Replace difficulty badges, translate good/ok/bad

This commit is contained in:
LoveEevee 2019-01-21 22:08:02 +03:00
parent 6559e8ee28
commit 4cb84c3426
9 changed files with 142 additions and 59 deletions

View File

@ -49,8 +49,8 @@
left: 0;
background-repeat: no-repeat;
background-size: auto 70%;
background-position: center;
width: 4em;
background-position: 15% center;
width: 7em;
height: 4em;
}
#lang:focus-within{
@ -63,3 +63,15 @@
width: 100%;
height: 100%;
}
#lang-id{
position: absolute;
top: 0;
bottom: 0;
left: 2.6em;
font-family: TnT, Meiryo, sans-serif;
font-size: 1.5em;
font-weight: normal;
color: #fff;
line-height: 2.75em;
z-index: 0;
}

View File

@ -48,11 +48,7 @@ var assets = {
"taiko.png",
"dancing-don.gif",
"bg-pattern-1.png",
"muzu_easy.png",
"muzu_normal.png",
"muzu_hard.png",
"muzu_oni.png",
"muzu_ura.png",
"difficulty.png",
"don_anim_normal.png",
"don_anim_10combo.png",
"don_anim_gogo.png",

View File

@ -314,6 +314,8 @@
}
}else if(symbol === "…"){
drawn.push({text: symbol, x: bold ? 9 : 0, y: 5, h: 25, rotate: true})
}else if(symbol === '"'){
drawn.push({text: symbol, x: 0, y: 5, h: 20, rotate: true})
}else if(r.comma.test(symbol)){
// Comma, full stop
if(bold){
@ -1003,11 +1005,12 @@
if(config.scale){
ctx.scale(config.scale, config.scale)
}
ctx.strokeStyle = "#000"
ctx.lineWidth = 7
if(strings.good === "良"){
if(config.align === "center"){
ctx.translate(config.score === "bad" ? -49 / 2 : -23 / 2, 0)
}
ctx.strokeStyle = "#000"
ctx.lineWidth = 7
if(config.score === "good"){
var grd = ctx.createLinearGradient(0, 0, 0, 29)
grd.addColorStop(0.3, "#f7fb00")
@ -1030,6 +1033,38 @@
ctx.stroke(this.diffPath.ok)
ctx.fill(this.diffPath.ok)
}
}else{
ctx.font = this.bold(strings.font) + "26px " + strings.font
if(config.results){
ctx.textAlign = "left"
}else{
ctx.textAlign = "center"
}
ctx.textBaseline = "top"
ctx.miterLimit = 1
if(config.score === "good"){
if(config.results && strings.id === "en"){
ctx.scale(0.75, 1)
}
var grd = ctx.createLinearGradient(0, 0, 0, 29)
grd.addColorStop(0.3, "#f7fb00")
grd.addColorStop(0.9, "#ff4900")
ctx.fillStyle = grd
ctx.strokeText(strings.good, 0, 4)
ctx.fillText(strings.good, 0, 4)
}else if(config.score === "ok"){
ctx.fillStyle = "#fff"
ctx.strokeText(strings.ok, 0, 4)
ctx.fillText(strings.ok, 0, 4)
}else if(config.score === "bad"){
var grd = ctx.createLinearGradient(0, 0, 0, 27)
grd.addColorStop(0.1, "#6B5DFF")
grd.addColorStop(0.7, "#00AEDE")
ctx.fillStyle = grd
ctx.strokeText(strings.bad, 0, 4)
ctx.fillText(strings.bad, 0, 4)
}
}
ctx.restore()
}

View File

@ -17,6 +17,7 @@ class Scoresheet{
this.game.appendChild(this.fadeScreen)
this.font = strings.font
this.numbersFont = "TnT, Meiryo, sans-serif"
this.state = {
screen: "fadeIn",
screenMS: this.getMS(),
@ -34,6 +35,14 @@ class Scoresheet{
"13": ["a", "b", "start", "ls", "rs"]
})
this.difficulty = {
"easy": 0,
"normal": 1,
"hard": 2,
"oni": 3,
"ura": 4
}
this.redrawRunning = true
this.redrawBind = this.redraw.bind(this)
this.redraw()
@ -403,9 +412,10 @@ class Scoresheet{
ctx.translate(0, p2Offset)
}
var imgScale = 1.35
ctx.drawImage(assets.image["muzu_" + results.difficulty],
276, 150, imgScale * 176, imgScale * 120
ctx.drawImage(assets.image["difficulty"],
0, 144 * this.difficulty[results.difficulty],
168, 143,
300, 150, 189, 162
)
if(this.controller.autoPlayEnabled){
@ -458,7 +468,7 @@ class Scoresheet{
ctx: ctx,
text: strings.points,
x: 792,
y: 253,
y: strings.id === "ko" ? 260 : 253,
fontSize: 36,
fontFamily: this.font,
align: "right",
@ -472,19 +482,22 @@ class Scoresheet{
ctx: ctx,
score: "good",
x: 823,
y: 192
y: 192,
results: true
})
this.draw.score({
ctx: ctx,
score: "ok",
x: 823,
y: 233
y: 233,
results: true
})
this.draw.score({
ctx: ctx,
score: "bad",
x: 823,
y: 273
y: 273,
results: true
})
ctx.textAlign = "right"
@ -512,9 +525,9 @@ class Scoresheet{
y: 233,
fontSize: 29,
fontFamily: this.font,
letterSpacing: 4,
align: "right",
width: 154
width: 154,
letterSpacing: strings.id === "ja" ? 4 : 0
}, [
{outline: "#000", letterBorder: 8},
{fill: "#ffc700"}
@ -689,7 +702,7 @@ class Scoresheet{
var points = this.getNumber(results.points, 3100 + noCrownResultWait, elapsed)
var scale = 1.3
ctx.font = "35px " + this.font
ctx.font = "35px " + this.numbersFont
ctx.translate(760, 286)
ctx.scale(1 / scale, 1 * 1.1)
ctx.textAlign = "center"
@ -721,7 +734,7 @@ class Scoresheet{
x: 971 + 270 * Math.floor(i / 3),
y: 196 + (40 * (i % 3)),
fontSize: 26,
fontFamily: this.font,
fontFamily: this.numbersFont,
letterSpacing: 1,
align: "right"
}, [

View File

@ -794,7 +794,8 @@ class SongSelect{
ratio + 0.2
)
this.selectTextCache.resize((280 + 53 + 60 + 1) * 2, this.songAsset.marginTop + 15, ratio + 0.5)
var textW = strings.id === "en" ? 350 : 280
this.selectTextCache.resize((textW + 53 + 60 + 1) * 2, this.songAsset.marginTop + 15, ratio + 0.5)
var categories = 0
var lastCategory
@ -872,11 +873,12 @@ class SongSelect{
}
if(screen === "title" || screen === "titleFadeIn" || screen === "song"){
var textW = strings.id === "en" ? 350 : 280
this.selectTextCache.get({
ctx: ctx,
x: frameLeft,
y: frameTop,
w: 280 + 53 + 60,
w: textW + 53 + 60,
h: this.songAsset.marginTop + 15,
id: "song"
}, ctx => {
@ -887,7 +889,7 @@ class SongSelect{
fontFamily: this.font,
x: 53,
y: 30,
width: 280,
width: textW,
letterSpacing: 2,
forceShadow: true
}, [
@ -1118,11 +1120,12 @@ class SongSelect{
var opened = ((selectedWidth - this.songAsset.width) / (this.songAsset.selectedWidth - this.songAsset.width))
var songSel = true
}else{
var textW = strings.id === "en" ? 350 : 280
this.selectTextCache.get({
ctx: ctx,
x: x - 144 - 53,
y: y - 24 - 30,
w: 280 + 53 + 60,
w: textW + 53 + 60,
h: this.songAsset.marginTop + 15,
id: "difficulty"
}, ctx => {
@ -1133,7 +1136,7 @@ class SongSelect{
fontFamily: this.font,
x: 53,
y: 30,
width: 280,
width: textW,
forceShadow: true
}, [
{x: -2, y: -2, outline: "#000", letterBorder: 23},

View File

@ -46,6 +46,9 @@
}
this.combo = "コンボ"
this.clear = "クリア"
this.good = "良"
this.ok = "可"
this.bad = "不可"
this.pauseOptions = [
"演奏をつづける",
"はじめからやりなおす",
@ -104,6 +107,9 @@ function StringsEn(){
}
this.combo = "Combo"
this.clear = "Clear"
this.good = "GOOD"
this.ok = "OK"
this.bad = "BAD"
this.pauseOptions = [
"Continue",
"Retry",
@ -162,6 +168,9 @@ function StringsCn(){
}
this.combo = "连段"
this.clear = "通关"
this.good = "良"
this.ok = "可"
this.bad = "不可"
this.pauseOptions = [
"继续演奏",
"从头开始",
@ -220,6 +229,9 @@ function StringsTw(){
}
this.combo = "連段"
this.clear = "通關"
this.good = "良"
this.ok = "可"
this.bad = "不可"
this.pauseOptions = [
"繼續演奏",
"從頭開始",
@ -278,6 +290,9 @@ function StringsKo(){
}
this.combo = "콤보"
this.clear = "클리어"
this.good = "얼쑤"
this.ok = "좋다"
this.bad = "에구"
this.pauseOptions = [
"연주 계속하기",
"처음부터 다시",

View File

@ -5,6 +5,7 @@ class Titlescreen{
this.titleScreen = document.getElementById("title-screen")
this.proceed = document.getElementById("title-proceed")
this.langDropdown = document.getElementById("lang-dropdown")
this.langId = document.getElementById("lang-id")
this.lang = this.getLang()
this.setLang(allStrings[this.lang])
@ -93,6 +94,8 @@ class Titlescreen{
strings = lang
this.proceed.innerText = strings.titleProceed
this.proceed.setAttribute("alt", strings.titleProceed)
this.langId.innerText = strings.id.toUpperCase()
this.langId.setAttribute("alt", strings.id.toUpperCase())
loader.screen.style.fontFamily = strings.font
loader.screen.style.fontWeight = strings.font === "Microsoft YaHei, sans-serif" ? "bold" : ""
}

View File

@ -49,6 +49,13 @@
infoFill: "#656565"
}
}
this.difficulty = {
"easy": 0,
"normal": 1,
"hard": 2,
"oni": 3,
"ura": 4
}
this.currentScore = {
ms: -Infinity,
@ -394,13 +401,11 @@
ctx.fill()
// Difficulty
var badgeImg = assets.image["muzu_" + this.controller.selectedSong.difficulty]
var badgeW = badgeImg.width / badgeImg.height * 53
ctx.drawImage(badgeImg,
157 - badgeW / 2,
this.multiplayer === 2 ? 497 : 228,
badgeW,
53
ctx.drawImage(assets.image["difficulty"],
0, 144 * this.difficulty[this.controller.selectedSong.difficulty],
168, 143,
126, this.multiplayer === 2 ? 497 : 228,
62, 53
)
// Badges
@ -545,11 +550,11 @@
ctx.globalAlpha = 1
// Difficulty
var badgeImg = assets.image["muzu_" + this.controller.selectedSong.difficulty]
var badgeW = badgeImg.width / badgeImg.height * 120
ctx.drawImage(badgeImg,
87 - badgeW / 2, this.multiplayer === 2 ? 194 : 232,
badgeW, 120
ctx.drawImage(assets.image["difficulty"],
0, 144 * this.difficulty[this.controller.selectedSong.difficulty],
168, 143,
16, this.multiplayer === 2 ? 194 : 232,
141, 120
)
// Badges

View File

@ -3,5 +3,6 @@
<div class="click-to-continue stroke-sub" id="title-proceed"></div>
</div>
<div id="lang">
<div id="lang-id" class="stroke-sub"></div>
<select id="lang-dropdown"></select>
</div>