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Keyboard: Add TaTaCon buttons
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@ -15,6 +15,7 @@
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<title>太鼓の達人ウェブ - Taiko no Tatsujin Web</title>
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<title>太鼓の達人ウェブ - Taiko no Tatsujin Web</title>
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<link rel="icon" href="/assets/img/favicon.png" type="image/png">
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<link rel="icon" href="/assets/img/favicon.png" type="image/png">
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<meta name="viewport" content="width=device-width, user-scalable=no">
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<meta name="viewport" content="width=device-width, user-scalable=no">
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<meta name="apple-mobile-web-app-capable" content="yes">
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<link rel="stylesheet" href="/src/css/main.css"/>
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<link rel="stylesheet" href="/src/css/main.css"/>
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<link rel="stylesheet" href="/src/css/loader.css">
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<link rel="stylesheet" href="/src/css/loader.css">
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@ -24,8 +24,8 @@ class Keyboard{
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}
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}
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var gameBtn = {}
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var gameBtn = {}
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gameBtn[this.kbd["don_l"]] = ["u", "d", "l", "r"]
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gameBtn[this.kbd["don_l"]] = ["u", "d", "l", "r", "ls"]
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gameBtn[this.kbd["don_r"]] = ["a", "b", "x", "y"]
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gameBtn[this.kbd["don_r"]] = ["a", "b", "x", "y", "rs"]
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gameBtn[this.kbd["ka_l"]] = ["lb", "lt"]
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gameBtn[this.kbd["ka_l"]] = ["lb", "lt"]
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gameBtn[this.kbd["ka_r"]] = ["rb", "rt"]
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gameBtn[this.kbd["ka_r"]] = ["rb", "rt"]
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this.gamepad = new Gamepad(gameBtn)
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this.gamepad = new Gamepad(gameBtn)
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@ -33,7 +33,7 @@ class Keyboard{
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var menuBtn = {
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var menuBtn = {
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"cancel": ["a"],
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"cancel": ["a"],
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}
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}
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menuBtn[this.kbd["confirm"]] = ["b"]
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menuBtn[this.kbd["confirm"]] = ["b", "ls", "rs"]
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menuBtn[this.kbd["previous"]] = ["u", "l", "lb", "lt"],
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menuBtn[this.kbd["previous"]] = ["u", "l", "lb", "lt"],
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menuBtn[this.kbd["next"]] = ["d", "r", "rb", "rt"]
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menuBtn[this.kbd["next"]] = ["d", "r", "rb", "rt"]
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menuBtn[this.kbd["pause"]] = ["start"]
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menuBtn[this.kbd["pause"]] = ["start"]
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@ -11,7 +11,7 @@ class Loader{
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this.screen.innerHTML = page
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this.screen.innerHTML = page
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this.loaderPercentage = document.querySelector("#loader .percentage")
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this.loaderPercentage = document.querySelector("#loader .percentage")
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this.loaderProgress = document.querySelector("#loader .progress")
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this.loaderProgress = document.querySelector("#loader .progress")
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snd.buffer = new SoundBuffer()
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snd.buffer = new SoundBuffer()
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snd.musicGain = snd.buffer.createGain()
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snd.musicGain = snd.buffer.createGain()
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snd.sfxGain = snd.buffer.createGain()
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snd.sfxGain = snd.buffer.createGain()
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@ -23,7 +23,7 @@ class Scoresheet{
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this.draw = new CanvasDraw()
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this.draw = new CanvasDraw()
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this.gamepad = new Gamepad({
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this.gamepad = new Gamepad({
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"13": ["a", "b", "start"]
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"13": ["a", "b", "start", "ls", "rs"]
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})
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})
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this.redrawRunning = true
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this.redrawRunning = true
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@ -187,7 +187,7 @@ class SongSelect{
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this.pressedKeys = {}
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this.pressedKeys = {}
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this.gamepad = new Gamepad({
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this.gamepad = new Gamepad({
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"13": ["b", "start"],
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"13": ["b", "start", "ls", "rs"],
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"8": ["a"],
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"8": ["a"],
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"37": ["l", "lb", "lt"],
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"37": ["l", "lb", "lt"],
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"39": ["r", "rb", "rt"],
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"39": ["r", "rb", "rt"],
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@ -7,9 +7,8 @@ class Titlescreen{
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pageEvents.once(this.titleScreen, "touchstart").then(this.onPressed.bind(this))
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pageEvents.once(this.titleScreen, "touchstart").then(this.onPressed.bind(this))
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assets.sounds["title"].play()
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assets.sounds["title"].play()
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this.gamepad = new Gamepad({
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this.gamepad = new Gamepad({
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"start": ["b", "x", "y", "start"],
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"start": ["a", "b", "x", "y", "start", "ls", "rs"]
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"a": ["a"]
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}, pressed => {
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}, (pressed, key) => {
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if(pressed){
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if(pressed){
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this.onPressed()
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this.onPressed()
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}
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}
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@ -10,7 +10,7 @@ class Tutorial{
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pageEvents.keyOnce(this, 13, "down").then(this.onEnd.bind(this))
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pageEvents.keyOnce(this, 13, "down").then(this.onEnd.bind(this))
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this.gamepad = new Gamepad({
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this.gamepad = new Gamepad({
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"confirm": ["start", "b"]
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"confirm": ["start", "b", "ls", "rs"]
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}, this.onEnd.bind(this))
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}, this.onEnd.bind(this))
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}
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}
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onEnd(event){
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onEnd(event){
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