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https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-12-23 09:46:15 +08:00
Merge pull request #72 from LoveEevee/p2-multiplayer-improvements
P2: Multiplayer improvements
This commit is contained in:
commit
2e00290af4
@ -32,3 +32,8 @@
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text-align: center;
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z-index: 1;
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}
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#p2-cancel-button{
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display: none;
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position: absolute;
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bottom: -55px;
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}
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@ -170,6 +170,7 @@ kbd{
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}
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.taibtn{
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display: inline-block;
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background: #f6ead4;
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padding: 0.4em 0.4em;
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border-radius: 0.5em;
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border: 0.1em rgba(218, 205, 178, 1) solid;
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@ -65,7 +65,8 @@ var assets = {
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"title.ogg",
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"pause.wav",
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"cancel.wav",
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"results.ogg"
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"results.ogg",
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"sanka.wav"
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],
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"audioSfxLR": [
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"note_don.ogg",
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@ -16,6 +16,7 @@ class Circle{
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this.lastFrame = this.ms + 100
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this.animationEnded = false
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this.timesHit = 0
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this.timesKa = 0
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this.requiredHits = config.requiredHits || 0
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this.rendaPlayed = false
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this.gogoTime = config.gogoTime
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@ -57,8 +58,11 @@ class Circle{
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this.score = score
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this.isPlayed = score <= 0 ? score - 1 : (big ? 2 : 1)
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}
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hit(){
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hit(keysKa){
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this.timesHit++
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if(keysKa){
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this.timesKa++
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}
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}
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getScore(){
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return this.score
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@ -32,13 +32,13 @@ class Controller{
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run(syncWith){
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this.game.run()
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this.view.run()
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this.startMainLoop()
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if(syncWith){
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syncWith.run()
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syncWith.game.elapsedTime = this.game.elapsedTime
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syncWith.game.startDate = this.game.startDate
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this.syncWith = syncWith
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}
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this.startMainLoop()
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if(!this.multiplayer){
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debugObj.controller = this
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if(debugObj.debug){
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@ -54,7 +54,9 @@ class Game{
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this.checkPlays()
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// Event operations
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this.whenFadeoutMusic()
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this.whenLastCirclePlayed()
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if(this.controller.multiplayer !== 2){
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this.whenLastCirclePlayed()
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}
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}
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getCircles(){
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return this.songData.circles
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@ -91,9 +93,13 @@ class Game{
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circle.played(-1, false)
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this.updateCurrentCircle()
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if(this.controller.multiplayer === 1){
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p2.send("drumroll", {
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var value = {
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pace: (ms - circle.getMS()) / circle.timesHit
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})
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}
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if(type === "drumroll" || type === "daiDrumroll"){
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value.kaAmount = circle.timesKa / circle.timesHit
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}
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p2.send("drumroll", value)
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}
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}else{
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var currentScore = 0
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@ -207,11 +213,15 @@ class Game{
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this.updateGlobalScore(score, typeDai && keyDai ? 2 : 1, circle.gogoTime)
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this.updateCurrentCircle()
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if(this.controller.multiplayer == 1){
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p2.send("note", {
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var value = {
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score: score,
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ms: circle.getMS() - currentTime,
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dai: typeDai ? keyDai ? 2 : 1 : 0
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})
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}
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if((!keysDon || !typeDon) && (!keysKa || !typeKa)){
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value.reverse = true
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}
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p2.send("note", value)
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}
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}else{
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if(circle.getMS() > currentTime || currentTime > circle.getEndTime()){
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@ -223,9 +233,9 @@ class Game{
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this.checkBalloon(circle)
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}
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}else if((keysDon || keysKa) && (type === "drumroll" || type === "daiDrumroll")){
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this.checkDrumroll(circle)
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this.checkDrumroll(circle, keysKa)
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if(keyDai){
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this.checkDrumroll(circle)
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this.checkDrumroll(circle, keysKa)
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}
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}
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}
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@ -249,11 +259,11 @@ class Game{
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this.globalScore.drumroll ++
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this.globalScore.points += score
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}
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checkDrumroll(circle){
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checkDrumroll(circle, keysKa){
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var ms = this.elapsedTime
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var dai = circle.getType() === "daiDrumroll"
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var score = 100
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circle.hit()
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circle.hit(keysKa)
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var keyTime = this.controller.getKeyTime()
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if(circle.getType() === "drumroll"){
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var sound = keyTime["don"] > keyTime["ka"] ? "don" : "ka"
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@ -275,11 +285,24 @@ class Game{
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this.globalScore.points += score * (dai ? 2 : 1)
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}
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whenLastCirclePlayed(){
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var circles = this.songData.circles
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var lastCircle = circles[circles.length - 1]
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var ms = this.elapsedTime
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if(!this.fadeOutStarted && ms >= lastCircle.getEndTime() + 2000){
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if(!this.lastCircle){
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var circles = this.songData.circles
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this.lastCircle = circles[circles.length - 1].getEndTime()
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if(this.controller.multiplayer){
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var syncWith = this.controller.syncWith
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var syncCircles = syncWith.game.songData.circles
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var syncLastCircle = syncCircles[syncCircles.length - 1].getEndTime()
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if(syncLastCircle > this.lastCircle){
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this.lastCircle = syncLastCircle
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}
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}
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}
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if(!this.fadeOutStarted && ms >= this.lastCircle + 2000){
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this.fadeOutStarted = ms
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if(this.controller.multiplayer){
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this.controller.syncWith.game.fadeOutStarted = ms
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}
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}
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}
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whenFadeoutMusic(){
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@ -65,12 +65,18 @@ class loadSong{
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loadingText.firstChild.data = waitingText
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loadingText.setAttribute("alt", waitingText)
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this.cancelButton = document.getElementById("p2-cancel-button")
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this.cancelButton.style.display = "inline-block"
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pageEvents.add(this.cancelButton, ["mousedown", "touchstart"], this.cancelLoad.bind(this))
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this.song2Data = this.songData
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this.selectedSong2 = this.selectedSong
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pageEvents.add(p2, "message", event => {
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if(event.type === "gameload"){
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this.cancelButton.style.display = ""
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if(event.value === this.selectedSong.difficulty){
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p2.send("gamestart")
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this.startMultiplayer()
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}else{
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this.selectedSong2 = {
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title: this.selectedSong.title,
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@ -80,13 +86,13 @@ class loadSong{
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offset: this.selectedSong.offset
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}
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if(this.selectedSong.type === "tja"){
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p2.send("gamestart")
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this.startMultiplayer()
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}else{
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loader.ajax(this.getSongPath(this.selectedSong2)).then(data => {
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this.song2Data = data.replace(/\0/g, "").split("\n")
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p2.send("gamestart")
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this.startMultiplayer()
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}, () => {
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p2.send("gamestart")
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this.startMultiplayer()
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})
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}
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}
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@ -97,6 +103,9 @@ class loadSong{
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var taikoGame1 = new Controller(this.selectedSong, this.songData, false, 1, this.touchEnabled)
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var taikoGame2 = new Controller(this.selectedSong2, this.song2Data, true, 2, this.touchEnabled)
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taikoGame1.run(taikoGame2)
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}else if(event.type === "left" || event.type === "gameend"){
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this.clean()
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new SongSelect(false, false, this.touchEnabled)
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}
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})
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p2.send("join", {
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@ -110,7 +119,35 @@ class loadSong{
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taikoGame.run()
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}
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}
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startMultiplayer(repeat){
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if(document.hasFocus()){
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p2.send("gamestart")
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}else{
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if(!repeat){
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assets.sounds["sanka"].play()
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}
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setTimeout(() => {
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this.startMultiplayer(true)
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}, 100)
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}
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}
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cancelLoad(event){
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if(event.type === "mousedown"){
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if(event.which !== 1){
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return
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}
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}else{
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event.preventDefault()
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}
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p2.send("leave")
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assets.sounds["don"].play()
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this.cancelButton.style.pointerEvents = "none"
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}
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clean(){
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pageEvents.remove(p2, "message")
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if(this.cancelButton){
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pageEvents.remove(this.cancelButton, ["mousedown", "touchstart"])
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delete this.cancelButton
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}
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}
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}
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@ -20,15 +20,19 @@ class Mekadon{
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this.playAt(circle, 0, 450)
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}
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}
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playAt(circle, ms, score, dai){
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playAt(circle, ms, score, dai, reverse){
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var currentMs = circle.getMS() - this.getMS()
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if(ms > currentMs - 10){
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return this.playNow(circle, score, dai)
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return this.playNow(circle, score, dai, reverse)
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}
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}
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playDrumrollAt(circle, ms, pace){
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playDrumrollAt(circle, ms, pace, kaAmount){
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if(pace && this.getMS() >= this.lastHit + pace){
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this.playAt(circle, ms)
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var score = 1
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if(kaAmount > 0){
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score = Math.random() > kaAmount ? 1 : 2
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}
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this.playAt(circle, ms, score)
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}
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}
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miss(circle){
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@ -41,7 +45,7 @@ class Mekadon{
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return true
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}
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}
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playNow(circle, score, dai){
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playNow(circle, score, dai, reverse){
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var kbd = this.controller.getBindings()
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var type = circle.getType()
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var keyDai = false
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@ -54,12 +58,19 @@ class Mekadon{
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var ms = circle.getMS()
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}
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if(reverse){
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if(type === "don" || type === "daiDon"){
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type = "ka"
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}else if(type === "ka" || type === "daiKa"){
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type = "don"
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}
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}
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if(type == "daiDon" && playDai){
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this.setKey(kbd["don_l"], ms)
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this.setKey(kbd["don_r"], ms)
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this.lr = false
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keyDai = true
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}else if(type == "don" || type == "daiDon" || drumrollNotes){
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}else if(type == "don" || type == "daiDon" || drumrollNotes && score !== 2){
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this.setKey(this.lr ? kbd["don_l"] : kbd["don_r"], ms)
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this.lr = !this.lr
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}else if(type == "daiKa" && playDai){
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@ -67,7 +78,7 @@ class Mekadon{
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this.setKey(kbd["ka_r"], ms)
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this.lr = false
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keyDai = true
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}else if(type == "ka" || type == "daiKa"){
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}else if(type == "ka" || type == "daiKa" || drumrollNotes){
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this.setKey(this.lr ? kbd["ka_l"] : kbd["ka_r"], ms)
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this.lr = !this.lr
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}
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@ -77,7 +88,7 @@ class Mekadon{
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}
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this.game.checkBalloon(circle)
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}else if(type === "drumroll" || type === "daiDrumroll"){
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this.game.checkDrumroll(circle)
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this.game.checkDrumroll(circle, score === 2)
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}else{
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this.controller.displayScore(score)
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this.game.updateCombo(score)
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@ -106,6 +106,7 @@ class P2Connection{
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this.notes = []
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this.drumrollPace = 45
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this.dai = 2
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this.kaAmount = 0
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this.results = false
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break
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case "gameend":
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@ -130,6 +131,9 @@ class P2Connection{
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break
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case "drumroll":
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this.drumrollPace = response.value.pace
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if("kaAmount" in response.value){
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this.kaAmount = response.value.kaAmount
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}
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break
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case "session":
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this.clearMessage("users")
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@ -160,7 +164,7 @@ class P2Connection{
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}
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if(drumrollNotes){
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mekadon.playDrumrollAt(circle, 0, this.drumrollPace)
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mekadon.playDrumrollAt(circle, 0, this.drumrollPace, type === "drumroll" || type === "daiDrumroll" ? this.kaAmount : 0)
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}else if(this.notes.length === 0){
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mekadon.play(circle)
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}else{
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@ -170,7 +174,7 @@ class P2Connection{
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if(circle.getType() === "daiDon" || circle.getType() === "daiKa"){
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dai = this.dai
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}
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if(mekadon.playAt(circle, note.ms, note.score, dai)){
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if(mekadon.playAt(circle, note.ms, note.score, dai, note.reverse)){
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this.notes.shift()
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}
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}else{
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@ -2,5 +2,6 @@
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<div id="loading-song">
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<div id="loading-don"></div>
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<div class="loading-text stroke-sub" alt="Loading...">Loading...</div>
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<div id="p2-cancel-button" class="taibtn stroke-sub" alt="Cancel">Cancel</div>
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</div>
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</div>
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31
server.py
31
server.py
@ -145,15 +145,30 @@ async def connection(ws, path):
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await ws.send(msgobj("gameend"))
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elif action == "waiting" or action == "loading" or action == "loaded":
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# Waiting for another user
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if type == "leave" and not user["session"]:
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if type == "leave":
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# Stop waiting
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del server_status["waiting"][user["gameid"]]
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del user["gameid"]
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user["action"] = "ready"
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await asyncio.wait([
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ws.send(msgobj("left")),
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notify_status()
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])
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if user["session"]:
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if "other_user" in user and "ws" in user["other_user"]:
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user["action"] = "songsel"
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await asyncio.wait([
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ws.send(msgobj("left")),
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user["other_user"]["ws"].send(msgobj("users", []))
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])
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else:
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user["action"] = "ready"
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user["session"] = False
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await asyncio.wait([
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ws.send(msgobj("gameend")),
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ws.send(status_event())
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])
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else:
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del server_status["waiting"][user["gameid"]]
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del user["gameid"]
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user["action"] = "ready"
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await asyncio.wait([
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ws.send(msgobj("left")),
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notify_status()
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])
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if action == "loading":
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if type == "gamestart":
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user["action"] = "loaded"
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