mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 07:21:50 +08:00
Merge pull request #34 from LoveEevee/new-songsel
Changed song selection screen
This commit is contained in:
commit
3fcec50b53
23
app.py
23
app.py
@ -69,6 +69,11 @@ def close_connection(exception):
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@app.route('/api/songs')
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def route_api_songs():
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songs = query_db('select * from songs where enabled = 1')
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raw_categories = query_db('select * from categories')
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categories = {}
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def_category = {'title': None, 'title_en': None}
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for cat in raw_categories:
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categories[cat[0]] = {'title': cat[1], 'title_en': cat[2]}
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songs_out = []
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for song in songs:
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osus = [osu for osu in os.listdir('public/songs/%s' % song[0]) if osu in ['easy.osu', 'normal.osu', 'hard.osu', 'oni.osu']]
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@ -77,13 +82,19 @@ def route_api_songs():
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preview = int(get_osu_key(osud, 'General', 'PreviewTime', 0))
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else:
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preview = 0
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category_out = categories[song[8]] if song[8] in categories else def_category
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songs_out.append(
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{'id': song[0], 'title': song[1], 'title_en': song[2], 'stars': {
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'easy': song[3], 'normal': song[4],
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'hard': song[5], 'oni': song[6]
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}, 'preview': preview}
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)
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songs_out.append({
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'id': song[0],
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'title': song[1],
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'title_en': song[2],
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'stars': [
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song[3], song[4], song[5], song[6]
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],
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'preview': preview,
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'category': category_out['title'],
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'category_en': category_out['title_en']
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})
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return jsonify(songs_out)
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@ -19,7 +19,6 @@
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<link rel="stylesheet" href="/src/css/main.css"/>
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<link rel="stylesheet" href="/src/css/loader.css">
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<link rel="stylesheet" href="/src/css/titlescreen.css">
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<link rel="stylesheet" href="/src/css/songselect.css">
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<link rel="stylesheet" href="/src/css/scoresheet.css">
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<link rel="stylesheet" href="/src/css/loadsong.css">
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<link rel="stylesheet" href="/src/css/game.css">
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@ -32,11 +32,13 @@
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font-family: TnT;
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font-size: 3.5vmin;
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border-radius: 1.5vmin;
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outline: none;
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}
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#pause-menu button:hover{
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border-color:#fa5d3a;
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#pause-menu button:hover,
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#pause-menu .window:not(:hover) button.selected{
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color:white;
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background:#0c6577;
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border-color:#fa5d3a;
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}
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#cursor{
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position: fixed;
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@ -188,3 +188,27 @@ kbd{
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#tutorial-end-button{
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font-size: 22pt;
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}
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@keyframes bgscroll{
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from{
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background-position: 0 0;
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}
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to{
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background-position: -30vmin 0;
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}
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}
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#song-select{
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width: 100%;
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height: 100%;
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background: url("/assets/img/bg-pattern-1.png");
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background-size: 30vmin;
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animation: bgscroll 8s infinite linear;
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white-space: nowrap;
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}
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#song-sel-canvas{
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position: absolute;
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top: 0;
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right: 0;
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bottom: 0;
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left: 0;
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margin: auto;
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}
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@ -46,7 +46,8 @@
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left:23%;
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}
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.scoresheet button:hover{
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.scoresheet button:hover,
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.scoresheet .bottom-part:not(:hover) button.selected{
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border-color:#fa5d3a;
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color:white;
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background:#0c6577;
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@ -1,167 +0,0 @@
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@keyframes bgscroll{
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from{
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background-position: 0 0;
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}
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to{
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background-position: -30vmin 0;
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}
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}
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#song-select{
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width: 100%;
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height: 100%;
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background: url("/assets/img/bg-pattern-1.png");
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background-size: 30vmin;
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animation: bgscroll 8s infinite linear;
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white-space: nowrap;
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}
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#song-container{
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width: 98%;
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height: 80%;
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padding: 5% 1% 1% 1%;
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text-align: center;
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}
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ul li{
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list-style: none;
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}
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.difficulties{
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position: absolute;
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left: 0;
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display: block;
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width: 303px;
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height: 100%;
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opacity: 0;
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transition: opacity 0.1s;
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}
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.song.opened .difficulties{
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opacity: 1;
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transition: opacity 0.1s 0.2s;
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}
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.song-title-char{
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text-align: center;
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width: 45px;
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display: block;
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}
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.song-title-char::before{
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content: attr(alt);
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position: absolute;
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-webkit-text-stroke: 0.25em #000;
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z-index: -1;
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}
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.song-title{
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float: right;
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width: 45px;
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height: 100%;
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padding: 10px 2px;
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word-wrap: break-word;
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font-size: 22pt;
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color: white;
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position: relative;
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z-index: 1;
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line-height: 28px;
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}
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.song-title-space{
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line-height: 25px;
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}
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.song{
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font-size: 14pt;
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width: 50px;
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margin-right: 15px;
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height: 100%;
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color: black;
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display: inline-block;
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background: rgba(255, 220, 47, 0.90);
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border: 7px outset #f4ae00;
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box-shadow: 2px 2px 10px black;
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overflow: hidden;
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cursor: pointer;
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position: relative;
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transition: width 0.3s;
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}
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.song:not(.opened):hover{
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background: rgba(255, 233, 125, 0.90);
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}
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.opened{
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width: 375px;
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}
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.difficulty{
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display: none;
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cursor: pointer;
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width: 35px;
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height: 70%;
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border-radius: 5px;
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display: inline-block;
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margin: 5px;
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float: left;
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background: white;
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border: 10px solid #ae7a26;
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position: relative;
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}
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.difficulty .diffname{
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word-wrap: break-word;
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width: 20px;
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display: block;
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margin: auto;
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margin-top: 10px;
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font-size: 20pt;
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margin-left: 6px;
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white-space: normal;
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}
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.difficulty .stars{
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position: absolute;
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color: #f12b69;
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margin-left: -17px;
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width: 100%;
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bottom: 10px;
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}
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.difficulty:hover{
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border-color: #fa5d3a;
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color: white;
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background: #0c6577;
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}
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.difficulty:hover .diffname{
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-webkit-text-stroke-width: 1px;
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-webkit-text-stroke-color: black;
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}
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.difficulty:hover .stars{
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color: white;
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}
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.song.p2:not(.opened)::after,
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.difficulty.p2::after{
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content: "P2";
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display: block;
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position: absolute;
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bottom: 0;
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width: 100%;
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}
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#songsel-help{
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float: right;
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background: rgba(255, 255, 255, 0.5);
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color: black;
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padding: 15px;
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margin: 10px;
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font-size: 18px;
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border: 3px black solid;
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border-radius: 50px;
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cursor: pointer;
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}
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.songsel-title-song,
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.songsel-title-difficulty{
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position: absolute;
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left: -300px;
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opacity: 0;
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margin: 20px;
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color: #fff;
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font-size: 7vmin;
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z-index: 1;
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transition: left 0s 0.2s, opacity 0.2s;
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}
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#song-select.difficulty-select .songsel-title-difficulty{
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left: 0;
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opacity: 1;
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transition: left 0.4s 0.2s, opacity 0.4s 0.2s;
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}
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#song-select:not(.difficulty-select) .songsel-title-song{
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left: 0;
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opacity: 1;
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transition: left 0.4s 0.2s, opacity 0.4s 0.2s;
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}
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@ -32,7 +32,6 @@ var assets = {
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"don_anim_gogo.png",
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"don_anim_gogostart.png",
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"don_anim_clear.png",
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"don_anim_endclear.png",
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"fire_anim.png",
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"fireworks_anim.png"
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],
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@ -107,7 +107,6 @@ class Controller{
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this.view.togglePauseMenu()
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}
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gameEnded(){
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this.view.gameEnded()
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var score = this.getGlobalScore()
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var vp
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if(score.fail === 0){
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@ -351,9 +351,13 @@ class Game{
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}
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}
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getAccurateTime(){
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if(this.isPaused()){
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return this.getElapsedTime().ms
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}else{
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var currentDate = new Date()
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return currentDate.getTime() - this.startDate.getTime() - this.elapsedTimeSincePause
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}
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}
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getCircles(){
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return this.songData.circles
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}
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@ -1,16 +1,6 @@
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class Gamepad{
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constructor(keyboard){
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this.keyboard = keyboard
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this.game = this.keyboard.controller.game
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var kbd = keyboard.getBindings()
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this.gameBtn = {}
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this.gameBtn[kbd["don_l"]] = ["u", "d", "l", "r"]
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this.gameBtn[kbd["don_r"]] = ["a", "b", "x", "y"]
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this.gameBtn[kbd["ka_l"]] = ["lb", "lt"]
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this.gameBtn[kbd["ka_r"]] = ["rb", "rt"]
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this.menuBtn = {}
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this.menuBtn[kbd["pause"]] = ["start"]
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constructor(bindings, callback){
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this.bindings = bindings
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this.b = {
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"a": 0,
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"b": 1,
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@ -31,15 +21,19 @@ class Gamepad{
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"guide": 16
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}
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this.btn = {}
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if(callback){
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this.interval = setInterval(() => {
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this.play(callback)
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}, 100)
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}
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play(menuPlay){
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var ms = this.game.getAccurateTime()
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}
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play(callback){
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if("getGamepads" in navigator){
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var gamepads = navigator.getGamepads()
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}else{
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return
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}
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var bindings = menuPlay ? this.menuBtn : this.gameBtn
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var bindings = this.bindings
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for(var i = 0; i < gamepads.length; i++){
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if(gamepads[i]){
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this.toRelease = {}
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@ -51,7 +45,7 @@ class Gamepad{
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for(var bind in bindings){
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for(var name in bindings[bind]){
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if(btnName === this.b[bindings[bind][name]]){
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this.checkButton(gamepads, btnName, bind, ms)
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this.checkButton(gamepads, btnName, bind, callback)
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break buttonSearch
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}
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}
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@ -62,7 +56,7 @@ class Gamepad{
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}
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}
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}
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checkButton(gamepads, btnName, keyCode, ms){
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checkButton(gamepads, btnName, keyCode, callback){
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var button = false
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for(var i = 0; i < gamepads.length; i++){
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@ -77,7 +71,6 @@ class Gamepad{
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}
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}
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var keys = this.keyboard.getKeys()
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var pressed = !this.btn[btnName] && button
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var released = this.btn[btnName] && !button
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@ -88,19 +81,18 @@ class Gamepad{
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}
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if(pressed){
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if(keys[keyCode]){
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this.keyboard.setKey(keyCode, false)
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}
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this.keyboard.setKey(keyCode, true, ms)
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}else if(!button && keys[keyCode]){
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callback(true, keyCode)
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}else if(!button){
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if(released){
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this.toRelease[keyCode + "released"] = true
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}
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this.toRelease[keyCode]--
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if(this.toRelease[keyCode] === 0 && this.toRelease[keyCode + "released"]){
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this.keyboard.setKey(keyCode, false)
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callback(false, keyCode)
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}
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}
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}
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clean(){
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clearInterval(this.interval)
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}
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}
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|
@ -9,7 +9,10 @@ class Keyboard{
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"ka_l": 67, // C
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"ka_r": 78, // N
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"pause": 81, // Q
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"back": 8 // Backspace
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"back": 8, // Backspace
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"previous": 38, // Up
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"next": 40, // Down
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"confirm": 13 // Enter
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}
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this.keys = {}
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this.waitKeyupScore = {}
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@ -19,7 +22,24 @@ class Keyboard{
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"don": -Infinity,
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"ka": -Infinity
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}
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this.gamepad = new Gamepad(this)
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var gameBtn = {}
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gameBtn[this.kbd["don_l"]] = ["u", "d", "l", "r"]
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gameBtn[this.kbd["don_r"]] = ["a", "b", "x", "y"]
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gameBtn[this.kbd["ka_l"]] = ["lb", "lt"]
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gameBtn[this.kbd["ka_r"]] = ["rb", "rt"]
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this.gamepad = new Gamepad(gameBtn)
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var menuBtn = {
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"cancel": ["a"],
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}
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menuBtn[this.kbd["confirm"]] = ["b"]
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menuBtn[this.kbd["previous"]] = ["u", "l", "lb", "lt"],
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menuBtn[this.kbd["next"]] = ["d", "r", "rb", "rt"]
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menuBtn[this.kbd["pause"]] = ["start"]
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this.gamepadMenu = new Gamepad(menuBtn)
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pageEvents.keyAdd(this, "all", "both", event => {
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if(event.keyCode === 8){
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// Disable back navigation when pressing backspace
|
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@ -48,7 +68,17 @@ class Keyboard{
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}
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checkGameKeys(){
|
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if(!this.controller.autoPlayEnabled){
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this.gamepad.play()
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var ms = this.game.getAccurateTime()
|
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this.gamepad.play((pressed, keyCode) => {
|
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if(pressed){
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if(this.keys[keyCode]){
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this.setKey(keyCode, false)
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}
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this.setKey(keyCode, true, ms)
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||||
}else{
|
||||
this.setKey(keyCode, false)
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||||
}
|
||||
})
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}
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||||
this.checkKeySound(this.kbd["don_l"], "don")
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this.checkKeySound(this.kbd["don_r"], "don")
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@ -57,10 +87,68 @@ class Keyboard{
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||||
}
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checkMenuKeys(){
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if(!this.controller.multiplayer){
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this.gamepad.play(true)
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var moveMenu = 0
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var ms = this.game.getAccurateTime()
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this.gamepadMenu.play((pressed, keyCode) => {
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if(pressed){
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if(this.game.isPaused()){
|
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if(keyCode === "cancel"){
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||||
return setTimeout(() => {
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||||
this.controller.togglePauseMenu()
|
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}, 200)
|
||||
}
|
||||
}
|
||||
if(this.keys[keyCode]){
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this.setKey(keyCode, false)
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}
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this.setKey(keyCode, true, ms)
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||||
}else{
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||||
this.setKey(keyCode, false)
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||||
}
|
||||
})
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this.checkKey(this.kbd["pause"], "menu", () => {
|
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this.controller.togglePauseMenu()
|
||||
for(var key in this.keyTime){
|
||||
this.keys[key] = null
|
||||
this.keyTime[key] = null
|
||||
}
|
||||
})
|
||||
var moveMenuMinus = () => {
|
||||
moveMenu = -1
|
||||
}
|
||||
var moveMenuPlus = () => {
|
||||
moveMenu = 1
|
||||
}
|
||||
var moveMenuConfirm = () => {
|
||||
if(this.game.isPaused()){
|
||||
setTimeout(() => {
|
||||
var selected = document.getElementsByClassName("selected")[0]
|
||||
if(selected){
|
||||
selected.click()
|
||||
}
|
||||
}, 200)
|
||||
for(var key in this.keyTime){
|
||||
this.keyTime[key] = null
|
||||
}
|
||||
}
|
||||
}
|
||||
this.checkKey(this.kbd["previous"], "menu", moveMenuMinus)
|
||||
this.checkKey(this.kbd["ka_l"], "menu", moveMenuMinus)
|
||||
this.checkKey(this.kbd["next"], "menu", moveMenuPlus)
|
||||
this.checkKey(this.kbd["ka_r"], "menu", moveMenuPlus)
|
||||
this.checkKey(this.kbd["confirm"], "menu", moveMenuConfirm)
|
||||
this.checkKey(this.kbd["don_l"], "menu", moveMenuConfirm)
|
||||
this.checkKey(this.kbd["don_r"], "menu", moveMenuConfirm)
|
||||
if(moveMenu && this.game.isPaused()){
|
||||
assets.sounds["ka"].play()
|
||||
var selected = document.getElementsByClassName("selected")[0]
|
||||
selected.classList.remove("selected")
|
||||
var next = selected[(moveMenu === 1 ? "next" : "previous") + "ElementSibling"]
|
||||
if(!next){
|
||||
next = selected.parentNode[(moveMenu === 1 ? "first" : "last") + "ElementChild"]
|
||||
}
|
||||
next.classList.add("selected")
|
||||
}
|
||||
}
|
||||
if(this.controller.multiplayer !== 2){
|
||||
this.checkKey(this.kbd["back"], "menu", () => {
|
||||
|
@ -81,7 +81,9 @@ class Scoresheet{
|
||||
this.setResults(this.score, scoreCont)
|
||||
this.altText(this.elem("result-song", this.scoresheet), this.score.song)
|
||||
|
||||
pageEvents.once(this.elem("song-select", this.scoresheet), "click").then(() => {
|
||||
this.songSelect = this.elem("song-select", this.scoresheet)
|
||||
this.replay = this.elem("replay", this.scoresheet)
|
||||
pageEvents.once(this.songSelect, "click").then(() => {
|
||||
this.clean()
|
||||
assets.sounds["don"].play()
|
||||
this.controller.songSelection()
|
||||
@ -91,6 +93,16 @@ class Scoresheet{
|
||||
assets.sounds["don"].play()
|
||||
this.controller.restartSong()
|
||||
})
|
||||
pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
|
||||
this.gamepad = new Gamepad({
|
||||
"13": ["b", "start"],
|
||||
"37": ["l", "r", "lb", "lt", "rb", "rt"]
|
||||
}, (pressed, key) => {
|
||||
if(pressed){
|
||||
this.keyDown(false, key)
|
||||
}
|
||||
})
|
||||
|
||||
if(this.multiplayer && p2.results){
|
||||
var scoreCont2 = document.createElement("div")
|
||||
scoreCont2.classList.add("score-cont")
|
||||
@ -99,8 +111,27 @@ class Scoresheet{
|
||||
this.setResults(p2.results, scoreCont2)
|
||||
}
|
||||
}
|
||||
keyDown(event, code){
|
||||
if(!code){
|
||||
code = event.keyCode
|
||||
}
|
||||
var selected = this.elem("selected", this.scoresheet)
|
||||
if(code == 13 || code == 32 || code == 86 || code == 66){
|
||||
// Enter, Space, V, B
|
||||
selected.click()
|
||||
}else if(code == 37 || code == 39 || code == 67 || code == 78){
|
||||
// Left, Right, C, N
|
||||
selected.classList.remove("selected")
|
||||
var next = selected.nextElementSibling
|
||||
if(!next){
|
||||
next = selected.previousElementSibling
|
||||
}
|
||||
next.classList.add("selected")
|
||||
}
|
||||
}
|
||||
clean(){
|
||||
assets.sounds["bgm_result"].stop()
|
||||
pageEvents.keyRemove(this, "all")
|
||||
pageEvents.remove(window, "resize")
|
||||
}
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -2,13 +2,24 @@ class Titlescreen{
|
||||
constructor(){
|
||||
loader.changePage("titlescreen")
|
||||
this.titleScreen = document.getElementById("title-screen")
|
||||
pageEvents.keyOnce(this, 13, "down").then(this.goNext.bind(this))
|
||||
pageEvents.once(this.titleScreen, "click").then(this.goNext.bind(this))
|
||||
pageEvents.keyOnce(this, 13, "down").then(this.onPressed.bind(this))
|
||||
pageEvents.once(this.titleScreen, "click").then(this.onPressed.bind(this))
|
||||
assets.sounds["title"].play()
|
||||
this.gamepad = new Gamepad({
|
||||
"start": ["b", "x", "y", "start"],
|
||||
"a": ["a"]
|
||||
}, (pressed, key) => {
|
||||
if(pressed){
|
||||
this.onPressed()
|
||||
}
|
||||
goNext(){
|
||||
})
|
||||
}
|
||||
onPressed(){
|
||||
this.clean()
|
||||
assets.sounds["don"].play()
|
||||
setTimeout(this.goNext.bind(this), 500)
|
||||
}
|
||||
goNext(){
|
||||
if(localStorage.getItem("tutorial") !== "true"){
|
||||
new Tutorial()
|
||||
} else {
|
||||
@ -16,6 +27,7 @@ class Titlescreen{
|
||||
}
|
||||
}
|
||||
clean(){
|
||||
this.gamepad.clean()
|
||||
assets.sounds["title"].stop()
|
||||
pageEvents.keyRemove(this, 13)
|
||||
pageEvents.remove(this.titleScreen, "click")
|
||||
|
@ -1,19 +1,28 @@
|
||||
class Tutorial{
|
||||
constructor(){
|
||||
constructor(fromSongSel){
|
||||
this.fromSongSel = fromSongSel
|
||||
loader.changePage("tutorial")
|
||||
assets.sounds["bgm_setsume"].playLoop(0.1, false, 0, 1.054, 16.054)
|
||||
this.endButton = document.getElementById("tutorial-end-button")
|
||||
pageEvents.once(this.endButton, "click").then(this.onEnd.bind(this))
|
||||
pageEvents.keyOnce(this, 13, "down").then(this.onEnd.bind(this))
|
||||
this.gamepad = new Gamepad({
|
||||
"confirm": ["start", "b"]
|
||||
}, this.onEnd.bind(this))
|
||||
}
|
||||
onEnd(){
|
||||
this.clean()
|
||||
assets.sounds["don"].play()
|
||||
localStorage.setItem("tutorial", "true")
|
||||
new SongSelect()
|
||||
setTimeout(() => {
|
||||
new SongSelect(this.fromSongSel)
|
||||
}, 500)
|
||||
}
|
||||
clean(){
|
||||
this.gamepad.clean()
|
||||
assets.sounds["bgm_setsume"].stop()
|
||||
pageEvents.remove(this.endButton, "click")
|
||||
pageEvents.keyRemove(this, 13)
|
||||
delete this.endButton
|
||||
}
|
||||
}
|
||||
|
@ -777,18 +777,6 @@ class View{
|
||||
don.setAnimationEnd(ms + length * don.speed, don.normalAnimation)
|
||||
}
|
||||
}
|
||||
gameEnded(){
|
||||
if(this.controller.getGlobalScore().hp >= 50){
|
||||
var don = this.assets.don
|
||||
don.setAnimation("endclear")
|
||||
var ms = this.controller.getElapsedTime().ms
|
||||
don.setAnimationStart(ms)
|
||||
var length = don.getAnimationLength("normal")
|
||||
don.setUpdateSpeed(this.beatInterval / (length / 4))
|
||||
var length = don.getAnimationLength("endclear")
|
||||
don.setAnimationEnd(ms + length * don.speed, don.normalAnimation)
|
||||
}
|
||||
}
|
||||
onmousemove(event){
|
||||
this.lastMousemove = this.controller.getElapsedTime().ms
|
||||
this.cursorHidden = false
|
||||
|
@ -55,7 +55,6 @@ class ViewAssets{
|
||||
}
|
||||
}
|
||||
this.don.addFrames("clear", 30, "don_anim_clear")
|
||||
this.don.addFrames("endclear", 22, "don_anim_endclear")
|
||||
this.don.normalAnimation()
|
||||
this.fire = this.createAsset("bar", frame => {
|
||||
var imgw = 360
|
||||
|
@ -3,7 +3,7 @@
|
||||
<canvas id="canvas"></canvas>
|
||||
<div id="pause-menu">
|
||||
<div class="window">
|
||||
<button type="button" id="continue-butt">Continue</button>
|
||||
<button type="button" id="continue-butt" class="selected">Continue</button>
|
||||
<button type="button" id="restart-butt">Restart</button>
|
||||
<button type="button" id="song-selection-butt">Song selection</button>
|
||||
</div>
|
||||
|
@ -33,7 +33,7 @@
|
||||
</div>
|
||||
<div class="bottom-part">
|
||||
<div class="gradient-overlay"></div>
|
||||
<button type="button" class="song-select">Song select</button>
|
||||
<button type="button" class="replay">Replay</button>
|
||||
<button type="button" class="song-select selected">Song select</button>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -1,6 +1,3 @@
|
||||
<div id="song-select">
|
||||
<h2 alt="曲をえらぶ" class="stroke-main songsel-title-song">曲をえらぶ</h2>
|
||||
<h2 alt="むずかしさをえらぶ" class="stroke-main songsel-title-difficulty">むずかしさをえらぶ</h2>
|
||||
<div id="songsel-help">?</div>
|
||||
<div id="song-container"></div>
|
||||
<canvas id="song-sel-canvas"></canvas>
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user