mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-12-23 01:36:14 +08:00
commit
47545e9da9
@ -1390,7 +1390,7 @@
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}
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ctx.fill()
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if(gaugeFilled < gaugeClear){
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if(!cleared){
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ctx.fillStyle = config.blue ? "#184d55" : "#680000"
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var x = Math.max(0, gaugeFilled - 5)
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ctx.fillRect(x, firstTop, gaugeClear - x + 2 + (gaugeClear < gaugeW ? 0 : -7), 22)
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@ -18,7 +18,7 @@ class Circle{
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this.timesKa = 0
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this.requiredHits = config.requiredHits || 0
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this.rendaPlayed = false
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this.gogoTime = config.gogoTime
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this.gogoTime = config.gogoTime || false
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this.gogoChecked = false
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this.beatMS = config.beatMS
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this.fixedPos = config.fixedPos
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@ -132,12 +132,12 @@ class Debug{
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var selectedSong = this.controller.selectedSong
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this.defaultOffset = selectedSong.offset || 0
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if(this.songFolder === selectedSong.folder){
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if(this.songHash === selectedSong.hash){
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this.offsetChange(this.offsetSlider.get(), true)
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this.branchChange(null, true)
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this.volumeChange(this.volumeSlider.get(), true)
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}else{
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this.songFolder = selectedSong.folder
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this.songHash = selectedSong.hash
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this.offsetSlider.set(this.defaultOffset)
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this.branchReset(null, true)
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this.volumeSlider.set(this.controller.volume)
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@ -4,7 +4,8 @@ class Game{
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this.selectedSong = selectedSong
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this.songData = songData
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this.elapsedTime = 0
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this.currentCircle = 0
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this.currentCircle = -1
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this.updateCurrentCircle()
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this.combo = 0
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this.rules = new GameRules(this)
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this.globalScore = {
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@ -46,7 +47,13 @@ class Game{
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}
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initTiming(){
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// Date when the chrono is started (before the game begins)
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var firstCircle = this.songData.circles[0]
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var firstCircle
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for(var i = 0; i < this.songData.circles.length; i++){
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firstCircle = this.songData.circles[i]
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if(firstCircle.type !== "event"){
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break
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}
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}
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if(this.controller.calibrationMode){
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var offsetTime = 0
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}else{
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@ -98,12 +105,6 @@ class Game{
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this.controller.playSound("v_renda")
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}
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}
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if(!circle.beatMSCopied){
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if(this.view.beatInterval !== circle.beatMS){
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this.view.changeBeatInterval(circle.beatMS)
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}
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circle.beatMSCopied = true
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}
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}
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if(circle.daiFailed && (ms >= circle.daiFailed.ms + this.rules.daiLeniency || ms > endTime)){
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this.checkScore(circle, circle.daiFailed.check)
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@ -237,6 +238,9 @@ class Game{
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}
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}
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skipNote(circle){
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if(circle.type === "event"){
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return
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}
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if(circle.section){
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this.resetSection()
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}
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@ -254,6 +258,9 @@ class Game{
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checkPlays(){
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var circles = this.songData.circles
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var circle = circles[this.currentCircle]
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if(circle && circle.type === "event"){
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this.updateCurrentCircle()
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}
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if(this.controller.autoPlayEnabled){
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while(circle && this.controller.autoPlay(circle)){
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@ -460,16 +467,23 @@ class Game{
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this.globalScore.points += score * (dai ? 2 : 1)
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this.view.setDarkBg(false)
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}
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getLastCircle(circles){
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for(var i = circles.length; i--;){
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if(circles[i].type !== "event"){
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return circles[i]
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}
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}
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}
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whenLastCirclePlayed(){
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var ms = this.elapsedTime
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if(!this.lastCircle){
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var circles = this.songData.circles
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var circle = circles[circles.length - 1]
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var circle = this.getLastCircle(circles)
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this.lastCircle = circle ? circle.endTime : 0
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if(this.controller.multiplayer){
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var syncWith = this.controller.syncWith
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var syncCircles = syncWith.game.songData.circles
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circle = syncCircles[syncCircles.length - 1]
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circle = this.getLastCircle(syncCircles)
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var syncLastCircle = circle ? circle.endTime : 0
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if(syncLastCircle > this.lastCircle){
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this.lastCircle = syncLastCircle
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@ -607,7 +621,7 @@ class Game{
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var circles = this.songData.circles
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do{
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var circle = circles[++this.currentCircle]
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}while(circle && circle.branch && !circle.branch.active)
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}while(circle && (circle.branch && !circle.branch.active || circle.type === "event"))
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}
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getCurrentCircle(){
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return this.currentCircle
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@ -44,7 +44,7 @@ class GameRules{
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case "easy":
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good = Math.floor(10000 / combo * 1.575)
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ok = Math.floor(good * 0.75)
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bad = Math.ceil(good * -2)
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bad = Math.ceil(good / -2)
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break
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case "normal":
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good = Math.floor(10000 / combo / 0.7)
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@ -232,7 +232,25 @@
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songObj.song_skin = this.getSkin(dir, meta.taikowebskin)
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}
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if(meta.maker){
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songObj.maker = {name: meta.maker, id: 1}
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var maker = meta.maker
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var url = null
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var gt = maker.lastIndexOf(">")
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if(gt === maker.length - 1){
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var lt = maker.lastIndexOf("<")
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if(lt !== -1 && lt !== gt - 2){
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url = maker.slice(lt + 2, gt)
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if(url.startsWith("http://") || url.startsWith("https://")){
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maker = maker.slice(0, lt).trim()
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}else{
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url = null
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}
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}
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}
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songObj.maker = {
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name: maker,
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url: url,
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id: 1
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}
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}
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for(var id in allStrings){
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var songTitle = songObj.title
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@ -2,7 +2,12 @@
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constructor(file, difficulty, stars, offset, metaOnly){
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this.data = []
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for(let line of file){
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line = line.replace(/\/\/.*/, "").trim()
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var indexComment = line.indexOf("//")
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if(indexComment !== -1 && !line.trim().toLowerCase().startsWith("maker:")){
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line = line.slice(0, indexComment).trim()
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}else{
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line = line.trim()
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}
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if(line !== ""){
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this.data.push(line)
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}
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@ -143,6 +148,8 @@
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var branchSettings = {}
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var branchFirstMeasure = false
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var sectionBegin = true
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var lastBpm = bpm
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var lastGogo = gogo
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var currentMeasure = []
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var firstNote = true
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@ -195,7 +202,7 @@
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if(currentMeasure.length){
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for(var i = 0; i < currentMeasure.length; i++){
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var note = currentMeasure[i]
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if(firstNote && note.type){
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if(firstNote && note.type && note.type !== "event"){
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firstNote = false
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if(ms < 0){
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this.soundOffset = ms
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@ -258,6 +265,31 @@
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ms += msPerMeasure
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}
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}
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var insertNote = circleObj => {
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lastBpm = bpm
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lastGogo = gogo
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if(circleObj){
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currentMeasure.push(circleObj)
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}
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}
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var insertBlankNote = circleObj => {
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if(bpm !== lastBpm || gogo !== lastGogo){
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insertNote({
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type: "event",
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bpm: bpm,
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scroll: scroll,
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gogo: gogo
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})
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}else if(!circleObj){
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currentMeasure.push({
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bpm: bpm,
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scroll: scroll
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})
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}
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if(circleObj){
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currentMeasure.push(circleObj)
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}
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}
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for(var lineNum = meta.start; lineNum < meta.end; lineNum++){
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var line = this.data[lineNum]
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@ -382,10 +414,7 @@
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switch(symbol){
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case "0":
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currentMeasure.push({
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bpm: bpm,
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scroll: scroll
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})
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insertBlankNote()
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break
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case "1": case "2": case "3": case "4": case "A": case "B":
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var type = this.noteTypes[symbol]
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@ -402,7 +431,7 @@
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circleObj.endDrumroll = lastDrumroll
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lastDrumroll = false
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}
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currentMeasure.push(circleObj)
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insertNote(circleObj)
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break
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case "5": case "6": case "7": case "9":
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var type = this.noteTypes[symbol]
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@ -417,7 +446,7 @@
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sectionBegin = false
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if(lastDrumroll){
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if(symbol === "9"){
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currentMeasure.push({
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insertBlankNote({
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endDrumroll: lastDrumroll,
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bpm: bpm,
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scroll: scroll,
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@ -426,10 +455,7 @@
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sectionBegin = false
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lastDrumroll = false
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}else{
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currentMeasure.push({
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bpm: bpm,
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scroll: scroll
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})
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insertBlankNote()
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}
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break
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}
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@ -442,11 +468,11 @@
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balloonID++
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}
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lastDrumroll = circleObj
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currentMeasure.push(circleObj)
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insertNote(circleObj)
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break
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case "8":
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if(lastDrumroll){
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currentMeasure.push({
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insertBlankNote({
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endDrumroll: lastDrumroll,
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bpm: bpm,
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scroll: scroll,
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@ -455,22 +481,27 @@
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sectionBegin = false
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lastDrumroll = false
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}else{
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currentMeasure.push({
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insertBlankNote({
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bpm: bpm,
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scroll: scroll
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})
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}
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break
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case ",":
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if(currentMeasure.length === 0 && (bpm !== lastBpm || gogo !== lastGogo)){
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insertNote({
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type: "event",
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bpm: bpm,
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scroll: scroll,
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gogo: gogo
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})
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}
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pushMeasure()
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currentMeasure = []
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break
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default:
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if(regexAZ.test(symbol)){
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currentMeasure.push({
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bpm: bpm,
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scroll: scroll
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})
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insertBlankNote()
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}else if(!regexSpace.test(symbol)){
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error = true
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}
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@ -544,7 +544,7 @@ class SettingsView{
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}while(this.items[this.selected].id === "default" && name !== "left")
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selected = this.items[this.selected]
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selected.settingBox.classList.add("selected")
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selected.settingBox.scrollIntoView()
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this.scrollTo(selected.settingBox)
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this.playSound("se_ka")
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}else if(name === "back"){
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this.onEnd()
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@ -606,6 +606,21 @@ class SettingsView{
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}
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}
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}
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scrollTo(element){
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var parentNode = element.parentNode
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var selected = element.getBoundingClientRect()
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var parent = parentNode.getBoundingClientRect()
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var scrollY = parentNode.scrollTop
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var selectedPosTop = selected.top - selected.height / 2
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if(Math.floor(selectedPosTop) < Math.floor(parent.top)){
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parentNode.scrollTop += selectedPosTop - parent.top
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}else{
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var selectedPosBottom = selected.top + selected.height * 1.5 - parent.top
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if(Math.floor(selectedPosBottom) > Math.floor(parent.height)){
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parentNode.scrollTop += selectedPosBottom - parent.height
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}
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}
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}
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keyboardSet(){
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var selected = this.items[this.selected]
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var current = settings.items[selected.id]
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@ -2,7 +2,7 @@
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constructor(){
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var AudioContext = window.AudioContext || window.webkitAudioContext
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this.context = new AudioContext()
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pageEvents.add(window, ["click", "touchend"], this.pageClicked.bind(this))
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pageEvents.add(window, ["click", "touchend", "keypress"], this.pageClicked.bind(this))
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this.gainList = []
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}
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load(url, local, gain){
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@ -35,7 +35,7 @@ class Titlescreen{
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confirm: ["enter", "space", "don_l", "don_r"]
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}, this.onPressed.bind(this))
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this.gamepad = new Gamepad({
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confirm: ["a", "b", "x", "y", "start", "ls", "rs"]
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gamepadConfirm: ["a", "b", "x", "y", "start", "ls", "rs"]
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}, this.onPressed.bind(this))
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if(p2.session){
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pageEvents.add(p2, "message", response => {
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@ -50,6 +50,9 @@ class Titlescreen{
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onPressed(pressed, name){
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if(pressed){
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if(name === "gamepadConfirm" && snd.buffer.context.state === "suspended"){
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return
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}
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this.titleScreen.style.cursor = "auto"
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this.clean()
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assets.sounds["se_don"].play()
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@ -1525,7 +1525,13 @@
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// Start animation to gauge
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circle.animate(ms)
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}
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if(ms >= circle.ms && !circle.gogoChecked && (!circle.branch || circle.branch.active)){
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if(ms - this.controller.audioLatency >= circle.ms && !circle.beatMSCopied && (!circle.branch || circle.branch.active)){
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if(this.beatInterval !== circle.beatMS){
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this.changeBeatInterval(circle.beatMS)
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}
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circle.beatMSCopied = true
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}
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if(ms - this.controller.audioLatency >= circle.ms && !circle.gogoChecked && (!circle.branch || circle.branch.active)){
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if(this.gogoTime != circle.gogoTime){
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this.toggleGogoTime(circle)
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}
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@ -1842,15 +1848,16 @@
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}
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}
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toggleGogoTime(circle){
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var startMS = circle.ms + this.controller.audioLatency
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this.gogoTime = circle.gogoTime
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if(circle.gogoTime || this.gogoTimeStarted !== -Infinity){
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this.gogoTimeStarted = circle.ms
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this.gogoTimeStarted = startMS
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}
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if(this.gogoTime){
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this.assets.fireworks.forEach(fireworksAsset => {
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fireworksAsset.setAnimation("normal")
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fireworksAsset.setAnimationStart(circle.ms)
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fireworksAsset.setAnimationStart(startMS)
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var length = fireworksAsset.getAnimationLength("normal")
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fireworksAsset.setAnimationEnd(length, () => {
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fireworksAsset.setAnimation(false)
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@ -1861,7 +1868,7 @@
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don.setAnimation("gogostart")
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var length = don.getAnimationLength("gogo")
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don.setUpdateSpeed(4 / length)
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var start = circle.ms - (circle.ms % this.beatInterval)
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var start = startMS - (startMS % this.beatInterval)
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don.setAnimationStart(start)
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var length = don.getAnimationLength("gogostart")
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don.setAnimationEnd(length, don.normalAnimation)
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|
Loading…
Reference in New Issue
Block a user