(this.selectedDiff - this.diffOptions.length, this.pressedKeys["shift"], this.pressedKeys["ctrl"])
}
}else if(key.cancel || key.session){
}else if(name === "back" || name === "session"){
this.toSongSelect()
}else if(key.left){
}else if(name === "left"){
this.moveToDiff(-1)
}else if(key.right){
}else if(name === "right"){
this.moveToDiff(1)
}else if(this.selectedDiff === 1 && (key.up || key.down)){
this.toOptions(key.up ? -1 : 1)
}else if(this.selectedDiff === 1 && (name === "up" || name === "down")){
this.toOptions(name === "up" ? -1 : 1)
}
}
}
@ -523,7 +521,7 @@ class SongSelect{
}else if(550 < x && x < 1050 && 95 < y && y < 524){
var moveBy = Math.floor((x - 550) / ((1050 - 550) / 5)) + this.diffOptions.length
var currentSong = this.songs[this.selectedSong]
if(this.state.ura && moveBy === this.diffOptions + 3 || currentSong.stars[moveBy - this.diffOptions.length]){
if(this.state.ura && moveBy === this.diffOptions.length + 3 || currentSong.stars[moveBy - this.diffOptions.length]){
return moveBy
}
}
@ -624,6 +622,8 @@ class SongSelect{
this.toTutorial()
}else if(currentSong.action === "about"){
this.toAbout()
}else if(currentSong.action === "settings"){
this.toSettings()
}else if(currentSong.action === "browse"){
this.toBrowse()
}
@ -722,6 +722,13 @@ class SongSelect{
new About(this.touchEnabled)
}, 500)
}
toSettings(){
assets.sounds["se_don"].play()
this.clean()
setTimeout(() => {
new SettingsView(this.touchEnabled)
}, 500)
}
toSession(){
if(p2.socket.readyState !== 1 || assets.customSongs){
return
@ -760,20 +767,10 @@ class SongSelect{
requestAnimationFrame(this.redrawBind)
var ms = this.getMS()
this.gamepad.play((pressed, keyCode) => {
if(pressed){
if(!this.pressedKeys[keyCode]){
this.pressedKeys[keyCode] = ms + 300
this.keyDown(false, keyCode)
}
}else{
this.pressedKeys[keyCode] = 0
}
})
for(var key in this.pressedKeys){
if(this.pressedKeys[key]){
if(ms >= this.pressedKeys[key] + 50){
this.keyDown(false, key)
this.keyPress(true, key)
this.pressedKeys[key] = ms
}
}
@ -790,6 +787,14 @@ class SongSelect{
winW = winH / 9 * 32
}
this.pixelRatio = window.devicePixelRatio || 1
var resolution = settings.getItem("resolution")
if(resolution === "medium"){
this.pixelRatio *= 0.75
}else if(resolution === "low"){
this.pixelRatio *= 0.5
}else if(resolution === "lowest"){
this.pixelRatio *= 0.25
}
winW *= this.pixelRatio
winH *= this.pixelRatio
var ratioX = winW / 1280
@ -1928,6 +1933,8 @@ class SongSelect{
}
clean(){
this.keyboard.clean()
this.gamepad.clean()
this.clearHash()
this.draw.clean()
this.songTitleCache.clean()
@ -1950,7 +1957,6 @@ class SongSelect{
song.preview_sound.clean()
}
})
pageEvents.keyRemove(this, "all")
pageEvents.remove(loader.screen, ["mousemove", "mouseleave", "mousedown", "touchstart"])
pageEvents.remove(this.canvas, "touchend")
pageEvents.remove(p2, "message")

View File

@ -101,7 +101,7 @@ class SoundGain{
this.volume = amount
}
setVolumeMul(amount){
this.setVolume(Math.sqrt(amount * amount * this.defaultVol))
this.setVolume(amount * this.defaultVol)
}
setCrossfade(amount){
this.setVolume(Math.sqrt(Math.sin(Math.PI / 2 * amount)))

View File

@ -24,6 +24,7 @@
this.randomSong = "ランダムに曲をえらぶ"
this.howToPlay = "あそびかた説明"
this.aboutSimulator = "このシミュレータについて"
this.gameSettings = "ゲーム設定"
this.browse = "参照する…"
this.defaultSongList = "デフォルト曲リスト"
this.songOptions = "演奏オプション"
@ -98,6 +99,38 @@
linkTutorial: "Share this link with your friend to start playing together! Do not leave this screen while they join.",
cancel: "キャンセル"
}
this.settings = {
language: {
name: "言語"
},
resolution: {
name: "ゲームの解像度",
high: "高",
medium: "中",
low: "低",
lowest: "最低"
},
touchAnimation: {
name: "タッチアニメーション"
},
keyboardSettings: {
name: "キーボード設定",
ka_l: "ふち(左)",
don_l: "面(左)",
don_r: "面(右)",
ka_r: "ふち(右)"
},
gamepadLayout: {
name: "そうさタイプ設定",
a: "タイプA",
b: "タイプB",
c: "タイプC"
},
on: "オン",
off: "オフ",
default: "既定値にリセット",
ok: "OK"
}
this.browserSupport = {
browserWarning: "サポートされていないブラウザを実行しています (%s)",
details: "詳しく",
@ -131,6 +164,7 @@ function StringsEn(){
this.randomSong = "Random Song"
this.howToPlay = "How to Play"
this.aboutSimulator = "About Simulator"
this.gameSettings = "Game Settings"
this.browse = "Browse…"
this.defaultSongList = "Default Song List"
this.songOptions = "Song Options"
@ -205,6 +239,38 @@ function StringsEn(){
linkTutorial: "Share this link with your friend to start playing together! Do not leave this screen while they join.",
cancel: "Cancel"
}
this.settings = {
language: {
name: "Language"
},
resolution: {
name: "Game Resolution",
high: "High",
medium: "Medium",
low: "Low",
lowest: "Lowest"
},
touchAnimation: {
name: "Touch Animation"
},
keyboardSettings: {
name: "Keyboard Settings",
ka_l: "Left Rim",
don_l: "Left Surface",
don_r: "Right Surface",
ka_r: "Right Rim"
},
gamepadLayout: {
name: "Gamepad Layout",
a: "Type A",
b: "Type B",
c: "Type C"
},
on: "On",
off: "Off",
default: "Reset to Defaults",
ok: "OK"
}
this.browserSupport = {
browserWarning: "You are running an unsupported browser (%s)",
details: "Details...",
@ -238,6 +304,7 @@ function StringsCn(){
this.randomSong = "随机选曲"
this.howToPlay = "操作说明"
this.aboutSimulator = "关于模拟器"
this.gameSettings = "游戏设定"
this.browse = "浏览…"
this.defaultSongList = "默认歌曲列表"
this.songOptions = "选项"
@ -312,6 +379,38 @@ function StringsCn(){
linkTutorial: "Share this link with your friend to start playing together! Do not leave this screen while they join.",
cancel: "取消"
}
this.settings = {
language: {
name: "语言"
},
resolution: {
name: "游戏分辨率",
high: "高",
medium: "中",
low: "低",
lowest: "最低"
},
touchAnimation: {
name: "触摸动画"
},
keyboardSettings: {
name: "键盘设置",
ka_l: "边缘(左)",
don_l: "表面(左)",
don_r: "表面(右)",
ka_r: "边缘(右)"
},
gamepadLayout: {
name: "操作类型设定",
a: "类型A",
b: "类型B",
c: "类型C"
},
on: "开",
off: "关",
default: "重置为默认值",
ok: "确定"
}
this.browserSupport = {
browserWarning: "You are running an unsupported browser (%s)",
details: "Details...",
@ -345,6 +444,7 @@ function StringsTw(){
this.randomSong = "隨機選曲"
this.howToPlay = "操作說明"
this.aboutSimulator = "關於模擬器"
this.gameSettings = "遊戲設定"
this.browse = "開啟檔案…"
this.defaultSongList = "默認歌曲列表"
this.songOptions = "選項"
@ -419,6 +519,38 @@ function StringsTw(){
linkTutorial: "Share this link with your friend to start playing together! Do not leave this screen while they join.",
cancel: "取消"
}
this.settings = {
language: {
name: "語系"
},
resolution: {
name: "遊戲分辨率",
high: "高",
medium: "中",
low: "低",
lowest: "最低"
},
touchAnimation: {
name: "觸摸動畫"
},
keyboardSettings: {
name: "鍵盤設置",
ka_l: "邊緣(左)",
don_l: "表面(左)",
don_r: "表面(右)",
ka_r: "邊緣(右)"
},
gamepadLayout: {
name: "操作類型設定",
a: "類型A",
b: "類型B",
c: "類型C"
},
on: "開",
off: "關",
default: "重置為默認值",
ok: "確定"
}
this.browserSupport = {
browserWarning: "You are running an unsupported browser (%s)",
details: "Details...",
@ -452,6 +584,7 @@ function StringsKo(){
this.randomSong = "랜덤"
this.howToPlay = "지도 시간"
this.aboutSimulator = "게임 정보"
this.gameSettings = "게임 설정"
this.browse = "찾아보기…"
this.defaultSongList = "기본 노래 목록"
this.songOptions = "옵션"
@ -526,6 +659,38 @@ function StringsKo(){
linkTutorial: "Share this link with your friend to start playing together! Do not leave this screen while they join.",
cancel: "취소"
}
this.settings = {
language: {
name: "언어"
},
resolution: {
name: "게임 해상도",
high: "높은",
medium: "중간",
low: "저",
lowest: "최저"
},
touchAnimation: {
name: "터치 애니메이션"
},
keyboardSettings: {
name: "키보드 설정",
ka_l: "가장자리 (왼쪽)",
don_l: "표면 (왼쪽)",
don_r: "표면 (오른쪽)",
ka_r: "가장자리 (오른쪽)"
},
gamepadLayout: {
name: "조작 타입 설정",
a: "타입 A",
b: "타입 B",
c: "타입 C"
},
on: "온",
off: "오프",
default: "기본값으로 재설정",
ok: "확인"
}
this.browserSupport = {
browserWarning: "You are running an unsupported browser (%s)",
details: "Details...",

View File

@ -7,37 +7,36 @@ class Titlescreen{
this.titleScreen = document.getElementById("title-screen")
this.proceed = document.getElementById("title-proceed")
this.langDropdown = document.getElementById("lang-dropdown")
this.langId = document.getElementById("lang-id")
this.disclaimerText = document.getElementById("title-disclaimer-text")
this.disclaimerCopyright = document.getElementById("title-disclaimer-copyright")
document.getElementById("globe-path").setAttribute("d", vectors.globe)
this.logo = new Logo()
}
this.lang = this.getLang()
this.setLang(allStrings[this.lang], true)
this.setLang(allStrings[settings.getItem("language")])
if(songId){
if(localStorage.getItem("tutorial") === "true"){
new SongSelect(false, false, this.touched, this.songId)
}else{
new Tutorial(false, this.songId)
new SettingsView(false, true, this.songId)
}
}else{
this.addLangs()
pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
pageEvents.add(this.titleScreen, ["mousedown", "touchstart"], this.onPressed.bind(this))
pageEvents.add(this.langDropdown, "change", this.langChange.bind(this))
pageEvents.add(this.titleScreen, ["mousedown", "touchstart"], event => {
if(event.type === "touchstart"){
event.preventDefault()
this.touched = true
}else if(event.type === "mousedown" && event.which !== 1){
return
}
this.onPressed(true)
})
assets.sounds["v_title"].play()
this.keyboard = new Keyboard({
confirm: ["enter", "space", "don_l", "don_r"]
}, this.onPressed.bind(this))
this.gamepad = new Gamepad({
"13": ["a", "b", "x", "y", "start", "ls", "rs"]
}, pressed => {
if(pressed){
this.onPressed()
}
})
confirm: ["a", "b", "x", "y", "start", "ls", "rs"]
}, this.onPressed.bind(this))
if(p2.session){
pageEvents.add(p2, "message", response => {
if(response.type === "songsel"){
@ -49,36 +48,18 @@ class Titlescreen{
}
}
keyDown(event, code){
if(event && event.target === this.langDropdown){
return
onPressed(pressed, name){
if(pressed){
this.titleScreen.style.cursor = "auto"
this.clean()
assets.sounds["se_don"].play()
this.goNext()
}
if(!code){
code = event.keyCode
}
if(code == 13 || code == 32 || code == 70 || code == 74){
// Enter, Space, F, J
this.onPressed()
}
}
onPressed(event){
if(event){
if(event.type === "touchstart"){
event.preventDefault()
this.touched = true
}else if(event.type === "mousedown" && event.which !== 1){
return
}
}
this.titleScreen.style.cursor = "auto"
this.clean()
assets.sounds["se_don"].play()
this.goNext()
}
goNext(fromP2){
if(p2.session && !fromP2){
p2.send("songsel")
}else if(fromP2 || this.touched || localStorage.getItem("tutorial") === "true"){
}else if(fromP2 || localStorage.getItem("tutorial") === "true"){
if(this.touched){
localStorage.setItem("tutorial", "true")
}
@ -88,44 +69,17 @@ class Titlescreen{
}, 500)
}else{
setTimeout(() => {
new Tutorial(false, this.songId)
new SettingsView(this.touched, true, this.songId)
}, 500)
}
}
getLang(){
if(localStorage.lang && localStorage.lang in allStrings){
return localStorage.lang
}
if("languages" in navigator){
var userLang = navigator.languages.slice()
userLang.unshift(navigator.language)
for(var i in userLang){
for(var j in allStrings){
if(allStrings[j].regex.test(userLang[i])){
return j
}
}
}
}
return "ja"
}
setLang(lang, initial){
strings = lang
loader.screen.style.fontFamily = strings.font
loader.screen.style.fontWeight = strings.font === "Microsoft YaHei, sans-serif" ? "bold" : ""
if(failedTests.length !== 0){
showUnsupported(strings)
}
setLang(lang, noEvent){
settings.setLang(lang, true)
if(this.songId){
return
}
this.proceed.innerText = strings.titleProceed
this.proceed.setAttribute("alt", strings.titleProceed)
this.langId.innerText = strings.id.toUpperCase()
this.langId.setAttribute("alt", strings.id.toUpperCase())
this.disclaimerText.innerText = strings.titleDisclaimer
this.disclaimerText.setAttribute("alt", strings.titleDisclaimer)
@ -133,38 +87,16 @@ class Titlescreen{
this.disclaimerCopyright.setAttribute("alt", strings.titleCopyright)
this.logo.updateSubtitle()
if(!initial){
pageEvents.send("language-change", lang.id)
}
}
addLangs(){
for(var i in allStrings){
var option = document.createElement("option")
option.value = i
if(i === this.lang){
option.selected = true
}
option.appendChild(document.createTextNode(allStrings[i].name))
this.langDropdown.appendChild(option)
}
}
langChange(){
this.lang = this.langDropdown.value
localStorage.lang = this.lang
this.setLang(allStrings[this.lang])
}
clean(){
this.keyboard.clean()
this.gamepad.clean()
this.logo.clean()
assets.sounds["v_title"].stop()
pageEvents.keyRemove(this, "all")
pageEvents.remove(this.titleScreen, ["mousedown", "touchstart"])
pageEvents.remove(this.langDropdown, "change")
delete this.titleScreen
delete this.proceed
delete this.titleDisclaimer
delete this.titleCopyright
delete this.langDropdown
}
}

View File

@ -4,13 +4,69 @@ class Tutorial{
this.songId = songId
loader.changePage("tutorial", true)
assets.sounds["bgm_setsume"].playLoop(0.1, false, 0, 1.054, 16.054)
this.endButton = document.getElementById("tutorial-end-button")
this.endButton = this.getElement("view-end-button")
var tutorialTitle = document.getElementById("tutorial-title")
tutorialTitle.innerText = strings.howToPlay
tutorialTitle.setAttribute("alt", strings.howToPlay)
var tutorialContent = document.getElementById("tutorial-content")
var keys = ["F", "J", "D", "K", "Q", "SHIFT", "CTRL"]
this.tutorialTitle = this.getElement("view-title")
this.tutorialDiv = document.createElement("div")
this.getElement("view-content").appendChild(this.tutorialDiv)
this.setStrings()
pageEvents.add(this.endButton, ["mousedown", "touchstart"], event => {
if(event.type === "touchstart"){
event.preventDefault()
this.touched = true
}else if(event.type === "mousedown" && event.which !== 1){
return
}
this.onEnd(true)
})
this.keyboard = new Keyboard({
confirm: ["enter", "space", "esc", "don_l", "don_r"]
}, this.onEnd.bind(this))
this.gamepad = new Gamepad({
confirm: ["start", "b", "ls", "rs"]
}, this.onEnd.bind(this))
pageEvents.send("tutorial")
}
getElement(name){
return loader.screen.getElementsByClassName(name)[0]
}
insertText(text, parent){
parent.appendChild(document.createTextNode(text))
}
insertKey(key, parent){
var kbd = document.createElement("kbd")
kbd.innerText = key
parent.appendChild(kbd)
}
onEnd(pressed, name){
if(pressed){
this.clean()
assets.sounds["se_don"].play()
try{
localStorage.setItem("tutorial", "true")
}catch(e){}
setTimeout(() => {
new SongSelect(this.fromSongSel ? "tutorial" : false, false, this.touched, this.songId)
}, 500)
}
}
setStrings(){
this.tutorialTitle.innerText = strings.howToPlay
this.tutorialTitle.setAttribute("alt", strings.howToPlay)
this.endButton.innerText = strings.tutorial.ok
this.endButton.setAttribute("alt", strings.tutorial.ok)
this.tutorialDiv.innerHTML = ""
var kbdSettings = settings.getItem("keyboardSettings")
var pauseKey = pageEvents.kbd.indexOf("q") === -1 ? "Q" : "ESC"
var keys = [
kbdSettings.don_l[0].toUpperCase(),
kbdSettings.don_r[0].toUpperCase(),
kbdSettings.ka_l[0].toUpperCase(),
kbdSettings.ka_r[0].toUpperCase(),
pauseKey, "SHIFT", "CTRL"
]
var keyIndex = 0
strings.tutorial.basics.forEach(string => {
var par = document.createElement("p")
@ -21,7 +77,7 @@ class Tutorial{
}
this.insertText(stringKey, par)
})
tutorialContent.appendChild(par)
this.tutorialDiv.appendChild(par)
})
var par = document.createElement("p")
var span = document.createElement("span")
@ -38,44 +94,15 @@ class Tutorial{
this.insertText(stringKey, par)
})
})
tutorialContent.appendChild(par)
this.endButton.innerText = strings.tutorial.ok
this.endButton.setAttribute("alt", strings.tutorial.ok)
pageEvents.once(this.endButton, ["mousedown", "touchstart"]).then(this.onEnd.bind(this))
pageEvents.keyOnce(this, 13, "down").then(this.onEnd.bind(this))
this.gamepad = new Gamepad({
"confirm": ["start", "b", "ls", "rs"]
}, this.onEnd.bind(this))
pageEvents.send("tutorial")
}
insertText(text, parent){
parent.appendChild(document.createTextNode(text))
}
insertKey(key, parent){
var kbd = document.createElement("kbd")
kbd.innerText = key
parent.appendChild(kbd)
}
onEnd(event){
var touched = false
if(event && event.type === "touchstart"){
event.preventDefault()
touched = true
}
this.clean()
assets.sounds["se_don"].play()
localStorage.setItem("tutorial", "true")
setTimeout(() => {
new SongSelect(this.fromSongSel ? "tutorial" : false, false, touched, this.songId)
}, 500)
this.tutorialDiv.appendChild(par)
}
clean(){
this.keyboard.clean()
this.gamepad.clean()
assets.sounds["bgm_setsume"].stop()
pageEvents.remove(this.endButton, ["mousedown", "touchstart"])
pageEvents.keyRemove(this, 13)
assets.sounds["bgm_setsume"].stop()
delete this.tutorialTitle
delete this.endButton
delete this.tutorialDiv
}
}

View File

@ -118,6 +118,7 @@
this.touchEnabled = this.controller.touchEnabled
this.touch = -Infinity
this.touchAnimation = settings.getItem("touchAnimation")
if(this.multiplayer !== 2){
@ -125,6 +126,8 @@
this.touchDrumDiv = document.getElementById("touch-drum")
this.touchDrumImg = document.getElementById("touch-drum-img")
this.setBgImage(this.touchDrumImg, assets.image["touch_drum"].src)
if(this.controller.autoPlayEnabled){
this.touchDrumDiv.style.display = "none"
}
@ -180,6 +183,14 @@
var touchMultiplayer = this.touchEnabled && this.multiplayer && !this.portrait
this.pixelRatio = window.devicePixelRatio || 1
var resolution = settings.getItem("resolution")
if(resolution === "medium"){
this.pixelRatio *= 0.75
}else if(resolution === "low"){
this.pixelRatio *= 0.5
}else if(resolution === "lowest"){
this.pixelRatio *= 0.25
}
winW *= this.pixelRatio
winH *= this.pixelRatio
if(this.portrait){
@ -819,11 +830,10 @@
)
// Taiko pressed keys
var kbd = this.controller.getBindings()
var keys = ["ka_l", "ka_r", "don_l", "don_r"]
for(var i = 0; i < keys.length; i++){
var keyMS = ms - keyTime[kbd[keys[i]]]
var keyMS = ms - keyTime[keys[i]]
if(keyMS < 130){
if(keyMS > 70 && !this.touchEnabled){
ctx.globalAlpha = this.draw.easeOut(1 - (keyMS - 70) / 60)
@ -1123,6 +1133,7 @@
if(!selectedSong.songSkin.stage){
this.songStage.classList.add("song-stage-" + selectedSong.songStage)
this.setBgImage(this.songStage, assets.image["bg_stage_" + selectedSong.songStage].src)
}else if(selectedSong.songSkin.stage !== "none"){
var prefix = selectedSong.songSkin.prefix || ""
this.setBgImage(this.songStage, assets.image[prefix + "bg_stage_" + songSkinName].src)
@ -1180,9 +1191,10 @@
}
setDonBgHeight(){
this.donBg.style.setProperty("--h", getComputedStyle(this.donBg).height)
this.gameDiv.classList.add("fix-animations")
var gameDiv = this.gameDiv
gameDiv.classList.add("fix-animations")
setTimeout(()=>{
this.gameDiv.classList.remove("fix-animations")
gameDiv.classList.remove("fix-animations")
}, 50)
}
setLayers(elements, file, ab){
@ -1700,14 +1712,16 @@
this.touchDrumDiv.style.width = drumWidth + "px"
this.touchDrumDiv.style.height = drumHeight + "px"
}
if(this.touch > ms - 100){
if(!this.drumPadding){
this.drumPadding = true
this.touchDrumImg.style.backgroundPositionY = "7px"
if(this.touchAnimation){
if(this.touch > ms - 100){
if(!this.drumPadding){
this.drumPadding = true
this.touchDrumImg.style.backgroundPositionY = "7px"
}
}else if(this.drumPadding){
this.drumPadding = false
this.touchDrumImg.style.backgroundPositionY = ""
}
}else if(this.drumPadding){
this.drumPadding = false
this.touchDrumImg.style.backgroundPositionY = ""
}
}
}
@ -1754,11 +1768,10 @@
}
touchNote(note){
var keyboard = this.controller.keyboard
var kbd = keyboard.getBindings()
var ms = this.controller.game.getAccurateTime()
this.touch = ms
keyboard.setKey(kbd[note], false)
keyboard.setKey(kbd[note], true, ms)
keyboard.setKey(false, note)
keyboard.setKey(true, note, ms)
}
mod(length, index){
return ((index % length) + length) % length

View File

@ -1,9 +1,9 @@
<div id="tutorial-outer">
<div id="tutorial">
<div id="tutorial-title" class="stroke-sub"></div>
<div id="tutorial-content"></div>
<div class="view-outer">
<div class="view">
<div class="view-title stroke-sub"></div>
<div class="view-content"></div>
<div id="diag-txt"></div>
<div id="about-link-btns">
<div class="left-buttons">
<div id="link-issues" class="taibtn stroke-sub link-btn" alt="Issues">
<a target="_blank">Issues</a>
</div>
@ -11,6 +11,6 @@
<a href="mailto:taiko@bui.pm">taiko@bui.pm</a>
</div>
</div>
<div id="tutorial-end-button" class="taibtn stroke-sub"></div>
<div class="view-end-button taibtn stroke-sub selected"></div>
</div>
</div>

View File

@ -1,9 +1,9 @@
<div id="tutorial-outer">
<div id="tutorial">
<div id="tutorial-title" class="stroke-sub"></div>
<div id="tutorial-content">
<div class="view-outer">
<div class="view">
<div class="view-title stroke-sub"></div>
<div class="view-content">
<div id="session-invite"></div>
</div>
<div id="tutorial-end-button" class="taibtn stroke-sub"></div>
<div class="view-end-button taibtn stroke-sub"></div>
</div>
</div>

View File

@ -0,0 +1,24 @@
<div class="view-outer settings-outer">
<div class="view">
<div class="view-title stroke-sub"></div>
<div class="view-content"></div>
<div class="left-buttons">
<div id="settings-default" class="taibtn stroke-sub"></div>
</div>
<div class="view-end-button taibtn stroke-sub"></div>
<div class="view-outer shadow-outer" id="settings-gamepad">
<div class="view">
<div class="view-title stroke-sub"></div>
<div class="view-content">
<div class="setting-box">
<div id="gamepad-bg">
<div id="gamepad-value" class="stroke-sub"></div>
<div id="gamepad-buttons"></div>
</div>
</div>
</div>
<div class="view-end-button taibtn stroke-sub selected"></div>
</div>
</div>
</div>
</div>

View File

@ -6,8 +6,3 @@
<span class="stroke-sub" id="title-disclaimer-copyright"></span>
</div>
</div>
<div id="lang">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 38 38" id="lang-icon"><circle cx="19" cy="19" r="19"/><path id="globe-path" style="fill:none;stroke-width:2;stroke:#fff"/><circle cx="19" cy="19" r="15" style="fill:none;stroke-width:2;stroke:#fff"/></svg>
<div id="lang-id" class="stroke-sub"></div>
<select id="lang-dropdown"></select>
</div>

View File

@ -1,7 +1,7 @@
<div id="tutorial-outer">
<div id="tutorial">
<div id="tutorial-title" class="stroke-sub"></div>
<div id="tutorial-content"></div>
<div id="tutorial-end-button" class="taibtn stroke-sub"></div>
<div class="view-outer">
<div class="view">
<div class="view-title stroke-sub"></div>
<div class="view-content"></div>
<div class="view-end-button taibtn stroke-sub selected"></div>
</div>
</div>