diff --git a/public/index.html b/public/index.html
index 44a11a4..f88b462 100644
--- a/public/index.html
+++ b/public/index.html
@@ -12,8 +12,9 @@
-
太鼓の達人ウェブ - Taiko no Tatsujin Web
+
+
@@ -23,37 +24,32 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/public/src/css/main.css b/public/src/css/main.css
index 5a41678..064fc54 100644
--- a/public/src/css/main.css
+++ b/public/src/css/main.css
@@ -23,7 +23,7 @@ html, body{
height:100%;
margin:0;
padding:0;
- background: url('/assets/img/bg-pattern-1.png');
+ background: url('/assets/img/bg-pattern-1.png') top center;
}
#assets{
diff --git a/public/src/js/assets.js b/public/src/js/assets.js
index 55f1143..4d74296 100644
--- a/public/src/js/assets.js
+++ b/public/src/js/assets.js
@@ -1,6 +1,6 @@
var assets = {
- img: new Array(
+ img: [
'background.png',
'title-screen.png',
'logo-big.png',
@@ -28,13 +28,13 @@ var assets = {
'muzu_hard.png',
'muzu_oni.png',
'don_anim_normal.png'
- ),
+ ],
- audio: new Array(
+ audioSfx: [
'start.wav',
'don.wav',
'ka.wav',
-
+
'combo-50.wav',
'combo-100.wav',
'combo-200.wav',
@@ -51,7 +51,7 @@ var assets = {
'combo-1300.wav',
'combo-1400.wav',
'fullcombo.wav',
-
+
'combo-50-meka.wav',
'combo-100-meka.wav',
'combo-200-meka.wav',
@@ -68,35 +68,34 @@ var assets = {
'combo-1300-meka.wav',
'combo-1400-meka.wav',
'fullcombo-meka.wav',
-
+
'song-select.wav',
'title.ogg',
'pause.wav',
'cancel.wav',
'results.wav',
'diffsel.wav',
-
+
'gamefullcombo.wav',
'gameclear.wav',
'gamefail.wav',
-
+
'note_don.ogg',
'note_ka.ogg',
-
+ ],
+
+ audioMusic:[
'bgm_songsel.ogg',
- 'bgm_songsel_loop.ogg',
'bgm_result.ogg',
- 'bgm_result_loop.ogg',
- 'bgm_setsume.ogg',
- 'bgm_setsume_loop.ogg'
- ),
+ 'bgm_setsume.ogg'
+ ],
- songs: new Array(),
+ songs: [],
- fonts: new Array(
+ fonts: [
'Kozuka',
'TnT'
- ),
+ ],
sounds: {},
image: {}
diff --git a/public/src/js/bufferedloop.js b/public/src/js/bufferedloop.js
deleted file mode 100644
index 4c8e405..0000000
--- a/public/src/js/bufferedloop.js
+++ /dev/null
@@ -1,92 +0,0 @@
-// thx to @LoveEevee for this - https://github.com/LoveEevee
-
-class BufferedLoop{
- constructor(bgm1,bgm2){
- this.context=new AudioContext()
- this.buffers=[]
- this.sources=new Set()
- this.loadCallback=[]
- this.bufferedTime=0
- this.bgm1=bgm1
- this.bgm2=bgm2
- this.loadSound(bgm1.url,0)
- this.loadSound(bgm2.url,1)
- }
- loadSound(url,number){
- var self=this
- var request=new XMLHttpRequest()
- request.open("GET",url)
- request.responseType="arraybuffer"
- request.onload=function(){
- self.context.decodeAudioData(request.response,function(buffer){
- self.buffers[number]=buffer
- self.setLoaded()
- })
- }
- request.send()
- }
- setLoaded(){
- if(this.buffers[0]&&this.buffers[1]){
- this.loaded=true
- for(var i in this.loadCallback){
- this.loadCallback[i]()
- }
- }
- }
- onLoad(callback){
- this.loadCallback.push(callback)
- }
- playSound(buffer,time,duration){
- var self=this
- var source=this.context.createBufferSource()
- source.buffer=buffer
- source.connect(this.context.destination)
- source.start(time)
- this.bufferedTime=time+duration
- var sourceObject={
- source:source,
- timeout:setTimeout(function(){
- self.sources.delete(sourceObject)
- },duration*1000)
- }
- this.sources.add(sourceObject)
- }
- addLoop(){
- if(this.context.currentTime>this.bufferedTime-1){
- this.playSound(
- this.buffers[1],
- this.start+this.bgm1.duration+this.bgm2.duration*this.iteration,
- this.bgm2.duration
- )
- this.iteration++
- }
- }
- play(){
- var self=this
- if(!this.loaded){
- return this.onLoad(function(){
- self.play()
- })
- }
- this.start=this.context.currentTime+0.1
- this.iteration=0
- this.playSound(
- this.buffers[0],
- this.start,
- this.bgm1.duration
- )
- self.addLoop()
- self.interval=setInterval(function(){
- self.addLoop()
- },100)
- }
- pause(){
- var self=this
- clearInterval(this.interval)
- this.sources.forEach(function(sourceObject){
- sourceObject.source.stop(0)
- clearTimeout(sourceObject.timeout)
- self.sources.delete(sourceObject)
- })
- }
-}
diff --git a/public/src/js/controller.js b/public/src/js/controller.js
index e90a53f..9350649 100644
--- a/public/src/js/controller.js
+++ b/public/src/js/controller.js
@@ -12,6 +12,12 @@ function Controller(selectedSong, songData, autoPlayEnabled){
var _keyboard = new Keyboard(this);
var _mainLoop;
var _pauseMenu = false;
+ var _mainAsset
+ assets.songs.forEach(song => {
+ if(song.id == selectedSong.folder){
+ _mainAsset = song.sound
+ }
+ })
this.autoPlayEnabled = autoPlayEnabled
@@ -25,11 +31,11 @@ function Controller(selectedSong, songData, autoPlayEnabled){
this.loadUIEvents = function(){
$("#song-selection-butt").click(function(){
- assets.sounds["don"].playAsset();
+ assets.sounds["don"].play();
_this.songSelection();
});
$("#restart-butt").click(function(){
- assets.sounds["don"].playAsset();
+ assets.sounds["don"].play();
_this.restartSong();
});
$("#continue-butt").click(function(){
@@ -48,10 +54,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
_view.refresh();
}
else if(ms>=0 && !started){ //when music shall starts
- setTimeout(function(){
- assets.sounds["main-music"].volume = 0.7;
- assets.sounds["main-music"].playAsset();
- }, _songData.generalInfo.audioWait);
+ _mainAsset.play(_songData.generalInfo.audioWait)
started=true;
}
@@ -85,20 +88,17 @@ function Controller(selectedSong, songData, autoPlayEnabled){
if (score.fail == 0) {
vp = 'fullcombo';
- setTimeout(function(){
- _this.playSoundMeka('fullcombo');
- }, 1350);
+ _this.playSoundMeka('fullcombo', 1350);
} else if (score.hp >= 50) {
vp = 'clear';
} else {
vp = 'fail';
}
- assets.sounds['game' + vp].playAsset();
+ assets.sounds['game' + vp].play();
setTimeout(function(){
- var scoresheet = new Scoresheet(_this, _this.getGlobalScore());
- scoresheet.run();
+ new Scoresheet(_this, _this.getGlobalScore());
}, 7000);
}
@@ -123,25 +123,16 @@ function Controller(selectedSong, songData, autoPlayEnabled){
}
this.restartSong = function(){
- assets.sounds["main-music"].pause();
- assets.sounds["main-music"].currentTime=0;
+ _mainAsset.stop()
clearInterval(_mainLoop);
$("#screen").load("/src/views/game.html", function(){
var taikoGame = new Controller(selectedSong, songData, autoPlayEnabled);
taikoGame.run();
});
}
-
- this.playSound = function(soundID){
- _game.playSound(soundID);
- }
- this.playSoundMeka = function(soundID){
- _game.playSound(soundID + (autoPlayEnabled ? '-meka' : ''));
- }
-
- this.pauseSound = function(soundID, stop){
- _game.pauseSound(soundID, stop);
+ this.playSoundMeka = function(soundID, time){
+ assets.sounds[soundID + (autoPlayEnabled ? '-meka' : '')].play(time)
}
this.initTiming = function(){
diff --git a/public/src/js/game.js b/public/src/js/game.js
index b5ec79d..5d1ee77 100644
--- a/public/src/js/game.js
+++ b/public/src/js/game.js
@@ -6,7 +6,6 @@ function Game(controller, selectedSong, songData){
var _offsetDate; //date when the chrono is started (before the game begins)
var _startDate; //real start date (when the chrono will be 0)
var _currentDate; // refreshed date
- var _soundSystem = new soundSystem(controller);
var _songData=songData;
var _currentCircle=0;
var _currentScore=0;
@@ -24,6 +23,12 @@ function Game(controller, selectedSong, songData){
var _offsetTime=0;
var _hitcircleSpeed=_songData.difficulty.sliderMultiplier*8;
var _timeForDistanceCircle;
+ var _mainAsset
+ assets.songs.forEach(song => {
+ if(song.id == selectedSong.folder){
+ _mainAsset = song.sound
+ }
+ })
this.run = function(){
_timeForDistanceCircle=((20*controller.getDistanceForCircle())/_hitcircleSpeed);
@@ -185,20 +190,22 @@ function Game(controller, selectedSong, songData){
this.whenLastCirclePlayed = function(){
var circles = _songData.circles;
var lastCircle = circles[_songData.circles.length-1];
- if(_ellapsedTime.ms>=lastCircle.getMS()+2000){
- _fadeOutStarted=true;
+ if(!_fadeOutStarted && _ellapsedTime.ms>=lastCircle.getMS()+2000){
+ _fadeOutStarted=_ellapsedTime.ms
}
}
this.whenFadeoutMusic = function(){
if(_fadeOutStarted){
- if(_musicFadeOut%8==0){
- _soundSystem.fadeOutMusic();
- _musicFadeOut++;
+ if(_musicFadeOut==0){
+ snd.musicGain.fadeOut(1.6)
+ _mainAsset.stop(1.6)
+ snd.musicGain.fadeIn(0, 1.7)
}
- else{
- _musicFadeOut++;
+ if(_ellapsedTime.ms>=_fadeOutStarted+1600){
+ controller.fadeOutOver()
}
+ _musicFadeOut++;
}
}
@@ -217,11 +224,11 @@ function Game(controller, selectedSong, songData){
this.toggleMainMusic = function(){
if(_mainMusicPlaying){
- assets.sounds["main-music"].pause();
+ _mainAsset.pause();
_mainMusicPlaying=false;
}
else{
- assets.sounds["main-music"].playAsset();
+ _mainAsset.play(0, false, _this.getEllapsedTime().ms / 1000);
_mainMusicPlaying=true;
}
}
@@ -230,10 +237,6 @@ function Game(controller, selectedSong, songData){
_fadeOutStarted=false;
}
- this.playSound = function(soundID){
- _soundSystem.playSound(soundID);
- }
-
this.pauseSound = function(soundID, stop){
_soundSystem.pauseSound(soundID, stop);
}
@@ -244,14 +247,14 @@ function Game(controller, selectedSong, songData){
this.togglePause = function(){
if(!_paused){
- assets.sounds["pause"].playAsset();
+ assets.sounds["pause"].play();
_paused=true;
_latestDate = new Date();
_this.toggleMainMusic();
}
else{
- assets.sounds["cancel"].playAsset();
+ assets.sounds["cancel"].play();
_paused=false;
var currentDate = new Date();
_ellapsedTimeSincePause = _ellapsedTimeSincePause + Math.abs(currentDate.getTime() - _latestDate.getTime());
diff --git a/public/src/js/keyboard.js b/public/src/js/keyboard.js
index 5b31b16..e8b0842 100644
--- a/public/src/js/keyboard.js
+++ b/public/src/js/keyboard.js
@@ -67,7 +67,7 @@ function Keyboard(controller){
this.checkMenuKeys = function(){
_gamepad.play(1)
_this.checkKey(_kbd["back"], "menu", function(){
- controller.pauseSound("main-music", true);
+ controller.togglePause();
controller.songSelection();
})
_this.checkKey(_kbd["pause"], "menu", function(){
@@ -84,7 +84,7 @@ function Keyboard(controller){
this.checkKeySound = function(keyCode, sound){
_this.checkKey(keyCode, "sound", function(){
- controller.playSound("note_"+sound);
+ assets.sounds["note_"+sound].play()
_keyTime[sound] = controller.getEllapsedTime().ms
})
}
diff --git a/public/src/js/loader.js b/public/src/js/loader.js
index 7f71645..f1c8e55 100644
--- a/public/src/js/loader.js
+++ b/public/src/js/loader.js
@@ -1,92 +1,103 @@
-function Loader(){
-
- var _this=this;
- var _loadedAssets=0;
- var _percentage=0;
- var _nbAssets=assets.audio.length+assets.img.length+assets.fonts.length+1; //+1 for song structures
- var _assetsDiv=document.getElementById("assets")
- var _loaderPercentage
- var _errorCount=0
-
- this.run = function(){
+class Loader{
+ constructor(){
+ this.loadedAssets = 0
+ this.errorCount = 0
+ this.assetsDiv = document.getElementById("assets")
+ this.promises = []
+ $("#screen").load("/src/views/loader.html", () => {
+ this.run()
+ })
+ }
+ run(){
+ this.loaderPercentage = document.querySelector("#loader .percentage")
- _loaderPercentage = document.querySelector("#loader .percentage")
-
- assets.fonts.forEach(function(name){
+ assets.fonts.forEach(name => {
var font = document.createElement("h1")
font.style.fontFamily = name
font.appendChild(document.createTextNode("I am a font"))
- _assetsDiv.appendChild(font)
- FontDetect.onFontLoaded (name, _this.assetLoaded, _this.errorMsg, {msTimeout: 90000});
- });
+ this.assetsDiv.appendChild(font)
+ this.promises.push(new Promise((resolve, reject) => {
+ FontDetect.onFontLoaded(name, resolve, reject, {msTimeout: 90000})
+ }))
+ })
- assets.img.forEach(function(name){
- var id = name.substr(0, name.length-4);
+ assets.img.forEach(name => {
+ var id = name.substr(0, name.length - 4)
var image = document.createElement("img")
- image.addEventListener("load", event=>{
- _this.assetLoaded();
- })
+ this.promises.push(promiseLoad(image))
image.id = name
image.src = "/assets/img/" + name
- _assetsDiv.appendChild(image)
+ this.assetsDiv.appendChild(image)
assets.image[id] = image
- });
+ })
- assets.audio.forEach(function(name){
- var id = name.substr(0, name.length-4);
- assets.sounds[id] = new Audio();
- assets.sounds[id].muted = true;
- assets.sounds[id].playAsset = function(){
- try{
- assets.sounds[id].muted = false;
- assets.sounds[id].play()
- }catch(e){
- console.warn(e)
- }
- }
- assets.sounds[id].onloadeddata = function(){
- _this.assetLoaded();
- };
- assets.sounds[id].src = '/assets/audio/'+name;
- assets.sounds[id].load();
- });
+ snd.buffer = new SoundBuffer()
+ snd.musicGain = snd.buffer.createGain()
+ snd.sfxGain = snd.buffer.createGain()
+ snd.buffer.setCrossfade(snd.musicGain, snd.sfxGain, 0.5)
+ snd.previewGain = snd.buffer.createGain()
+ snd.previewGain.setVolume(0.5)
- $.ajax({
- url: "/api/songs",
- mimeType: "application/json",
- success: function(songs){
- assets.songs = songs;
- _this.assetLoaded();
- },
- error: _this.errorMsg
- });
+ assets.audioSfx.forEach(name => {
+ var id = name.substr(0, name.length-4)
+ this.promises.push(snd.sfxGain.load("/assets/audio/" + name).then(sound => {
+ assets.sounds[id] = sound
+ }))
+ })
+ assets.audioMusic.forEach(name => {
+ var id = name.substr(0, name.length-4)
+ this.promises.push(snd.musicGain.load("/assets/audio/" + name).then(sound => {
+ assets.sounds[id] = sound
+ }))
+ })
+ this.promises.push(ajax("/api/songs").then(songs => {
+ assets.songs = JSON.parse(songs)
+ }))
+
+ this.promises.forEach(promise => {
+ promise.then(() => {
+ this.assetLoaded()
+ }, () => {
+ this.errorMsg()
+ })
+ })
+
+ Promise.all(this.promises).then(() => {
+ new Titlescreen()
+ })
}
-
- this.errorMsg = function(){
- if(_errorCount == 0){
- _loaderPercentage.appendChild(document.createElement("br"))
- _loaderPercentage.appendChild(document.createTextNode("An error occured, please refresh"))
+ errorMsg(){
+ if(this.errorCount == 0){
+ this.loaderPercentage.appendChild(document.createElement("br"))
+ this.loaderPercentage.appendChild(document.createTextNode("An error occurred, please refresh"))
}
- _errorCount++
+ this.errorCount++
}
-
- this.assetLoaded = function(){
- _loadedAssets++;
- _percentage=parseInt((_loadedAssets*100)/_nbAssets);
- $("#loader .progress").css("width", _percentage+"%");
- _loaderPercentage.firstChild.data=_percentage+"%"
- _this.checkIfEverythingLoaded();
+ assetLoaded(){
+ this.loadedAssets++
+ var percentage = parseInt(this.loadedAssets * 100 / this.promises.length)
+ document.querySelector("#loader .progress").style.width = percentage + "%"
+ this.loaderPercentage.firstChild.data = percentage + "%"
}
-
- this.checkIfEverythingLoaded = function(){
- if(_percentage==100){
- new Titlescreen();
- //var globalScore={points:1000, great:100, good:60, fail:10, maxCombo:50, hp:90};
- //new Scoresheet(null, globalScore);
- }
- }
-
- $("#screen").load("/src/views/loader.html", _this.run);
-
-}
\ No newline at end of file
+}
+function ajax(url){
+ return new Promise((resolve, reject) => {
+ var request = new XMLHttpRequest()
+ request.open("GET", url)
+ promiseLoad(request).then(() => {
+ resolve(request.response)
+ }, reject)
+ request.send()
+ })
+}
+function promiseLoad(asset){
+ return new Promise((resolve, reject) => {
+ asset.addEventListener("load", resolve)
+ asset.addEventListener("error", reject)
+ asset.addEventListener("abort", reject)
+ })
+}
+
+var snd = {}
+new Loader()
diff --git a/public/src/js/loadsong.js b/public/src/js/loadsong.js
index a7b91a5..f0bbc94 100644
--- a/public/src/js/loadsong.js
+++ b/public/src/js/loadsong.js
@@ -1,66 +1,52 @@
-function loadSong(selectedSong, autoPlayEnabled){
-
- var _this = this;
- var _selectedSong=selectedSong;
- var _bgLoaded=false;
- var _musicLoaded=false;
- var _songDataLoaded=false;
- var _songFilePath = '/songs/'+_selectedSong.folder+'/'+_selectedSong.difficulty;
- var _songData;
-
- this.run = function(){
+class loadSong{
+ constructor(selectedSong, autoPlayEnabled){
+ this.selectedSong = selectedSong
+ this.autoPlayEnabled = autoPlayEnabled
+ this.songFilePath = "/songs/" + this.selectedSong.folder + "/" + this.selectedSong.difficulty
+ $("#screen").load("/src/views/loadsong.html", () => {
+ this.run()
+ })
+ }
+ run(){
+ var id = this.selectedSong.folder
+ var promises = []
+ assets.sounds["start"].play()
- assets.sounds["bgm_songsel"].pause();
- assets.sounds["bgm_songsel"].currentTime = 0;
-
- assets.sounds["start"].playAsset();
- $("#assets").append("");
+ var img = document.createElement("img")
+ promises.push(promiseLoad(img))
+ img.id = "music-bg"
+ img.src = "/songs/" + id + "/bg.png"
+ document.getElementById("assets").appendChild(img)
- var audio = new Audio();
- audio.muted = true;
- audio.src = '/songs/'+_selectedSong.folder+'/main.mp3';
- audio.load();
-
- $("#music-bg").load(function(){
- _bgLoaded=true;
- _this.checkIfEverythingLoaded();
- });
-
- audio.playAsset = function(){
- try{
- audio.muted = false;
- audio.play()
- }catch(e){
- console.warn(e)
+ promises.push(new Promise((resolve, reject) => {
+ var songObj
+ assets.songs.forEach(song => {
+ if(song.id == id){
+ songObj = song
+ }
+ })
+ if(songObj.sound){
+ songObj.sound.gain = snd.musicGain
+ resolve()
+ }else{
+ snd.musicGain.load("/songs/" + id + "/main.mp3").then(sound => {
+ songObj.sound = sound
+ resolve()
+ }, reject)
}
- }
+ }))
- audio.onloadeddata = function(){
- _musicLoaded=true;
- assets.sounds["main-music"]=audio;
- _this.checkIfEverythingLoaded();
- };
-
- $.ajax({
- url : _songFilePath,
- dataType: "text",
- success : function (data) {
- _songData = data.split("\n");
- _songDataLoaded=true;
- _this.checkIfEverythingLoaded();
- }
- });
+ promises.push(ajax(this.songFilePath).then(data => {
+ this.songData = data.replace(/\0/g, "").split("\n")
+ }))
+ Promise.all(promises).then(() => {
+ $("#screen").load("/src/views/game.html", () => {
+ var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled)
+ taikoGame.run()
+ })
+ }, () => {
+ alert("An error occurred, please refresh")
+ })
}
-
- this.checkIfEverythingLoaded = function(){
- if(_musicLoaded && _songDataLoaded && _bgLoaded){
- $("#screen").load("/src/views/game.html", function(){
- var taikoGame = new Controller(_selectedSong, _songData, autoPlayEnabled);
- taikoGame.run();
- });
- }
- }
-
- $("#screen").load("/src/views/loadsong.html", _this.run);
}
\ No newline at end of file
diff --git a/public/src/js/main.js b/public/src/js/main.js
deleted file mode 100644
index c305166..0000000
--- a/public/src/js/main.js
+++ /dev/null
@@ -1,7 +0,0 @@
-$(document).ready(function(){
-
- new Loader();
-
-});
-
-
diff --git a/public/src/js/scoresheet.js b/public/src/js/scoresheet.js
index d5a9eb7..7280ada 100644
--- a/public/src/js/scoresheet.js
+++ b/public/src/js/scoresheet.js
@@ -1,18 +1,18 @@
function Scoresheet(controller, score){
-
- var _this = this;
- var _score = score;
- var _mark;
+
+ var _this = this;
+ var _score = score;
+ var _mark;
this.setResults = function(){
if (_score.fail == 0) {
- _mark = 'gold';
- } else if (_score.hp >= 50) {
- _mark = 'silver';
- };
-
+ _mark = 'gold';
+ } else if (_score.hp >= 50) {
+ _mark = 'silver';
+ };
+
var imgW = (_score.hp*$("#score-hp-bar-colour").width())/100;
$("#score-hp-bar-colour img").css("clip", "rect(0, "+imgW+"px, "+$("#score-hp-bar-colour").height()+"px, 0)");
@@ -23,13 +23,13 @@ function Scoresheet(controller, score){
} else {
$("#score-mark").remove();
};
-
+
$("#score-points").html(_score.points+"点");
$("#nb-great").html(_score.great);
$("#nb-good").html(_score.good);
$("#nb-fail").html(_score.fail);
$("#max-combo").html(_score.maxCombo);
-
+
$('.result-song').attr('alt', _score.song).html(_score.song);
}
@@ -76,36 +76,29 @@ function Scoresheet(controller, score){
}
- this.run = function(){
+ this.run = function(){
_this.positionning();
_this.setResults();
- $("#song-select").click(function(){
- assets.sounds["don"].playAsset();
- bgm.pause();
- controller.songSelection();
- });
-
- $("#replay").click(function(){
- assets.sounds["don"].playAsset();
- bgm.pause();
- controller.restartSong();
- });
+ $("#song-select").click(function(){
+ assets.sounds["don"].play();
+ assets.sounds["bgm_result"].stop();
+ controller.songSelection();
+ });
+
+ $("#replay").click(function(){
+ assets.sounds["don"].play();
+ assets.sounds["bgm_result"].stop();
+ controller.restartSong();
+ });
$(window).resize(_this.positionning);
- }
-
- assets.sounds["results"].playAsset();
+ }
+
+ assets.sounds["results"].play()
+ assets.sounds["bgm_result"].playLoop(0, false, 0, 0.846625)
- bgm = new BufferedLoop(
- {url: '/assets/audio/bgm_result.ogg', duration: 0.847},
- {url: '/assets/audio/bgm_result_loop.ogg', duration: 16.842}
- );
- bgm.play();
-
-
-
$("#screen").load("/src/views/scoresheet.html", _this.run);
}
\ No newline at end of file
diff --git a/public/src/js/songselect.js b/public/src/js/songselect.js
index b741f2b..7ab7bdd 100644
--- a/public/src/js/songselect.js
+++ b/public/src/js/songselect.js
@@ -1,82 +1,88 @@
function SongSelect(){
-
- var _this=this;
- var _songs;
+ var _this=this;
+ var _songs;
var _selectedSong = {title:'', folder:'', difficulty:''};
var _preview;
- var _preview_to;
+ var _preview_ended
+ var _preview_startLoad
var _diffNames={
easy:"かんたん",
normal:"ふつう",
hard:"むずかしい",
oni:"おに"
}
-
+
this.startPreview = function(id, prvtime, first_open=true) {
- var start = Date.now();
- setTimeout(function(){
- bgm.pause();
- }, 400);
-
- _preview = new Audio('/songs/' + id + '/main.mp3');
- _preview.onloadeddata = function() {
- var end = Date.now();
- var delay = end - start;
- var no_delay = first_open ? 0 : 300;
-
- _preview.currentTime = prvtime/1000;
- _preview.volume = 0.5;
-
- _preview.addEventListener('ended', function(){
- this.currentTime = prvtime/1000;
- this.play();
- }, false);
-
- _preview_to = setTimeout(function(){
- _preview.play();
- }, delay <= 1000 && first_open ? 1000 : no_delay);
+ _this.endPreview();
+ _preview_startLoad = +new Date
+ _preview_ended = false
+ if(first_open){
+ snd.musicGain.fadeOut(0.4)
+ }
+ var songObj
+ assets.songs.forEach(song => {
+ if(song.id == id){
+ songObj = song
+ }
+ })
+ if(songObj.sound){
+ _preview = songObj.sound
+ _preview.gain = snd.previewGain
+ this.previewLoaded(prvtime)
+ }else{
+ snd.previewGain.load("/songs/" + id + "/main.mp3").then(sound => {
+ if(!_preview_ended){
+ songObj.sound = sound
+ _preview = sound
+ this.previewLoaded(prvtime)
+ }
+ })
}
};
-
+
+ this.previewLoaded = function(prvtime){
+ var endLoad = +new Date
+ var delay = Math.max(1000 - Math.min(1000, endLoad - _preview_startLoad), 300)
+ _preview.playLoop(delay / 1000, false, prvtime / 1000)
+ }
+
this.endPreview = function() {
- clearTimeout(_preview_to);
+ _preview_ended = true
if (_preview) {
- _preview.pause();
+ _preview.stop();
};
};
-
- this.run = function(){
-
+
+ this.run = function(){
_this.createCode();
- _this.display();
- $(window).resize(_this.display);
- var menuLoop = setInterval(_this.refresh, 20);
$("#song-container").show();
-
+
$('#songsel-help').click(function(){
- bgm.pause();
+ assets.sounds["bgm_songsel"].stop()
+ assets.sounds["song-select"].stop()
+ assets.sounds["diffsel"].stop()
+ assets.sounds["don"].play()
+ snd.musicGain.fadeIn()
_this.endPreview();
- assets.sounds['don'].playAsset();
-
+
new Tutorial();
});
$(".difficulty").click(function(e){
_this.endPreview();
- assets.sounds["diffsel"].pause();
- assets.sounds["diffsel"].currentTime = 0;
- assets.sounds["don"].playAsset();
-
- clearInterval(menuLoop);
+ assets.sounds["bgm_songsel"].stop()
+ assets.sounds["diffsel"].stop()
+ assets.sounds["don"].play()
+
var difficultyElement = (e.target.className=="stars" || e.target.className=="diffname") ? e.target.parentElement : e.target;
_selectedSong.difficulty = difficultyElement.classList[1]+'.osu';
var parentID = $(this).parent().closest(".song").attr("id");
var songID = parseInt(parentID.substr(5, parentID.length-1));
_selectedSong.title = $(this).parent().closest('.song').data('title');
_selectedSong.folder = songID;
-
- bgm.pause();
+
+ snd.musicGain.fadeIn()
new loadSong(_selectedSong, e.shiftKey);
});
@@ -93,46 +99,38 @@ function SongSelect(){
if (!$(e.target).parents('.difficulties').length) {
if ($(".opened").length && $(".opened").attr('id') == $(this).attr('id')) {
_this.endPreview();
- bgm.play();
- assets.sounds["cancel"].playAsset();
+ snd.musicGain.fadeIn(0.4)
+ assets.sounds["diffsel"].stop()
+ assets.sounds["cancel"].play()
+ assets.sounds["song-select"].play(0.3)
+
$(".difficulty").hide();
$(".opened").removeClass("opened", 300);
-
- assets.sounds["diffsel"].pause();
- assets.sounds["diffsel"].currentTime = 0;
- setTimeout(function(){
- assets.sounds["song-select"].playAsset();
- }, 300);
-
+
$('.songsel-title').fadeOut(200, function(){
$('.songsel-title').attr('alt', '曲をえらぶ').html('曲をえらぶ').css('left', -300);
$('.songsel-title').animate({left:0, opacity:"show"}, 400);
});
-
+
return;
}
-
-
+
if(!$('.opened').length) {
_this.startPreview($(this).data('song-id'), $(this).data('preview'));
- assets.sounds["don"].playAsset();
- assets.sounds["song-select"].pause();
- assets.sounds["song-select"].currentTime = 0;
- setTimeout(function(){
- assets.sounds["diffsel"].playAsset();
- }, 300);
-
+ assets.sounds["don"].play()
+ assets.sounds["song-select"].stop()
+ assets.sounds["diffsel"].play(0.3)
+
$('.songsel-title').fadeOut(200, function(){
$('.songsel-title').attr('alt', 'むずかしさをえらぶ').html('むずかしさをえらぶ').css('left', -300);
$('.songsel-title').animate({left:0, opacity:"show"}, 400);
});
} else {
- _preview.pause();
_this.startPreview($(this).data('song-id'), $(this).data('preview'), false);
- assets.sounds["ka"].playAsset();
+ assets.sounds["ka"].play();
}
};
-
+
$(".difficulty").hide();
$(".opened").removeClass("opened", 300);
$(this).addClass("opened", 300, "linear", function(){
@@ -140,19 +138,12 @@ function SongSelect(){
$(this).css("background", "rgba(255, 220, 47, 0.90)");
});
});
-
+
}
-
+
this.createCode = function(){
- bgm = new BufferedLoop(
- {url: '/assets/audio/bgm_songsel.ogg', duration: 1.442},
- {url: '/assets/audio/bgm_songsel_loop.ogg', duration: 2.064}
- );
- bgm.play();
-
- setTimeout(function(){
- assets.sounds["song-select"].playAsset();
- }, 200);
+ assets.sounds["bgm_songsel"].playLoop(0, false, 0, 1.4423958333333333)
+ assets.sounds["song-select"].play(0.2);
var songElements = [0]
@@ -243,14 +234,7 @@ function SongSelect(){
)
$('.difficulty').hide();
}
-
- this.display = function(){
- }
-
- this.refresh = function(){
-
- }
$("#screen").load("/src/views/songselect.html", _this.run);
-
+
}
\ No newline at end of file
diff --git a/public/src/js/soundbuffer.js b/public/src/js/soundbuffer.js
new file mode 100644
index 0000000..cd4279c
--- /dev/null
+++ b/public/src/js/soundbuffer.js
@@ -0,0 +1,193 @@
+class SoundBuffer{
+ constructor(){
+ this.context = new AudioContext()
+ var resume = () => {
+ if(this.context.state == "suspended"){
+ this.context.resume()
+ }
+ removeEventListener("click", resume)
+ }
+ addEventListener("click", resume)
+ }
+ load(url, gain){
+ return new Promise((resolve, reject) => {
+ var request = new XMLHttpRequest()
+ request.open("GET", url)
+ request.responseType = "arraybuffer"
+ request.addEventListener("load", () => {
+ this.context.decodeAudioData(request.response, buffer => {
+ resolve(new Sound(gain || {soundBuffer: this}, buffer))
+ }, reject)
+ })
+ request.addEventListener("error", reject)
+ request.addEventListener("abort", reject)
+ request.send()
+ })
+ }
+ createGain(){
+ return new SoundGain(this)
+ }
+ setCrossfade(gain1, gain2, median){
+ gain1.setCrossfade(1 - median)
+ gain2.setCrossfade(median)
+ }
+ getTime(){
+ return this.context.currentTime
+ }
+ convertTime(time, absolute){
+ time = (time || 0)
+ if(time < 0){
+ time = 0
+ }
+ return time + (absolute ? 0 : this.getTime())
+ }
+ createSource(sound){
+ var source = this.context.createBufferSource()
+ source.buffer = sound.buffer
+ source.connect(sound.gain.gainNode || this.context.destination)
+ return source
+ }
+}
+class SoundGain{
+ constructor(soundBuffer){
+ this.soundBuffer = soundBuffer
+ this.gainNode = soundBuffer.context.createGain()
+ this.gainNode.connect(soundBuffer.context.destination)
+ this.setVolume(1)
+ }
+ load(url){
+ return this.soundBuffer.load(url, this)
+ }
+ convertTime(time, absolute){
+ return this.soundBuffer.convertTime(time, absolute)
+ }
+ setVolume(amount){
+ this.gainNode.gain.value = amount * amount
+ this.volume = amount
+ }
+ setCrossfade(amount){
+ this.setVolume(Math.pow(Math.sin(Math.PI / 2 * amount), 1 / 4))
+ }
+ fadeIn(duration, time, absolute){
+ this.fadeVolume(0, this.volume * this.volume, duration, time, absolute)
+ }
+ fadeOut(duration, time, absolute){
+ this.fadeVolume(this.volume * this.volume, 0, duration, time, absolute)
+ }
+ fadeVolume(vol1, vol2, duration, time, absolute){
+ time = this.convertTime(time, absolute)
+ this.gainNode.gain.linearRampToValueAtTime(vol1, time)
+ this.gainNode.gain.linearRampToValueAtTime(vol2, time + (duration || 0))
+ }
+ mute(){
+ this.gainNode.gain.value = 0
+ }
+ unmute(){
+ this.setVolume(this.volume)
+ }
+}
+class Sound{
+ constructor(gain, buffer){
+ this.gain = gain
+ this.buffer = buffer
+ this.soundBuffer = gain.soundBuffer
+ this.duration = buffer.duration
+ this.timeouts = new Set()
+ this.sources = new Set()
+ }
+ getTime(){
+ return this.soundBuffer.getTime()
+ }
+ convertTime(time, absolute){
+ return this.soundBuffer.convertTime(time, absolute)
+ }
+ setTimeouts(time){
+ return new Promise(resolve => {
+ var relTime = time - this.getTime()
+ if(relTime > 0){
+ var timeout = setTimeout(() => {
+ this.timeouts.delete(timeout)
+ resolve()
+ }, relTime * 1000)
+ this.timeouts.add(timeout)
+ }else{
+ resolve()
+ }
+ })
+ }
+ clearTimeouts(){
+ this.timeouts.forEach(timeout => {
+ clearTimeout(timeout)
+ this.timeouts.delete(timeout)
+ })
+ }
+ playLoop(time, absolute, seek1, seek2, until){
+ time = this.convertTime(time, absolute)
+ seek1 = seek1 || 0
+ seek2 = seek2 || seek1
+ until = until || this.duration
+ this.loop = {
+ started: time + until - seek1,
+ seek: seek2,
+ until: until
+ }
+ this.play(time, true, seek1, until)
+ this.addLoop()
+ this.loop.interval = setInterval(() => {
+ this.addLoop()
+ }, 100)
+ }
+ addLoop(){
+ if(this.getTime() > this.loop.started - 1){
+ this.play(this.loop.started, true, this.loop.seek, this.loop.until)
+ this.loop.started += this.loop.until - this.loop.seek
+ }
+ }
+ play(time, absolute, seek, until){
+ time = this.convertTime(time, absolute)
+ var source = this.soundBuffer.createSource(this)
+ seek = seek || 0
+ until = until || this.duration
+ this.setTimeouts(time).then(() => {
+ this.cfg = {
+ started: time,
+ seek: seek,
+ until: until
+ }
+ })
+ source.start(time, Math.max(0, seek || 0), Math.max(0, until - seek))
+ source.startTime = time
+ this.sources.add(source)
+ source.onended = () => {
+ this.sources.delete(source)
+ }
+ }
+ stop(time, absolute){
+ time = this.convertTime(time, absolute)
+ this.sources.forEach(source => {
+ source.stop(Math.max(source.startTime, time))
+ })
+ this.setTimeouts(time).then(() => {
+ if(this.loop){
+ clearInterval(this.loop.interval)
+ }
+ this.clearTimeouts()
+ })
+ }
+ pause(time, absolute){
+ if(this.cfg){
+ time = this.convertTime(time, absolute)
+ this.stop(time, true)
+ this.cfg.pauseSeek = time - this.cfg.started + this.cfg.seek
+ }
+ }
+ resume(time, absolute){
+ if(this.cfg){
+ if(this.loop){
+ this.playLoop(time, absolute, this.cfg.pauseSeek, this.loop.seek, this.loop.until)
+ }else{
+ this.play(time, absolute, this.cfg.pauseSeek, this.cfg.until)
+ }
+ }
+ }
+}
diff --git a/public/src/js/soundsystem.js b/public/src/js/soundsystem.js
deleted file mode 100644
index bf7e097..0000000
--- a/public/src/js/soundsystem.js
+++ /dev/null
@@ -1,48 +0,0 @@
-function soundSystem(controller){
-
- var _this = this;
- var _speed=0;
- var _circles = [];
- var _circleID = -1;
- var _measures = [];
- var _sounds = assets.sounds;
- var _channels=[];
- var _channelMAX=20;
-
- for (var i=0;i<_channelMAX;i++) {// prepare the channels
- _channels[i] = {};
- _channels[i]["end"] = -1;
- _channels[i]["audio"] = new Audio();
- }
-
- this.playSound = function(soundID){
-
- for(var i=0;i<_channelMAX;i++){ //play in different sounds in different channels
- var now = new Date();
- if (_channels[i]["end"] < now.getTime()) {// is this channel finished?
- _channels[i]["end"] = now.getTime() + _sounds[soundID].duration*1000;
- _channels[i]["audio"].src = _sounds[soundID].src;
- _channels[i]["audio"].load();
- _channels[i]["audio"].play();
- break;
- }
- }
-
- }
-
- this.pauseSound = function(){
- _sounds["main-music"].pause();
- }
-
- this.fadeOutMusic = function(){
-
- if(_sounds["main-music"].volume.toFixed(1)!=0.0){
- _sounds["main-music"].volume-=0.1;
- }
- else{
- _sounds["main-music"].pause();
- controller.fadeOutOver();
- }
- }
-
-}
\ No newline at end of file
diff --git a/public/src/js/titlescreen.js b/public/src/js/titlescreen.js
index 64b3163..c1eb80e 100644
--- a/public/src/js/titlescreen.js
+++ b/public/src/js/titlescreen.js
@@ -32,7 +32,7 @@ function Titlescreen(){
$("#screen").find("#title-screen").show();
$(window).resize(_this.positionning);
- assets.sounds["title"].playAsset();
+ assets.sounds["title"].play();
}
@@ -40,7 +40,7 @@ function Titlescreen(){
assets.sounds["title"].pause();
assets.sounds["title"].currentTime = 0;
- assets.sounds["don"].playAsset();
+ assets.sounds["don"].play();
if (localStorage.getItem('tutorial') !== 'true') {
new Tutorial();
} else {
diff --git a/public/src/js/tutorial.js b/public/src/js/tutorial.js
index 7c8cce2..9b9ee2e 100644
--- a/public/src/js/tutorial.js
+++ b/public/src/js/tutorial.js
@@ -2,15 +2,11 @@ function Tutorial() {
var _this = this;
this.run = function() {
- bgm = new BufferedLoop(
- {url: '/assets/audio/bgm_setsume.ogg', duration: 1.054},
- {url: '/assets/audio/bgm_setsume_loop.ogg', duration: 15}
- );
- bgm.play();
+ assets.sounds["bgm_setsume"].playLoop(0, false, 0, 1.0540416666666668)
$('#tutorial-end-button').click(function(){
- bgm.pause();
- assets.sounds['don'].playAsset();
+ assets.sounds["bgm_setsume"].stop();
+ assets.sounds["don"].play();
localStorage.setItem('tutorial', 'true');
new SongSelect();
diff --git a/public/src/js/view.js b/public/src/js/view.js
index 5067744..e603d35 100644
--- a/public/src/js/view.js
+++ b/public/src/js/view.js
@@ -4,10 +4,9 @@ class View{
this.bg = bg
this.diff = diff
- this.winW = $(window).width()
- this.winH = $(window).height()
-
- this.canvas = new ScalableCanvas("canvas", this.winW, this.winH)
+ this.canvas = new ScalableCanvas("canvas", $(window).width(), $(window).height())
+ this.winW = this.canvas.scaledWidth
+ this.winH = this.canvas.scaledHeight
this.ctx = this.canvas.ctx
this.taikoSquareW = this.winW / 4