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ScoreStorage: Fix full combos with a worse score not saving
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@ -861,16 +861,20 @@ class Scoresheet{
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}
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saveScore(){
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if(!this.controller.autoPlayEnabled && this.resultsObj.points > 0){
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if(!this.controller.autoPlayEnabled){
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if(this.resultsObj.points < 0){
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this.resultsObj.points = 0
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}
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var title = this.controller.selectedSong.originalTitle
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var hash = this.controller.selectedSong.hash
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var difficulty = this.resultsObj.difficulty
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var oldScore = scoreStorage.get(hash, difficulty, true)
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var clearReached = this.controller.game.rules.clearReached(this.resultsObj.gauge)
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var crown = ""
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if(clearReached){
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crown = this.resultsObj.bad === 0 ? "gold" : "silver"
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}
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if(!oldScore || oldScore.points <= this.resultsObj.points){
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var crown = ""
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if(this.controller.game.rules.clearReached(this.resultsObj.gauge)){
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crown = this.resultsObj.bad === 0 ? "gold" : "silver"
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}
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if(oldScore && (oldScore.crown === "gold" || oldScore.crown === "silver" && !crown)){
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crown = oldScore.crown
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}
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@ -879,6 +883,9 @@ class Scoresheet{
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delete this.resultsObj.difficulty
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delete this.resultsObj.gauge
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scoreStorage.add(hash, difficulty, this.resultsObj, true, title)
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}else if(oldScore && (crown === "gold" && oldScore.crown !== "gold" || crown && !oldScore.crown)){
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oldScore.crown = crown
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scoreStorage.add(hash, difficulty, oldScore, true, title)
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}
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}
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this.scoreSaved = true
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